Town Hall 14 is the highest Town Hall level you can get in Clash of Clans right now, so it also requires the most advanced defensive techniques to build a base that works well and defends properly as you need to defend against the most experienced players.
If you look for a fresh and well-working base layout for your Town Hall 14 Home Village base you’re in the perfect place.
Every week you will find here new custom-built base layouts for TH14 that work, not just any random internet bases that have been posted all over the places and that experienced attackers know strategies against. All bases here are fresh and new.
All bases here are not just reviewed, they get tested either in real wars or in Legend League with my main account before I will post them here.
Bases here are updated every 2 weeks so check back here to get the latest base layouts
Best TH14 Base Designs
Without wasting any more time, here are the bases:
Town Hall 14 Bases – June 13th, 2022 (NEW!)
Town Hall 14 Bases – May 30th, 2022
Town Hall 14 Bases – May 16th, 2022
Town Hall 14 Bases – May 2nd, 2022
Town Hall 14 Bases – April 18th, 2022
Town Hall 14 Bases – April 4th, 2022
Town Hall 14 Bases – March 21st, 2022
War Base: great war base and actually had a hard time testing it in war as it wouldn’t even get hit! There was no 3-Star so far against this base in the current meta so you will have a lot of fun using this base with your TH14 account.
Trophy Base: the open sections paired with the defense, trap and building spots make it hard for the attacker to get the attack properly planned out and result in you preventing losing too many trophies – worked really well for me as I took this base to Legend League for about one week!
Farming Base: with the staggered layers this base will do everything to funnel troops away from the storages to prevent losing many resources when the attacker comes in.
Town Hall 14 Bases – March 7th, 2022
War Base: with the different pathing routes and funnels you find inside the base you have the perfect tool to fight off all the attackers that will use the popular attacking strategies and there’s no way they will pull off the 3-Star against this base.
Trophy Base: this trophy style base performs really well recently in Legend League and you will see a ton of TH14s running them as it performs simply so well against most attacks and only rarely let 3-Star happen when the attacker is either really good or has some luck with the way defenses and cc troops interact.
Farming Base: with the Dark Elixir Storage in the center this base is best suited for fresh Town Hall 14 players seeking to stockpile up resources for all the expensive upgrades.
Town Hall 14 Bases – February 21st, 2022
War Base: not a single 3-Star is what this base has been holding up to and I have tested in along with so many different attackers as well as in two regular wars and not even one maxed TH14 attacker was able to 3-Star it.
Trophy Base: the general compartment setup helps funneling attacking troops into other directions than the attacker excepts, along with more pitfalls that will help you rise in Legend League, where I have ran this base for several days with good success.
Farming Base: with all compartments resolving around the Dark Elixir Storage in the center, this base is perfectly suited to protect your resources as a fresh TH14 where you want to stockpile resources for all those expensive upgrades you’re looking at.
Town Hall 14 Bases – February 7th, 2022
War Base: the clockwise intersections with the open spots will make it a literal nightmare for the attacker to plan the pathing of the attacks well and I have not seen one attacker, even maxed TH14’s, that was able to pull a 3-Star from this base so far.
Trophy Base: the bulkhead Town Hall section (as I call it) is a style of trophy base that you probably came across more and more recently and this here is a version that I designed and used in Legend League quite successful recently so use it if you want to push some trophies.
Farming Base: with the different compartments in this base you will make sure that there’s only little space for the attacker to get your resources without getting the full 3-Star and you will be able to get all the expensive upgrades done that you need to get done at Town Hall 14.
Town Hall 14 Bases – January 24th, 2022
War Base: with all the defensive features you can expect for a war base at TH14 today, this base will give you a great advantage and I had not seen any attacker being able to dominate it.
PS: I didn’t had any war slot open to take the screenshot so please don’t get confused by the image, this is a war base.
Trophy Base: the way the compartments are designed in this trophy base will help you mess with pretty much all attacking strategies that you see these days in Legend League and will support you really well with your next trophy push.
Farming Base: here is farming base that has multiple rings and the Dark Elixir in the very core since many people asked me to do a farming base that will focus on protecting Dark Elxiri. If you also want to protect other resources you might want to check out the previous base.
Town Hall 14 Bases – January 10th, 2022
War Base: this war base with the inner section and good routes that will mess with pathing is a secure spot in your next Clan War that will hold up well against any 3-Star attack. I tried hard to find something breaking this base down but nobody so far was able to beat it. Don’t want to brag but actually, I’m quite proud of this one.
