If you look for a fresh and well-working base layout for your Town Hall 7 Home Village base you’re in the perfect place.
I do frequently test, build and review base layouts for Town Hall 7 and give them here ready for you so you can directly copy them without testing or building them yourself
I really hate those sites or videos showing you dozens of bases they copied somewhere without making any deeper explanation why they work so for this reason you will only find bases here that I have tested myself.
Bases here are updated every week so check back here to get the latest base layouts
Best TH7 Base Designs
Without wasting any more time, here are the bases…
Town Hall 7 Bases – March 1st, 2021
Town Hall 7 Bases – January 25th, 2021
War Base: this base holds up very well against current spamming attacks that are very common at TH7.
Trophy Base: if you want to start your first trophy push for Master League to get the gems from the achievement, this is the base that will work fine and also protects your resources at least to some point.
Farming Base: this farming base does exactly what a farming base should do – protecting your storages in the core and make it as hard as possible to loot your precious resources.
Town Hall 7 Bases – January 11th, 2021
War Base: this war base uses the latest defensive techniques that you need to have in a war base that should defend well in clan wars. compartment structure, offset Town Hall, smat air defense and trap placement and a perimeter that makes funneling hard – everything included for the best success.
Trophy Base: effective hybrid base that will protect your storages at some level as well as your Town Hall. this base is perfect if you want to maintain your current trophy count.
Farming Base: very effective base to defend your Dark Elixir at TH7 with the best protection for the storage. You know how hard it is to get the needed Dark Elixir together so don’t let the first random attacker steal it just like that!
Town Hall 7 Bases – November 23rd, 2020
War Base: extremely effective war base for TH7 with the pathway in the center because this will distract the troop AI and mess with the pathing of the troops so the attacker will have a real hard time controlling them.
Trophy Base: a super ring abse that will protect your Town Hall really well. If you think about doing your Master or Champion League push you will really appreciate using this base.
Farming Base: great base to protect your resources. Please mind that this base doesn’t prioritize Dark Elixir so if you want to focus on protecting DE you might to use the next base above I will publish here.
Town Hall 7 Bases – October 19th, 2020
Town Hall 7 Bases – October 5th, 2020
Town Hall 7 Bases – September 14th, 2020
Town Hall 7 Bases – August 4th, 2020
Town Hall 7 Bases – July 21st, 2020
Town Hall 7 Bases – July 7th, 2020
Town Hall 7 Bases – June 2020
Here’s a great war base for your next war action as a TH 7. You have primarily heavy anti-air features in this base with an outside ring design that will lure dragons away from the center area, so mass Dragon attacks will have a hard time against this base.
But also ground attacks can struggle as well with the way the compartments are designed and a lot of wall they have to break through. Real nice layout to use.
Town Hall 7 Bases – May 2020
Trophy Base: This is a great base layout to use with your TH7 when you want to protect stars and resources at the same time (remember, your Town Hall is worth more than a single storage!). You have several small compartments around the center and storages are protected by splash defenses well enough to prevent any cheap steal approach form attackers.
With the traps you also have a good way to eliminate a nice part of attacking troops as they can’t avoid running into them and your Dark Elixir Storage is protected well enough to make this base worth your time overall.
War / CWL Base: This is a war base that has done great lately for my Town Hall 7 mini account in Clan War and the reason is that the traps are pretty effective and impossible to predict, paired with the compartments that slow down any ground army a lot as they have to break through all compartments one by one.
Air attacks have been countered effectively as well with the arrangement of Air Defenses and the Air Sweeper spread out in a way to cover the whole base without any weak spot. Good base.
Town Hall 7 Bases – March 2020
Trophy Base: This trophy base for Town Hall 7 is also kind of a hybrid base if you are at the more maxed out part of TH7 and want to primarily farm some Dark Elixir to upgrade your Barbarian King.
The main goal of this base is to keep troops funneling towards the sides, especially dragons so they will leave the Town hall in the inner core alone, which works pretty well in several cases (not always, though).
The perimeter is nice to mess with funnel and also make troops walk around the base, there are still many attackers out there that simply mess that up frequently to make this base work. The Elixir and Gold Storages are easy to reach but this should not be the base if you want to protect all your resources from the attacker but want to push trophies and maintain Dark Elixir.
Farming Base: Let’s have a look at a farming base that also has some defensive capabilities. As you know, I’m not a huge fan of the farming bases that totally expose the Town Hall and centralize the storages, this is simply too much baiting for a whale crushing your core for all the loot. This base here doesn’t protect the loot simultaneously around the base and I rather protect 50% of the loot consistently than trying to protect everything but only do that every thrid or forth time…
Traps do protect the storages to prevent easy access and if the attacker wants all the loot he has to go for the 3-Star against this base and that’s something not that easy.
