If you look for a fresh and well-working base layout for your Town Hall 12 Home Village base you’re in the perfect place.
I do frequently test, build and review base layouts for Town Hall 12 and give them here ready for you so you can directly copy them without testing or building them yourself
I really hate those sites or videos showing you dozens of bases they copied somewhere without making any deeper explanation why they work so for this reason you will only find bases here that I have tested myself.
Bases here are updated every week so check back here to get the latest base layouts
Best TH12 Base Designs
Without wasting any more time, here are the bases…
Town Hall 12 Bases – April 12th, 2021 (NEW!)
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
96% |
Base Strength:
91% |
Base Strength:
90% |
CC Troops:
1x Inferno Dragon 3x Head Hunter 7x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
Copy Base Link | Copy Base Link | Copy Base Link |
Town Hall 12 Bases – March 29th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
90% |
Base Strength:
87% |
Base Strength:
85% |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – March 29th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
83% |
Base Strength:
81% |
Base Strength:
80% |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – March 22nd, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
77% |
Base Strength:
76% |
Base Strength:
75% |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – March 15th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – March 8th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – March 1st, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 1x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – February 22nd, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – February 15th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: a real tough war that even withstood some TH13 attacks until it was beaten, and that’s what you really want in war, right?
Trophy Base: this is a general layout you see frequently at TH12 but adapted with smaller intersections to harden the code area of the base, and with the Eagle Artillery offset you have an additional challenge for the attacker and limit the sides he can attack from.
Farming Base: this farming base is inspired by a ring base but the outside ring is divided into smaller sections to make pathing slower and also keep the attacking troops away from the core where you have the Dark Elixir Storage. The other storages are more on the outside so if you care about Gold & Elixir right now as well you might prefer last week’s farming base which also worked great.
Town Hall 12 Bases – February 8th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: Super war base that even hold up against higher Town Halls in recent wars.
Trophy Base: with this base I have a different approach that will use the mechanics of a ring base but has the Eagle Artillery in there to give the attacker a hard time attacking it. If the attacker fails he will not get even close to 3-Star, often enough failing even the 2-Star.
Farming Base: the base style with the roads towards the middle and the 4 corner islands is really effective at TH12 and you can also protect resources with it, like this base will show you. It will be tough for the attacker to get much out of this base.
Town Hall 12 Bases – February 1st, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: really effective war base that no other TH12 was able to crush in 2 recent wars that I used to test it. Nothing fancy when looking at it in the first place but solid defensive techniques against all popular attacking strategies you might see right now.
Trophy Base: although this trophy base looks lopsided, it has been delivering great results in Legend League with my TH12 base account recently and people really had trouble dealing with it, unless they thought outside the box (what, surprisingly, still many players even in Legends League can’t do). Even had successful defenses here and there with this base.
Farming Base: some of you wrote me and asked if I could do a farming base that put full focus on protecting Dark Elixir, so here’s that base. If you’re looking for a farming base that also defends other resources well, take a look at last week’s base below.
Town Hall 12 Bases – January 25th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: A very smart war base with the extra section layers in the core that work efficiently against pathing and the section with the offset Eagle Artillery looks very weak but will give the attacker more headache than expected. No 3-Star so far against it.
Trophy Base: This trophy base has proven its worth in Legend League and although you have the offset Town Hall but not the regular compartment structure you would expect from bases that work like that. This has still a symmetrical core and makes it really hard for the attacker to score here.
Farming Base: This compartment structure is not symmetrical, something that you will see a lot at farming bases at TH12 – this makes this base really strong as the compartments are designed to drag attacking troops away from the important buildings.
Town Hall 12 Bases – January 18th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: this war base might look like any random base and, I admit, it doesn’t offer any outstanding defensive things that you will recognize immediately. But it works really well. It even held up against several TH13 attacks in recent wars so give it a chance and you won’t regret it.
Trophy Base: this trophy base for TH12 is no ring base and also not a pathway base neither. It takes the best from both worlds and merges it together into a fresh and unique base layout that works really effective in Legend Leagues.
