What base does protect your Town Hall 9 Home Village right now? You want a base that is able to defend well and there are many different attacking strategies at TH9 that can crush it.
Here’s the bases that will work great on defense.
I will not only show you the design, but I will also back it up with some insights on why this base works so effectively.
You will find 1x Trophy Base (Home Village Base) & 1x War Base Layout for TH9 here in this page.
Why you only find two bases here? There are pages that offer like “291 best bases” for Town Hall 9… yes, so I don’t think it’s a sign of quality to have so many bases, most of them outdated on a page.
You can only use one design anyway so I focus on putting a base that really works here with all the explanation instead of giving you dozens of bases you can choose from.
The TH9 War Base Design
This is the design I like most:
Why I Think It Is The Best
In short? Because it works 😆
No, honestly, this base design has been through several wars with my mini account and delivered some good results and took attackers multiple attempts to actually beat it – and that’s what you’re looking for in a war base for TH9, right?
You want a base that isn’t easy to 3-Star so the opponent clan has to dump multiple attacks to squeeze the stars out of it and this one here really worked.
General Layout Of The Base
Let’s briefly get over the main defensive bullet points first before we take a look at how they perform against different attacking strategies, shall we?
You have pretty standard defensive elements in this base, including an offset Town Hall that forces attackers to not go full attack against the core, wall structures that have a lot of empty spaces to cloak up traps and make ground troops take a lot longer. Also, this will prevent that a Jump Spell can make them go into multiple departments easily. In addition, we have a lot of trash buildings inthe perimeter with additional defenses (Mortars & Hidden Teslas) so no attacker can easily get access to an area where he can pull the Clan Castle troops with Hog Riders or Balloons.
Speaking of air attacks, the Air Defenses are not evenly spread around the base so the points where an attacker can approach the base with Lava Hounds gets limited and the X-Bows are in solid positions to put Queen Walks under pressure while also making sure that cleaning troops like Pups or Minions don’t get too much when the attacker fails to destroy them.
We’re going to take a look at the common attacking strategies now where we have:
- Hog Rider combinations (GoVaHo, GoHo, etc.)
I will only tale some crucial points from defenses because showing all of them would be too much here 😉
Let’s start off with Queen Walks as they are part of pretty much all attacking strategies performed in Clan War at Town Hall 9.
Queen Walks will only come from two sides against this base, either the top corner to get the Town Hall or the bottom side to pull the Clan Castle and take out the huge trash area.
When coming from the top, the attacker needs to attack with the Queen right into the Air Defense to not put his Healers into a tough spot but the pitfall here is that he also needs to create a strong funnel for the Queen that make her go to the right towards the Town Hall.
Most of the times you will see him fail, just because there’s too much trash in the perimeter to properly clean it up before the Queen will take the route to the center, leave the Town Hall alone and face serious DPS incoming.
Alternatively, the bottom side will put the Queen soon at a point where the Healers get trageted by an Air Defense, the Air Sweeper will push them back (making the Rage not that useful) and pull the Clan Castle troops that will deal with the Queen.
She gets some percentage and pulls the Clan Castle, but that’s not enough and the attacker needs her to survive to clean up or time is too tight to get the 3-Star victory. 😎
Now here comes the main attack(s).
When the attackers has chosen Hog Rider, with any given combination, the Spring Traps, Giant Bombs and Bomb Tower are well-set to deal with them and there’s no way he can prevent that with Healing Spells. I’ve not seen one attacker taking out the inside of the base with Hog Riders so the attacker will be left with buildings in the core that he can’t reach with any troops and fail to get the 3-Star.
Finally let’s take a look at LavaLoon, in my opinion still the most-used attacking combination at Town Hall 9 and how this base layout defends against it.
The attacker needs to attack from the bottom right side otherwise the Lava Hounds would split from the Balloons and leave the Lava Pups alone and the Balloons go down fast without any tanks.
Here’s where the base has the Seeking Air Mines prepared that will take down one Lava Hound easily and give the next one some nice damage. When the Lava Hounds are down there are at least 2 Air Defenses left to take care of the Balloons. The attacker will use spells but then the Balloons need to take care of all the other defenses with their slow speed while the Archer Queen and the X-Bows are still up and take them down.
Overall some nice defensive features for this war base and I can recommend you to use it for your Town Hall 9 in Clan Wars 🙂
The TH9 Trophy & Loot Base Design (Home Village)
First, let’s take a look at the base design:
If you want a better view, you can also click it and download it 😉
Why I Think It Is The Best
I had it active in my Town Hall 9 account for about two weeks and haven’t seen big defeats at all (unless the attacker was a TH11+) and most attackers didn’t really got much out of it with slight 1-Star attacks and a few 2-Stars – on the other side I also had some successful defenses making up for it easily.
This TH9 Design works against the popular attacking strategies:
- mass Dragon
- ground attacks with Bowlers, Valkyries and PEKKAS
General Layout Of The Base
The design here is pretty compact without dead zones or focus areas that compress a certain kind of defense, all is evenly located all over the base to defend in all directions with the defending heroes and Clan Castle in the core where the Town Hall is located.
The defensive concept of this base layout is pretty simple.
Small compartments are behind an outside perimeter of trash buildings containing higher hitpoint buildings to keep attacking troops busy and making it harder to funnel troops into a way to the core. Even when the attacker builds a funnel, it’s pretty annoying to overcome these compartments without having troop running to the sides.
The Air Defenses and X-Bows are in locations where they can target air troops early but no way to snipe them out easily so you make sure to always have pressure on them, backed up by the Air Sweepers that are facing each other, this will help defending the core especially from air troops like Balloons or Dragons.
When air attackers, especially attackers that use mass Dragons (but also occasionally Lava Hounds) decide to use Lightning Spells on your Air Defenses the situation won’t get easier for them.
The Air Defenses might be gone but there’s no spells left to rage the troops up, especially to deal with the Air Sweeper that just keep slow air troops busy unless they are raged.
The troops will simply travel around the base until your other defenses took them down.
Balloons have a similar problem with this layout as they will travel around the core, funneled by the defenses and pushed by the Air Sweeper to leave the Town Hall untouched while the cleaning troops can’t get to the other side to actually gather some solid percentage.
As you can see, air attacks are very well covered by this base layout 😎
Now let’s take a look at some ground setups, especially the ones using Golems paired with Witches, some Bowlers or Valkyries.
They heavily depend on building that funnel very widely to make their attack work.
But this base won’t make that happen easily and it will cost a lot of troops that need to walk some distance around the corner until the way to the core can be used, either by Wall Breaker or Jump Spells.
This is not cheap and will cost a lot of troops because the defenses can reach them and when split up on both sides, they can’t cover wach other and half the army will be done before the approach for the core can actually start.
By the time the troops can really go for the core, they are simply not strong enough anymore to take it down. Here and there they can get the Town Hall, but in these cases they often missed getting enough percentage for the 2 Star.
Now people will ask how this Town Hall 9 design will protect the loot when all the storages are fairly easy to get. Well, one storage that is the most valuable is the Town Hall and is not easy at all to get.
The other storages protect each other by the reason they are located on the opposite sides – an attacker can only get those where he starts the attack while the other half of the storages is in the area the attacker can’t reach – along with the Town Hall that’s 3 out of 5 storages that are protected saving you more than half your loot in the attack 😆