Which troops are the best for defense in a Clan Castle? That’s a very common question and there are many different opinions. I will show you in this dedicated post which Troops work best in your Clan Castle for defending your base during Clan War and also for your Home Village.
In the first section of this guide, I will give you some info on how to build your defending Clan Castle setup and in the second part you find my favorite setups ranked by effectiveness.
Info! Updated with TH14 Update (May 2021)
Best Clan Castle Troop In Clash of Clans (Ranking)
Here are some setups that have worked really well and I update them with every balancing update.
|TH LVL||CC Setup||War CWL||Home Base||Comment|
|14||x1||x1||x9||S||⬆︎S+||Currently the strongest setup you can run in your Home Village|
|14||x1||x2||x3||⬆︎S+||S||The war version of the cc setup with an additional Head Hunter, works more reliable in war.|
|14||x1||x1||A||⬆︎S+||This setup is becoming more and more meta for Legend League with the freezing effect paired with the Hound working really well.|
|14||x2||x2||x3||⬇︎B||S+||Super Minions are easier to deal with when you know that they are coming, so wouldn’t recommend them in war.|
|14||x3||⬇︎B||A||Very handy combination because it’s not that expected and can catch the attacker on the wrong foot. But not that great for war.|
Looking for a solid base design that work well with these cc setups? Check out the latest Town Hall 14 bases here.
|13||x1||x1||x9||S||⬆︎S+||Currently the strongest setup you can run. This is the Home Village variation with 1 Head Hunter less and more Archers|
|13||x1||x2||x3||⬆︎S+||S||The version of the the above cc setup for wars and CWL with one more Head Hunter and Goblins as they are faster.|
|13||x2||x2||x3||⬇︎A||S+||Super Minions get weaker in the current meta as more people can defend and counter them quite well and expect them.|
|13||x1||x2||x7||⬇︎B||A||More a surprise combination with less people expecting Inferno Dragons. Less effective in war as people won’t be caught in surprise and spells can reset the Inferno Dragon.|
|13||x1||x1||B||B||Yes, a very classical and hitpoint-heavy setup. Works, but I’d only recommend it if you have problems getting the troops above donated into your cc.|
Looking for a solid base design that work well with these cc setups? Check out the latest Town Hall 13 bases here.
|12||x2||x2||x4||S+||S+||Super Minions still dominate TH12, espcially in war as countering is not that easy and lacking the 5 housing space compared to TH13 makes them still your best option.|
|12||x1||x1||x4||S||S||For me the best combination to use right now with a lot of trouble for the attacker. The hound keeps troops busy and can really mess with the Queen while the Archers distract on top of that. Optionally use a Head Hunter to put more pressure on the attacking heroes.|
|12||x2||x1||A||S+||This is working great all-round with the Baby Dragon being raged and dealing a nice amount of damage while the Ice Golems will not only keep attacking troops busy, they can also freeze them in really bad situations and blow up a whole attack. Especially in home village defenses I like this setup|
|12||x1||x2||x6||A||A||Super strong composition. Attacker has to deal withHound while Head Hunter go after heroes. Archers & Goblins will create chaos and distraction.|
Looking for a solid base design that work well with these cc setups? Check out the latest Town Hall 12 bases here.
|x1||x2||x1||⬇︎A||S+||For me the most versatile home village cc setup for defending. You have the Baby Dragon that will get enraged and deal good damage while the Witch summons her Skeletons and the additional Archers will create more mess. Especially hard to deal with without Poison Spell.|
|x1||x2||x9||⬆︎S||A||Also a versatile cc setup with 2 Valkyries instead of the Witches. Especially in war where the attacker can prepare for the Witches with a spell this works well as the Valkyries can really create a bad situation with their splash damage.|
|x3||x10||x7||A+||A||This is an ambush style cc setup to use and you will really surprise the attacker here with 3 Head Hunters that go after the heroes, the super fast Goblins plus the Archers (mixed 50/50) that will create also a lot of pressure.|
|x1||x1||x1||A+||B||Coming up more and more frequently, especially in war, need more time to watch this cc combination and see if it can get a higher place in this ranking.|
Looking for a solid base design that work well with these cc setups? Check out the latest Town Hall 11 bases here.
Looking for a solid base design that work well with these cc setups? Check out the latest Town Hall 10 bases here.
|9||x1||x1||x8||S||S||My personal favorite with the baby Dragon dealing nice damage and the Witch summoning a ton of skeletons when the timing is right. Messy to deal with.|
|9||x1||x10||A||A||A classic that works like a charm with the Dragon that will be the focus but the additional Archers can create trouble as well with a lot of distraction. No attacker likes to see those troops coming out of the Clan Castle. Can also be used with a Baby Dragon and more Archers|
|9||x1||A||A||This setup isn’t the most creative one out there but it’s effective and dealing with a Lava Hound is something no attacker likes. It slows down the attack, the pups are annoying and can mess up an attack for sure|
|9||x1||x3||A||A||Without a Poison Spell the attacker is doomed here. Would rank it higher but you need to have access to Head Hunters… The skeletons are super annoying and the Head Hunter will pressure the heroes effectively. If you can use it, use it.|
Looking for a solid base design that work well with these cc setups? Check out the latest Town Hall 9 bases here.
