There are two things you need to understand about equipment in Archero – it’s extremely powerful and important for your long-term success and contributes the most power to your hero plus it’s really hard to upgrade. So, if you choose to upgrade the wrong equipment, you can get stuck later and have a huge wall to climb when you need to bring some other equipment to the same level. Do not waste a lot of time and work on the right equipment from the start.
For that reason I have here my frequently updated tier list that will show you which equipment is the strongest that you should invest in right from the start.
Important! Don’t miss out on any rewards as the developers started posting gift codes again! You can find all active codes here in our updated gift code list for Archero.
How To Know What The Best Equipment Is
Many player only watch the base stats of an equipment piece or simply take the one that they have fused to the highest rarity level – but there’s much more that contributes to that and the individual special abilities of each equipment piece make it unique. Those abilities often make the difference between (nearly) useless and really powerful!
Updated! This tier list now includes the new quipment released with Update 4.3 in October 2022
Enough foreplay, let’s dive into the equipment and see what items are the best in Archero.
Best Weapons To Use
In short, the Antiquated Sword and the Demon Blade – I have this in a own guide because it would have completely over-extended this guide. In full detail – check it out here.
Also, really important please have a look at my reworked skill/abilitiy ranking here to make sure that you always pick the strongest one.
Best Pet To Use
I have written a own ranking guide about the pets in Archero here as it would have been simply too much to be added in this guide – you can check out my pet recommendations here.
Best Armor To Use
When it comes to the armor, we have actually a pretty clear choice here:
Bright Robe adds +12% damage resistance (that’s for projectiles AND melee attacks) which means you will get 12% less damage when you get hit and you will gain Battle XP faster with it so gaining additional abilities will help for sure, Every level you upgrade it it will also rise your overall HP, which is also great and on Mythic you will also have a +10% chance on HP drops. My personal favorite because it adds so much survivability.
Shadow Robe is the latest released armor piece in Archero (I think it was added in the 2.3 update) and has a lot of damage reduction skills and deals deal dark damage to nearby enemies.
At Mythic you will even gain extra damage reduction when there are many enemies ahead so overall I see it on-par with the Bright Robe and one of the two go-to armor pieces to equip. I personally like the versatility of the Bright Robe slightly more but I guess that’s more about personal favors.
Vest of Dexterity: The reason is that this armor will add +7% dodge which is so much and helps you in every situation, in every room, in every chapter. You have significantly higher chances to dodge an attack and not get hit. Mind that this is not +7% in the dodge you have, it’s +7% dodge total that gets added so you will basically dodge every 14th hit that you get.
Also, it add +20% healing from red hearts which is also great and contributes a lot of extra health when you need it. The special ability to deal lightning splash damage to nearby enemies is not the best, but can be helpful when you face a room with many melee enemies. It’s splash damage so it works well. No bad invest at all and also a great piece to use earlier in the game for sure.
Also a great pick if you’re running a hero with lower HP as many F2P players do – you can also check out all ranking for all the new heroes (including the latest one) here.
Phantom Cloak adds only +10% projectile resistance (unlike the Bright Robe that adds +12% to all attacks, including melee), this is significantly “weaker” than the Bright Robe. It’s still strong, but not as strong. It’s actually a strong package with adding +20% healing of red hearts as well and freezing and damaging enemies that attack you, which also counts for ranged enemies. Overall still a really powerful armor and in terms of overall strength here in the tier list for sure.
Golden Chestplate is relatively fresh to the game and I actually thought it would be stronger. It has +5% total damage resistance where the Bright Robe has +12% and the +20% healing from Red Hearts. The flame damage to nearby enemies is not that strong because you rather want to stay away from enemies and burning them only adds damage over time instead of direct damage like you have it with the Vest of Dexerity. Also the Mythic skill is not that great, reducing the damage you take after haven taken damage for 2s will not be that useful
The Void Robe might sound powerful on paper by poisoning all enemies in the room, but that poison is not really strong and takes long to tick. The Collision Damage Reduction of +10% is a joke and not useful at all. You will still get significant damage when running into an enemy and this 10% doesn’t change much at all. The best is the +20% healing from Red Hearts, but that’s something you get from the upper armors as well.
Best Armor To Use
You can equip two rings and I will show you the tier ranking of all rings first and then give you my recommendation which combination is also strong.
