This disruption deck here works with cards that are really early available and work against so many different deck styles, even the ones with Pool 3 or higher cards! This deck is one that you can play so effectively and learn about enemy deck styles so much that I can only recommend every player to take it to battles.
IMPORTANT! Check out the current meta decks for this season in MARVEL SNAP here.
Here’s the deck:
Why this deck works well – you have many cheaper cards that have great disruption abilities so you can always play multiple cards on each turn to make your opponent rage. But more important, you can interrupt him so well and with broken synergies, many decks are only very sad and weak low-power cards on the board so you can go to victory or snap your opponent into retreat easily.
Win condition – your win condition is preventing your opponent to find his win condition. If he plays a zoo deck or any shape of ongoing, use Enchantress to block that, With Armor you can suppress destruct decks and Angela with all the 1-cost cards is a strong location for you already. Also Morph sometimes turn into a high-power card for just 3 power and with Scarlet Witch you can change a location to take it over late.
Problems – you need to get a good read on your opponent to see what he’s up to, play him and not your hand!
Substitutions – this is the most basic version of a disrupt deck, but also check out my higher pool disrupt decks here.
Deck Copy Link (Copy-Paste directly into the game):
How To Play
Get your cards on the board and try to discard into the cards that benefit you to make either a strong push on one location or multiple other locations in the end.
Early Phase (Turn 1-3)
Angela, Korg, Nightcrawler, Yondu, Morph are great plays to do early. Hold back your Elektra inc ase you need to get rid of a high-power 1-cost card later.
Mid Phase (Turn 4-5)
This is where you disrupt. Armor is great against destruct decks so if you see cards like Nova, Bucky Barnes, Sabretooth lock the location down and you already have won the match. Cosmo is also a great way as many discard or destroy decks use on reveal effects and there’s no comeback.
Also, snap as soon as you interrupted successfully so your opponent can give up the match easily!
End Phase (Turn 5-6)
Here’s where you play your Enchantress against cards like Blue Marvel, Kazar or even Devil Dinosaur to take the location easily. Spider Woman works wonders against locations that re full for a nice power push (she deducts by 4 enemy power and adds 7 on your side) and America Chavez is basically there to draw into your cards better but also a 9-power push can be useful as your opponent can’t get his synergy on the board, so he probably can’t play a high-power push towards the end.
I love this deck and I can tell you that playing this deck, even if you’re into Pool 3 and beyond, will teach you so much about your opponents that you should run it for some time. And don#t forget to snap!