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Best Defending Clan Castle Troops (Clan War & Village Defense)

Which troops are the best for defense in a Clan Castle? That’s a very common question and there are many different opinions. I will show you in this dedicated post which Troops work best in your Clan Castle for defending your base during Clan War and also for your Home Village.

In the first section of this guide I will give you some info how to build your defending Clan Castle setup and in the second part you find my favorite setups ranked by effectivity.

Difference Of Clan Castle Troops in Clan War VS. Home Village

You might be thinking why a dedicated post for defending Troops in Clan War is necessary.
There are some circumstances in Clan War that require variations in order to have the best Troops in the War Castle:

  1. Lack of surprise – your enemy will know after 2-3 replays what’s inside your Clan Castle without having to make a first attack
  2. Your enemy is better prepared for the attack in general (we don’t want that!)

The taste of surprise in Clan War

I personally see a huge difference – and also disadvantage – in Clan War. Your enemy knows what’s coming out of the Clan Castle because he only has to watch replays of the base being attacked by his other clanmates.

My advice is to avoid filling all Clan Castles with more or less the same setup. Bring in some surprises by filling the War Castles with different combinations of Troops you find below.

Imagine an attacker hitting base #10 and has just seen that base #9 had Wizards in the Clan Castle, but you have put a Dragon in #10. I think you get my point, right?

With all the troops available, there are endless possibilities to combine them, but the right approach is always combining them right against the setup your base will have to defend.

A good defensive CC setup will always consist of:

  • A base troop (with much housing space)
  • Variety troops (to make it hard to counter one troop kind)
  • Fill troops (to use all the housing space in your Clan Castle available)

Here are the ground rules you should always keep in mind when requesting troops:

NEVER only have one single kind of troops in your Clan Castle! This will make it a lot easier to take them out, especially when the attacker is prepared.

Prevent having many low-hitpoint troops like Archers, Minions etc. – most attackers carry a Poison Spell and wipe them out easily. They are a great support and fill troop, but no more.

It’s not all about the damage! Golems & Lava Hounds deal no damage but keep a Queen busy or deal additional damage when getting destroyed.

Mix air & ground to make it harder for the attacker to deal with your defending troops 🙂

Best Troops To Choose

Now I want to show you the useful troops that you can use for the three categories I showed above.

Base Troop

Good base troops are

  • Golem
  • Lava Hound
  • Dragon
  • Electric Dragon!

because they are not really affected by a Poison Spell and the Pups confuse the Queen during a Queen Charge and the Golem deals the same damage as a Giant Bomb when it gets destroyed. Time is always a big enemy of your attacker and they will keep his troops busy for some time 🙂

I don’t recommend using Giants (they will suffer more damage from a Poison Spell & any splash damage) or PEKKA (the hit speed is so slow, she gets killed before dealing damage 3 times)

Electro Dragons are a great defending troop, as it can charge its strong lightning attack until attacking troops will target it – and the damage can take away a lot of hitpoints, even from a maxed Hero! Even after dying, the death lightning will deal great damage to the attacking troops 🙂

Variety Troop

The best options here are troops that deal ranged damage. I prefer

  • Witches (because the Skeletons keep attacking troops busy)
  • Bowlers as they also can hit troops behind tanks

You can take multiple of them in your CC with great results.

Here are troops that you should only have one single of inside your CC:

  • Baby Dragon with the splash damage and raged when no other air troop is in the CC
  • Valkyrie because when she hits it deals amazing damage
  • Balloon (so slow and predictable that a group of them always goes down in Poison Spell)
  • Wizard

Miners or Hog Rider are no good choice in your Clan Castle from my experience.

Filling Troops

Now you probably have some housing space left that you should fill, I recommend using:

  • Minions (if you do NOT have a Baby Dragon to not remove the raged bonus)
  • Archers

Barbarians are too slow and die off too fast and Goblins are so fast they will reach the target first and get killed without dealing any damage at all.

Best Clan Castle Troop In Clash of Clans (Ranking)

If you stick to the list above, you can combine the troops as you like and should get a deadly defending combo. Still, I’d like to show you some setups now that you can choose from.