Please mind! None of the rings above is “useless”, they all bring good benefits to the table, but some are a little stronger than the others. Still, I wouldn’t consider one of them as useless, although Falcon Ring is only powerful in certain spots.
No. 1 and 2 are very close together for me and divided by a thickness of a hair. The Bull Ring still has a slight advantage of having flat +10% damage reduction and deals more damage to all mobs and you know that there are tons of mobs in Archero, right? Really powerful ring and a must-have. With the Mythic rarity you will reduce the mobs damage resistance so you will basically deal +5% damage against most mobs (some don’t have damage resistance or enough to equal that with +% damage but absolutely fine).
As I said, really close. The Lion Ring one deals more damage to bosses and adds +20% crit damage. This is also a powerful ring as well and useful for any situation as bosses in every chapter and the additional crit applies to every attack.
With the Mythic rarity on this ring you will reduce bosses damage resistance by +5% and this is pretty much equal to +5% damage dealt (except on their mobs, unless you run the Bull Ring as well).
Amazing for elite runs is the Dragon’s Ring that will give resistance, buff crit chance and all stats. In general a well-rounded one that you have to build later in the game towards the late chapters and one that is s useful for Elite Chapters.
The Serpent Ring “only” boosts damage against ranged units but the +7% dodge applies to all attacks and is really powerful, as I have told you above when we talked about armors in Archero. Also a really powerful ring but for me the clear No. 3 due to the extra dodge. With the Mythic rarity you will gain damage reduction against air units as well.
There are more ground mobs in Archero than air mobs so the Bear Ring has some nice use-cases, but the +5% HP is not a game changer and I wouldn’t recommend you to put much effort in fusing and leveling this ring unless you’re early in the game and don’t have much rarity on the other rings above. The Mythic rarity also reduces ground units’s damage by 7% but I recommend running the other ring above instead.
The Vilebat’s Ring got also released in the Update 4.3 along with the Dragon’s Ring but is less powerful, basically giving more heal from red hearts and kills. It’s not that bad but looking at the other rings it simply falls off, also only gives more damage in normal chapters in Archero.
The Wolf Ring gives extra damage against melee units and adds +5% critical chance. More crits is helpful (and this also applies against all enemies) and there are always melee enemies around. The reason I see the Serpent Ring stronger is that the dodge is more powerful, but this can still be a useful ring, no question about that. The Mythic rarity reduces melee damage against your hero but that doesn’t change much on the ranking.
Just like the Wolf Ring, don’t use the Falcon Ring. +5% Attack speed is not much (let’s say your weapon has an attack speed of 1 second, you will now get 0.95 seconds and abilities you pick up will scale much higher. That’s almost nothing) and there are not that many air mobs around where you get the extra damage. With Mythic rarity you get damage resistance against air units so for me the worst ring choice.
Best Ring Combinations
You want to combine them smartly to get a full spectrum of benefits. Here are the three combinations that make sense
Why No Double-Ring Combinations?
In Archero you have to fuse your equipment and it will be hard enough to fuse one ring to epic or legendary. Doing that with two of the same is nearly impossible so fusing different ones and combining them is by far more effective!
#1 – Bull Ring + Lion Ring
The best combination because you get damage boost against bosses and mobs, basically every possible enemy except the spikes or saws in the ground. You get more crit damage and damage reduction as well – this is the go-to combo.
#2 Serpent Ring + Wolf Ring
This is the second-best combination of rings in Archero and will also give you the damage boost against melee and ranged units (including bosses). You get the extra dodge and the higher critical change to make it a powerful combo as well.
#3 – Bear Ring + Falcon Ring
Also gives you damage boost against any enemy by combining increased damage against ground and air units (including bosses). The extra HP and attack speed although is not as powerful as what the ring combinations above give.
Best Lockets To Use
Lockets are really interesting when it comes to how powerful they are in Archero.
Angel Locket is for me the clear S-Tier in this tier list, let me explain. It has the chance to instantly revive you invincible when you die. Sounds very powerful although you can’t rely on it and the chances are lower than 5%.
If you get it to Mythic rarity, the chances are raised by 5% and gaining the extra life can turn tides in every single run.
Bloodthirsty Locket came in update 2.30 and will add the Bloodthirst effect when you fall below 20% HP. It’s nice to see some extra healing that will get you back on track but as soon as you get over 20% HP that effect will go away again. This places this locket next to Angel and Piercer Locket in the clear S-Tier.
