I know some would call it too soon to create another Update Ticker, but the first info regarding the next update in Clash of Clans are starting to drop and I’d like to keep you guys updated 🙂
In this FREQUENTLY UPDATED article, I will put up all important things (rumors, my opinion and of course official statements) together to give you guys a good overview what’s coming in the next update 2018 – especially those of you who don’t spend hours in the official forum and Reddit.
Clash of Clans October 2018 Update
Please note, the order is from the bottom (old) to top (most recent). If you’re visiting this page for the first time and want to get the whole story, you’ll need to start from the bottom.
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War Leagues Incoming (October 24th, 2018)
The registration for the War Leagues are just a few hours ahead and I’d like to give you some information how this all works – read it here in my guide:
Clan War Leagues & Bugs (October 23rd, 2018)
in about 20 hours the registration for Clan War Leagues start so we need to be patient until it starts.
In the meantime be aware that the Loot Cart and the Daily Star Bonus has some bugs right now but will be fixed soon.
Update Maintenance Break Starting Soon (October 23rd, 2018)
The Maintenance Break is just about to start for the update 🙂
Goblin Maps Leaks (October 22nd, 2018)
Ok the update is delayed but luckily I can at least present you some impressions from the new Goblin Maps, including the Dragons Lair (the last ones).
We surely can’t complain that the new maps are not challenging when looking at these setups.
The real BIG thing is the last one, called Dragons Lair that has a special Golden Dragon:
Update Delay (October 22nd, 2018)
Today is the update day announced by Supercell but as we come closer to the maintenance break, Supercell released a statement that they have to do further testing and probably have to delay to update:
This is nothing too surprising with the update being huge and having a lot more additional elements – hopefully they get the problems fixed and relase soon, I’ll keep you updated.
Balancing Changes (October 21st, 2018)
The update will be on Monday and brings some more balancing changes:
- Witch Level 1 HP: reduced from 320 to 300
- Witch Level 2 DPS reduced from 120 to 110 & HP reduced from 360 to 320
- Reduced Siege Machine training times: training times are now flat 20 minutes across all levels.
- Reduced Siege Machine training costs: training cost is now flat 100.000 gold across all levels.
- Donating Siege Machines gives 30 XP, and counts 30 towards your donation count.
- Additional Inferno Tower added to TH12
- X-BowDamage per Second has been adjusted
- Level 3: 80 > 70
- Level 4: 90 > 80
- Level 5: 110 > 100
- Eagle Artillery Damage per Hit and Shockwave Damage values have been adjusted:
- Level 1: Hit damage 250 > 300, shockwave damage 15 > 20
- Level 2: Hit damage 300 > 350, shockwave damage 20 > 25
- Level 3: Hit damage 350 > 400, shockwave damage 25 > 30
- Air Defense Hitpoints have been adjusted:
- Level 7: 1110 > 1100
- Level 8: 1170 > 1200
- Level 9: 1230 > 1300
- Level 10: 1290 > 1400
- Air Bombs New level added to TH12 & Reduced activation radius from 5 tiles to 4 tiles
- Bombs New level added to TH11 & Shortened the detonation delay from 2 seconds to 1.5 seconds to make them reliably hit a larger variety of different troops triggering them.
- Resource Collectors
- Gold Mine: new level added for TH10
- Elixir Collector: new level added to TH10
- Dark Elixir Collector: new level added to TH10
- Up to 200 Wall Pieces can now be upgraded to level 13 (previously only 100 could be upgraded).
I’m really interested to see how the additional Inferno Tower changes the meta, especially regarding Queen Charges as a base can now get defended pretty well with the third one. Also Bombs will get a lot more effective against Wall Breakers.
The update is tomorrow so I think we have it now all rounded up 😀
Tornado Trap Details (October 20th, 2018)
Finally some details regarding the new Tornado Trap. It will drag troops together that are within the radius (ground and air troops) and deal some damage over time.
While the damage is not that much, the slow down effect and the grouping up of troops will open up a lot more possibilities in base designs by combining it with other traps.
