In this guide you will find them grouped by section and level so you can choose the correct one – please mind, Supercell messes up the base copy links in the recent updates in a way they never did before, so if you see base links NOT working please contact us so we can update them.

I have updated the bases, districts and the base copy link for September 2026!
NEW! Please see our preview page for the new TH18 base layouts here (and bookmark). Also, check out my new base designs for the Town Hall 17, Town Hall 16, Town Hall 15, Town Hall 14, Town Hall 13, Town Hall 12, Town Hall 11, Town Hall 10 and Town Hall 9 – they also got freshly updated + the new BB2.0 bases for Builder Base 10, Builder Base 9, Builder Base 8, Builder Base 7 & Builder Base 6.
Best Clan Capital Peak Layouts (Ordered By District & Level)
Please use the search to find the Level or district:
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Capital Peak · Level 1
Updated May 2022Right at the start you don't have many options to arrange the buildings in the Capital Peak, so the best option is to use the walls on defenses around the Capital Hall and spread around the other buildings.
Capital Peak · Level 2
Updated May 2022With more options you should now start gathering the buildings around the core to slow down attacking troops and keep the defenses protected by the walls, this gives the maximum protection in most scenarios tested so far.
Capital Peak · Level 3
Updated May 2022At Capital Peak Level 3, you have the option to finally build some more complex compartments with the walls and get your defenses into more strategic spots. The best approach right now is using the walls to form bigger compartments and put the defenses there and use the other buildings around as perimeter structures to keep the troops away from your defenses as long as possible.
Capital Peak · Level 4
Updated May 2022I found that creating these even-spaced compartments for the defenses worked the best and you can have a second line of walls for approaching troops with the perimeter structure as you would use it in Capital Peak Level 3 setups.
Capital Peak · Level 5
Updated Oct 2022With the additional elements you can now start transforming into a real ring base and split the compartments for better defensive power.
Capital Peak · Level 6
Updated Oct 2022Latest meta has shown that starting Level 6, Capital Peak performs better when you align everything in the upper corner and build layers of walls in front of it. This strategy continues with higher Capital Pea levels.
Capital Peak · Level 7
Updated Sep 2022The layout is the logical evolution of the Capital Peak Level 6, fitting the new structures - placing it in the corner is just the most effective way to defend these days.
Capital Peak · Level 8
Updated Jul 2023At Level 8 you really want to switch up to a cornered layout which gives less entry points for attacking troops and maximizes the value of your defenses and structures a lot.
Capital Peak · Level 9
Updated Mar 2025Maze entry base to make many common approaches here tricky to start and high DPS areas in the base are still not giving away a lot of Frost Spell value. The backside is covered by a huge trash hut zone that is sprinkled with traps so no value to gain for the attacker there but high price to pay due to the traps.
Capital Peak · Level 10
Updated Sep 2026Placed multiple traps at the entry points to deal with Miners as they approach, it is just a clean and easy way to effectively deal with them. The Capital Hall is positioned in the center as a tank, forcing troops to take heavy damage while trying to destroy it. The whole layout is designed around restricting access, funneling attackers through a single entry zone, this is what works best in the current meta.
Barbarian Camp · Level 1
Updated May 2022Don't get overly complicated here and use the walls to block the pathways and the defenses behind it. I mean, there's not many options you have for Barbarian Camp Level 1 setups so this is the one that makes the best out of it right now.
Barbarian Camp · Level 2
Updated Oct 2022At Barbarian Camp Level 2 you can start getting more creative but your main objective should be blocking the pathways as effectively as possible as those are the bottlenecks the attacker needs to go through and you want to prevent that as long as possible.
Barbarian Camp · Level 3
Updated Oct 2022Barbarian Camp · Level 4
Updated Jun 2024This layout deals with mass Battle Ram approaches effortlessly with trash walls in the entrance area. Due to the fact that everything is so compact and has hight DPS areas, Hog Riders and Graveyard attacks won’t gain much value and and the Giant Posts and spalsh defenses actually deal easily with all Graveyard approaches.
Wizard Valley · Level 1
Updated May 2022In my opinion, the 1st level of Wizard Valley is all about creating an island and blocking the access paths, with the large 9 o'clock section being the most difficult one. Double-wall setup here is the best approach as this will also be the section where the attacks will come in first.
Wizard Valley · Level 2
Updated Oct 2022As you can see, with the additional structures you're now able to close the bridge entry point at 2 o'clock way better and add more inner layers inside the island that will slow down attacking troops a lot better. I updated the layout with some more inner sections that make it defend a lot more reliable.
