Are you planning to or already running Alexander Nevsky in Rise of Kingdoms in one of your marches and want to see how you should invest the talent points, what equipment works best and what other commanders you should pair with? Well, then you’re in the right place, below you will find answer to each one of those questions and this will help you make your Alexander Nevsky perfrom as strong as possible in all situations.
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Skill Order















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Best Troops
If you’re going to max him out and have him with his 4th skill unlocked, bringing only cavalry units is vital as the 4th skill only works when there’s only cavalry in your march led by Alexander Nevsky. If you’re starting out working on him you can use a mixed march and only miss out on the defense for other troops than cavalry.
Best Commander Pairing for Alexander Nevsky

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Xiang Yu Pairing Alexander Nevsky with Xiang Yu is probably the most hard-hitting setup you can go with and, as much as I like what skill damage is happening here, I’d not really recommend it as it is a glasscannon for sure. Xiang Yu provides that rage requirement reduction so Nevsky can cycle through his active skill with the insane damage factor more frequently and overall buffs damage. The only setup where I see this happening well is for rallying. If you’re running Xiang Yu primary, it’s the most damage output but also gets targeted a lot, Nevsky primary will add some more defensive capabilities. William I Paired with William, Nevsky also gets some defensive boost but also AoE damage and a debuff and has pretty nice swarming mechanics that compliment Nevsky’s overall kit. Minamoto is also a very solid pairing with the defense, debuff and damage he provides and bot have this insane single-target skill damage that will just crack open any shell. Mehmed II is probably my favorite setup here, simply for the fact that Mehmed brings extra health and AoE so this is the most complete pairing. Chandragupta with the damage bonus or Saladin for the rage engine that will let Nevsky fire off skills more frequently. Actually, you can bring most commanders that work fine with him but those are the ones that I find useful.
Find out more about the most useful commander pairings here.
Best Equipment Forge Order
In terms of equipment, here’s what I recommend to use as the route for Alexander Nevsky. I have tailored this priority order that you can follow step-by-step to prevent forging and running equipment that is not useful or only provides a very small improvement. Follow the equipment path step-by-step and you will have the best and most economical gear:
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And for the artifacts I have tested the different ones here so you can see which ones perform the best (of course I only tested/list the ones that make sense):
Best Builds For Alexander Nevsky
Below you will find the talent tree builds for Alexander Nevsky that make sense when running as the primary commander in any march in Rise of Kingdoms. Please also refer to the description below each talent tree as I explain a general route on how you should spend your talents there + some additional background for each talent build that I very likely will appreciate.This build plays around the two big things that make Alexander Nevsky that strong – getting the defense reduction debuff on the enemy active and also roll that high skill damage primary skill – so with this skill build, you will generate a ton of rage and even as there’s a rage cap on how much range you can generate per tick, this one makes sure you’re cycling through Nevsky’s skills as fast as possible. Here’s how to build it if you haven’t maxed Nevsky so far and can’t spend all the talent points right away… You want to make it to the Feral Nature talent as quickly as possible and I recommend you to start on the side of Rejuvenate that will get the rage engine rolling. That’s the bread and butter here. From here you can start investing in the Cavalry Tree but make sure you have Feral Nature first before even thinking about any other talent tree.
Alternatively, and this depends on the way how you do your combats in the open field, this build can also be interesting to you. The final talent in the Cavalry tree will give you a massive boost when entering battle but only for the first 15 seconds. And this is where many players wouldn’t go with for the reason that they like to stay in battle and switching targets to not lose rage. If you choose this build with Nevsky, you need to enter battle, leave and enter again to make full use of it. I potentially see the damage output on paper higher if you’re willing to handle your combats like that as you might not exceed the rage cap. When building this, you still want to go for rejuvenate first to keep the rage engine rolling as you really want Alexander Nevsky to cycle through his skills as fast as possible. From here all-in to the Cavalry Tree.
This is a hybrid build of the two ones above I’ve been experimenting around successfully since the release of Nevsky. The main idea here is to not get the full Cavalry final talent because you want to stay in combat by switching targets so not lose any rage and you switch in Clarity in the Skill Tree because it will give an skill damage boost every time a skill is used – and with the rage you generate with this talent build you will cycle through the skills fast. Also here, go for Rejuvenate first, the Clarity and then spend the remaining points in the Cavalry Tree.
Conclusion
I hope this guide for building Alexander Nevsky helped you investing without wasting much time and resources. If you liked it or you further questions (or maybe also annnotations that you believe should be added here in this guide), please don’t hesitate to post them below in the commen section. Thanks for reading and have a great day and see you out in the kingdoms.