How much the troops get dragged around depends on the size of the troops, heroes will not suffer that much of the ffect while smaller troops like Archers and Barbarians will see a lot more effect.
The only troop that doesn’t suffer any dragging effect are Miners.
You will also only get one trap to build and I hope to update soon at what Town Hall it will become available.
Quick Train Improvement (October 20th, 2018)
The full feature list got just updated with a point that I was looking for a very long time:
- On the Quick Train tab, you now just train the Troops/Spells you used instead of the entire Army.
Clock Tower Potion & New Archer Tower Design (October 19th, 2018)
Some of you might remember that the icon was already included in the leaked official fan kit pictures and we all have been thinking what this icon means. Kind of weird that the most obvious thing hasn’t been what we all thought about.
I also think it’s quite weird that they now release a builder base exclusive potion when they already announced that there won’t be new builder base content after BH8…
The next one is, and many of you will really love it, the Archer Towers get a new design – I know how many don’t like the green banner design they already have in the max level.
War Leagues Details, League Shop, Exclusive Decorations, New Magical Items, New Trap & More (October 18th, 2018)
Finally some real information on the upcoming update and (how I get it) the last one as well, so we can buckle up for the update to drop very likely early next week.
So, within War Leagues we will get the tokens that we can use to buy magical items, exclusive decorations and the new kind of magical items, the hammers.
The hammers will not only skip the upgrade time, they also will pay for the cost – it’s basically a rune and a book combined and they can only be purchased in the league shop with league tokens you win in War Leagues.
There will also be a new trap called the Tornado Trap. Supercell hasn’t released any official information about it but I think it will work in a slowing down effect or dragging people towards the trap way – last one would be very interesting as it would change a lot in base design.
Here’s the full video that will give you all the infromation:
Additional Clan Games TAsks (October 17th, 2018)
Some new tasks got announced via Twitter:
★ Building Breakdown & Building Boom Boom: destroy x Buildings in Multiplayer/VS Battles.
★ Wall Whacker & Wall Wipe Out: destroy x Wall segments.
★ Sudden Stars & Speedy Stars: collect 3x Stars from Multiplayer/VS Battles, but only Stars earned in the first 60 seconds count!
More Single Player Maps (October 16th, 2018)
Just announced, there will be more single player maps:
As also annunced via Twitter, there will be 25 new maps and 2 new Achievements:
“Look who’s back!!! 25 new Goblin Maps will be added in the next update, with two new Achievements: Get Those Other Goblins!, and Dragon Slayer once you conquer Dragon’s Lair!”
So, what’s Dragon’s Lair? A new part of the single player mode or is it something we unlock when we also have beaten the new 25 single player maps?
New Video for Clan Leagues & More QoL Changes (October 15th, 2018)
There’s a new video available about Clan War Leagues, but don’t get disappointed when watching it as it won’t tell anything new that we haven’t seen so far (who remembers the Captains Log….)
Also another QoL enhancement got announced:
- Copy Base: When using the “Copy Base” feature, it will now correctly copy the modes of Gear-Ups, Skelly Traps, Inferno Towers, X-Bows, etc.
War Leagues Info & October Update Confirmed (October 8th, 2018)
Finally some real update info, to m´be more specific, we now have some real info about the upcoming War Leagues that will be released in October 2018!
If your clan decided to take part in the War Leagues, your clan will get matched with 7 other clans in a league and do a 1-day war 15 vs 15 players against every clan for one week – the more stars you collect the better and you can move up to a higher league (18 league tiers in total) if your clan hast the most stars out of all 8 clans in your league tier. The higher you climb, the better the rewards (nothing official about the rewards yet, though)
15 vs 15 is small you think? well, you can always rotate players in and out to make sure that all attacks are getting used and everyone can show some performance.
Sounds very interesting and I’m really looking forward to see what will be coming in the next days.
Oh, as far as I understood this, War Leagues will not replace the regular Clan Wars 😉
UPDATE: With a couple of questions if that is based on weight… Darian confirmed that the FIRST 8and only the very first) palcement in a War League is based on the weight of your highest Town Halls – after that, it’s purely about the performance.
