Disruption decks are strong in Marvel Snap and although many players claim them to be nothing more than troll decks to make your opponent rage-quit a match, they are actually really strong and work around destroying the synergies of other decks, like move, discard or destroy decks really well.
In this guide I have several decks for all pools in Marvel Snap that use cards that can limit enemy energies by suppressing reveal or ongoing effects or pulling cards to other locations and I can tell you, disrupt decks are not only viable, they are also very strong in the current meta of decks in Marvel Snap.
The Elements of Disruption Decks
While other decks rely on cards that make a synergy with each other, disruption decks primarily work with cards that can suppress synergies for your opponent well. You will start blocking enemy reveal or ongoing effects or pull cards to different locations or mess up the opponents hands by placing different useless cards in their deck.
What makes destruct decks so strong? The deck itself is not a deck that wins on its own, it wins as it will interrupt the synergies of your opponent so they can’t build strong locations so you always have to have a good read on what style of deck they are playing and also predict their next moves well. If you can do that, you can limit them down easily and it’s not that uncommon that enemies will easily retreat to a snap.
- Evolutionary LockdownS+Unlocking the abilities of the cards without abilities that will reduce your costs and lower your opponent's power along control-heavy cards will give your opponent a really rought time dealing with youFuture Prediction: Probably one of the biggest winners in the rank meta recently with a huge jump of how new decks evolved and took over - this deck is now one of the strongest.
- High EvoAUsing High Evolutionary to add the evolution abilities to the cards without abilities and then play them around Wave to lockdown opponent power and gain synergies and benefitsFuture Prediction: Still a reliable deck but the way the top decks can build power is sometimes too much and is has been declining a bit in the recent weeks, espcially with control decks being that strong now.
- Galactus DeathB+Use destory cards to build power and also the negative power cards against your opponent to see how the board develops and with Shuri you can then decide if you want to either play negative on your opponents side and finish with Nimrod and Destroyer or double up Galactus on a weak location.Future Prediction: Galactus is still not that strongly back as he used to be but with control archetype doing great, you can occasionally drop him when the boards work for you or finish without Galactus which makes him a lot more viable in the meta.
- Legion LockdownYou Legion along Magik to heavily disrupt your opponent as you can either use Legion to transform Limbo to make sure you get to play Turn 7 or use Legion to not play Turn 7 to catch your opponent off guard. Also, any location that can turn around on Turn 6 or 7 can be great to play Legion.Future Prediction: New deck with legion that performs strong with control and occasionally with Legion as your win condition. Hasn't entered full meta, yet.
- Galactus DeathThis deck is really frustrating to deal with for your opponent as you will try to use your Elektro or Wave to draw into your Galactur before Turn 5 and then ruin basically the whole locations except one that will show down on the last turn. Nothing your opponent built up until that will count and you can catch him pretty off guard with it. If you play Doctor Octopus before Galactus and basically empty your opponents hand or Leech to block all enemy cards' abilities. Very strong and easy to play.Future Prediction: Is galactus coming back to the meta? Well, we'll see but there's definitely a incline recently that Galactus makes at least some appearences.
- Iron GalactusUsing Howard to get more insights on what Iron Lad will be doing and how your potential Galactus play will turn out, this Galactus deck gains more stability in draw linesFuture Prediction: As all Galactus decks it requires you to snap and retreat at the right time to make overall cube gains.
- Magik DisruptWith Viper, Green Goblin and Titania you'll try to flip over Titania as long as you can fill your opponents side to make the swing in the last turn to get that location (see below in the Titania section how to do it) and with Sunspot, She-Hulk and Infinaut you try to build high power on another location to win. This deck is pretty straightforward to play with good capabilities to counter and annoy your opponent into retreating.Future Prediction: A strong disrupt deck that seems to be able to deal with the high-power decks we see right now as well as Thones decks in all variations.
- Basic Disrupt
- Ben Brode B-HeadBen Brode is not only the creator of Marvel Snap, he also released this deck here as the ultimate disruption deck and it's a viable one that makes a lot of sense and can be effective if you get a good read on your opponent. I also sometimes use it to make other players rage and blow off some steam, so give it a shot it's actually a lot of fun!Future Prediction: Never a real meta deck, more like the godmother of all disruption decks that is fun to play and also can be effective but I don't see this deck pushing to Infinity rank right now.
- High Evolutionary PackageUsing High Evolutionary to unlock the evolution abilities of your cards that usually have no abilities - making them reduce enemy card power and self-reducing costs to find your win conditionFuture Prediction: High Evolutionary is a new 'big bad card' and this pure deck that works around the cards that gain evolved abilities works quite stable in the current meta
- Galactus KangA great deck that uses Kang to place your Galactus perfectly fine at the end and take over the gameFuture Prediction: We'll see where this will go but Kang makes Galactus perform a lot more reliable so I assume we will see him more in the next weeks
- Kingpin SurferMove your opponent cards around to find your win condition with locked locations, buffing them up or using Kingpin to simply crush their 3/4 cost cards on the last turn. With Sera you even have the ability to make a lot of plays on the last turnMeta Dependency: Not really a meta deck but if you're into a disruptive control deck, this is a lot of fun and can gain quite some cubes in the right hand
- Gambit ErasorUse multiple cards along Gambit to completely wipe out all the cards your opponent playedMeta Dependency: Not a meta deck but in the right hands with an experienced player, thsi deck can make a lot of fun
- Negasonic GalactusUse the calssic Galactus lines along Negasonic Teenage Warhead to defend your lead in the location you played Glactus inMeta Dependency: Like any Galactus deck this depends a lot how well Galactus performs and how much you enjoy playing Galactus
Disruption decks are so much more than just trolling, interrupting the right enemy synergies is not that easy and requires a good read on their moves and then when they get really angry you can snap them into retreat or take the victory with your turns.