Wizard Valley · Level 3
Updated Oct 2022Not the biggest changes are needed compared to Level 3, only the sections should get strengthened with the additional options you have. I updated the design with some minor compartments to strengthen the total performance compared to the previous version.
Wizard Valley · Level 4
Updated May 2024This layout has various effective features to defense well against the current meta – it has multiple “trash” walls that will distract the Battle Rams and effective trap placements against Hogs and Miners and specific areas that will deal a ton of damage where they will cloak up. Of course all key defenses are hard to reach and also the area covered by defenses has no blind spots or weak spots that the attacker can exploit.
Wizard Valley · Level 5
Updated Sep 2026The layout blocks entrance deployment spots to stop troops from spreading out and keep them nicely together to give your defenses more leverage against them. With ground and air DPS evenly distributed among the base and Raid Car Posts in high DPS sections, taking down even high-hitpoint troops quickly is a piece of cake for the defenses.
Balloon Lagoon · Level 1
Updated Sep 2022Your primary objective at the 1st level of Balloon Lagoon is to strategically close the area and split it into compartments as effectively as possible and I believe this layout does the best with the structures available.
Balloon Lagoon · Level 2
Updated Oct 2022At level 2 of Balloon Lagoon you can start switching your defensive technique and instead of breaking the area into compartments rather create a very tough corner area that is hard to crack and spread the rest of the buildings around - results have shown this makes it a lot better to defend.
Balloon Lagoon · Level 3
Updated Oct 2022You might have seen this layout a lot, and it's (hands down) the most efficient one for Balloon Lagoon Level 3. Simply ramp up everything in the corner with intersections and attacks need to go through all the layers, which is not a lot fo fun.
Balloon Lagoon · Level 4
Updated May 2024With multiple “trash” walls, this base has some distraction for Battle Rams in place and inside the base you will find some setups that will work well against Carts and also some bait area for Miners that will make them suffer a lot in the core. Against Golems there are multiple areas with high DPS that will make sure they are dealt with appropriately.
Balloon Lagoon · Level 5
Updated Sep 2026Let's start off with the Miner bait at the entry to ideally take them all out in one go. You will feel the pain of the attacker watching the replay when that happens. The Rocket Artilleries cover the entire base and deal splash damage literally everywhere which gives them constant pressure on enemy troops and with the Crushers on the choke points you will get massive value once the attacking troops actually attempt to enter the base.
Builder's Workshop · Level 1
Updated May 2022The initial options you have at the Builder's Workshop aren't that many, so here's what I think makes most sense once you onlock it.
Builder's Workshop · Level 2
Updated Oct 2022From here you can take it further by extending the compartments more and block more crucial paths.
Builder's Workshop · Level 3
Updated Jun 2024The whole design revolves around open compartments to avoid Battle Rams being predictable in pathing for the attacker so normally the risk of leaving a lot on the table here is high for them. The splash defenses are in locatinons where the strategically deal with Graveyard Spells effectively and there are several high-DPS spots in the base to deal with Hog Riders well. OUTDATED! This layout is outdated, please use the most recent one here.
Builder's Workshop · Level 4
Updated May 2024This district layout defends well against Hogs, Miners, Carts and Golems with various different defensive features – There are particular spots with high DPS that Golems and Miners can’t really avoid due to their pathing and the traps are particularly well placed in spots that Miners and Hogs will hit them no matter what. Some of the walls are set up to mess with the cart pathing as well to give them a hard time
Builder's Workshop · Level 5
Updated Sep 2026Blocked access to the side of the base force the attacker to attack from the front or, even better, use and waste Jump Spells to deal with the walls to get around. Either way, your advantage. The whole base is a little off-meta in terms of general setup to make the attacker attack outside their comfort zone since most bases are the same right now for Builders Workshop which leads to a certain automatism in most attacks this base will easily wipe up.
Dragon Cliffs · Level 1
Updated May 2022Not too many options upon the start so spread everything to gain advantage.
Dragon Cliffs · Level 2
Updated Oct 2022You still use the same basic technique at Dragon Cliff Level 2, you spread as much as possible to prevent that splash gains extra value and also benefit from the time in between. There's no use in starting to make fancy setups, this will work best so far.
Dragon Cliffs · Level 3
Updated Jun 2024This layout will annoy the attacker so much with the maze entry and Dragon Posts in the backend against Inferno Dragon approaches. Also Hog Riders have to deal with the centralized Blast Bow and the splash defenses that are in effective strategic positions.
Dragon Cliffs · Level 4
Updated May 2024This layout has a couple of effective defensive surprises for the attacker in place to defend as its best capabilities – the open walls will trick the Battle Ram pathing while the high-DPS areas work effectively against Golems. The Miners and Hogs are being dealt with through effective trap placements and there is not much Graveyard value thanks to the placement of the splash defenses.
