Which troops are the best for defense in a Clan Castle? That’s a very common question and there are many different opinions. I will show you in this dedicated post which Troops work best in your Clan Castle for defending your base during Clan War and also for your Home Village.
In the first section of this guide I will give you some info how to build your defending Clan Castle setup and in the second part you find my favorite setups ranked by effectivity.
Difference Of Clan Castle Troops in Clan War VS. Home Village
You might be thinking why a dedicated post for defending Troops in Clan War is necessary.
There are some circumstances in Clan War that require variations in order to have the best Troops in the War Castle:
- Lack of surprise – your enemy will know after 2-3 replays what’s inside your Clan Castle without having to make a first attack
- Your enemy is better prepared for the attack in general (we don’t want that!)
The taste of surprise in Clan War
I personally see a huge difference – and also disadvantage – in Clan War. Your enemy knows what’s coming out of the Clan Castle because he only has to watch replays of the base being attacked by his other clanmates.
My advice is to avoid filling all Clan Castles with more or less the same setup. Bring in some surprises by filling the War Castles with different combinations of Troops you find below.
Imagine an attacker hitting base #10 and has just seen that base #9 had Wizards in the Clan Castle, but you have put a Dragon in #10. I think you get my point, right?
With all the troops available, there are endless possibilities to combine them, but the right approach is always combining them right against the setup your base will have to defend.
A good defensive CC setup will always consist of:
- A base troop (with much housing space)
- Variety troops (to make it hard to counter one troop kind)
- Fill troops (to use all the housing space in your Clan Castle available)
Here are the ground rules you should always keep in mind when requesting troops:
NEVER only have one single kind of troops in your Clan Castle! This will make it a lot easier to take them out, especially when the attacker is prepared.
Prevent having many low-hitpoint troops like Archers, Minions etc. – most attackers carry a Poison Spell and wipe them out easily. They are a great support and fill troop, but no more.
It’s not all about the damage! Golems & Lava Hounds deal no damage but keep a Queen busy or deal additional damage when getting destroyed.
Mix air & ground to make it harder for the attacker to deal with your defending troops 🙂
Best Troops To Choose
Now I want to show you the useful troops that you can use for the three categories I showed above.
Good base troops are
- Lava Hound
- Electric Dragon!
because they are not really affected by a Poison Spell and the Pups confuse the Queen during a Queen Charge and the Golem deals the same damage as a Giant Bomb when it gets destroyed. Time is always a big enemy of your attacker and they will keep his troops busy for some time 🙂
I don’t recommend using Giants (they will suffer more damage from a Poison Spell & any splash damage) or PEKKA (the hit speed is so slow, she gets killed before dealing damage 3 times)
Electro Dragons are a great defending troop, as it can charge its strong lightning attack until attacking troops will target it – and the damage can take away a lot of hitpoints, even from a maxed Hero! Even after dying, the death lightning will deal great damage to the attacking troops 🙂
The best options here are troops that deal ranged damage. I prefer
- Witches (because the Skeletons keep attacking troops busy)
- Bowlers as they also can hit troops behind tanks
You can take multiple of them in your CC with great results.
Here are troops that you should only have one single of inside your CC:
- Baby Dragon with the splash damage and raged when no other air troop is in the CC
- Valkyrie because when she hits it deals amazing damage
- Balloon (so slow and predictable that a group of them always goes down in Poison Spell)
Miners or Hog Rider are no good choice in your Clan Castle from my experience.
Now you probably have some housing space left that you should fill, I recommend using:
- Minions (if you do NOT have a Baby Dragon to not remove the raged bonus)
Barbarians are too slow and die off too fast and Goblins are so fast they will reach the target first and get killed without dealing any damage at all.
Best Clan Castle Troop In Clash of Clans (Ranking)
If you stick to the list above, you can combine the troops as you like and should get a deadly defending combo. Still, I’d like to show you some setups now that you can choose from.
