rise of kingdoms best richard build rise of kingdoms best richard build

Best Richard I Builds (Talent Tree | Skill Order | Best Pairing) In Rise of Kingdoms

Are you planning to or already running Richard in Rise of Kingdoms in one of your marches and want to see how you should invest the talent points, what equipment works best and what other commanders you should pair with? Well, then you’re in the right place, below you will find answer to each one of those questions and this will help you make your Richard perfrom as strong as possible in all situations.

Current Ranking – is Richard S-Tier, A-Tier, or D-Tier?!

  • RichardC+Full Tier List
    Here is a quick overview of the rankings of Richard for the different game modes. Please refer to the full tier list linked below to see the ranking of all commanders in Rise of Kingdoms and full evaluation and priority.Open Field: ARally: CCanyon: ADefense: CFull Tier List

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Skill Order

Skill 1
Skill 2
Skill 3
Skill 4
Expertise
Skill Order Finetuning
Below you will find the best order to unlock and level up skills by how useful they are so you don’t have to level the skills up one by one and spend a lot of extra sculptures on it. This will let you use this commander earlier and also saves you important Universal Sculptures in the long run!
Your sweetspot of skills to make this commander useful is: 5551 and this is the recommended way to get there:






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Best Troops

Actually Richard doesn’t matter that much with troop types, although he’s an Infantry commander. None of his skills point towards infantry units and his infantry talent tree isn’t used that much unless you want to brawl with him in the open field (and there you shouldn’t use him as the primary commander so his talents aren’t important). If you defend with him you will have mixed troops anyway.

Best Commander Pairing for Richard

Alexander the Great
Alexander the Great
Yi-Seong Gye (YSG)
Yi-Seong Gye (YSG)
Charles Martel
Charles Martel
Sun Tzu
Sun Tzu
Joan of Arc
Joan of Arc

Alexander the Great works really great and both commanders will have great synergy of shielding effects (not, they won’t overlap) and make your march stay alive much longer. Yi-Seong Gye (YSG) along Richard will be an extremely effective city defense setup. Charles Martel is still super strong, with Richard primary providing his treats like heal and larger marches and Charles providing his shield. They are a huge mountain to beat along each other and withstand a ton. Sun Tzu provides a ton of rage and also decent damage and pairing them with each other has sustain but also damage. Joan of Arc as a great epic support commander can also be an option along Richard.

Find out more about the most useful commander pairings here.

Best Equipment Forge Order

In terms of equipment, here’s what I recommend to use as the route for Richard. I have tailored this priority order that you can follow step-by-step to prevent forging and running equipment that is not useful or only provides a very small improvement. Follow the equipment path step-by-step and you will have the best and most economical gear:

Iron Helm
Iron Helm is the first gear piece to forge and equip and has good attack stats for the invest
Cloth Gloves
Cloth Gloves is like the Iron Helmet a really low-hanging fruit with solud stats for the investment
Blessed Blade
Blessed Blade is an amazing piece with massive additional health for infantry and a must-gear piece at this point
Infantry Breastplate
Infantry Breastplate has some decent defense for infantry and is a solid next gear item especially as you can use any defensive stats that you can get at this point and they deliver just that
Ranger Trousers
Ranger Trousers are the only gear piece that you can use here that have infantry stats, although it's attack
Boots of Reverence
Boots of Reverence is like the Ranger Trousers the only green option with infantry stats but the attack it offers is in general not that important but rather have it than leaving this slot without anything
Windswept Bracers
Windswept Bracers are the first blue gear to equip and it changes the defense to health, which is great. As I mentioned in so many other spots, health is the strongest stat in Rise of Kingdoms so this is a switch that makes absolutely sense
Windswept War Helm
Windswept War Helm is the next item to use. It will make the set bonus for the Windswept set with additional attack and has more attack than the Iron Helm you had here so it's definitely an improvement
Windswept Boots
Windswept Boots is not the most obvious next step as most players tend to rather choose The Scarlet Hounds but hear me out. Your previous gear here had attack and the Scarlet Hounds looks very juicy with the 4% health, but with infantry at this point you struggle so much with march speed that the additional march speed in the Windswept Boots is more than worth it and you NEED this gear item to get the second Windswept Set Bonus of 4 items (as there is no Windswept leg gear), and this set bonus will give you additional 4% march speed. For that reason take the hit and skip the health and take the Windswept Boots here
Windswept Breastplate
Windswept Breastplate has solid defense and gives you the 2nd Windswept Bonus with 4% march speed so that should be your next step here

