marvel snap control marvel snap control

Basic Control Deck Guide – MARVEL SNAP

The classical control deck, using cards to interrupt and limit the way your opponent can play his synergies turn by turn with cards that lock down locations, limit the cards your opponent plays or manipulate the energy costs or power of them

In this guide you’ll learn everything about the Basic Control deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to my weekly updated meta decks guide here.

Card Strategy for the Basic Control Deck

Iceman look so innocent but is so effective and can disrupt your opponent’s line chain and block cards from being played in a certain turn. Super effective and frsutrating to deal with. Find more decks and synergy cards to play with Iceman here.
Korg is similar as he can delay a whole drawing and just draw your opponent a rock. Great ways to start and already discourage your opponent. Find more decks and synergy cards to play with Korg here.
Scorpion is a charm and although it won’t sounds as much, some cards multiply their power and sometimes a location comes down to have 1-2 power less and that’s what Scorpion brings. Find more decks and synergy cards to play with Scorpion here.
Armor is in your deck to deal with all kind of destroy effects. If you see something like a Nova or Bucky Barnes land on your opponent’s side, it’s time to drop Armor. Find more decks and synergy cards to play with Armor here.
Sentinel is a nice card to dro in between. has nos pecial utility but keeps you adding power to the board if there’s not much to take care of. Find more decks and synergy cards to play with Sentinel here.
Storm is great to lock down a location you’re having the lead in so you have your first win condition. Drop her and then Jessice Jones on the next turn and you’re almost always good to go. Find more decks and synergy cards to play with Storm here.
Cosmo is incredible at interrupting any reveal effects of your opponent. Pay attention, he will prevent Enchantress to use her ability so never on the same location. Find more decks and synergy cards to play with Cosmo here.
Killmonger will deal with zoo decks effectively. If you see multiple 1-cost card on your opponent’s side, simply clear them up with Killmonger. Also sometimes a great move on the last turn. Find more decks and synergy cards to play with Killmonger here.
Shang-Chi can deal well with high-power cards and simply destroy them. Let your opponent ramp up power and thent ake it out towards the end. Find more decks and synergy cards to play with Shang-Chi here.
Enchantress blocks effects like the added power of Blue Marvel, Ka-Zar or also Devil Dinosaur. Find more decks and synergy cards to play with Enchantress here.
Jessica Jones is the card to drop on top of Storm to win the location. Those two almost always go well together. Find more decks and synergy cards to play with Jessica Jones here.
Professor X is your other control card. If you have the lead in one location, drop him. He is a lock-in for that location and nothing can be changed there anymore. Find more decks and synergy cards to play with Professor X here.

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