Trophy Base: the way this trophy base has routes that the attacker probably won’t spot out of a sudden makes it good to catch some good defenses, even in higher Legend League, with your Town Hall 14 base.
Farming Base: with this farming base I created a hybrid between the standard trophy bases where attackers have to go straight through the core, combined with other elements to make sure that the storages are in spots that the attacker normally won’t reach easily.
Town Hall 14 Bases – December 27th, 2021
War Base: the dead zones and the way the compartments are designed will make this base one of the hardest ones the enemy has to crush and I’m sure to say that, if you’re maxed TH14, no attacker will be able to 3-Star unless you’re running in the top competitive regions of Clan War.
Trophy Base: you probably have seen bases with a similar structure before but this one has a special core design and the outbound Eagle Artillery will give the attacker the illusion to get an easy attack in, but this will be a tough one and I only saw very few attacks that were able to get dangerous for the base in higher Legend league with my main account.
Farming Base: straightforward farming base with divided core and and outline perimeter that has a ton of potential to split and break the attackers pathing and keep your resources protected well.
Town Hall 14 Bases – December 13th, 2021
War Base: a war base that is basically divided into four sections that aren’t connected with a center section that will make it hard to keep troops together and not spread into places – really successful in defending your 3-Star against other TH14s in clan war. Can also be used for CWL.
Trophy Base: this legend league base looks pretty basic but performs well in Legend League and I even tested it close to 6,000 trophies where the attackers really know what they’re doing – trust me, this base will be great for trophy pushing at Town Hall 14.
Farming Base: we’re sacrificing some Elixir and Gold but the Dark Elixir is protected really well in this design – if you’re looking for a more balanced setup of storages check out last week’s base below.
Town Hall 14 Bases – November 29th, 2021
War Base: this war base prevented any 3-Star in recent wars. That’s what it’s all about and I could write a long post about the defensive concepts – but long story short, this war base has your back and that’s what you want to know, right?
Trophy Base: a huge bait compartment in the north along with compartments and open walls work really well and this base is ready to defend even in Legend League above 6,000 trophies where I tested my base for multiple days successfully. Of course, there’s a 3-Star here and there at that range but there needs to fall a very good attacker into place with good rng on defensive cc troops and much more. A nice base.
Farming Base: this is a trophy base design that I worked on quite a while and my final goal was to not just protect the storages by the walls and sections and also create pathing that will lead the troops away from the core area – and with the Eagle Artillery on top there’s not many options where the attacker can start the attack from.
Town Hall 14 Bases – November 15th, 2021
War Base: the two large dead zone areas along the top and bottom side of this war base along with all the other defensive surprises it has makes it really strong to fight off any attacker. At maxed TH14 you will barely see any attacker cracking it or getting close to the 3-Star.
Trophy Base: a classical trophy base in terms of the general setup with he bulkhead section to go through that’s always a coinflip for the attacker. If you’re maxed and run in Legends League, this base is the one that will have you covered for sure. I used it with my maxed Town Hall 14 account in 6,000+ successfully.
Farming Base: with the general setup of a trophy base but the storages in the placed that are protected the most, this base uses some storages as protection but is very good at protecting the other half of it, including the Dark Elixir Storage.
Town Hall 14 Bases – November 1st, 2021
War Base: a war base with pretty strong bulkheads against the popular attacking strategies that you see frequently at Town Hall 14 and I haven’t seen a single 3-Star against it with the balancing changes in the previous update.
Trophy Base: this trophy base can be used even deep into Legend League and you might recognize the general setup as this is right now how trophy bases are designed TH14 to withstand the common attacking strategies with the general pathing and other smaller defensive features that will stop the attacker effectively.
Farming Base: in the core you have the Dark Elixir Storage along with some other defenses and the Clan Castle while the Town Hall is offset to not give the attacker too much motivation hitting your base with full power to save some of your resources.
Town Hall 14 Bases – October 18th, 2021
War Base: this war base has no fancy defensive tricks, it uses the state-of-the-art mechanics you see at Th14 these days to prevent any 3-Star. Sounds not very cool but works really well.
Trophy Base: this base is a base I worked on quite some time with a splitter core, basically creating two cores at the same time that the attacker has to deal with – a task that is really hard so this base also withstood maxed TH14 attackers at Legend League.
