Kazar Zoo is probably one of the most popular Pool 1 decks in MARVEL SNAP right now – versatile, stable to play and with nice win conditions. You can use this deck to push quite consistently and increase your rank during the season and there’s not much other Pool 1 decks an do about it.
IMPORTANT! Check out the current meta decks for this season in MARVEL SNAP here.
Here’s the deck:
Why this deck works well – you have a ton of 1 Energy cards that give you great advantages (see below) and then use Kazar and Blue Marvel to increase their power towards the end. Alternatively, you can run the line of Strong Guy at the end if you see that you can empty your hand to make a big push on one location at the last turn.
Win condition there are multiple ways. You will either use Kazar and Blue Marvel to level up all those 1-cost cards to gin extra value and then you have Strong Guy that gains 6 power once you empty your hand.
Problems – this deck can basically dominate until you see more and more opponents use Killmonger (destroy 1-cost cards).
Substitutions – basically none, all cards are available early in MARVEL SNAP.
Deck Copy Link (Copy-Paste directly into the game):
How To Play
Your starting setup is always very variable but with the amount of 1-cost cards in that deck, you can get great value here already and play the locations to prepare for the later turns. Also, you can skip a turn or only play a small card to not reveal your win condition too early.
Early Phase (Turn 1-3)
Ant Man can get additional energy later, Korg shuffles the extra rock into your opponents deck, Nightcrawler is great to spread your points around later or occupy a location where cards can’t be played at, Elektra removes enemy 1-cost cards with high value, etc… Don’t play Blade before turn 4! He’s there to wipe your deck for your strategy at the end of the battle. It’s similar to the Strong Guy Jebai deck I posted recently.
Mid Phase (Turn 4-5)
Here’s where you get either super broad value on the board with Kazar who will basically buff all your 1-cost cards so you gain some extra power everywhere, or you can use Strong Guy who will get so much power at the end as your hand will always be empty at the end. Here’s also where you play Blade to make sure your hand gets empty.
End Phase (Turn 6)
At this point you should have several cards in each location but not filled them, so you can choose which ones to push for victory. With Blue Marvel you can strengthen your strong ones or use the leftover 1-cost cards to push a little and empty your hand so Strong Guy gets this 6-power buff from an empty hand.
One of the easiest beginner decks I have played so far and also, for me, the most powerful deck for Pool 1. There’s not many issues as you will empty your deck in most cases (unless weird locations show up) and as you can turn from many low-cost cards to high power fast, you can also pick up many opponents that like to snap in the mid-phase turns to gain more energy cubes.