TH CC Setup War/ CWL Home Village Comment
13 S+ S+ Super strong composition. Attacker has to deal withHound while Head Hunter go after heroes. Archers & Goblins will create chaos and distraction.
x1 x2 x3
13 A S+ Inferno Dragon can be also a great option for defending but tends to work better in your Home Village when people can’t prepare explicitly for it. This combination is normally my go-to when defending my home village.
x1 x2 x7
13 A A Also an effective thing, especially when defending your Home Village as the Witches will spawn a ton of Skeletons and the Archers that come out first will force the attacker to use his Poison Spell (if he brought one) too early.
x1 x2 x3
13 A A Still a very effective and really annoying combination to deal with from the attacker perspective are all Ice Golems. Their freeze can be really devastating and there’s nothing the attacker can’t do. A good fallback if you have no frequent access to Super Troops.
x3
12 S+ S+ For me the best combination to use right now with a lot of trouble for the attacker. The hound keeps troops busy and can really mess with the Queen while the Archers distract on top of that. Optionally use a Head Hunter to put more pressure on the attacking heroes.
x1 x1 x4
12 A S+ This is working great all-round with the Baby Dragon being raged and dealing a nice amount of damage while the Ice Golems will not only keep attacking troops busy, they can also freeze them in really bad situations and blow up a whole attack. Especially in home village defenses I like this setup
x2 x1
12 A A Super strong composition. Attacker has to deal withHound while Head Hunter go after heroes. Archers & Goblins will create chaos and distraction.
x1 x2 x6
10 11 S S For me the most versatile home village cc setup for defending. You have the Baby Dragon that will get enraged and deal good damage while the Witch summons her Skeletons and the additional Archers will create more mess. Especially hard to deal with without Poison Spell.
x1 x2 x1
10 11 S A Also a versatile cc setup with 2 Valkyries instead of the Witches. Especially in war where the attacker can prepare for the Witches with a spell this works well as the Valkyries can really create a bad situation with their splash damage.
x1 x2 x9
10 11 A+ A This is an ambush style cc setup to use and you will really surprise the attacker here with 3 Head Hunters that go after the heroes, the super fast Goblins plus the Archers (mixed 50/50) that will create also a lot of pressure.
x3 x10 x7
10 11 A A A nice fallback setup that also works efficiently with the Hound tanking and keeping units busy while the additional Archers create some confusion. Not as strong as the above but still a nice option
x1 x5
9 S S My personal favorite with the baby Dragon dealing nice damage and the Witch summoning a ton of skeletons when the timing is right. Messy to deal with.
x1 x1 x8
9 A A A classic that works like a charm with the Dragon that will be the focus but the additional Archers can create trouble as well with a lot of distraction. No attacker likes to see those troops coming out of the Clan Castle. Can also be used with a Baby Dragon and more Archers
x1 x10
9 A A This setup isn’t the most creative one out there but it’s effective and dealing with a Lava Hound is something no attacker likes. It slows down the attack, the pups are annoying and can mess up an attack for sure
x1
9 A A Without a Poison Spell the attacker is doomed here. Would rank it higher but you need to have access to Head Hunters… The skeletons are super annoying and the Head Hunter will pressure the heroes effectively. If you can use it, use it.
x1 x3
8 S+ A The Baby Dragon deals a lot of damage (and can even ruin a Hog Rider attack) and the Valkyrie is also nasty to deal with and cause a lot of trouble and damage to attacking troops. Not that effective in Home Village because you don’t see something like mass Hogs frequently there.
x1 x1 x1 x2
8 S A Does cause a lot of trouble and is one of my favorite combinations for TH8, especially against ground attacks with Hog Riders in Clan War. Also easier to counter in Home Village.
x1 x1 x3
8 A S This will deal a lot of area damage and maybe someone thought to bring Balloons or Hog Riders. In this case, you just saved your Clan some Stars.
x1 x1 x1
8 A B The Balloons work like a charm unless someone is attacking with Dragons. You should only use this combo when your base is strong against Dragons (have your Air Defenses deep inside the core, etc.).
x4 x1 x1
8 A B The Witch will hold the attacking Troops with all the Skeletons while the Wizards deal a lot of damage. The nice thing is they all have range damage so they can hide behind Walls.
x2 x3

Wrapping it up

You see there are different combinations to use and mixing them up will really help you. You will save yourself some Stars and make your attacker use more troops than originally planned.

