DoomWave Deck Guide – MARVEL SNAP

marvel snap doomwave guide

This deck combines a lot of cheaper cards with great value and then builds a bridge through Wave to play high-costs cards that are really effective. There’s no specific synergies here you’re after, you basically play the cards you have and try to make the most out of it, which works quite well as you don#t have to rely on specific lines to draw into.

In this guide you’ll learn everything about the DoomWave deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to my weekly updated meta decks guide here.

Card Strategy for the DoomWave Deck

Sunspot just provides a lot of value through the scaling when you have leftover energy at any turn and keeps pressure on your opponent to do something about it. Find more decks and synergy cards to play with Sunspot here.
Nightcrawler grants a ton of reach into locked locations or to shift around a few power. The flexibility he gains you is just great. Find more decks and synergy cards to play with Nightcrawler here.
Scorpion provides a lot more value than many players think as reducing the power of all cards in your opponent’s hand can make the difference at the end of the match + can be super frustrating. Find more decks and synergy cards to play with Scorpion here.
Lizard has amazing energy-to-power ratio and is one of the best 2-power cards in the game right now. Find more decks and synergy cards to play with Lizard here.
Mister Fantastic also has great value when played in the middle location with the extra reach that helps a lot. Find more decks and synergy cards to play with Mister Fantastic here.
Wave should only be played on Turn 3 when you have Doctor Doom in your hand or as your only card in Turn 5 if you have She-Hulk to make She-Hulk a 2-cost card to drop along White queen or Shang Chi on Turn 6 and shut down any opponent who wants to play multiple cards. Find more decks and synergy cards to play with Wave here.
Shang-Chi is your counter to any high-power cards your opponent drops (like Shuri decks where you see the power already on Turn 5). Find more decks and synergy cards to play with Shang-Chi here.
White Queen tells you a lot about your opponent’s deck, gives you sometimes a great card you can play yourself and has 6 power. Find more decks and synergy cards to play with White Queen here.
Aero has to be in this deck, shifting around your opponent’s cards and disrupting synergies is simply too powerful to not be in this good-cards-archetype deck. Find more decks and synergy cards to play with Aero here.
Doctor Doom has great reach and power and flexibility and dropping him in Turn 4 after Wave is an amazing move to discourage your opponent early on. Find more decks and synergy cards to play with Doctor Doom here.
America Chavez is in this deck to raise the probability of drawing into your lines with your other cards, but having her as a secure 9-power card at the end also gives you some nice possibilities. Find more decks and synergy cards to play with America Chavez here.
She-Hulk scales great with Sunspot and Wave on Turn 5, but can also fit in earlier depending on your draw lines. She is just a great card to throw on the board. Find more decks and synergy cards to play with She-Hulk here.

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