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How to unlock

And for the artifacts I have tested the different ones here so you can see which ones perform the best (of course I only tested/list the ones that make sense):

Horn of Fury
Horn of Fury
Solars Lucky Coin
Solars Lucky Coin
Vengeance
Vengeance
Ring of Doom
Ring of Doom
Concealed Dagger
Concealed Dagger
Wind Scars
Wind Scars
Moras Web
Moras Web
Greatest Glory
Greatest Glory
Call of the Loyal
Call of the Loyal
Horn of Fury is just a tremendous help for Richard as it will help him a lot cycling through his active skill to keep the debuff active on the enemies as much as possible.Solars Lucky Coin if you run him in Sunset Canyon for the additional tankiness. If you run him in open field marches (not the best commander, but that’s not the topic here), you probably are better off using a Concealed Dagger instead.

Best Builds For Richard

Below you will find the talent tree builds for Richard that make sense when running as the primary commander in any march in Rise of Kingdoms. Please also refer to the description below each talent tree as I explain a general route on how you should spend your talents there + some additional background for each talent build that I very likely will appreciate.

This build here is the only one you should use with Richard on the open field. So, here’s the best way to re-build this build when you don’t have Richard fully maxed:Infantry – the first thing you want to do is getting into the Infantry tree and get some march speed, for open field that’s nothing else than mandatory. You get that on the right side with Fleet of Foot.Defense Tree – Now it’s time to hit the defense tree to get some march speed here as well with March Speed (All Troops). I personally think that now is also a good point to get over to Loose Formation that greatly reduces the damage you take.Infantry – back to infantry again and now it’s time to spend the other available points there. I’d go over to the left side there now and get Strong of Body for a great health buff for infantry units. From here you should now obviously work your way through the Infantry tree to the top.
Here’s the build to use for defending your flag but make sure that you get monstly infantry into the flag. (There’s one build that is a little more effective but only if you make sure you have nothing else than infantry in the flag and in 99.99% this one guy messes that up, so this build here will be more effective overall). This explains why we have Desperate Elegy here in this build rather than Hold the Line. Hold the Line only comes effective if there is not one single different unit there than infantry so one single wrong unit from one person could just deactivate Hold the Line – just felt that I wanted to explain this with this Richard build here.In total Desperate Elegy is not as powerful because you only get that effect at one point while Hold the Line is effective all the time, but I think Desperate Elegy is more viable because you don’t have to fear that this one guy sending in Archer units will mess up your build.
The build you’re probably here if you’re running Richard and that’s the build that will make him a garrison defending beast. Here are some tips on how to spend the talent points on this build:Garrisson (18 Points) – there are some wasted talent points in this tree to get King’s Guard, but that’s worth it because the increase for everything that King’s Guard offers is worth taking this talent tree forst when re-building this buildInfantry (13 Points) – your next step should be pumping in the next points into the infantry tree to get the extras there. It’s better to have them sooner than filling out the Defense tree first. After that you can start putting your points into the Defense tree.

Conclusion

I hope this guide for building Richard helped you investing without wasting much time and resources. If you liked it or you further questions (or maybe also annnotations that you believe should be added here in this guide), please don’t hesitate to post them below in the commen section. Thanks for reading and have a great day and see you out in the kingdoms.

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