A great combo deck that uses the synergy between She-Hulk, Sunspot and The Infinaut along fitting cards for a great deck that appears weak up until the big power drops on the last turn.
In this guide you’ll learn everything about the She-Hulk Combo deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to my weekly updated meta decks guide here.
Card Strategy for the She-Hulk Combo Deck
The Hood will, along with the other 1-cost cards that have the chance to develop high power on the board, privode good value and you can always feed him into Caranage. If you don’t have Carnage you can also use Viper and move him over to your opponent’s side and keep the 6-power Demon. Find more decks and synergy cards to play with The Hood here.Sunspot can also gain more and more power with every unspent energy and as you aim to play Turn 7 here and have She-Hulk + The Infinaut as well, you will gain a lot of value skipping a Turn with this deck. Find more decks and synergy cards to play with Sunspot here.
Quinjet reduces costs of all cards in your deck and potentially enables great combinations for only 1 energy. Find more decks and synergy cards to play with Quinjet here.Titania will provide nice power for low cost and you can either play her early (with a risk) or wait until your opponent filled up a location to play her there without risk that she changes her side. Find more decks and synergy cards to play with Titania here.
Carnage is great to get rid of The Hood or any spawners locations will throw your way. This is not a destroy deck and his value is either interact with The Hood or free up something when you need it. Find more decks and synergy cards to play with Carnage here.Armor can be great value protecting your Sunspot and other 1-cost cards from the Killmongers out there or sometimes useful to interrupt enemy destroy decks or Arnom Zola moves. Find more decks and synergy cards to play with Armor here.
Viper is your backup to send The Hood over to your opponent. This is actually avery effective move if you take a closer loot – you play The Hood, Demon and Viper for a total of 4 energy, gain 9 power with it and set one slot occupied on your opponents side with -2 power. Pretty nice. Find more decks and synergy cards to play with Viper here.Green Goblin can be used in many situations to annoy your opponent, take up a slot or mess with his synergies. He’s also not such a huge invest comapred to Hobgoblin and if things don’t work your way, use Carnage to get rid of him and gain +2 power from him. Find more decks and synergy cards to play with Green Goblin here.
Moon Girl duplicates your hand and although this is not a handsize deck, you will gain incredible value from this! You can get two She-Hulks to drop for free at the end or duplicate all the higher-power 1-cost cards for massive value. Find more decks and synergy cards to play with Moon Girl here.Magik is in this deck as you want Turn 7 to happen (although she can also get rid of unpleasant locations, too). You can then skip Turn 6, make She-Hul (or both when copied with Moon Girl) playable for free on Turn 7, make The Infinaut playable and still have 1 energy left to drop another card. That can be 40+ power on your last turn, taking over the board and if you had Sunspot, he will also gain +6 power from skipping Turn 6. Find more decks and synergy cards to play with Magik here.
She-Hulk works beautifully with Sunspot (gains extra power when skipping Turn 5 or 6 and that enables The Infinaut to be playable on the last turn) while She-Hulk becomes basically a free card. You can then drop her along everything else. Find more decks and synergy cards to play with She-Hulk here.The Infinaut becomes a great Turn 7 option along She-Hulk with Magik and Sunspot gets extra power through skipping the previous turn. They three have just incredible value and synergy right now. Find more decks and synergy cards to play with The Infinaut here.