Dragon Cliffs · Level 5
Updated Sep 2026The wall setups are preventing jumping in easily or using Battle Rams to the attackers' advantage to force entry through a single angle. The Super Dragon Posts near the entrance will just annihilate Miners if the attacker really should think about using them and the key defenses in general are well-protected to deal as much DPS as possible to turn into your favor. No funky hidden spots, this is all it takes for Dragon Cliffs in 2026.
Golem Quarry · Level 1
Updated Jul 2022There's not much you can do at this point then just group up everything so the defenses will protect each other as much as possible.
Golem Quarry · Level 2
Updated Oct 2022Works better now when you spread up the structures as you can finally create some intersections with the walls.
Golem Quarry · Level 3
Updated Jun 2024This layout focus on using trash walls and a engineered wall setup to make it really expensive for the attacker to actually break into the walls. The Multi Mortals are also set up in a way to deal with all ground attacks effortlessly.
Golem Quarry · Level 4
Updated May 2024THis layout gives attackers very little Graveyard value due to the Mortal placements and has bait traps against Miners and Hogs in place that will hurt them no matter what. There are several wall sections that will mess with Cart pathing and several anti-Sparky placements.
Golem Quarry · Level 5
Updated Sep 2026To make this layout work well and effective, the splash defenses are spread evenly around the base to prevent any hotspots that are easy to neutralize by the attacker - the attacker has to deal with the constant splash damage the whole time which is pressuring. The buildings with high hitpoints are placed in the front of the defenses with high damage output. Sounds so easy, and actually that works best here in this district in 2026.
Skeleton Park · Level 1
Updated Jan 2023Pretty much ignore the vine areas at the first level and build the structures in the center area of the map.
Skeleton Park · Level 2
Updated Jun 2024The right side entry has a maze entry and overall a lot of trap placements focused to denfend Hog Rider and Graveyard. Also the defenses are positioned very effective against Graveyard.
Skeleton Park · Level 2
Updated Jan 2023Skeleton Park · Level 3
Updated May 2024This layout has a couple of effective defensive surprises for the attacker in place to defend as its best capabilities – the open walls will trick the Battle Ram pathing while the high-DPS areas work effectively against Golems. The Miners and Higs are being dealt with through effective trap placements and there is not much Graveyard value thanks to the placement of the splash defenses.
Skeleton Park · Level 3
Updated Dec 2023The Reflectors on the entrances prevent easy access to the major compartments of the base. Also, the Wizard Towers and Bomb Towers are close to the major defenses to defend against Graveyard Spells and a lot of early traps make the attacker lose substantial troops going into the base. A Tesla Farm on the outside messes up clean-up troops and potentially pathing of the main army as well. With major defenses nicely spread around the base and hard to reach it will be hard for the attacker to gain massive value with any special setup.
Skeleton Park · Level 3
Updated Jul 2023This new wall-heavy Skeleton Park Level 3 layout I just finished after a long time testing and finetuning has several great features. Wall designs to make attackers rams targets only through deeper walls in the base which then leads to having only two ways of entrances that are covered by giant canon and Rocket artillery. This way the troops will not reach the Minion hives too and having them covering both entrances help to defend against any type of attack nicely. Rapid rockets and Air bombs to defend Minion hives from rocket loon. Wizard towers near major defenses to kill graveyards as soon as possible. Zap traps for rams. Giant bombs and log traps for archer, Hogs and wizards and barbarians from the ram. District Hall to waste enemy time early on and giant Canon protected behind it. Far corner buildings for time fails make this layout a really strong one.
Skeleton Park · Level 4
Updated Sep 2026Rocket Artilleries covering the areas that have buildings with high hitpoints that potentially group up enemy troops for more value from the smaller splash defenses like Bomb Towers, Multi Mortars and Super Wizard Towers that are placed well to not give any Graveyard Spell value.
Goblin Mines · Level 1
Updated Nov 2023I normally take some time here to describe the defensive mechanisms of the layout, but in this case with the Goblin Mines Level 1, I can’t comment much as you want to keep it very simple here as there’s not much unlocked that you can use. The best bet here for you with this base is to try the Goblin Throwers being protected well and close down the bridges and entrances as well as possible.
Goblin Mines · Level 2
Updated May 2024The Goblin Throwers here are designed to keep the troops inside the area that deals a lot of damage to them while the Giant Cannon is well-protected. There is literally no Sparky value here and the Battle Rams will path through the closest walls without tanking much for the other troops which breaks a lot of attack attempts effectively.