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Kids all arround,,, no problem you will learn with time,, the best defensive troops for 30 space is,,,,,,,,,,
1 dragon
1ballon
1 wizard
And in last the key troop 1 barbarian,
So u all have questions in your mind about why barbarian rather then archer,, so here’s the trick the range of wiz is less than archer so it is the wiz who is in front line and dies earlier without even a single shoot but if we use barb rather than arch the barb will seek the attention and give time for wiz which will be better the archers shot,, then the drag kills 3-4 troops,, then here comes the ballons and we all know ballons are very slow which still seeking the attention, or without even a single hit it can kill 2-3 troops by only just falling down ?

Very creative, I wonder how did you manage to come up with such a unique defensive plan!! I am amazed, it is the first time I read for such a defense: Dragon, balloon, wizz and barb? Seriously? Wow!!!! To tell you the truth, if you could only know how to write properly and use full stops, no double commas etc. I would even congratulate your remarks.

John, LOL!

Lol John, being Indian, I was very quick what he wanted to say 😛

Burn!!!!!????

How about a lava hound in cc for 30 space holders it keeps all the attacking troops on him while the defence can yake out some troops

Most advanced war clans use a lava hound in castle as well. However, it’s very easy to defeat after 2nd attacks, as one can bring a healer and 2 archers to distract the lava hound in the corner during the whole battle.
Bowler? Are you kidding me? That’s the lamest thing I’ve heard. Someone actually using the bowler.

They are getting buffed. I actually think that is very creative and definitely useful to use bowlers.

There is nothing I love more than to hit a base that has a lava hound, even maxed in the cc. It is rare my AQ ever targets it and it deals little to no damage to my mass valks. Even a loon or two that pop out after I have lured and killed a drag stay alive while my valks smash the base as the valks are too quick for the slow moving loon.

A troop combination that I’ve found works really well is 1 max golem and 1 max loon (for max cc). This works especially well against mass valks and aq walk bc the valks/queen get hung up on the golem while the loon vaporizes them. I’ve watched players hit me w 18+ valks only to have 15 of them get wasted by this troop combo really early and then their raid is doomed. I use this combo all the time now too since valks have become so popular post update. Same thing w aq walk. A max loon can drop even high level queens in a couple shots especially w your def shooting her as well. Even if her ability is activated to kill the golem a max golem can tank all the damage so the loon still has enough time to drop some bombs. I will add too that it is very satisfying to watch unsuspecting players try to deal w this troop combo. Several times I could tell the player didn’t even realize their plight until it was already over.

Please update this with baby dragon.

Sure. Just did that 🙂

You are massively underestimating the strength of loons as a cc def. A couple loons lay waste to these valk spam armies who forget to put some wiz in the centre. Correct me if I’m wrong, but with loons in your cc, a baby drag will no longer enrage?

James, you are right. If you use baby drag in war cc you want NO other air troops (not even a second baby drag) or the little guy will not rage; however, a clanmate hit a base with a max drag and a baby drag in the opponents war CC and when his valks split so did the drags so the baby drag still got to rage. The second clanmate to attack the base had their troops funnel properly and the baby drag and regular drag hung together and the baby did not rage.

I thinks 2 Loons and 5 Wizards makes more sense for centralized CC, Loons are much better to takeouts Golems faster, Every war opponents has to 5-6 attacks from TH9 to 3* my base, just because of good layout and good combination of CC troops.

I have been in a war with my lvl 9 clan and they attacked with GoWiPe. There were 4 balloons in the cc, so they went towards the golems and killed them in 5 seconds. The wizards didn’t get them because they are usually on the outside.

I have found for the 35 house spacing, 1-baby drag, 1-witch, 1-valk, 1-wiz, 1-arch works the best. The witch hangs back and keeps making her skellies while the baby drag goes to work. Last war I was hit by 25/25 heroes and the baby drag itself destroyed both heroes while the witches skellies went after the wiz around the base. We have not had any luck with max bowlers in the war CC’s as they die so fast or so it seems. But best defense regardless is to have a base with a CC that you cannot lure. Even on my TH8 I was able to create a war base that you cannot lure the CC from (without killing a bunch of hogs). The CC on my TH9.5 and TH10 are 100% impossible to lure unless it is scouted and a lower person on the opposing team burns through an entire set of troops.

