Versus Battles with your Builder Hall in Clash of Clans don’t just require a good and solid attacking strategy, you also need a base that covers your back – your victory is not only depending on how many stars and percentage points you can get in your attack, it has to be more than your opponent will score against your base at the same time. I will frequently post here a base design for Builder Hall 8 that I think is the best one by testing it myself and showing you why it works great.
The BH8 Design
First, let’s take a look at the final base layout (you can also click on the image to download it or to get a larger view)
You can spin it around if you like to copy it, but make sure to always have the side of the Builder Hall facing the corner where you put it 🙂
Why I Think It Is The Best
Well, first of all, the results prove me right – here is a part of my defense log that proves how well this base performed in recent battles.
I used it for more than 50 Versus Battles in Clash of Clans but I don’t think you’re interested in seeing all results, right? 😉
Now I will show you why this base works so great.
In BH8 you will see primarily 4 different attacking strategies being used right now:
- Cannon Carts & Giants with Bomber
- Giants & Barbarians with Bomber
- Drop Ships & Minions
- (mass Archer, yes, these weirdos still exist even at 4,000 Trophies+)
So we will now take a look at how this base performs against each one of them.
General Layout Of The Base
In general, the Builder Hall is offset at the bottom part of the base, this is a popular tactic that will limit the attackers’ choices from what side they can attack. They need to take down the Builder Hall and get more than half of the structures to get a 2-Star for a decent outlook to win the Versus Battle in the end.
What this layout does is giving the attacker a hard time because he needs to attack from the bottom because on the top, right and left side are simply too many structures so the troops won’t make it to the Builder Hall.
On the other side, attacking from the bottom is tough as well, because this side is defending with a Air Bomb Factory against Dropships and Minions so the attacker might get the Builder Hall but often times then has only 30-40% destruction leaving him with a low 1-Star result, not enough to win a Versus Battle in Builder Hall 8.
When attacking with ground troops, he will have problems funneling the troops to the Builder Hall. The Giants will take the route to the sides through the funneling open section leaving the damage dealing troops (especially Cannon Carts) unprotected – this will make them go down very fast.
You can see it in the picture above, all tanks are down basically and the attacker is at 29% destruction.
The reason for this is easy.
The Bombers can’t simply make it through the walls fast enough because after the first layer (they can destroy with their special ability first hit), they will start hitting on the Collectors. If the attacker uses Giants they will again go to the sides and if not, the Archer Tower and the Cannons will take the Bombers down before they can open up the walls to the core.
Another problem the attacking troops will get at this point is that the Multi Mortar and the Archer Towers also cover the range, so there will be a lot of long-range damage coming in taking them out quickly as well.
As you can see here in this replay image:
This attack got a final score of 42% and the troops simply stand a chance when they got the Builder Hall down.
Now what happens when the attacker sees that coming? Well, the other option is to go full force against the top side of this base but it will not give a better result.
This is also only an option for air attacks, because the double layer of walls will make the Bombers simply run to the sides and not forcing any troops directly to the core – and as you know, separated forces are only half as powerful 😀
The attacker will get the 1-Star from percentage but has absolutely no chance to get a 2-Star because the troops will simply take too much time in the storages and Crushers while the full force of Firecrackers, Hidden Teslas, Mega Tesla and Archer Towers will take the Dropship down extremely fast until the Roaster will deal with the leftover Minions in a few seconds.
Another problem for the attacker here are the Guard Post troops that will drag the Drop Ships and the Minions together into one big mob. This means they will deal less damage because they “overkill” each target on one hand and also make them much more vulnerable against the Roaster and the Mega Tesla.
End of story? Look here:
But what happens when the attacker is crazy enough to try a ground attack from the top?
You have a fun time watching and imagine how he might hate himself at the moment 😂
The troops will separate into two big packs, one going to the very top corner and the other one going to the bottom funnel. This is about pretty much what will happen:
Exactly, that’s about the moment when the attacker knows he’s screwed.
The Gaints on top will hit the walls forever because the Barbarians are still busy with the first layer of walls (after they wasted their strong first hit on the Army Camps) and while the tanks slowly die off and the clock runs down the forces get weaker and weaker.
At the time when the walls are finally open, most of the tanks are down and enough defensive power is left to fight off any last push:
dun… dun… dun… another one bites the dust! At less than 50% percent destruction.
No matter how you play it, here and there a good attacker will pick up a higher 1-Star or very low 2-Star attack against this base, but after all this design will really help you win at Builder Hall 8.
Is This BH8 Layout Working For Your Base?
Here’s the big question. This base works but you will need two things for it to actually work. You need your walls at Level 7 to keep the Bombers busy long enough to separate them from the Giants and your defenses should also be at least Level 7 – with less damage the attacking troops might make it through to your Builder Hall from the top and you will see a heavy 2-Star against this base.