Goblin Mines · Level 2
Updated Dec 2023The base layout is divided into three main compartments and with the Mortars as their major defense covering all other big defenses like Goblin Thrower in case the attacker want to drop the Graveyard Spell. With Air Defenses spread out evenly against Super Dragon approach that a lot of attackers choose in this district. There is literally no Super Dragon chain value with defenses having gaps between them and the ones connected to each other are connected in a way that Super Dragons can’t chain through them. The Spear Traps works effortlessly on Sneaky Archers and Zap Traps around closed walls bait Battle Rams. A lot of double-tile gaps between walls and major defenses to defend against Super Wizards and Sneaky Archer value. Finally Log Traps and Giant Bombs and small Bombs against Hog Riders and Miners.
Conclusion
I hope you enjoy the layouts and I’m sorry that you have to manually copy them from the images – Supercell doesn’t seem to make a copy base link available for Clan Capital bases and I really hope they will do that very soon. If you have questions, please drop a comment below.
plz join clashteams.com for clash of clans assistance it includes upgrade tracker which is probably better than ClashNinja idk honestly, statistics for individual player, ref material for leagues, town halls, and other stuff
Have there been any updates for Clan Capital bases? It’s been almost a year and the October 2025 links don’t work anymore.
Thanks for the update on Clan Capital Base Layouts! I appreciate the detailed analysis and the new strategies you’ve included for the February 2025 update. The visuals are really helpful for planning our defenses. Can’t wait to try out these layouts in my clan!
Image for Capital Peak lvl10 shows Barb camp, not capital
the base link for capital peak th8, barbarian camp th4, wizard valley th4, golem quarry th2, dragon cliffs th2, builders workshop th 3, and skeleton park th 2 did not work…
I can’t find the layout link for capital building 2
I can’t seem to find ANY of the base links for ANY of the Layouts presented.
I click and it just brings up an image of the base. I don’t see links anywhere except in the comments. Need designs for Capital 3, Barb 2 and Wizard 1
Yeah those super old and low level ones don’t have links since almost nobody uses them anymore.
Alot of do play it at that level though?
I do understand if that is frustrating and please don’t get that the wrong way, but as someone who sees the visitor statistics here I can assure you that less than 1% of the players look for a Capital Hall 7 or lower base. In sum. So “a lot” is a subjective view because you do, but in the bigger picture more like a drop in a bathtub. Again, no mean to disrespect. The reason why we don’t maintain them anymore is not just the effort designing, it’s also because players (more specifically clans) advance through those lower levels super quickly and the amount of clans actually that low are diminishing. On the other hand, Supercell now super randomly kills off base links so we would need at least two account with full clans on that low level all the time to be able to make a base and re-generate the base links frequently enough and that is, for us when looking at less than 1% of players actually looking at them, a small number that isn’t worth it.
Please update links for capital, only capital and barbarian camp works. Thank you 🙂
Just did CH9, CH10 and the max districts for December. Will do the Level 4 districts in the next days. Sorry but the way the links become unavailable is just unheard of, I try the best i can to keep them active and maintained 🙂
Please update the links for all districts of Capital Hall level 8 (the links are not working)
Yeah they all go flushed with the recent update and I update them as quickly as possible!
Great insights on the new layouts! I appreciate the updated links and the detailed breakdown. Can’t wait to try out these strategies in my clan capital. Keep up the good work!
goblin mine level 3 base layout is missing
Yeah they all go flushed with the recent update and I update them as quickly as possible!
All of the links are saying “no longer available” for me 🙁
Yeah they all go flushed with the recent update and I update them as quickly as possible!
Balloon Lagoon levels 2 and 3 are the same. There is no true level three layout.
This is true, is was my complaint as well. Please update this as it is a quick fix.
All the links for the max clan capital bases don’t work at the moment expect capital peak
Why is there no links next to the capital hall or districts how am I supposed to use them if there’s no link…. ???
Barbarian camp level 3. Image is slightly cut off and 3 buildings are not placed. 1 hidden tesla, 1 army camp and 1 thatched hut. Please update thanks.
Sorry they were quite old so I designed new ones. Please check it out 🙂
Level 3 Wizard Valley is missing a Multi-Cannon. Maybe cut off in corner, hard to tell because image is blurry
The designs have been outdated and old, I just updated with fresh ones 🙂
Your Balloon Lagoon level 3 is missing new buildings like the two new inferno towers that you get when you update your district hall to level 3
Yeah they were from 2023 but I just updated with new ones so feel free to check the new one out 🙂
Why every single base layout Dec 23 are no longer available?