It also doesn’t matter if you put all your lowest Town Halls in the first formation, it will calculate based on what other Town Halls are also assigned to participate.
More Quality of Life Improvements Confirmed (October 4th, 2018)
Darian just confirmed additional QoL improvements for the next update – so, this is for now the confirmed list:
- Siege Machines – The game will automatically default to the last deployment you used. If you used a Siege Machine in your last attack, it will default to that setting for your next attack. If you didn’t use a Siege Machine and just deployed CC troops normally, your next attack will use that setting instead.
- Siege Machines – Donating Siege Machines will now provide 30XP instead of 1XP.
- Troop Selection – When starting an attack, no troops will be selected by default. That way you won’t accidentally deploy a troop when touching the map. You will need to manually select which troop you will deploy first.
- Replays – New replay speed available. Rewatch battles at 1/2 replay speed.
- Electro Dragon – Eddie’s Lightning Spell upon death will now deal damage to Resource buildings.
- Grand Warden – The Grand Warden’s mode can be toggled even while he is healing.
- *NEW* New Clan Games Tasks:
- Building Breakdown: Destroy 50/150/250x Buildings in Multiplayer Battles. (regular/intense/epic)
- Building Boom Boom: Destroy 30/60/90x Buildings in Versus Battles. (regular/intense/epic)
- Wall Whacker: Destroy 50/150/250x Wall segments in Multiplayer Battles. (regular/intense/epic)
- Wall Wipe Out: Destroy 50/150/250x segments in Versus Battles. (regular/intense/epic)
- Sudden Stars: Collect 3x Stars from Versus Battles. Only Stars earned in the first 60 seconds count.
- Speedy Stars: Collect 3x Stars from Multiplayer Battles. Only Stars earned in the first 60 seconds count.
- *NEW* Gem Donation price adjustment:
- Giant: 2 -> 3 gems
- Balloon: 5 -> 3 gems
- Wizard: 5 -> 3 gems
- Dragon: 25 -> 15 gems
- PEKKA: 25 -> 15 gems
- Hog Rider: 5 -> 3 gems
- Valkyrie: 8 -> 6 gems
- Golem: 30 -> 20 gems
- Witch: 15 -> 10 gems
- Lava Hound: 30 -> 20 gems
- Bowler: 8 -> 5 gems
- Baby Dragon: 10 -> 8 gems
- Electro Dragon: 30 -> 20 gems
- *NEW* Reduced training costs for certain troops (NOTE: Values may not be final and are subject to change):
- Reduced training costs for Wall Breakers:
- Level 2: 1500 -> 1250
- Level 3: 2000 -> 1500
- Level 4: 2500 -> 1750
- Level 5: 3000 -> 2000
- Level 6: 3500 -> 2250
- Level 7: 4000 -> 2500
- Level 8: 4500 -> 2750
- Reduced training costs for Golems:
- Level 1: 450 -> 300
- Level 2: 525 -> 375
- Level 3: 600 -> 450
- Level 4: 675 -> 525
- Level 5: 750 -> 600
- Level 6: 825 -> 675
- Level 7: 900 -> 750
- Level 8: 975 -> 825
- Reduced training costs for Baby Dragons:
- Level 1: 15000 -> 10000
- Level 2: 16000 -> 11000
- Level 3: 17000 -> 12000
- Level 4: 18000 -> 13000
- Level 5: 19000 -> 14000
- Level 6: 20000 -> 15000
- Reduced training costs for Witches:
- Level 1: 250 -> 175
- Level 2: 350 -> 225
- Level 3: 450 -> 275
- Level 4: 550 -> 325
- Reduced training costs for Bowlers:
- Level 1: 130 -> 110
- Level 2: 150 -> 130
- Level 3: 170 -> 150
- Level 4: 190 -> 170
I like that Supercell is working on these small improvements, however, I hope we will finally get some more update info soon.
