About AllClash

AllClash started in 2014 as one guy trying to figure out the perfect base layout in Clash of Clans.

That guy was me, Tim. Back then AllClash wasn’t a “website” so much as a place to put down base designs I’d been sketching out for my own clan — layouts to protect resources, layouts to push trophies, layouts that could actually survive the attack strategies everyone was running that season. Other players started asking for them, then asking for more, and what began as sharing my own Clash of Clans base designs slowly turned into something people came back to.

Growing beyond Clash of Clans

Over the years, the site grew the way most things like this do: one game at a time, one guide at a time. As mobile games I was already playing picked up communities that needed the same kind of practical, no-nonsense advice — tier lists, team comps, gear and setup breakdowns, the stuff you actually need to know instead of the stuff that pads out a word count — AllClash grew with them. Hero Wars, DC Worlds Collide, F1 Clash, and others followed, each with its own corner of the site.

It also stopped being a one-person job. As the range of games grew, so did the need for people who genuinely play and understand each of them — you can’t write a useful F1 Clash setup guide from the same well of knowledge you’d use for a Hero Wars team comp. So over time, other writers and specialists have joined in on the games they actually know inside and out, each one covering the corner of AllClash closest to what they play.

Our mission

The goal hasn’t really changed since 2014, it’s just gotten bigger: build the best mobile gaming guide and advice website in the world. Not the biggest, not the one that ranks for the most keywords — the one players actually trust when they need a straight answer, because it was written by someone who put in the hours to know it firsthand.

That’s still the standard everything on AllClash gets held to, whether it’s a guide I wrote myself or one from someone who joined the team years later.