Supercell killed all base links with the update, I have updated the links
Capital Peak 7 – https://link.clashofclans.com/en?action=OpenLayout&id=TH7%3ACC%3A0%3AAAAAKgAAAAI4IUURq6bVicXdnizoSB2U
Thanks
Balloon Lagoon DH 3 layout is the same as DH 2, but the description seems to explain it’s something different. My guess it’s the wrong image because it doesn’t show any of the new buildings unlocked at District Hall 3 (the top north corner ruins). If you could reupload, that’d be great! Thanks!
Barbarian Camp Lvl4 District Link
https://link.clashofclans.com/en?action=OpenLayout&id=TH4%3ACC%3A1%3AAAAABQAAAAKZQfz3vIg4UYaOrgc04Hjz
Capital Hall 6 Link – https://link.clashofclans.com/en?action=OpenLayout&id=TH6%3ACC%3A0%3AAAAAKgAAAAIsqnxk2MXCxp1XchKjA0kh
Your new setups are to compact. One Frost spell covers to many defenses.
All districts can be won with 2 attacks. Capital with 3 attacks. Many leftover troops at the end.
1 Frost Spell (max level)
2 Skelton spells (max level)
9 Miners (max level)
3 Wall Breaker
2 Barbs
Kindly update copy links. The newer update has enabled copying through link.
Kindly update copy links. The newer update has enabled copying through link.
Kindly update copy links. The newer update has enabled copying through link.
Dragon Cliff level 3 layout is missing a Mine and Zap Trap placement. It is also not obvious you are leaving out a wall piece at the bottom center double wall line up, the one near the Air Defense.
Hi there, I copied the Barb Camp 3, and I end up with 3 buildings w/o placement.
1 hidden mega tesla
1 army camp
1 thatched hut
The level 2 and 3 Balloon Lagoon bases are the same images. Please fix.
dh5 barb camp gets two hit very easily to zap loon or any strat involving graveyard. The only other base I tested was cap peak but I suspect you will need a full redesign of most districts to be at all effective against graveyard.
Golem Quarry lvl 1 is missing the rebuildable ruins they can be included in a new proper base design?
I’m not sure if my earlier comment actually posted but if so ignore this one. Most photos are cropped so they’re missing the corners and I find I have leftover buildings after copying the layouts meaning they are supposed to be in the cropped areas, is it possible to take a photo of the whole map? Also builder workshop has two lvl2 maps but the lvl1 map is missing 3 whole rebuild sets equalling several buildings, are they in the cropped corners or just not added in?
Thanks Frank, I will update in the coming days. I actually did hope Supercell will finally add copy links so we can skip this whole copy-layout-from-images-like-2018 thing… Sorry for the trouble
Thanks for the reply! It’s all good you’re definitely doing a great job considering how many bases you pump out every month.
Hey, love your work, I sub to your patreon for your BH9 layouts especially but I notice most of these clan capital photos are missing the edges of the map and I find that I have buildings left over after copying the layout meaning there are buildings that are cropped out of the photo, could you please look into that?
Hi, Balloon Lagoon Level 3 image is missing.
The Wizard Valley lvl 3 base image is not there.
Hey Tim, I love the work you do on this guide. Ive been waiting for you to update wizard valley to a level 4 layout for about 1-2 weeks now. Im starting to wonder if the issue is that you cant find a clan that progressed that far. If you would like to join my clan for the purpose of creating this guide further. You can add my clash tag. My clan has done a good job at staying in the expected area of development, and i have noticed its usually one step ahead of your guide.
Clash tag #90ROOOVY
For Builder’s Workshop Level 3 , if u don’t mind can share with us?
Builders Workshop lvl 3 is missing a whole ruin unlock
I love these designs as they’re very defensive, but it seems like we need some layout updates especially in Builder’s Workshop. For level 1, there still remain ruins that can be rebuilt, but unfortunately they’re not included on this guide. I always come back to posts by Tim and I hope he takes a look and update these Clan Capital layouts. Thanks!
I am a bit confused here, I am Capital Hall level 5 photo to edit my base but then realized I have more buildings than what it in the photo, It seems I have the buildings available at level 6 though my Capital Hall is 100% only level 5. Am i missing something here or are these off?
Same thing with builder workshop
Why, in barb camp 3, do you have the super giant barracks inside walls? They can’t get out to help defend!
He has gates, if you look closely, so they can come out
I been hoping the layout apps upgrade but none of them have with clan capital layout😓
These pictures are very low quality. Can you reupload them so that they can be copied visually since there are no links to them either? Thank you!
Links will now give you the original high quality images
Copy link brother?
Yes please request at Supercell there are no copy links possible for Clan Capital bases rn which I find highly annoying 🙁