Farming Base: this farming base protects your resources by spreading the storages through multiple smaller compartments all over the base so there’s no easy “take-it-all”. Very unlikely that an attacker will take everything, especially the Dark Elixir Storage in the core is well-protected.
Town Hall 12 Bases – January 11th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: this is a war base I had really nice times during my last 2 clan wars because many attackers failed quite miserably against this base.
Trophy Base: This is a base you can use to defend your trophies in Legend League or also in CWL. It’s kind of reverted ring-base with the empty core that makes it really effective as a one-hit-style design becuase troops need to go around the core and waste a lot of time, no matter how well the funnel is built.
Farming Base: this farming base initially intended to become a war base but during my tests I discovered that re-arranging defenses with storages will make it the perfect farming base for TH13 that will defend your resources really well. Try it out, it really works fine.
Town Hall 12 Bases – January 4th, 2021
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
5x Head Hunter 1x Baby Dragon |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: I have everything in defensive technique in this war base to give you the best results in your next Clan War.
Trophy Base: here I have a hybrid between a ring base and a classical war base, fusing everything together to really mess with the attacker (not in a troll-type manner, I mean really mess with the attacker). Building a solid funnel against this base is something most attackers have failed so I saw whopping positive results from my defensive logs using this base with my TH12 account.
Farming Base: compact core with small compartments around it makes this the perfect farming base if you want to protect your resources.
Town Hall 12 Bases – December 28th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: just in time for upcoming CWL I have this war base here for that is technically a Anti-3-Star base but you can also use it perfectly fine for the upcoming CWL season at TH12. Solid compartment design, great pathing and everything else you can expect from a war base here on AllClash.
Trophy Base: this trophy base is inspired by recent war bases but with some adaptions to make it an actual trophy base. I really like how this abse performed in my latest tests and attackers failed miserably against it as most attacker obviously have problems adapting to fresh structures.
Farming Base: this farming base uses smart spreading of storages to prevent that the attacker can get them without going for the 3-Star. The Dark ELixir collector is protected in the core to give it maximum protection and everything else is designed to keep the attacker away from your resources.
Town Hall 12 Bases – December 21st, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Baby Dragon 3x Head Hunter 12x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: This war base uses all meta defensive mechanisms there are right now at TH12 to keep your stars protected as well as possible in your next war.
Trophy Base: I normally don’t brag, but this base here could be my latest masterpiece (or I was super lucky running it against real opponents in Legend League), it just worked so well that I barely could believe it. The dead zones, the compartment structure, everything just comes together in this base!
Farming Base: With this base you see a kind-of-ring-base approach but the ring is not open but more like compartments that make funneling troops harder – and most importantly – give your storages better protection and save you some loot in the long run.
Town Hall 12 Bases – December 14th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
3x Super Minion 1x Head Hunter 3x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: I did test a lot with the new Super Troops lately and I still find them too squishy to actually see them in the meta of defending cc troops. Stick to Super Minions and head Hunter until they get something like a balancing update.
Trophy Base: The offset Town Hall looks more like a war base but it does work really well defending your trophies at TH12 by forcing the attacker to take a weird line through the Eagle Artillery that will miss him the core and a lot of percentage.
Farming Base: With this farming base you have a different approach on TH12 than you would normally use, with pathways towards the middle, oben compartment with the Town Hall and the storages not all in the core, but it really worked well protecting resources in my tests when I did run this base.
Town Hall 12 Bases – December 7th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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With the latest addition of new Super Troops in the update, we will see in the next weeks how the cc meta shifts (if ever). I will spend more testing on them the next days and might adapt the cc troops above, until then just use the recommended cc troops.
Town Hall 12 Bases – November 30th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
3x Head Hunter 1x Ice Golem 12x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: I really loved how this performed in wars recently with the split zone and compartment design giving the attacker a hard time finding a useful path through the base.
Trophy Base: this trophy base for TH12 works well in Legend League and actually forces attacker to attack from 6 o’clock to go for the Eagle Artillery, but there’s an extra compartment that helps to distract troops and making funneling hard. The rin design then will point troops away from the core effectively.
