Which troops are the best for defense in a Clan Castle? That’s a very common question and there are many different opinions. I will show you in this dedicated post which Troops work best in your Clan Castle for defending your base during Clan War and also for your Home Village.
In the first section of this guide I will give you some info how to build your defending Clan Castle setup and in the second part you find my favorite setups ranked by effectivity.
Difference Of Clan Castle Troops in Clan War VS. Home Village
You might be thinking why a dedicated post for defending Troops in Clan War is necessary.
There are some circumstances in Clan War that require variations in order to have the best Troops in the War Castle:
- Lack of surprise – your enemy will know after 2-3 replays what’s inside your Clan Castle without having to make a first attack
- Your enemy is better prepared for the attack in general (we don’t want that!)
The taste of surprise in Clan War
I personally see a huge difference – and also disadvantage – in Clan War. Your enemy knows what’s coming out of the Clan Castle because he only has to watch replays of the base being attacked by his other clanmates.
My advice is to avoid filling all Clan Castles with more or less the same setup. Bring in some surprises by filling the War Castles with different combinations of Troops you find below.
Imagine an attacker hitting base #10 and has just seen that base #9 had Wizards in the Clan Castle, but you have put a Dragon in #10. I think you get my point, right?
With all the troops available, there are endless possibilities to combine them, but the right approach is always combining them right against the setup your base will have to defend.
A good defensive CC setup will always consist of:
- A base troop (with much housing space)
- Variety troops (to make it hard to counter one troop kind)
- Fill troops (to use all the housing space in your Clan Castle available)
Here are the ground rules you should always keep in mind when requesting troops:
NEVER only have one single kind of troops in your Clan Castle! This will make it a lot easier to take them out, especially when the attacker is prepared.
Prevent having many low-hitpoint troops like Archers, Minions etc. – most attackers carry a Poison Spell and wipe them out easily. They are a great support and fill troop, but no more.
It’s not all about the damage! Golems & Lava Hounds deal no damage but keep a Queen busy or deal additional damage when getting destroyed.
Mix air & ground to make it harder for the attacker to deal with your defending troops 🙂
Best Troops To Choose
Now I want to show you the useful troops that you can use for the three categories I showed above.
Good base troops are
- Lava Hound
- Electric Dragon!
because they are not really affected by a Poison Spell and the Pups confuse the Queen during a Queen Charge and the Golem deals the same damage as a Giant Bomb when it gets destroyed. Time is always a big enemy of your attacker and they will keep his troops busy for some time 🙂
I don’t recommend using Giants (they will suffer more damage from a Poison Spell & any splash damage) or PEKKA (the hit speed is so slow, she gets killed before dealing damage 3 times)
Electro Dragons are a great defending troop, as it can charge its strong lightning attack until attacking troops will target it – and the damage can take away a lot of hitpoints, even from a maxed Hero! Even after dying, the death lightning will deal great damage to the attacking troops 🙂
The best options here are troops that deal ranged damage. I prefer
- Witches (because the Skeletons keep attacking troops busy)
- Bowlers as they also can hit troops behind tanks
You can take multiple of them in your CC with great results.
Here are troops that you should only have one single of inside your CC:
- Baby Dragon with the splash damage and raged when no other air troop is in the CC
- Valkyrie because when she hits it deals amazing damage
- Balloon (so slow and predictable that a group of them always goes down in Poison Spell)
Miners or Hog Rider are no good choice in your Clan Castle from my experience.
Now you probably have some housing space left that you should fill, I recommend using:
- Minions (if you do NOT have a Baby Dragon to not remove the raged bonus)
Barbarians are too slow and die off too fast and Goblins are so fast they will reach the target first and get killed without dealing any damage at all.
Best Clan Castle Troop In Clash of Clans (Ranking)
If you stick to the list above, you can combine the troops as you like and should get a deadly defending combo.
Still, I’d like to show you some setups now that you can choose from.
Town Hall 13 (45 Housing Space)
With that housing space capacity, you have plenty of options what you want to put in there so I could also alternate here in dozens of combinations. I decided to put my favorite ones but you can still alter them a little bit to fit your gusto.
|Clan War / CWL||Village|
|Without any doubt my favorite one because it messes so much with the attackers setup and there’s nothing he can do. The freeze is brutal and will either slow down the attack, eating time off the clock in war attacks (that’s the “best” case scenario for the attacker) or even mess up a Queen Charge completely or do some much bigger impact on the attack.|
|Also a really effective combination with the Ice Golem that can mess up an attacking plan effectively with the freeze and the Lava Hound that can hold the Queen for a while and the Lava Pups messing with troops as well. Still, this is the perfect outcome and normally you will not get the full benefit, especially when the attacker knows what’s coming.|
|Also an effective thing, especially when defending your Home Village as the Witches will spawn a ton of Skeletons and the Archers that come out first will force the attacker to use his Poison Spell (if he brought one) too early.|
Town Hall 12 (40 Housing Space)
Here’s where keeping attacking troops busy is getting even more important because your defenses deal such massive damage that every second they are dealing damage will make your attacker suffer a lot more than a little extra DPS added.