War Base: This is a base that worked in Clan War for TH7 quite well lately and you might recognize that it’s in the edge like we know it from Builder Hall. The strategy here is to force the attacker to either attack right into the side or attack from the right side, which makes it harder to build a proper funnel and delay/plan the troop deployment.
In the inside you have multiple compartments with a real effective trap setup that help getting the maximum defensive effect out of the traps while protecting the core with the Town Hall as good as possible.
Town Hall 7 Bases – January 2020
Trophy Base: It works effectively against all kinds of Giant attacks you see at Town Hall 7 – Giant/Healer, GiWi (Giant Wizard) or GiBarch. Those are the most-frequent attacks and also the attacks you want to defend against.
It also can withstand Dragon/Hog Rider attacks – although they are a complete overkill when looking at how expensive that army is for just one single attack.
Basically, this base has small compartments around the core that will slow down Giants, once they broke through a wall there’s another wall right after that – this is annoying to deal with and the Wall Breaker AI will never make Wall Breaker go straight into the inner joints and always open other compartments on the outside. Also, the trash buildings on the outside will be annoying to clean with the Wizards or Barbarians/Archers and often times the attacker messes the funnel up and can watch his troops walk around the perimeter of the base with no real victory at the end
This will cover like most of the attacks you will get that are reasonable – now let’s talk about the others, and that’s Dragons with Hog Riders. I can’t understand why a person will invest such a huge load of resources into a normal multiplayer attack but still, there will be a point where you have many resources and you don’t want them to constantly crush you, right? What normally happens is that they need to clean your Air Defenses or the Dragons won’t have any chance. The cool thing is that the arrangement of defenses will tear the Hog Riders apart and once they start un-packing they will become a lot more vulnerable and also your King will give them some nice additional crushing as well.
By the time the Dragons come in, there are still enough Air Defenses up to keep them from crushing your entire base. With some luck, you can even keep them away from getting the 2-Star
War Base: You normally don’t see many war bases at TH7 that us an asymmetrical design with the Town Hall not in the center – normally because there are not enough trash buildings available at Town Hall 7 to really make this work.
This base has one single mission and this is defending the 3-Star against mass Dragon attacks so it has chosen to rather sacrifice the Town Hall and give away the 2-Star more easily rather than giving away the 3-Stars. This base encourages attackers with Dragons to come from the back of the Air Sweeper – for one reason because attacking into the Air Sweeper is nuts and secondly, because the other sides are places right into the corners so there’s less space to make some proper deployment of troops.
Air troops, Dragons and Balloons, will start building the funnel but due to the fact that you have the dead zones around the Air Defenses, they will not path towards the Air Defenses and rather go straight up because there are always buildings and defenses that they rather target – and while this happens you will see the Air Defenses to their deadly job against the air troops of the attacker. You see, this base encourages the attacker to do exactly what we wanted him to do and I’d say only 5% of all attackers at TH7 that use Dragons in war are smart enough to actually see the trap they’re falling for when attacking this base
Also often times you see the “smart” attackers that want to take down the lower Air Defense and also lure the Clan Castle troops with either Hog Riders or Balloons. Actually this is a smart move against this base from a scouting perspective. For the reason of the Hidden Tesla that the attacker can’t see before attacking this TH7 War Base, Balloons or Hogs will simply not go for the Archer Tower and the Air Defense, they will start going through the Hidden Tesla to the Mortar and won’t even lure the Clan Castle (unless they used more then 4 units, but that would be quite some overkill and they will waste housing space there).
But this leads me to the Hog Rider attacks against this base… As I said in the beginning, this is not a perfect Anti-Hog Base for Town Hall 7 but it has some decent defending capabilities that won’t make the Stars fall easily against Hogs. Your best chances are when the attacker uses to attack with all Hog Riders together and completely ignores surgical or tactical Hog Deployment at all – what still a decent amount of Town Hall 7 attackers do because it works against many bases till now.
So the best chances if they attack in one pack is the trap placement here with the Spring Traps in between two defenses that forces the Hog Riders to go through them and trigger them with maximum value for you. Don’t change the traps or try some double Spring Trap arrangements, it won’t give you any extra value and rather risk wasting any potential. The double Giant Bombs also work fine but be aware that deploying the Hog Riders surgically will destroy this base. Please keep in mind that a TH7 Base will get 3-Stared at some point in war so your main goal is to waste as many attacks of the opponents as possible before that happens and there’s no base that can do everything.
In my opinion having covered the plain mass attacks of Hog Riders and Dragons will give you the best start with your base to actually do that. So, all in all this TH7 War Base will cost several attacks to 3-Star and ultimately a higher Town Hall player will have to approach to get the 3-Star.