What about 10 housing? And why won’t you use valkyries in the 15-housing cc?

Hi, in 20 housing spaces, is the combination of 1 baby dragon, 1 valkyrie and 2 archers good? anyone can answer me?

Bany Drag is always good

Surprised that nowhere do you mention max minions.
For only 2 housing spaces a few max minions can cause mayhem for attackers especially if only have ground troops remaining.

TBH they just die away in a poison spell in seconds

In my clans past wars, no one has been attacked by someone having a poison. It’s usually quad quake, one in cc and the rest regular spells.

As a th9 with a 30 spaces CC I like to use 5 archers and 5 loons. I have a base with the CC in the center making it hard for the attacker to lure the troops out. Usually they waste 1 or 2 hogs to try to bring the troops out and since archers have priority coming out of the castle, most of the times the loons stay inside.
By the time a golem (sometimes 2 golems) is near the castle the loons go out and vaporize it making it easy for the rest of the defensive buildings to kill the remaining troops.
It is important to have a strong anti air base layout as well as good air defenses to use this CC troops for defense.

Golem + wizard + archer is useless . Wizards are faster than golems … So they’re gonna move first , get killed and then comes the golem , who hardly does any damage …

i wouldn’t put valks in th 8 because they normally get attacked by air. so valks are useless. but th 9 and up bdrag valk wiz is all i use

Thanks Tim this post just helped me a lot……????
If anyone wanna join a clan join here #QJ229P9J

Still no 10 housing space comment? :c
“I still see people putting Lava Hounds in there – please stop because this is not holding attacking Troops back in any case. When someone is attacking a base with a maxed Clan Castle you can be sure there’s so much DPS involved that the Lava Hound is simply wasted. It’s better to use these combos: […] 1 Lava Hound: Also slows down the attacker and the Lava Pups will keep them also busy for quite some time”
All in all a nice and helpful guide, but am I now supposed to take a lava hound or not? :p

though I am Th 9.5 I dnt kNow about Farimg the base

Tim, your advice for CC 11 (35) … you only put 1Lavahound (30) in … and also you bowler ideas seem to be based on 30 instead of 35 :))

This is pretty good, but for the cc with 30 troop spaces, wouldnt witch, baby d, bowler, 2 archers also work? It seems better than the things you put, as it hasnt let my opponents 3 star me in the past few wars.

thank you or the info all clash

thank you or the info all clash can’t wait to use the stratagy

Hai.. I have 35 housing space cc. What about 3 baby dragons and balloon in cc? You said baby dragon is monster so how about 3 monsters?

Don’t put any other air units with baby dragon because if they are other air units baby dragons’ ability will not work

No because the baby dragons will negate each other’s ability

For th8 that is 25 housing space i like to use 2 balloons 1 valk 1 wizard rest archer/minions.The reason is that if they do ground attack and balloon gets a hit it will be deadly.
Most players are poor user of poison at this level if they use it at all.Many times it has happened they used it on valk/arch or faster troops than cc.And if they do attacks with 4 eq spell (not uncommon at th8)then they have no scope of poison the balloon with destroy golems(tank).

For 35 space I use 1 baby drag, 2 witches, and 1 archer. That combo has been working great, curious as to why it wasn’t on your list?

Wizards suck at defending, IMO. 😐

for th11 I find that 5 minions, 1 balloon, and a dragon works well because most the time the only troop they have that can kill air is the queen, sometimes witches, and if they mess up the air troops will wreck their giants and bowlers.
I never put bowlers in or see them coming out of enemy cc. Bowlers need mass numbers and rage to do any damage, otherwise they’re just too slow and weak with only a couple in there and without rage. There are better options IMO.
For all th levels and cc size I agree that it’s good to put 4-5 archers, or a few minions, or both, in first so the bigger stuff comes out last and is much harder to lure with hogs or balloons. Watch your clan’s replays a lot and try to keep track of which bases are getting attacked by which types of attacks most often and try to plan your cc troops accordingly. And like you said, having each cc with different troops is crucial. The enemy should never know what to expect. Here’s some of the combos I like to use for our casual clan 15 person war with bases ranging from th11-th6:
for 35 space – 5 arch, 1 valk, 1 witch (or 3 wiz), 1 bb drag
– 5 arch, 2 wiz, 1 witch, 1 bb drag
– 5 minion, 1 bloon, 1 dragon
for 30 space – 4 arch, 1 wiz, 1 witch, 1 bb drag
– 4 arch, 5 minion, 2 valk
– 4 arch, 8 minion, 2 bloons
– 4 arch, 3 minion, 1 dragon
– 4 arch, 2 wiz, 1 valk, 1 bb drag (or 2 bloons)
– 4 arch, 2 valk, 1 bb drag (or 2 bloons)
for 25 space – 3 arch, 1 witch(or 3 wiz), 1 bb drag
– 5 arch, 1 dragon
– 3 arch, 1 valk, 1 wiz, 1 bb drag
for 20 space – 2 arch, 1 valk (or 2 wiz), 1 bb drag
– 1 valk, 1 witch
– 4 arch, 1 wiz, 1 witch
for 15 space – 1 arch, 3 minion, 1 valk
– 5 arch, 1 bb drag

