There are two things you need to understand about equipment in Archero – it’s extremely powerful and important for your long-term success and contributes the most power to your hero plus it’s really hard to upgrade. So, if you choose to upgrade the wrong equipment, you can get stuck later and have a huge wall to climb when you need to bring some other equipment to the same level. Do not waste a lot of time and work on the right equipment from the start.
For that reason I have here my frequently updated tier list that will show you which equipment is the strongest that you should invest in right from the start.
How To Know What The Best Equipment Is
Many player only watch the base stats of a equipment piece or simply take the one that they have fused to the highest rarity level – but there’s much more that contributes to that and the individual special abilities of each equipment piece make it unique. Those abilities often make the difference between (nearly) useless and really powerful!
Best Equipment For Each Slot
Enough foreplay, let’s dive into the equipment and see what items are the best in Archero.
In short, the Brightspear and the Stalker Staff – I have this in a own guide because it would have completely crushed this article in full detail – check it out here.
When it comes to the armor, we have actually a pretty clear choice here:
#1 – Vest of Dexterity
The reason is that this armor will add +7% dodge which is so much and helps you in every situation, in every room, in every chapter. You have significantly higher chances to dodge an attack and not get hit. Mind that this is not +7% in the dodge you have, it’s +7% dodge total that gets added so you will basically dodge every 14th hit that you get.
Also i adds +20% healing from red hearts which is also great and contributes a lot of extra health when you need it. The special ability to deal lightning splash damage to nearby enemies is not the best, but can be helpful when you face a room with many melee enemies. It’s splash damage so it works well. The best armor, no doubt here.
#2 – Phantom Cloak
The Phantom Cloak adds only +10% projectile resistance (unlike the Bright Robe that adds +12% to all attacks, including melee), this is significantly “weaker” than the Bright Robe. It’s still strong, but not as strong. It’s actually a strong package with adding +20% healing of red hearts as well and freezing and damaging enemies that attack you, which also counts for ranged enemies. Overall still a really powerful armor and in terms of overall strength here in the tier list for sure at the same level as the Bright Robe but a little stronger for me as all abilities are working well.
#3 – Bright Robe
It adds +12% damage resistance (that’s for projectiles AND melee attacks) which means you will get 12% less damage when you get hit and you will gain Battle XP faster with it. This is not as strong as you will gain max Battle XP in any chapter and run anyway, just getting it faster won’t make you stronger in the end.
Every level you upgrade it it will also rise your overall HP, which is also great. If this robe would swap the Battle XP Bonus with extra healing from red hearts, it would probably be my favorite pick at #1.
#4 – Golden Chestplate
Relatively fresh to the game and I actually thought it would be stronger. It has +5% total damage resistance where the Bright Robe has +12% and the +20% healing from Red Hearts. The flame damage to nearby enemies is not that strong because you rather want to stay away from enemies and burning them only adds damage over time instead of direct damage like you have it with the Vest of Dexerity. Still a strong and useful armor, but the other are better.
Don’t Use – Void Robe
The Void Robe might sound powerful on paper by poisoning all enemies in the room, but that poison is not really strong and takes long to tick. The Collision Damage Reduction of +10% is a joke and not useful at all. You will still get significant damage when running into an enemy and this 10% doesn’t change much at all. The best is the +20% healing from Red Hearts, but that’s something you get from the upper armors as well.
Don’t Use – Shadow Robe
This is also a new armor and it’t horribly bad. you only get damage reduction for damage that comes from behind and a small HP buff. The ability will deal dark damage to nearby enemies which is alright but never makes up for the other two pretty much useless abilities. Don’t use this armor at all.
You can equip two rings and I will show you the tier ranking of all rings first and then give you my recommendation which combination is also strong.
Please mind! None of the rings above is “useless”, they all bring good benefits to the table, but some are a little stronger than the others. Still, I wouldn’t consider one of them as useless, although Falcon Ring is only powerful in certain spots.