Farming Base: switching the Town Hall out of the core and swapping with the Dark Elixir storage really boosted the resource protection capabilities of this base a lot, especially with the perimeter design in the wing corners that make funneling hard to send troops straight for the core.
Town Hall 12 Bases – November 23rd, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound fill Archers |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: this war base can also work well in CWL with a more centralized Town Hall that is not that much exposed as you see it in other Anti-3-Star bases. The attacker is basically forced to attack from the side that is protected most or he won’t be able to get anywhere near 3-Star and this worked really well in my last wars.
Trophy Base: this base here features a ring around the core with the Town Hall and a nice perimeter that makes funneling hard and the smart defense placement protects trophies really well when I tested this base.
Farming Base: this farming base for TH11 features 3 main “islands” in the corners with the Eagle Artillery in the center. This helps protecting resources as the attacker can’t get all storages easily and funneling into the center and out there is not really convenient.
Town Hall 12 Bases – November 16th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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War Base: this symmetrical base also works well for CWL with a more centralized Town Hall. The outside perimeter is really annoying to deal with and funneling troops into core through the top section where the Eagle Artillery is can also fail easily and blow up the whole attack.
Trophy Base: The large sections with plenty of empty space around the core area will give the attacker a hard time, especially when it comes to building a proper funnel to actually get the troops into the core.
Farming Base: this base here will give the attacker the choice to either attack from the right or the left side and the other side will normally stay protected because the attacker won’t make it through the whole base. Good layout for protecting your resources as well as some of your trophies at Town Hall 12.
Town Hall 12 Bases – November 9th, 2020
Alright, the Super Minion is officially working really well as a defending troop at Town Hall 12 with the distance and damage done so it is on top of the defending meta right now at TH12.
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
2x Ice Golem 2x Balloon |
CC Troops:
2x Super Minion 1x Head Hunter 10x Archer |
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Town Hall 12 Bases – November 2nd, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Base Strength:
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Super Minion 2x Head Hunter 4x Archer |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
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Town Hall 12 Bases – October 26th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 1x Head Hunter 4x Goblin |
CC Troops:
2x Dragon |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
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Town Hall 12 Bases – October 19th, 2020
With the big update last week we got the Super Minion and it looks promising to be used as a defending CC troop at Town Hall 12. I did some tests but I used the “classic” defending troops for this week’s base layouts to get deeper into it.
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
1x Baby Dragon 2x Witches 1x Head Hunter |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
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Town Hall 12 Bases – October 12th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Inferno Dragon 3x Head Hunter 7x Archer |
CC Troops:
2x Dragon |
CC Troops:
1x Baby Dragon 1x Witches 3x Head Hunter |
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Town Hall 12 Bases – October 5th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Archer |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
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Town Hall 12 Bases – September 28th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Goblins |
CC Troops:
2x Dragon |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
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Town Hall 12 Bases – September 21st, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Inferno Dragon 3x Head Hunter 7x Goblins |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
CC Troops:
1x Baby Dragon 2x Witches 6x Archer |
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Town Hall 12 Bases – September 14th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Baby Dragon 2x Head Hunter fill 50/50 with Archer & Gobs |
CC Troops:
2x Dragon |
CC Troops:
3x Witches fill Archer |
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Town Hall 12 Bases – September 7th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Inferno Dragon 3x Head Hunter 7x Archers |
CC Troops:
Balloons |
CC Troops:
3x Witches fill Archer |
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Town Hall 12 Bases – August 31st, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
2x Ice Golem 3x Balloons |
CC Troops:
3x Witches fill Archer |
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Town Hall 12 Bases – August 24th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Archer |
CC Troops:
2x Dragon |
CC Troops:
3x Witches fill Archer |
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Town Hall 12 Bases – August 17th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