The order you put the troops in has absolutely nothing to do with the order they come out. Troops come out of the cc in the order they are unlocked, elixir troops first, followed by dark troops, lowest level first.

We have found 1 dragon, 2 witches and an archer effective

We have been against war match ups lately that have had very lopsided bases. Level TH10/11s down low on the roster. Giving warcc housing a huge amount of troops for the small based opps to deal with. (not to mention, warden and heroes!) Most cases what seemed an endless run of archers…and very difficult to pull them all out at once with one lure. So the gift keeps on giving till all offensive troops are killed, leaving nothing to finish off the attack and /or no time. Also there are so many buildings that they can obscure the cc well enough not to be able to lure at all in most cases. So, had to waste higher level attacks to eventually wipe them. However, it was a very effective strategy.

Well I think adding witches with baby drag is A very powerful combination

What should be in your CC for TH8 if you are being attacked by TH9 in War just to make them sweat!???? As they can clear us easily… All Clash waiting for your reply????

My old clan that my mini account is in, I created some pretty good cc War fills. Some are actually on your list, but for 25 space do you think 1 baby d, 1 witch and 2 archers works because it doesn’t have many troops but a witch can cause many problems to ground attacks IMO.
Hehe I’m in Alia’s clash of clans clan even though he doesn’t even play.

I have seen level 16+ war clans run this set up for anti queen walk ccs.
1 witch, 1 baby, 13 gobs.
Gobs deal almost as much damage as wizards and are fast so prompt the attacker to use an early posion at risk of losing queen to defenses+gobs and usually having to pop ability for an unsuspecting attacker. This gives time for the slow baby drag and witch to get to queen and let the poison run out. We’ve had max qws fail to take down baby and witch with using ability rage and poison on cc. If your base is weak to a heavy qw this is a great cc.

25 Housing Space CC Troops::
1) Witch +Valk + Loon:
Although the attack can kill your Witch and her Skeletons easily by using the Poison Spell but If he lures these Clan troops to the corner, he will have a hard time because of the difference in moving speed of these troops. It will be pretty hard for inexperienced attackers to group this combination and use the Poison Spell.
2) Loon +Giant +Valk + Hog +Minion:
In this Clan troop composition, only Minion will be killed by the Poison Spell. Because of the movement speed, Valkyrie and Hog will go to the corner at first and the attackers will need to spend a decent number of troops to deal with them. Giant is faster than Balloon, he can soaks a decent amount of damage so Balloon will have enough time to drop 1-2 bombs. This composition works pretty well against ground attacks but it obviously does nothing against air attacks.
3) Healer + 2Wiz +3Arch:
I am sure that most players don’t care about Healer’s HP and think she can be taken down by a Poison Spell. In fact, as I have mentioned above, a Poison spell can’t kill her and she even heals much faster can a level 4 Poison Spell’s hit. Other troops can definitely survive.
Once the Wizards and Archers die, the Healer will move and start healing your Barbarian King, it will be a bit harder to kill your King.

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FOR 35 HOUSING SPACE 1 baby + rest archers IS ALSO GOOD…..I GUESS

???? the point is putting archers before the baby so that it takes forever to lure the baby drag out so mid battle the baby drag comes out of nowhere and wrecks. it is a good idea.

I agree with Nick, preventing others from luring your castle can be devastating

For 35 storage, our clan almost always puts 1 of each … baby dragon, witch, valk, wizard, & archer. I love the combo and am surprised not to see it listed.