#1 – Bull Ring
No. 1 and 2 are very close together for me and divided by a thickness of a hair. The Bull Ring still has a slight advantage of having flat +10% damage reduction and deals more damage to all mobs and you know that there are tons of mobs in Archero, right? Really powerful ring and a must-have
#2 – Lion Ring
As I said, really close. This one deals more damage to bosses and adds +20% crit damage. This is also a powerful ring as well and useful for any situation as bosses in every chapter and the additional crit applies to every attack.
#3 – Serpent Ring
This ring only boosts damage against ranged units but the +7% dodge applies to all attacks and is really powerful, as I have told you above when we talked about armors in Archero. Also a really powerful ring but for me the clear No. 3 due to the extra dodge.
#4 – Wolf Ring
The Wolf Ring gives extra damage against melee units and adds +5% critical chance. More crits is helpful (and this also applies against all enemies) and there are always melee enemies around. The reason I see the Serpent Ring stronger is that the dodge is more powerful, but this is still a useful ring, no question about that.
Don’t Use – Bear Ring
The only reason why this is not the least useful ring is the reason that there are more ground mobs in Archero than air mobs, but the +5% HP is not a game changer and I wouldn’t recommend you to put much effort in fusing and leveling this ring.
Don’t Use – Falcon Ring
Just like the Bear Ring, don’t use it. +5% Attack speed is not much (let’s say your weapon has an attack speed of 1 second, you will now get 0.95 seconds. That’s almost nothing) and there are not that many air mobs around where you get the extra damage.
Best Ring Combinations
You want to combine them smartly to get a full spectrum of benefits. Here are the three combinations that make sense
Why No Double-Ring Combinations?
In Archero you have to fuse your equipment and it will be hard enough to fuse one ring to epic or legendary. Doing that with two of the same is nearly impossible so fusing different ones and combining them is by far more effective!
#1 – Bull Ring + Lion Ring
The best combination because you get damage boost against bosses and mobs, basically every possible enemy except the spikes or saws in the ground. You get more crit damage and damage reduction as well – this is the go-to combo.
#2 Serpent Ring + Wolf Ring
This is the second-best combination of rings in Archero and will also give you the damage boost against melee and ranged units (including bosses). You get the extra dodge and the higher critical change to make it a powerful combo as well.
#3 – Bear Ring + Falcon Ring
Also gives you damage boost against any enemy by combining increased damage against ground and air units (including bosses). The extra HP and attack speed although is not as powerful as what the ring combinations above give.
Lockets are really interesting when it comes to how powerful they are in Archero.
#1 – Agile Locket
Picking a number 1 here is really tough between the Agile Locket and the Angel Locket, but I think the Agile Locket is the best option. When your HP falls below 20%, your dodge will increase and you have higher chances to not get the fatal strike and survive longer. This is super convenient and will extend your lifespan in Archero pretty much with every run.
#2 – Angel Locket
This is for me the 2nd strongest locket in this tier list, let me explain. It has the chance to instantly revive you invincible when you die. Sounds very powerful but you can’t rely on it and the chances are lower than 5%. The thing is, with the Agile Locket you will prevent dying with every run while the Angel Locket will work here and there but you can’t expect it to work. For that reason the Agile Locket is 1st option for me.
#3 – Bloodthirsty Locket
This one came in update 2.30 and will add Bloodthirst effect when you fall below 20% HP. It’s nice to see some extra healing that will get you back on track but as soon as you get over 20% HP that effect will go away again. This places this locket below Angel and Agile Locket as they will consistently prevent damage and can give you a revive. Getting to 21% health won’t help that much but is a nice thing if you can fuse it.
#4 – Bulletproof Locket
This locket will reduce the projectile (not melee) damage when you’re lower than 20% HP. The Agile Locket will give you a higher chance of not get hit. If you’re lower than 20%, each strike can be the last, so reducing the damage is not that helpful compared to higher dodge or the chance to revive.
