marvel snap handsize destroy marvel snap handsize destroy

Handsize Destroy Deck Guide – MARVEL SNAP

This is bascially a deck that won’t play much on synergy but more on using cards that have great value on their own. Great for beginner players that haven’t have many cards unlocked and still working well to compete with other decks and reach a solid rank.

In this guide you’ll learn everything about the Handsize Destroy deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to my weekly updated meta decks guide here.

Card Strategy for the Handsize Destroy Deck

Nova provides incredible value in a destroy deck like this as you can feed him into any of your destroy cards and gain nice power all accross the board. Find more decks and synergy cards to play with Nova here.
Agent 13 increases your handsize, might add a very useful card + is extra power for Carnage when you destroy her. Find more decks and synergy cards to play with Agent 13 here.
Angela scales well with all the low-cost cards so you can buff her up to more power, too. Can also work great to play 1-cost cards into her to buff her up and then use Killmonger to fre up space. Find more decks and synergy cards to play with Angela here.
Bucky Barnes is great along with Deathlok (but Carnage works, too) as you gain 6-power and scale up even more. Even just Deathlok and Barney Barnes are 5 energy together and bring 11 power on the board. Find more decks and synergy cards to play with Bucky Barnes here.
Carnage potentially grows up to 8 power here and can free up space through your cheap cards, trigger Nova and can get rid of any negative cards the match or your opponent throws in your way. Find more decks and synergy cards to play with Carnage here.
Sentinel increases your handsize for Devil Dinosur later and gets some more power on the board when you have nothing else useful going on for that turn. Find more decks and synergy cards to play with Sentinel here.
Killmonger can not only free up space from your 1-cost cards and trigger Nova, he can also deal with spawner, negative 1-cost crds or zoo decks on your opponents side (espcially Sunspot). Find more decks and synergy cards to play with Killmonger here.
Deathlok can trigger Bucky Barnes and has decent power himself played plain into an empty location, too. Find more decks and synergy cards to play with Deathlok here.
Shang-Chi deal well with any high-power cards your opponent might throw on the board. You can also use it on the last turn and myke all efforts your opponent did to build up a high-power card go to nowhere. Find more decks and synergy cards to play with Shang-Chi here.
Moon Girl not only duplicates your hand so your Devil Dinosaur will get far more power, you can also use her to duplicate your Devil Dinosaur to have two of them to put down on Turn 5 and Turn 6. Find more decks and synergy cards to play with Moon Girl here.
White Queen has decent power herself and increases your handsize for Devil Dinosaur, but she also tells you what your opponent might be up to as you see the highest-power card in their hand. Find more decks and synergy cards to play with White Queen here.
Devil Dinosaur is your powerhouse to get on the board if you need that in a location to win. Be careful on the last turn that your opponent might counter him via Shang-Chi or Enchantress. Find more decks and synergy cards to play with Devil Dinosaur here.

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