Are you planning to or already running Saladin in Rise of Kingdoms in one of your marches and want to see how you should invest the talent points, what equipment works best and what other commanders you should pair with? Well, then you’re in the right place, below you will find answer to each one of those questions and this will help you make your Saladin perfrom as strong as possible in all situations.
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Skill Order
Skill 1
Skill 2
Skill 3
Skill 4
Expertise









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Best Troops
It won’t make much sense to use Saladin with other troops than cavalry as the bonus stats on his skills are for cavalry and all talent builds also favor the Cavalry Tree as well. Before thinking too much about it, just take cavalry and call it a day.
Best Commander Pairing for Saladin
Alexander Nevsky is an incredible pair with Saladin and they go well together. They are tanky, they deal damage and everything here works really well together and they are one of the best cavalry pairs in the game (See full build here).
William I is paired with Saladin another amazing cavalry pair and well-balanced. I also really like the fact that you only need a 5551 William to make this pair work so the investment here is really friendly. This was also the best cavalry pairs in Rise of Kingdoms before the release of Alexander Nevsky (See full build here).
Takeda Shingen makes an extremely tanky pair in Rise of Kingdoms and they are very durable, however, they will not deal that much damage (See full build here).
Genghis Khan as the primary commander for open field and Saladin as the secondary commander is, in my opinion, the best pairing with Saladin early game. Khan provides the damage that is needed while Saladin makes the march more durable with his survivability (See full build here).
Yi-Seong Gye (YSG) is also a viable secondary commander to Saladin and helps dealing damage, aoe and Saladin provides the survivability (See full build here).
Find out more about the most useful commander pairings here.
Best Equipment Forge Order
In terms of equipment, here’s what I recommend to use as the route for Saladin. There are different builds for wherever you are right now, from beginner to veteran:
Start
Advanced
Progressed
Final
Starter Build
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Advanced Build
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Progressed Build
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Maximum Possible Build
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Best Talent Tree Builds For Saladin
Below you will find the talent tree builds for Saladin that make sense when running as the primary commander in any march in Rise of Kingdoms. Please also refer to the description below each talent tree as I explain a general route on how you should spend your talents there + some additional background for each talent build that I very likely will appreciate.

This is the only build you should go with into the open field with Saladin. I think you probably haven’t maxed your Saladin so far so here’s the order that you should spend your talent points on Saladin:
First go into the Support Tree and get Rejuvenate as quick as possible. This will give you 150 rage each time Saladin or the secondary commander uses their skill. This will make cycling your skills a lot faster and it will go from like 10 seconds until using it first to 5-6 seconds and this is a huge effect you will get.
Now it’s time to go into the Cavalry Tree and get Charge, Galea and March Speed on the right branch first. This will be very nice in the open field. From there make your way up to Emblazoned Shield.
Now get Halberd and and Dragon Saber in the left branch of the Cavalry Tree and go all the way to Disarm.
After that it’s time to go back to the Support Tree and get Emergency Protection and you’re done with this talent build.

If you want to rally with Saladin, which is one of his biggest strengths, you should roll with this talent build here. As we’ve talked about it in the open field build above, your first goal will be unlocking Rejuvenate in the Support Tree as this will reduce the time needed to use his primary skill drastically and boost the damage output you have a lot.
After that, go through the Conquering Tree without Meteor Shower – the reason for this comes later, simply believe me for a couple of minutes here.
Once you’ve done that, it’s time to get into the Cavalry Tree and I recommend not getting Charge there for a reason, it won#t help that much and we can spend those talent points a lot better.
In the end, go back to the Support Tree and there Loose Formation. That’s the reason we didn’t get Charge and Meteor Shower because we needed those 6 talent points here. With rallying you often enough get swarmed and reducing the skill damage taken is a lot more efficient than simply getting the chance for some more damage for some seconds or some extra march speed – this one is vital if you want to take Saladin out there on rallies.
Best Formation + Armaments
Formation and Armaments are supposed to work perfectly with your commanders kit or you will find yourself very quickly in a disadvantage on the battlefield – and with so many variations it can be tough to stay on top. Here is what the works best in today’s meta:

Conclusion
I hope this guide for building Saladin helped you investing without wasting much time and resources. If you liked it or you further questions (or maybe also annnotations that you believe should be added here in this guide), please don’t hesitate to post them below in the commen section. Thanks for reading and have a great day and see you out in the kingdoms.