A couple months ago we have been submitting serveral questions for another round of Q&A with Supercell and now after a long time we finally get the answers:
It’s nothing really groundbreaking, but still interesting to get some more insights in the plans and minds of Supercell right now. The important thing is that Clan War Leagues are about to come in the “near future” and Supercell is working on a fix for clouding (nothing more precise given, but they say they already have some solution in mind).
First Update Info! (September 21st, 2018)
The first Quality of Life changes have been confirmed:
Don’t be disappointed, the last part clearly says there is more to come 🙂
Please note it will NOT be released in the Maintenance Break today and announced later when the update will be
Weird Maintenance Break Dealy (September 20th, 2018)
This might not be something related to the update, but it’s weird and I think that some of you might appreciate the heads up…
Supercell announced a frequent maintenance break for today (server upkeep, happens like once every week), but then shortly postponed it due to “more testing is required”.
So if this is only a server upkeep without anything else, why do they need to test and already said it will take longer than usual?
So, just can be something totally unrelated to an update, but who knows? It’s slowly about time to get at least something…
Quality of Life Changes (September 5th, 2018)
I’m a little surprised that there has not been a single word since Supercell hit the “Clan War Leagues” button one month ago (just kidding, of course they don’t say anything…).
Many of you might have already noticed that there’s a thread in the official forum going on where Supercell asks what Quality of Life Improvements we, the community, really would like to see (adding new flags is no QoL, btw)
With far more than 100 pages, there are a ton of really useful things that you might want to check out or enhance with your ideas. More possibilities while in clouds, separated chats for clan leader/co-leader, more slots for bases and a ton more things that should (or should not IMO) make their way into the game – you can check out the thread here.
So, this brings me to the point to speculate about the next update – September has always been a month where nice updates have been released and the last big one was back in June. Initially, I thought it will come down to Clan War Leagues but looks like Supercell wants to add some more quality of life improvements for us.
I personally hope for something that will open a new aspect of the game, the TH12 Update wasn’t a game changer (even though Darian said they don’t want to make it just a new grind with added levels…. yeah it’s exactly the opposite, right?!?!), the Builder Base completely lost attraction once reached BH8 and there won’t be any new Builder Base content in 2018.
Don’t get me wrong, I like how the meta works right now and everything is balanced as only a few times ago but it just feels like a little grinding every day, but only a few QoL changes that didn’t made it into the game for 6 years won’t change much.
How do you feel about the game and the next update right now? Please share your opinion in the comments below 🙂
Clan War Leagues (August 8th, 2018)
The 6th Anniversary Stream did offer a hint for the next update, where iTzu opened a present where “Clan War Leagues” was written in:
Without any further comment, the stream ended and left us with that. If you did not watch the stream, here’s a link that will take you to the moment.
Well, if we take an honest look at Clan War Matchmaking we all have to admit that it has been broken (sometimes more, sometimes less) from the beginning when it was introduced back in 2014. Long search times, horrible mismatches and modding was coming with Clan Wars and even though Supercell did put a lot of effort into getting it straight there was never a moment when it actually was working as intended.
Their last step, forcing people to place all buildings before being able to upgrade the Town Hall, was another step in that direction.
It’s not likely that we will see Clan War Leagues work along the current way Clan Wars work – I personally believe it will rather go into the direction that Clash Royale took with the Clan Leagues: Placing different clans into a batch and let them fight through a season and then let your clan rise in ranks/war leagues to improve the rewards available.
I’m not necessarily against that approach, but there should be some way better rewards to get than only resources or magical items at the end of a Clan War Season. We already get plenty of that from attacking and the Clan Games to have all Builders busy around the clock without much effort, so rather offer some more cool rewards like customizations to heroes, troops, buildings or rare decorations that we can win.
I know that a big part of the pure war community will not really like that, but let’s face it that Clan Wars have been getting fatigued for the average casual player facing all the mismatches for some resources that are available a lot easier through Clan Games or multiplayer attacks.
Please keep in mind that all of this is pure speculation and nothing else than the term “Clan War Leagues” is confirmed so far.