3x Witches fill Archer |
CC Troops:
1x Baby Dragon 2x Ice Golem |
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Town Hall 12 Bases – August 10th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Archer |
CC Troops:
1x Lava Hound 1x Inferno Dragon |
CC Troops:
3x Witches fill Archer |
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Town Hall 12 Bases – August 3rd, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
2x Ice Golem 10x Archers |
CC Troops:
3x Witches fill Archer |
CC Troops:
1x Baby Dragon 2x Ice Golem |
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Town Hall 12 Bases – July 27th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 10x Goblin |
CC Troops:
1x Lava Hound 1x Head Hunter 4x Archer |
CC Troops:
3x Witches fill Archer |
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Town Hall 12 Bases – July 20th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Inferno Dragon 2x Head Hunter fill Archers |
CC Troops:
3x Witches fill Archer |
CC Troops:
3x Witches fill Archer |
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Town Hall 12 Bases – July 13th, 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Goblin |
CC Troops:
1x Head Hunter 2x Witches 1x Baby Dragon |
CC Troops:
1x Inferno Dragon 3x Head Hunter 12x Archer |
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Town Hall 12 Bases – June 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Goblin |
CC Troops:
1x Head Hunter 2x Witches 1x Baby Dragon |
CC Troops:
1x Inferno Dragon 3x Head Hunter 12x Archer |
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War Base: This war base has proven very solid lately in war and is really effective against current meta attacking strategies (as well a base can be against the current defense vs offense meta, though). You have a nice perimeter for distraction and messing with funneling, the dead tunnel on the inside and trap compartments that work well against hybrid attacks as well.
Farming Base: Here’s a hybrid layout for TH 12 that has the Eagle Artillery centralized and the Town Hall in a corner section. You won’t make successful defenses with 0 Stars with this layout, but it does protect your resources and the 3 Star isn’t that easy (unless you’re in Legendary League, but then you should rather take a Trophy Layout from below). The way the compartments are arranged make it harder to funnel troops directly through the core and the Eagle Artillery will be a huge pain here for the attacker.
Town Hall 12 Bases – May 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Goblin |
CC Troops:
1x Head Hunter 2x Witches 1x Baby Dragon |
CC Troops:
1x Inferno Dragon 3x Head Hunter 12x Archer |
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War Base: This war base has proven very solid lately in war and is really effective against current meta attacking strategies (as well a base can be against the current defense vs offense meta, though). You have a nice perimeter for distraction and messing with funneling, the dead tunnel on the inside and trap compartments that work well against hybrid attacks as well.
War Base #2:This Town Hall 12 base here is not like a usual trap base where you have this insane amount of hidden teslas and traps at the section with the Town Hall, this one adds one more step by having those traps at the opposite side. This is working great because the attacker assumes the traps are at the Town Hall side and attack from the opposite side and full walk into the trap section. Inception of inception, if you want to see it that way. You will find enough attackers falling for this double-minded trap base that it will give you a nice defensive outcome.
Trophy Base: This trophy base works really well for TH12 with the Eagle Artillery as a bait in the north that attackers need to attack into or they have to deal with the Eagle Artillery during the whole attack. This approach is really expensive with all the traps and, teslas and defenses there without any chance to dip in. From that spot out it will be hard to build a proper funnel into the Town Hall section and troops are likely to go left and right rather for the Town Hall so you will see many 1-Stars against this base or close 2-Stars (with a decent success rate of some failed attacks as well.
Farming Base: This war base did perform quite well recently for TH12 and has some nice surprises for the attacker, including a tesla row, Inferno Towers on one side of the base , the offset Eagle Artillery on the other side and a trap core that is just devastating. Several defenses and traps on the outside will make funneling harder and can catch the attacker off guard and putting all of this together creates a really strong Anti-3-Star base
Town Hall 12 Bases – April 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Goblin |
CC Troops:
1x Head Hunter 2x Witches 1x Baby Dragon |
CC Troops:
1x Inferno Dragon 3x Head Hunter 12x Archer |
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War Base: Here’s a fresh war base for you that you can use in your next Clan War with several nice defensive features, including a nasty Tesla Farm around the Gold Storage in the bottom area, double-layer bulkhead walls on the outside compartments that work well against Super Wall Breaker (and regular Wall Breaker as well) and a really nice trap setup in the inside compartments around the defenses that will work great against the popular Hog/Miner Hybrid strategy that is really strong right now.
