Enter Sandman – Pool 2 Control (MARVEL SNAP Deck Guide)

enter sandman move deck guide

This control deck is a very interesting one, featuring Sandman that will limit all cards being played to one single so opponents will get significantly weaker in their last turns, the ones that are so important. Very fun to play and also to learn the fundamentals of control decks in Marvel Snap.

IMPORTANT! Check out the current meta decks for this season in MARVEL SNAP here.

Deck Overview

Here’s the deck:

marvel snap enter sandman deck overview

Why this deck works well – you have a lot of ongoing cards that you get on the board and then you play Sandman that will prevent that any player can more than one card at a time (bad for many other meta decks in MARVEL SNAP) and then you can on the last turns use Blue Marvel and Spectrum to buff up all the ongoing cards with additional power to buff up and take over the locations.

Win condition primarily using ongoing cards and then improve their power while shutting down opponent decks that rely on playing multiple cards.

Problems – rng can be a problem if you don’t pull Sandman or locations are not in your favor, but that can happen to many decks

Substitutions – any cheap card with ongoing effect can be substituted as their synergy comes from the ongoing effect they have that get buffed by Spectrum at the end.

Deck Copy Link (Copy-Paste directly into the game):


How To Play

Drop your cheap cards on the field as much as possible until you play Sandman to reduce the cards that can be played per round to one per player. Then Blue Marvel and Spectrum are here to buff up the power in the last turns.

Early Phase (Turn 1-3)

Get Ant Man or Nightcrawler in early and then use any of the 2-cost cards as well before locking down one location with Ebony Maw. You try to get as much on the board here as possible before turn 4

Mid Phase (Turn 4)

Try to play Sandman if you have him, this is crucial. There’s not too much you can get out of him when you play him later. As soon as you can you need to play him to shut down your opponent. If you haven’t pulled him or can’t play him this turn, consider not playing him at all.

enter sandman move deck gameplay

End Phase (Turn 5-6)

This is all about plainy Blue Marvel and Spectrum to pump more power in all your cards that have ongoing effects. You can improvise here and move Nightcrawler as well as needed (especially in the location with Ebony Maw) to get your two locations victory.


Effective deck right now as so many decks that run the meta in MARVEL SNAP require getting a lot of cards on the board or playing many cheap cards – locking that down already reduces the effectiveness of your opponents deck while your late-game of this deck with Sandman is just buffing up your cards.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.