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Best Charles Martel Builds (Talent Tree | Skill Order | Best Pairing) In Rise of Kingdoms

Are you planning to or already running Charles Martel in Rise of Kingdoms in one of your marches and want to see how you should invest the talent points, what equipment works best and what other commanders you should pair with? Well, then you’re in the right place, below you will find answer to each one of those questions and this will help you make your Charles Martel perfrom as strong as possible in all situations.

Current Ranking – is Charles Martel S-Tier, A-Tier, or D-Tier?!

  • Charles MartelBFull Tier List
    Here is a quick overview of the rankings of Charles Martel for the different game modes. Please refer to the full tier list linked below to see the ranking of all commanders in Rise of Kingdoms and full evaluation and priority.Open Field: ARally: C+Canyon: A+Defense: BFull Tier List

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Skill Order

Skill 1
Skill 2
Skill 3
Skill 4
Expertise
Skill Order Finetuning
Below you will find the best order to unlock and level up skills by how useful they are so you don’t have to level the skills up one by one and spend a lot of extra sculptures on it. This will let you use this commander earlier and also saves you important Universal Sculptures in the long run!
Your sweetspot of skills to make this commander useful is: 5515 and this is the recommended way to get there:






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Not sure how it works and what you get? Check out guide for Aethelflaed here that will is completely unlocked to show you how the skill order works. Preview here.

Best Troops

If you use Charles Martel as primary commander in the open field you want to use mainly infantry troops to get full benefit of his 2nd skill as well as the Infantry Tree as shown in the open field build below. If you use him in rallies or as defender mixed troops are no problem.

Best Commander Pairing for Charles Martel

Yi-Seong Gye (YSG)
Yi-Seong Gye (YSG)
Alexander the Great
Alexander the Great
Richard
Richard
Guan Yu
Guan Yu
Frederick
Frederick

Yi-Seong Gye (YSG) will be an extremely effective city defense setup as Charles Martel provides a lot of defensive capabilities early in Rise of Kingdoms and you can pair it with the damage that YSG provides. Alexander the Great works really great and both commanders will have great synergy of shielding effects (not, they won’t overlap) and make your march stay alive much longer. Richard I’d pick Richard primary to have a larger march but if the level gap is high this also makes sense for open field brawling. Guan Yu also works great with Charles shield when expertised. Frederick is a solid pair for early kingdom rally with the healing and shielding (with some lack of rage generation).

Find out more about the most useful commander pairings here.

Best Equipment Forge Order

In terms of equipment, here’s what I recommend to use as the route for Charles Martel. I have tailored this priority order that you can follow step-by-step to prevent forging and running equipment that is not useful or only provides a very small improvement. Follow the equipment path step-by-step and you will have the best and most economical gear:

Iron Helm
Iron Helm is the first gear piece to forge and equip and has good attack stats for the invest
Cloth Gloves
Cloth Gloves is like the Iron Helmet a really low-hanging fruit with solud stats for the investment
Blessed Blade
Blessed Blade is an amazing piece with massive additional health for infantry and a must-gear piece at this point
Infantry Breastplate
Infantry Breastplate has some decent defense for infantry and is a solid next gear item especially as you can use any defensive stats that you can get at this point and they deliver just that
Ranger Trousers
Ranger Trousers are the only gear piece that you can use here that have infantry stats, although it's attack
Boots of Reverence
Boots of Reverence is like the Ranger Trousers the only green option with infantry stats but the attack it offers is in general not that important but rather have it than leaving this slot without anything
Windswept Bracers
Windswept Bracers are the first blue gear to equip and it changes the defense to health, which is great. As I mentioned in so many other spots, health is the strongest stat in Rise of Kingdoms so this is a switch that makes absolutely sense
Windswept War Helm
Windswept War Helm is the next item to use. It will make the set bonus for the Windswept set with additional attack and has more attack than the Iron Helm you had here so it's definitely an improvement
Windswept Boots
Windswept Boots is not the most obvious next step as most players tend to rather choose The Scarlet Hounds but hear me out. Your previous gear here had attack and the Scarlet Hounds looks very juicy with the 4% health, but with infantry at this point you struggle so much with march speed that the additional march speed in the Windswept Boots is more than worth it and you NEED this gear item to get the second Windswept Set Bonus of 4 items (as there is no Windswept leg gear), and this set bonus will give you additional 4% march speed. For that reason take the hit and skip the health and take the Windswept Boots here
Windswept Breastplate
Windswept Breastplate has solid defense and gives you the 2nd Windswept Bonus with 4% march speed so that should be your next step here