|8||x1||x1||x1||x2||S+||A||The Baby Dragon deals a lot of damage (and can even ruin a Hog Rider attack) and the Valkyrie is also nasty to deal with and cause a lot of trouble and damage to attacking troops. Not that effective in Home Village because you don’t see something like mass Hogs frequently there.|
|8||x1||x1||x3||S||A||Does cause a lot of trouble and is one of my favorite combinations for TH8, especially against ground attacks with Hog Riders in Clan War. Also easier to counter in Home Village.|
|8||x1||x1||x1||A||S||This will deal a lot of area damage and maybe someone thought to bring Balloons or Hog Riders. In this case, you just saved your Clan some Stars.|
|8||x4||x1||x1||A||B||The Balloons work like a charm unless someone is attacking with Dragons. You should only use this combo when your base is strong against Dragons (have your Air Defenses deep inside the core, etc.).|
|8||x2||x3||A||B||The Witch will hold the attacking Troops with all the Skeletons while the Wizards deal a lot of damage. The nice thing is they all have range damage so they can hide behind Walls.|
Looking for a solid base design that work well with these cc setups? Check out the latest Town Hall 8 bases here.
Difference Of Clan Castle Troops in Clan War VS. Home Village
You might be thinking why a dedicated post for defending Troops in Clan War is necessary.
There are some circumstances in Clan War that require variations in order to have the best Troops in the War Castle:
- Lack of surprise – your enemy will know after 2-3 replays what’s inside your Clan Castle without having to make a first attack
- Your enemy is better prepared for the attack in general (we don’t want that!)
The taste of surprise in Clan War
I personally see a huge difference – and also disadvantage – in Clan War. Your enemy knows what’s coming out of the Clan Castle because he only has to watch replays of the base being attacked by his other clanmates.
My advice is to avoid filling all Clan Castles with more or less the same setup. Bring in some surprises by filling the War Castles with different combinations of Troops you find below.
Imagine an attacker hitting base #10 and has just seen that base #9 had Wizards in the Clan Castle, but you have put a Dragon in #10. I think you get my point, right?
With all the troops available, there are endless possibilities to combine them, but the right approach is always combining them right against the setup your base will have to defend.
A good defensive CC setup will always consist of:
- A base troop (with much housing space)
- Variety troops (to make it hard to counter one troop kind)
- Fill troops (to use all the housing space in your Clan Castle available)
Here are the ground rules you should always keep in mind when requesting troops:
NEVER only have one single kind of troops in your Clan Castle! This will make it a lot easier to take them out, especially when the attacker is prepared.
Prevent having many low-hitpoint troops like Archers, Minions etc. – most attackers carry a Poison Spell and wipe them out easily. They are a great support and fill troop, but no more.
It’s not all about the damage! Golems & Lava Hounds deal no damage but keep a Queen busy or deal additional damage when getting destroyed.
Mix air & ground to make it harder for the attacker to deal with your defending troops 🙂
Best Troops To Choose
Now I want to show you the useful troops that you can use for the three categories I showed above.
Good base troops are
- Lava Hound
- Electric Dragon!
because they are not really affected by a Poison Spell and the Pups confuse the Queen during a Queen Charge and the Golem deals the same damage as a Giant Bomb when it gets destroyed. Time is always a big enemy of your attacker and they will keep his troops busy for some time 🙂
I don’t recommend using Giants (they will suffer more damage from a Poison Spell & any splash damage) or PEKKA (the hit speed is so slow, she gets killed before dealing damage 3 times)
Electro Dragons are a great defending troop, as it can charge its strong lightning attack until attacking troops will target it – and the damage can take away a lot of hitpoints, even from a maxed Hero! Even after dying, the death lightning will deal great damage to the attacking troops 🙂
The best options here are troops that deal ranged damage. I prefer
- Witches (because the Skeletons keep attacking troops busy)
- Bowlers as they also can hit troops behind tanks
You can take multiple of them in your CC with great results.
Here are troops that you should only have one single of inside your CC:
- Baby Dragon with the splash damage and raged when no other air troop is in the CC
- Valkyrie because when she hits it deals amazing damage
- Balloon (so slow and predictable that a group of them always goes down in Poison Spell)
Miners or Hog Rider are no good choice in your Clan Castle from my experience.
Now you probably have some housing space left that you should fill, I recommend using:
- Minions (if you do NOT have a Baby Dragon to not remove the raged bonus)
Barbarians are too slow and die off too fast and Goblins are so fast they will reach the target first and get killed without dealing any damage at all.
Wrapping it up
You see there are different combinations to use and mixing them up will really help you. You will save yourself some Stars and make your attacker use more troops than originally planned.