Versus Battles with your Builder Hall in Clash of Clans don’t just require a good and solid attacking strategy, you also need a base that covers your back – your victory is not only depending on how many stars and percentage points you can get in your attack, it has to be more than your opponent will score against your base at the same time.
I will frequently post here a base design for Builder Hall 8 that I think is the best one by testing it myself and showing you why it works great.
The BH8 Design
First, let’s take a look at the final base layout (you can also click on the image to download it or to get a larger view)
You will also find a base copy link at the end of the review below ✌️
Why I Think It Is The Best
Well, first of all, the results prove me right – here is a part of my defense log that proves how well this base performed in recent battles.
I used it for more than 50 Versus Battles in Clash of Clans but I don’t think you’re interested in seeing all results, right? 😉
Now I will show you why this base works so great.
In BH8 you will see primarily 4 different attacking strategies being used right now:
- Cannon Carts & Giants with Bomber
- Giants & Barbarians with Bomber
- Drop Ships & Minions
- (mass Archer, yes, these weirdos still exist even at 4,000 Trophies+)
- Occasionally mass Night Witches or Baby Dragons, those people think it still works at BH8…
So we will now take a look at how this base performs against each one of them.
General Layout Of The Base
This whole general base setup is nothing new and also useful at BH9 and still among those layouts proven to work best overall.
In general you have a large core area where the Builder Hall is surrounded by the hardest defenses and also high-hitpoint buildings. The sideway entries are guarded by Crushers that will put a lot of damage to any ground attack style.
The attacker basically has two options to attack this base… one is going from the Builder Hall short end but this means he will get the Builder Hall but struggle to get enough buildings down to get 50% (with a decent risk to not even get the Builder Hall, depending on his attacking strategy).
His other option is taking the long run from the opposite side – this will get him enough percentage for 1-Star but it’s hard to get the Builder Hall for the second Star – and this is what most attackers still struggle against this base. This comes down to very precise timing as well as a quantum luck after all.
You can see in the image that troops won’t make it long enough to reach the Builder Hall because they have to fight through pure rows of defenses line after line and the strongest ones are the ones last in line next to the Builder Hall when the troops are weaker anyways.
And, like I said, an attack from the other side can fall short as well (easily):
And if there are the smart guys that think they can bypass the section – the Crusher funnel in this layout is unbelievable strong and simply opening up one layer of walls won’t help much.
Troops seem to not be able to bypass the Crushers just like that and they always get soaked into them.
No matter how you play it, here and there a good attacker will pick up a higher 1-Star or very low 2-Star attack against this base, but after all this design will really help you win at Builder Hall 8. 3-Star attacks are really uncommon against this base, unless your defenses are at BH6 level or crucial defenses are under upgrade at the moment.
COPY THE LAYOUT LINK:
You can copy the base directly by using this link but please understand that obstacles will prevent buildings to get placed – if you have some grass design or many obstacles in your base you might need to build parts manually from the above image.