|Clan War / CWL||Village|
|For me the best combination to use with the Ice Golems that will freeze, no matter how well the attacker is prepared – with some luck in timing can even mess up an attack. The Baby Dragon will deal nice damage as being raged all the time.|
|This is working great all-round with the Baby Dragon being raged and dealing a nice amount of damage while the Archers that come out first might incentivize the attacker to use his Poison Spell too early. The Witches can keep heroes and other troops busy with Skeletons for a nice amount of time.|
|Also a nice combination taking the annoying freeze of the Ice Golem in combination with the Skeletons from the Witches. In reality you can also see this busted quick if the attacker knows that you have Witches as well and air attacks will not be affected that much from this setup, but still a solid way to annoy the attacker.|
|A classic combo that is working if you catch the attacker off guard. With the Ice Golem available I wouldn’t use this anymore but if you don’t have the chance to get the Ice Golem donated into your CC you can still go with this setup here to slow down the Queen or mess with ground attacks.|
Town Hall 10 & Town Hall 11 (35 Housing Space)
This is pretty much the same like we had with the Clan Castle Level 5. I still see people putting Lava Hounds in there – please stop because this is not holding attacking Troops back in any case. When someone is attacking a base with a maxed Clan Castle you can be sure there’s so much DPS involved that the Lava Hound is simply wasted. It’s better to use these combos:
|Clan War / CWL||Village|
|A great combination for two reasons – the Ice Golem will be really annoying for Queen Charges that normally need to pull the cc or kill squads when getting frozen for a really long time. The Dragon is great against attacking combinations that use the Bat Spell so a great balanced combination.|
|This one can be also messy to deal with but it’s not my favorite because Witches are too vulnerable to Poison Spells. Still, ground attacks will have to deal with it in a way where things can get chaotic and might make a mistake here.|
|It’s the former all-time classic and the Lava Hound will keep the Queen busy for quite some time and this is always worth using it here and there.|
|The Electro Dragon is a very might defensive unit that will harm attacking troops with the chain lightning plus the death lightning – still the others are more powerful if you ask me.|
Town Hall 9 (30 Housing Space)
Here’s where the Archer Queen is starting to play a bigger role in your preparation when it comes to your defending Clan Castle troops.
When it comes to Clan War your job at Town Hall 9 is defending the first attack to not get 3-Stared here, this will cost the enemy clan an additional atttack and help you win.
|Clan War / CWL||Village|
|If you have access to get Ice Golems donated frequently, this is the best combination to use simply because the Ice Golem always causes trouble while the Baby Dragon as only air troops gets enraged a nice damage output. The Archers can mess as well or get the attacker to drop the Poison Spell early.|
|This one is a combination to counter witches with your cc troops but can be easily exploited and is weak against air attacks. Still a good combination to use to witch things up in your roaster or to catch the attacker off guard.|
|Sounds lame but still can cause trouble while messing with the Queen or forcing the attacker to loose some time on the clock, especially in war attacks. Not a big deal if the attacker knows what’s coming and plans with it in the war attack.|
|I’d only use this for variety because the Electro Dragon is powerful but slow and can be easily countered by the attacker before he can deal massive damage. In a 1-vs-1 situation, he is not that strong, except the attacker uses a full air attack with Loons and Hounds.|
Town Hall 8 (25 Housing Space)
At Town Hall 8 (and also lower), you want to focus more on damage dealing troops in your Clan Castle for the simple reason that they deal more damage when looking at the stats of troops of the same Town Hall.
Also, tanking troops tend to work great against Queen Charges but at TH8 and lower there’s no Archer Queen involved so rather stick to the damage 🙂
|Clan War / CWL||Village|
|The Baby Dragon deals a lot of damage (and can even ruin a Hog Rider attack) and the Valkyrie is also nasty to deal with and cause a lot of trouble and damage to attacking troops. Not that effective in Home Village because you don’t see something like mass Hogs frequently there.|
|Does cause a lot of trouble and is one of my favorite combinations for TH8, especially against ground attacks with Hog Riders in Clan War. Also easier to counter in Home Village.|
|This will deal a lot of area damage and maybe someone thought to bring Balloons or Hog Riders. In this case, you just saved your Clan some Stars.|
|The Balloons work like a charm unless someone is attacking with Dragons. You should only use this combo when your base is strong against Dragons (have your Air Defenses deep inside the core, etc.).|
|The Witch will hold the attacking Troops with all the Skeletons while the Wizards deal a lot of damage. The nice thing is they all have range damage so they can hide behind Walls.|
Wrapping it up
You see there are different combinations to use and mixing them up will really help you. You will save yourself some Stars and make your attacker use more troops than originally planned.