CWL Base: This war base here had some nice success in the recent CWL as a Anti-2-Star base. I know these kinds of bases look old and nobody falls for it, but just because you know what traps etc wait for you doesn’t mean you automatically can beat this base. It’s pretty tough to get towards the Eagle Artillery and you need to go full forces through the right side of the base and when you reach the Town Hall area there are so many defenses left that the attacker will be in trouble and there’s no way to clear that with a cheaper suicide squad.
I’ve seen many attempts that failed against this base and preventing any TH12 to beat this base will give you a nice boost in CWL. In Clan war this base also works but I rather recommend it for CWL because risking to protect the 2-Star rather than the 3-Star in Clan War works a lot better with this base. For sure a very solid layout for Town Hall 12.
Trophy Base: Here’s a nice Anti-2-Star base for Town Hall 12 that you can use to push trophies and get up into Legend League and what I really like is the tough spot it puts the attacker in with the Eagle Artillery protected by these annoying 3-layer walls from the bottom that makes funneling very hard and impossible to use one Jump Spell. On the other hand the attacker also doesn’t really want to attack into the Town Hall side first because this will not get him a 3-Star.
Most attacks will come from the bottom side and with all these additional traps there the attacker can buckle up for some nice surprises and not only a few failed here big time and barely got their 1-Star.
Farming Base: This trophy base here (actually it’s rather a kind of hybrid base with the Dark Elixir Storage on the inside) is a mix of a traditional ring base with a ring around the core that has the Inferno Towers, Eagle Artillery, Air Sweepers and Clan Castle along with air traps.
The goal here is to force the attacker to actually use a really wide funnel to get into the base but also use that wide funnel to keep troops on the sides and have a last line of hard defenses before the core, which works pretty well and I also like the general trap setup here in this base that is really effective against many attackers.
Town Hall 12 Bases – March 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Goblin |
CC Troops:
1x Head Hunter 2x Witches 1x Baby Dragon |
CC Troops:
1x Inferno Dragon 3x Head Hunter 12x Archer |
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War Base: This is a really great TH12 base to use in Clan war but also in CWL and this Tesla Farm here is really devastating and can break attacks quite frequently, no matter if that’s a Queen Charge or a hybrid of Hogs/Miners running into them and I’ve seen multiple attacks failing entirely because of that Tesla Farm
If you really want to prevent that 3-Star, this base is a great fit for you – make sure to use 3x Ice Golem in your CC as well – and you can also run it in CWL (but I think Clan War is better because a high percentage 2-Star there is helping more).
CWL Base: Here’s a nice base to use during CWL but it also works for Clan War and Trophy Pushing quite well. Yes, it’s a base with a centralized Town Hall but the overall setup makes it not easy to actually funnel into that core section and going through is also not that easy.
The nasty thing here is that you have all the crucial defenses like CC, EA, IT well protected inside the core so no way to get heavy value out of a Queen Charge like many current meta attacking strategies use plus the trap setup in the core to help with Hog/Miner hybrid attacking strategies.
Trophy Base: Here we have a great TH12 base for pushing trophies up to Legend League that will protect your base and also defends several 1-Star. The offset Town Hall here makes it practically impossible to not get 1-Star but the overall performance by saving you plenty of 2-Stars and 3-Stars is overall better than simply going for a base that will give you that one defensive victory every 20 or 30 attacks.
You have nice spaces here that prevents Electro Dragons from getting too much value and the amount of small compartments are working well against ground attacks of any kind. If the attacker wants the 3-Star, he has to attack through the opposite side of the Town Hall and will risk only getting 1-Star and that’s where this base works well.
Farming Base: I know that you need Dark Elixir at Town Hall 12 and farming that can be annoying – having a base that protects some of your Dark Elixir while away can be really helpful (just look at the past 10 defenses of your base and sum up the Dark Elixir you lost).
As you can see, the Dark Elixir Storage and the Town Hall are protected in the center with all kinds of traps and defenses around it to hopefully funnel the troops away from the core or take them down fast enough so you don’t lose that core – it doesn’t work 100% of the times but every time it works you will save some Dark Elixir. I like that the general setup of the compartments on the outside can make it messy to funnel a Queen Charge into the crucial part of the base in time.