|TH LVL||CC Setup||War CWL||Home Base||Comment|
|13||x2||x3||x2||S+||S+||Currently the strongest setup you can run with the long range attack of the Super Minion and the Head Hunter going straight for the heroes|
|13||x1||x2||x3||S||S||Super strong composition. Attacker has to deal with Hound while Head Hunter go after heroes. Archers & Goblins will create chaos and distraction.|
|13||x1||x2||x7||A||S+||Inferno Dragon can be also a great option for defending but tends to work better in your Home Village when people can’t prepare explicitly for it. This combination is normally my go-to when defending my home village.|
|13||x1||x2||x3||A||A||Also an effective thing, especially when defending your Home Village as the Witches will spawn a ton of Skeletons and the Archers that come out first will force the attacker to use his Poison Spell (if he brought one) too early.|
|13||x3||A||A||Still a very effective and really annoying combination to deal with from the attacker perspective are all Ice Golems. Their freeze can be really devastating and there’s nothing the attacker can’t do. A good fallback if you have no frequent access to Super Troops.|
|12||x2||x2||x4||S+||S+||Currently the strongest setup you can run with the long range attack of the Super Minion and the Head Hunter going straight for the heroes|
|12||x1||x1||x4||S||S||For me the best combination to use right now with a lot of trouble for the attacker. The hound keeps troops busy and can really mess with the Queen while the Archers distract on top of that. Optionally use a Head Hunter to put more pressure on the attacking heroes.|
|12||x2||x1||A||S+||This is working great all-round with the Baby Dragon being raged and dealing a nice amount of damage while the Ice Golems will not only keep attacking troops busy, they can also freeze them in really bad situations and blow up a whole attack. Especially in home village defenses I like this setup|
|12||x1||x2||x6||A||A||Super strong composition. Attacker has to deal withHound while Head Hunter go after heroes. Archers & Goblins will create chaos and distraction.|
|x1||x2||x1||S||S||For me the most versatile home village cc setup for defending. You have the Baby Dragon that will get enraged and deal good damage while the Witch summons her Skeletons and the additional Archers will create more mess. Especially hard to deal with without Poison Spell.|
|x1||x2||x9||S||A||Also a versatile cc setup with 2 Valkyries instead of the Witches. Especially in war where the attacker can prepare for the Witches with a spell this works well as the Valkyries can really create a bad situation with their splash damage.|
|x3||x10||x7||A+||A||This is an ambush style cc setup to use and you will really surprise the attacker here with 3 Head Hunters that go after the heroes, the super fast Goblins plus the Archers (mixed 50/50) that will create also a lot of pressure.|
|x1||x5||A||A||A nice fallback setup that also works efficiently with the Hound tanking and keeping units busy while the additional Archers create some confusion. Not as strong as the above but still a nice option|
|9||x1||x1||x8||S||S||My personal favorite with the baby Dragon dealing nice damage and the Witch summoning a ton of skeletons when the timing is right. Messy to deal with.|
|9||x1||x10||A||A||A classic that works like a charm with the Dragon that will be the focus but the additional Archers can create trouble as well with a lot of distraction. No attacker likes to see those troops coming out of the Clan Castle. Can also be used with a Baby Dragon and more Archers|
|9||x1||A||A||This setup isn’t the most creative one out there but it’s effective and dealing with a Lava Hound is something no attacker likes. It slows down the attack, the pups are annoying and can mess up an attack for sure|
|9||x1||x3||A||A||Without a Poison Spell the attacker is doomed here. Would rank it higher but you need to have access to Head Hunters… The skeletons are super annoying and the Head Hunter will pressure the heroes effectively. If you can use it, use it.|
|8||x1||x1||x1||x2||S+||A||The Baby Dragon deals a lot of damage (and can even ruin a Hog Rider attack) and the Valkyrie is also nasty to deal with and cause a lot of trouble and damage to attacking troops. Not that effective in Home Village because you don’t see something like mass Hogs frequently there.|
|8||x1||x1||x3||S||A||Does cause a lot of trouble and is one of my favorite combinations for TH8, especially against ground attacks with Hog Riders in Clan War. Also easier to counter in Home Village.|
|8||x1||x1||x1||A||S||This will deal a lot of area damage and maybe someone thought to bring Balloons or Hog Riders. In this case, you just saved your Clan some Stars.|
|8||x4||x1||x1||A||B||The Balloons work like a charm unless someone is attacking with Dragons. You should only use this combo when your base is strong against Dragons (have your Air Defenses deep inside the core, etc.).|
|8||x2||x3||A||B||The Witch will hold the attacking Troops with all the Skeletons while the Wizards deal a lot of damage. The nice thing is they all have range damage so they can hide behind Walls.|
Wrapping it up
You see there are different combinations to use and mixing them up will really help you. You will save yourself some Stars and make your attacker use more troops than originally planned.