Don’t Use – Piercer Locket
This will give you a piercing effect when you fall below 20% HP but I can’t recommend using it. Getting the piercing effect won’t help you much unless you’re up against hordes of mobs right now and won’t keep your health up any longer. For a locket that#s not a useful benefit so kindly ignore it and don’t level it up!
Don’t Use – Iron Locket
Does pretty much the same as the Bulletproof Licket, but with collision damage.
This is even worst and I can’t recommend this locket at all.
The bracelets are really close together when it comes to how useful they are in Archero and none of them is useless. Still you can have a ranking here.
#1 – Frozen Bracelet
This is the best in my opinion. You have that freeze that is really useful to not get instantly spammed and get a feel for the room and what enemies you’re facing for a small amount of time. It doesn’t deal damage but the damage the other bracelets deal iasn’t that high so go with that freeze.
#2 – Thunder Bracelet
This random lightning strike can be really good or really bad. It strikes a random amount of enemies (from 2-8) and the damage is also random. It’s squishy and that’s what I don’t like that much about it. You have situations where it strikes really tough and it works well, but in other situations it just sucks. Still the 2nd-strongest in my opinion.
#3 – Quickshot Bracelet
Also introduced in the 2.30 update is the Quickshot bracelet that will raise your attack speed for a few seconds when you enter a new room. It’s actually useful as attack rate will boost every stat and skill but the freeze and lightning effects are still stronger.
#4 – Blazing Bracelet
The burn sounds nice on paper, but in reality the burn effect isn’t that much and it only hits 2-3 enemies, which makes it far less effective than the freeze you get from the Frozen Bracelet.
#5 – Split Bracelet
This bracelet actually had the potential to be the strongest, but the shadow clones will disappear too fast to really make an impact. It’s still a solid option, no question, but the above ones bring more bang for your buck.
#6 – Invincible Bracelet
This bracelet will grant a certain time of invincibility when you enter a new room and is the least useful bracelet as you almost never get fully smacked when you enter a new room. Can be useful but the other bracelet actually apply an effect all the time while this bracelet is only useful in rare occasions.
Best Spell Book
Spell books are not easy to get and fuse, so using and leveling the right one is extremely important! It needs time to fill, but then it will give you a nice boost.
Here’s my recommendation:
#1 – Giant’s Contract
This book will buff you with several cool things when it reaches full energy, like additional attack and crit damage as well as adding collision damage, increase your defense and giving you all spinning sword skills automatically. Overall cool buffs because they will give you a direct impact every time without having any rng effects to it, making it a great choice if you can fuse it well enough.
#2 – Spectral Book
The other latest book released in the 3.0 Update along with Giant’s Contract and it will summon you a Flame Mage and a Skeleton King once energy is full that will tick down pretty fast but without enough mobs extend their lifetime quite well. It’s not that much of a flat buff as the Giant’s Contract but overall also a super powerful book to get and fuse.
#3 – Enlightment
For sure the biggest impact. All books take the same time to fully load, and this one will give you a random skill in battle. Especially in runs that have many rooms you will get your max Battle EXP at some point, this book will still add new skills and you can get 3-4 additional skills over the course of 50 rooms. Really powerful!
#4 – Art of Combat
This book will increase the knockback effect of your projectiles, which is really effective. The descriptions doesn#t tell much but you will really see an effect for each load of knockback the books adds. It will add the knockback each time the book is full, the longer the fight last, the more knockback you get which interrupts enemies as well.
#5 – Arcane Archer
Not as effective as the ones above, but still powerful because it frequently adds attack speed and attack power when full. It’s also decent and if you look for a plain buff you can also use this book.
Don’t Use – Ice Realm
The least powerful book to recommend because the freezing effect only applies to enemies around you, not all enemies in the room. The attack increase is similar to the Arcane Archer Book but the freeze needs a buff to be strong enough to keep up with the other books.