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How to unlock

And for the artifacts I have tested the different ones here so you can see which ones perform the best (of course I only tested/list the ones that make sense):

Horn of Fury
Horn of Fury
Ring of Doom
Ring of Doom
Vengeance
Vengeance
Scolas Lucky Coin
Scolas Lucky Coin
Concealed Dagger
Concealed Dagger
Wind Scars
Wind Scars
Moras Web
Moras Web
Greatest Glory
Greatest Glory
Call of the Loyal
Call of the Loyal

Horn of Fury helps Charles Martel cycle through his active skill as quickly as possible and no matter what commander you’re using as the secndary commander, it’s the best choice here for me.Ring of Doom is a good legendary accessory for him as you can deal more damage and that affects all kinds of damage he deals.

Best Builds For Charles Martel

Below you will find the talent tree builds for Charles Martel that make sense when running as the primary commander in any march in Rise of Kingdoms. Please also refer to the description below each talent tree as I explain a general route on how you should spend your talents there + some additional background for each talent build that I very likely will appreciate.

Let’s start with the build for him primary objective – keeping your city secure and this is the build you want to use. Here are some tips on how to spend the talent points on this build:Garrisson (17 Points) – this should be your start and the first points you will set for Charles Martel. Don’t think about getting any other skill points before you did spend them like shown above in the image.Defense (47 Points) – after that you can move over to the defense tree where you will also find several really nice talents that are very useful. Master Armorer should be your first destination here because it will give you really strong defensive buff that helps a lot. Right after that you should go to Burning Blood because this will supply you with additional rage and is right next to Master Armorer.Then the best path, in my opinion, is getting the Loose Formation talent because it will decrease the skill damage taken by 9% and this makes a huge difference on defense with Charles Martel.Last but not least take Medicinal Supplies for some nice healing and Balance to prevent getting swarmed. After that Testudo Formation should be your last pick here.Infantry (13 Points) – if you upgraded Charles Martel enough you can now move to Undying Fury in the Infantry tree and then the other ones like shown above.You can also go for Iron Spear here instead of Medicinal Supplies in the Defense tree but I rather have it save than relying that I will defend against Cavalry.
This build here is the only one you should use with Charles Martel in the open field. So, here’s the best way to set this talent build when you don’t have Charles marteil fully upgraded:Infantry – take this tree first and pick up some extra march speed – always remember, no matter how strong your army is, if you can’t catch on the open field it won’t help you much. So, Fleet of Food is the talent you are after here.Defense Tree – here’s some additional march speed to get with March Speed and also Loose Formation will help in taking less damage. Prioritize the march speed then take Loose Formation.Infantry – back to infantry again and now it’s time to spend the other available points there. I’d go over to the left side there now and get Strong of Body for a great health buff for infantry units. From here you should now obviously work your way through the Infantry tree to the top.
Here’s the build to use for defending your flag but make sure that you get mainly infantry into the flag. One word of caution and for completeness here – there’s a build that is in theory stronger but if there’s only one non-Infantry unit in the flag it will make this formation weaker (looking at you, Johnny!) and this is, for me, far too risky so I rather have a secure talent build here for Charles Martel.This explains why we have Desperate Elegy here in this build rather than Hold the Line. Hold the Line only comes effective if there is not one single other units there than infantry so one single wrong unit from one person could just deactivate Hold the Line – just felt that I wanted to explain this with this Richard build here.In total Desperate Elegy is not as powerful because you only get that effect at one point while Hold the Line is effective all the time, but I think Desperate Elegy is more viable because you don’t have to fear that this one guy sending in Archer units will mess up your build.

Conclusion

I hope this guide for building Charles Martel helped you investing without wasting much time and resources. If you liked it or you further questions (or maybe also annnotations that you believe should be added here in this guide), please don’t hesitate to post them below in the commen section. Thanks for reading and have a great day and see you out in the kingdoms.

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