Farming Base: a ring base can also be a farming base as long as you make sure that you don’t stuff all your storages with the precious resources into the core and make it easy for the attacker to take everything at once.
Town Hall 14 Bases – October 4th, 2021
War Base: the Town Hall in this war base isn’t completely exposed, something you don’t see much at TH14 anymore, to makes sure that it holds off any maxed attacker and, if you’re maxed, you don’t have to fear much with this base.
Trophy Base: this trophy base makes it hard for attackers and I’ve tested it as well with my main account at Town Hall 14 in Legend League above 5500 trophies… the main thing that makes this base so strong is the concept to force the attacker to go through the center funnels where you have so many hitpoints that it will slow the attacking army down by a lot, enough for your defenses to keep up
Farming Base: this farming base is centralized with the Townhall but the storages are spread in layers to make sure that the attacker can’t exploit any “sweet spots”.
Town Hall 14 Bases – September 20th, 2021
War Base: unlike Legend League, Clan Wars seem to work a little more stable on the TH14 end and you can still prevent the 3-Star kind of well with a decent base. This base did it but ultimately also got 3-Stared but with the current meta, I’ve not seen any maxed base holding up.
Trophy Base: the meta is bad right now for pushing trophies and bases get over-run all the time in Legend League with maxed attackers. All that you can do is get a little creative and hope to catch one or two attackers on the wrong foot so I came up with this base that will not defend overwhelming under neutral circumstances but good under current ones. I really hope that Supercell will fix the max TH14 meta soon, this is not any fun if an unskilled attacker can 3-Star wreck your maxed base even when doing a bad attack.
Farming Base: protecting resources at Town Hall 14 right now is trying to spread the storages around as much as possible as the meta right now makes it easy and cheap to wreck your base. That’s all you can do.
Town Hall 14 Bases – September 6th, 2021
War Base: actually a base I was taking into war for fine-tuning but it did gave the opponents a tough time without any adjustments needed and I’m confident that you will also have a lot of fun running it in your next Clan War.
Trophy Base: this base has the “break through with all forces” approach you see a lot these days and it can work pretty well, this is why I also created such a base and it appears that it can defend well against attackers that always run their attacking straight by checklist without fulling understanding how to adapt properly. Anyway, got away with some 1-Star and 2-Star defenses and that’s all you can expect right now in Legend League as TH14…
Farming Base: since the previous farming base have been pretty heavy on the Dark Elixir protection aspect, this base defends your resources a little more balanced and is the perfect start if you#re a fresh Town Hall 14 player.
Town Hall 14 Bases – August 23rd, 2021
War Base: there’s actually not much to say about this base other than you will find all defensive mechanics you need to have at TH14 in this base. Has been 3-Stared but not easily and within the current meta it’s super hard to defend so eating a couple attacks is what you’re really up to right now until we finally see some balancing changes.
Trophy Base: divided cores can work great and I tested around with this structures a lot recently and this one here worked really well, despite the current meta is brutal and doesn’t give much space for mistakes right now. This makes running a solid base in Legend League even more important at Town Hall 14 than normally with every defended star counting a lot.
Farming Base: a classical ring base with the Dark Elixir in the core might appear quite boring in the first place but it’s not about being fancy, it’s about protecting resources with this base and my tests worked really well with this base so I recommend it to you here.
Town Hall 14 Bases – August 9th, 2021
War Base: great war base that defended all attacks in recent wars, what else can I say here. Use it and the enemy Town Hall 14’s will have a tough time.
Trophy Base: here’s a base that will appear as a regular troll-style base with the Town Hall on one side but the core is the kex feature of this base with a ton of surprises for the attacker and many attackers had a lot of problems beating this base in Legend League.
Farming Base: this TH14 farming base has the general structure from the regular 1-hit-style base but the Dark Elixir Storage and the other storages aren’t the bulkheads at the outside and more on the inside to give them proper protection and save you some resources in the long run.
Town Hall 14 Bases – July 26th, 2021
War Base: this war base features a huge dead zone in the center part that basically divides the base into 2 bases and the attacker has to bring his(or her) A-Game to beat this base and not split the army in half and see them fail miserably.
Trophy Base: The Town Hall is offset here to give the Clan Castle the prime spot in thecenter. As a result the chance to make a proper 0-Star defense is lower but it was a higher rate of 1-Star defenses which works better in terms of total trophy count in Legend League these days. By the way, I didn’t had any free Home Village base spot left to take the screenshot so I have it here in the war base slot, please don’t get confused, this is a proper trophy base.