Town Hall 12 Bases – January 2020
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TH12 War & CWL Base | TH12 Trophy Base | TH12 Farm Base |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
Attention! This base got popular so people developed a strategy against it. Don’t use it anymore… |
CC Troops:
1x Lava Hound 2x Head Hunter 3x Goblin |
CC Troops:
1x Head Hunter 2x Witches 1x Baby Dragon |
CC Troops:
1x Inferno Dragon 3x Head Hunter 12x Archer |
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CWL Base: This base here has several nice features that you don’t want to miss, so let’s get into them real quick. The Town Hall is in this semi-exposed open compartment and the reason is you want to prevent at any cost that Yeti-Smash or Pekka-Smash attacks are able to funnel through the Town Hall into the rest of the base.
Also, you don’t want to have a Suicide Hero approach to run directly for the Town Hall. The wall make sure that the heroes will go around and then get distracted by other buildings and defenses so there’s no easy take on the Town Hall Another nice feature is the Inferno Towers lined up in their own islands. This is a really cool feature of this base because no matter what troops enter one of the compartments with an Inferno Tower, they simply can’t reach the next Inferno Tower. It’s basically impossible to funnel through all three of these Inferno Tower islands and when only one of these Inferno Towers will survive the cleaning troops or leftover troops will have a hard time clearing this base.
Also this helps forcing attackers to use only a certain attacking style against this base, but more on that later below. Normally you see the Eagle Artillery being in the very center of a war base build, but this base here takes a different approach. The Eagle Artillery is surrounded by dead zones to make it very difficult to actually funnel troops through it from that whole side. So, this either gives the attacker a bad time or a silly mistake trying to actually attack from that side and get through that Eagle Artillery compartment. The only attacks that are able to actually get this base somewhere close to a decent 2-Star are attacks using PEKKA-Smash (yes, forget about the air attacks, they will fail miserely against this TH12 War Base).
The reason is that it’s extremely difficult to path Loons, Miners, Hogs or any other troop through that islands with the Inferno Towers and the PEKKA-Smash is the only one that can somewhat okay do it. And there are many pitfalls for those attacks as well, like failing to create a proper funnel, failing to place the Earthquake Spells in the core right to open up the back of the base, etc.
Trophy Base: There used to be a time when we had the Town Hall exposed and surrounded by the heavy hitpoint buildings and traps and there have been so many players that still thought they are smarter than us and went all-in with a suicide mission for the Town Hall… well, that time is over. Now the current builds rely more on having the Town Hall in the core again and mess with funneling and let it come down to a brutal honest attacking vs defending power style battle.
The defenses in this base are strategically set so there’s no easy exploit here. If you go ahead with Queen Charge against this base you will get some nice points but the important defenses are completely out of reach so there’s not much more than collecting percentage and that’s it.
It may look like you can funnel into the core area easily just because there’s a path but the Inferno Towers will make sure (especially with the Air Sweepers) that there’s no easy way in here, although many troops will factor that path – and this is the point where this base keeps messing with pathing and the attacker runs into tricky spots. I really recommend you to use this base – it’s fresh and there’s nothing you will regret
Hmm it looks like your website ate my first comment (it
was super long) so I guess I’ll just sum it up what I had written and say, I’m thoroughly enjoying your blog.
I too am an aspiring blog blogger but I’m still new to the
whole thing. Do you have any suggestions for first-time blog writers?
I’d certainly appreciate it.
Have you ever considered writing an ebook or guest authoring on other sites?
I have a blog based on the same topics you discuss
and would really like to have you share some stories/information. I know my audience
would appreciate your work. If you are even remotely interested,
feel free to shoot me an e mail.
Nice post. I learn something new and challenging on sitges
I stumbleupon every day. It will always be useful to read
areticles from ofher authors and use a little something
from other web sites.
The base links for the January 25th bases are the same links for the week prior.
The links aren’t downloading the right bases for me right now at th12