If you look for a fresh and well-working base layout for your Builder Hall 10 base you’re in the perfect place.
I do frequently test, build and review base layouts for Builder Hall 10 and give them here ready for you so you can directly copy them without testing or building them yourself.
I really hate those sites or videos showing you dozens of bases they copied somewhere without making any deeper explanation why they work so for this reason you will only find bases here that I have tested myself.
Bases here are updated monthly so check back here to get the latest base layouts.
Best BH10 Base Designs
SOON: here are the Town Hall 17 base layouts!
Are you also running accounts with other Builder Hall levels? Great, you can check out my Builder Base 8 layouts here, the Builder Base 7 ones are here and here are the Builder Base 6 layouts.
Also, I update my Town Hall layouts every 2 weeks (War, Trophy and Farming) – so, if you’re in need of a fresh design for them as well check out my TH16 bases here, TH15 bases here, the TH14 bases here, the TH13 bases here, find the TH12 bases here, my TH11 bases here and here are the TH10 bases.
Without wasting any more time, here are the bases:
PRO Bases
PRO Bases are exclusive for our Patreon Supporters for the first 30 days before they become Public. Support us on Patreon to use the bases before everyone else and gain a big advantage.
FREE Bases
After 30 days the PRO Bases will become public and you can use them. Please mind, the bases get popular quite quickly so people start developing strategies against it. If you support us on Patreon you can use the bases 30 days without minding them getting burned.
STAGE 2: A toxic core design base to make sure ground troops suffer in core when going through the zappies and alot of point defenses. Air traps and teslas for baby dragons and Hogs. Air defenses and Air bomb very hard to reach. Spring traps for sneakybarcher snipes.
Stage 2: A base that doesn't give wall breaker ability value. Core post guard to defend and keep troops inside the core for longer so they take more damage. Tesla farm on the Otto hut so if attacker starts their attack there, they would lose alot of troops entering the base and also if attacker finish their attack there, it's going to be a super tough finish with zappies also helping out the teslas from the back. Air defenses and Air bomb covering Most of the base and tough to reach early. Spring traps for sneaky archers. Air traps for baby dragons and Air hero..
Important side note: the main weakness of this base are electrofire wizard attacks, but these attacks are quite rare. A wizard placed on the south side onto the crusher can get good value if the lava launcher is distracted, but throughout all my testing no one tried this strategy but if you see this attack picking up more and more when using this base, please adjust the traps. There’s plenty of room on the base in both stage 1 & 2 to adjust traps as needed depending on what attacks you defend the most..
Conclusion
Enjoy the bases and always remember, defense is half of your success here and the more maxed you are, the better the bases will work. If you’re not a maxed Builder Hall 10 and still want to suceed, consider getting a custom base from me that works with your defense levels.