Farming Base: I got several requests to make a farming base that doesn’t primarily focus on Dark Elixir for TH14 so I came up with this one here that has the regular Storages on the core and the Dark Elixir more on the outside. You can, however, switch it if you like to give your Dark Elixir some more protection as well.
Town Hall 14 Bases – July 12th, 2021
War Base: I actually intended to test around different compartment layouts when I created this base but ended up seeing that this base defended extremely well in tests so I took it to a real war and it held up there extremely well, too. No attacker, not even the maxed ones, have been able to 3-Star it.
Trophy Base: Use this base along with 3 Ice Golems and you will teach any attacker a good lesson, making the 2-Star a tough one to get as it fuses ring-style defensive mechanisms along with trap setup base style for great protection at Town Hall 12.
Farming Base: this ring base with a ring of small compartments works fine in terms of messing with troop pathing as well as keeping troops away from the center where the storages should be save.
Town Hall 14 Bases – June 28th, 2021
War Base: symmetric bases can also work well, this base is a great example and has prevented the 3-Star ever since I used it in several wars with my clan.
Trophy Base: this general design concept that forces the attacker to go through the bulkheads in the outside compartments has been getting more and popular recently at TH14 and is super effective – this layout here is my version that worked really well in Legend League.
Farming Base: with the Dark Elixir in the small core and the other storages also protected quite well by spreading them in different areas, this farming base is a great foundation to gather the loot needed to upgrade your defenses.
Town Hall 14 Bases – June 21st, 2021
War Base: great war base with the current state-of-the-art defensive techniques that also help against new air meta attacks that have been emerging recently for TH14.
Trophy Base: here I have a clean approach with a centered Town Hall in a compartment ring-style design
Farming Base: I heard your requests for a hardcore farming base loud and clear! Yes, my previous bases have been quite some hybrid bases and this one is for protecting resources at all costs. Please mind, only use this base if you’re farming in Champions League or lower with your TH14 base, you will get wrecked in Titan+ leagues as attackers there will go for the 3-Star!
Town Hall 14 Bases – June 14th, 2021
War Base: I got a lot of positive feedback for the recent war base and took a similar approach with the war base I have designed this week for you. Also held up really well but the previous one kind of got popular a bit and lost effectiveness due to that.
Trophy Base: With this trophy base you will dominate the Leagues. It’s similar to my approach last week but the core design became more open so it will tackle the attacker more to event attack through the center. Important! Use the recommended 3x Ice Golems as defensive CC troops, this will make this base a beast!
Farming Base: as promised last time, this time the farming base will more focus on protecting other resources than Dark Elixir as well. This ring-style base with a solid perimeter and compartments that do their job will challenge the attacker to go all-in if he wants your resources.
Town Hall 14 Bases – June 7th, 2021
War Base: this war base held up really well at multiple recent wars where I tested it and not one attacker had a clean shot to 3-Star it. I don’t want to give myself too much credit here but if you use this base I’m sure you will love it as well.
Trophy Base: this trophy base works extremely well if you’re a TH14 and you can push up into deep Legend Leagues with it. The Town Hall core is offset and the center with the Clan Castle will split attacks in many directions so the attacker won’t be able to get everything within the time frame.
Farming Base: this farming base does what it takes to defend the Dark Elixir Storage in the core, surrounded by the defenses and with the Town Hall offset to entice any attacker to not go for the full attack and spare the core. The other storages aren’t completely outside but not that protected, so if you’re looking for a more balanced farming base, the next one will be the one to use.
Town Hall 14 Bases – May 31st, 2021
War Base: had a lot of success in two recent Clan Wars with this base here. I tweaked it even more so it’s save to say that this base won’t get 3-Stared at all.
Trophy Base: Here I designed a base with a large core, looking pretty easy to attack but with many pitfalls and I got several successful defenses in Legend League with it at TH14. Sorry that the screenshot is taken with the war map, didn’t had a free home base slot, but it’s a trophy base.
Farming Base: this farming base here is basically four small bases what makes it hard for the attacker to form a good attack that goes through the base. Normally they go for the 50% attack and save yourself a lot of resources.
Town Hall 14 Bases – May 24th, 2021
War Base: the double-diagonal walls in this war base work really well against the popular strategies and a good bunch of attackers messed up their attack against this base big time.