Hi Timmy, I have a question. Actually if the top war player doesn’t have Baby Dragon and Witches. I am meaning to say that if it’s TH8. Then what should he donate from 10 to 25 capacity space. Please I hope you can answer this.

Hi Timmy! Is there any suggestion for 40 Housing Space? I am also considering using electro dragon for 35-40 HS, e.g. 1 electro dragon + 1 valk + 1 minion (40), 1 electro dragon + 1 balloon. Are they good combo?
Thanks!!!!

I have just checked it! Love your advice1 😀
By the way, I find one typo under the 40 space cc.
1 Electro Dragon, 1 Wizard, 1 Archer (my choice): The Electro Dragon is, as described above, a very might defensive unit that will harm attacking troops with the chain lightning plus the death lightning
It’s only 35 space. Should I fill the rest with archers? Thanksssssssssssss

Your choice for the 40 space CC uses only 35

For 40 Space what about 2 Max Drags? I’m thinking the combined defensive firepower would even exceed that of a single Max Electro and whatever else you put in there. Thoughts?

I’ve been trying 2 drags in multiplayer and haven’t gotten a defense yet. But I do have a few defenses upgrading. I think I got a few 2 stars and a couple of 1 stars. (5700 cup range) Can’t check cause i’m in the clouds. lol.

Uhh Timmy, for the first tip of the 40 housing spaces, you wrote “1 Electro Dragon, 1 Wizard, 1 Archer (my choice)”. That totals 35. I think you should edit that.

Just to be clear. E-Drag isn’t a good defensive cc due to it being slowed down when under a poison. IMO the best defensive cc at th9 will be the Hound/Golem since they can tank while the defenses shoot at it.

everything is slowed down when under a poison, and e drag can still tank pretty good

However, I can easily be taken down by a ks when they sent in the queen and king with the ks. I’ve seen it countless times and the base doesn’t defend with a E-Drag regardless if its tanky. It’s not good for a defensive cc. Take a damage or Tank CC that isn’t an E-Drag (Like golem/ golem loon or hound/ lalo)

I’m wondering why you suggest hound for 35 cc space when in the preamble you said don’t?

Time to re-work after December 2018 update. Ice Golem could be useful!

I kinda like the ice golem/dragon combo for 35 housing. The ice golem freezes them down while defenses hit them.

We need a update. I dont see any ice golem 🙁

Hey Timmy! I believe there is an error! In the best troops for 30 housing space, you put 4 Valkyries and 3 Wizards, which is way past 30. I’m wondering what this troop loadout was supposed to be.

That is still wrong, my friend. 3 valks = 24. 2 wiz = 8. 1 archer = 1 for a total of 33. The correction would be 3 valks, 1 wizard and 2 archers.

It’s actually 3 valks, 1 wizard and 2 archers for Town Hall 9.
3 valks and 2 wizards is 32 housing space

Whyd you get rid of all the th’s below th8?

I appreciate the hard work i come here more than any other clash site. Your stuff is so in depth it makes it easier for me to teach all my clan mates new tips and how to set up their bases, war attacks etc. Keep up the good work it doesn’t go unnoticed. ????????????????

Newbie, best how to guide on getting troops in clan castle and when they are just attackers, defenders in regular multiplayer attacks and defensive play or in clan wars.
Losing track of when troops are available for attack or defense.

after the current update, will 2 dragons still be a solid def for Th12? I was wondering if there could be any other options. Most people use baby drag to fight against queen ability. Is 1 baby drag, 2 witches and loon or wiz still viable? Thank you in advance.

Without a doubt, our clan “who needs pants” has faired so much better in League War since instituting your suggested defending troops strategies. I think mixing up the setups is one of the most powerful and helpful hints. As clan members each started to learn the choices offered, they began to tailor their particular defense CC to what worked best for each of their individual villages. Never will you find two types of CC’s in a row with the same defensive troops in our wars. The hardest part of getting buy-in from the clan, was convincing the stragglers that Electro Dragons are, generally, of no use in 40 space CC’s, or at least, that there were far superior options. Thank you for sharing your efforts and philosophies.

Hey TimmyEatWorld I love your post very much even though I linked my website post to this page.
If you would link back it will make my day
Cheers