Trophy Base: with this ring base that has the outside walls right at the outside tiles you have great chances to limit the attackers possibilities to build a proper funnel which works really well later when the troops will fall for the ring base structure. Sorry that the screenshot is taken with the war map, didn’t had a free home base slot, but it’s a trophy base.
Farming Base: this farming base is one of the best ones I’ve had for protecting your Dark Elixir at TH14 with the offset Town Hall section and the Dark Elixir protected with highest priority in the core.
Town Hall 14 Bases – May 17th, 2021
War Base: Super effective Anti-3-Star base that worked really well and no attacker was able to beat it and get the 3-Star. Please take the recommended cc setup, it is vital for this base to work as intended!
Trophy Base: Quite standard layout with the bulkhead at 12 o’clock with the Clan Castle the entry point for most attacks and from here the base takes over the pathing and works really well in splitting up troops. Sorry that the screenshot is taken with the war map, didn’t had a free home base slot, but it’s a trophy base.
Farming Base: many requested a base that primarily defends the Dark Elixir Storage so here’s the base for it. The Elixir and Gold Storages are more on the outside so if you don#t want to focus on farming Dark Elixir consider taking the base from last week.
Town Hall 14 Bases – May 10th, 2021
War Base: as we start to really pick up a meta for TH14, this base defended extremely well when taking it into two wars and no attacker was able to get anywhere close to a 3-Star, and they have been maxed and good attackers. This base will keep your statistics clean, I promise.
Trophy Base: a Town Hall a little offset also makes this base a solid CWL base but it performed extremely well in Legend League as well and not had a single 3-Star against it, you can expect most attackers running 1-Star attacks.
Farming Base: although this base looks like any ring base, it offers one of the best protection for your resources with all the smaller compartments intercepting troop pathing and making it as hard as possible for the attacker to break through the core to get more than max half of the storages.
Town Hall 14 Bases – May 3rd, 2021
War Base: here you have all the defensive features involved that you can expect at TH14 to prevent a 3-Star. In fact, I haven’t seen any attacker getting a 3-Star against this base, not in real war and not in friendly challenges.
Trophy Base: this trophy base has the compartments around the core with the Town Hall arranged to lead attacking troops away from the core, the general layout is designed to make it really hard to funnel troops straight through the core so most attacks will be close 2-Stars at max.
Farming Base: this ring-style base works great for farming at TH14 with extra layers of walls at the entry spots, making funneling towards the core harder. The storages are not centered so it’s harder for the attacker to get all (or many) of them.
Town Hall 14 Bases – April 26th, 2021
War Base: super-strong war base here with a lot of cool defensive features that will give the attacker a tough time, no attacker has been able to get close to a 3-Star in 2 wars I’ve tested this base.
Trophy Base: this trophy base might look a little boring because it has the standard trophy setup that you see a lot these days, with the Town hall in the offset core compartment, but it works. I have used it in Legends League in my main account for 5 days and there wasn’t a single 3-Star against this base so if you want to push trophies with your TH14 account, use it.
Farming Base: this farming base doesn’t center all storages, something I’m not a huge fan of anyway, to motivate the attacker to go all-in. The storages are carefully spread out around the base so it will be really hard for the attacker to get more than half of the available loot.
Town Hall 14 Bases – April 19th, 2021
War Base: this war base worked very well in recent war where I tested it myself and attackers had no chance to get the 3-Star when there are no critical defenses upgrading or missing.
Trophy Base: I spend a lot of time checking the weak spots of the previous trophy base that you reported and found ways to make this a very solid Legend Base for TH14 that works as intended.
Farming Base: ring bases seem to do the job of resource protection best so you have a solid build here that will protect your resources, the Dark Elixir Storage at highest priority. I wouldn’t recommend shifting the other storages more to the inside as this will not only give the attacker more motivation to crack your core, it also gives a defense vacuum that will make it easier for the attacker.
Town Hall 14 Bases – April 12th, 2021
War Base: the general defensive concepts of TH13 still apply at TH14 as there’s not that much changed. This base here is a solid one to use in war if you have directly upgraded to TH14 and need a base that got your back in the next war.
Trophy Base: Attention! There are some pitfalls in this trophy base as I have created it very early after the release so it might not hold up well enough in Legend League! I’m really sorry but I the latest trophy base is really strong so I want to apologize to everyone who lost trophies with it 🙁
Farming Base: this farming base splits your storages and has the Dark Elixir Storage in the core. You need to farm resources as a fresh TH14 so this base will work really well minimizing the resources you will loose.