Piercer Locket will give you a piercing effect when you fall below 20% HP.. Getting the piercing effect can help you much when you’re up against hordes of mobs right now. With the Mythic rarity version you will also gain extra movement speed
Agile Locket… Picking a number 1 here is really tough between the Agile Locket and the Angel Locket before the update that brought Mythic rarity and I feel that the Agile Locket, although flat stats provided, falls off so rank it now in A-Tier.
When your HP falls below 20%, your dodge will increase and you have higher chances to not get the fatal strike and surviving longer. This is super convenient and will extend your lifespan in Archero pretty much with every run.
The Counterattack Charm starts dealing damage back to your enemies once you get hit, but it’s not that great. First of all, it requires you to get hit (which is never great) and then there’s only a chance to deal counterattack damage and maybe the target already died. The other ones above simply provide more value.
Bulletproof Locket will reduce the projectile (not melee) damage when you’re lower than 20% HP. The Agile Locket will give you a higher chance of not get hit. If you’re lower than 20%, each strike can be the last, so reducing the damage is not that helpful compared to higher dodge or the chance to revive.
Iron Locket does pretty much the same as the Bulletproof Locket, but with collision damage. This is even worst and I can’t recommend this locket at all. The only reason to run it is early game when you have no other locket options available – other than that, stay away from it as the other lockets provide way better treats.
Best Bracelets To Use
The bracelets are really close together when it comes to how useful they are in Archero and none of them is useless. Still you can have a ranking here.
Invincible Bracelet will grant a certain time of invincibility when you enter a new room and is a really useful bracelet as you almost never get fully smacked when you enter a new room.
You will often enter a room where conditions aren’t that clear and losing a lot of HP just because of that isn’t a good point. With the Mythic rarity skill on this bracelet, you will even increase your crit chance and that makes it clearly one of the top choices.
The Quickshot Bracelet was also introduced in the 2.30 update and will raise your attack speed for a few seconds when you enter a new room. It’s actually useful as attack rate will boost every stat. With the Mythic rarity skill on this bracelet, you will also see your projectiles travel faster, giving it even more damage boost.
If you want more reliable runs, take the Invincible Bracelet, for more damage output take the Quickshot Bracelet.
Introduced in the 4.3 Update, the Shield Bracelet will add guards that block shots and add damage and crit rate when they block, so basically great as you will get hit less and deal more damage when they prevent you from taking damage. A great bracelet but as it’s quite new a pain to increase rarity.
Before the update that introduces the Mythic rarity, the Frozen Bracelet was my clear favorite but has fallen off a little bit. You have that freeze that is really useful not to get instantly spammed and get a feel for the room and what enemies you’re facing for a small amount of time. It doesn’t deal damage but the damage the other bracelets deal iasn’t that high so go with that freeze.
With Mythic rarity, you will deal some damage but compared to the upper ones not enough to stay on the same tier.
Blazing Bracelet with the burn sounds nice on paper, but in reality, the burn effect isn’t that much and it only hits 2-3 enemies, which makes it far less effective than the freeze you get from the Frozen Bracelet.
Even the additional damage from the Mythic rarity skill won’t make it stand out but I can see this as a viable option in earlier stages of the game so would tag it with the A-Tier.
Thunder Bracelet with the random lightning strike can be really good or really bad. It strikes a random amount of enemies (from 2-8) and the damage is also random. It’s squishy and that’s what I don’t like that much about it. You have situations where it strikes really tough and it works well, but in other situations it just sucks. Still the 2nd-strongest in my opinion.
The additional elemental damage dealt with the Mythic rarity skill won’t change that.
Split Bracelet actually had the potential to be the strongest, but the shadow clones will disappear too fast to really make an impact. It’s still a solid option, no question, but the above ones bring more bang for your buck.
With the Mythic rarity skill the clones will deal more damage but still the main issue is that there aren’t enough of them triggered and they disappear too soon to make it worth using long-term.
Best Spell Books To Use
Spellbooks are not easy to get and fuse, so using and leveling the right one is extremely important! It needs time to fill, but then it will give you a nice boost.
Here’s my recommendation:
Giant’s Contract will buff you with several cool things when it reaches full energy, like additional attack and crit damage as well as adding collision damage, increase your defense and giving you all spinning sword skills automatically. Overall cool buffs because they will give you a direct impact every time without having any rng effects to it, making it a great choice if you can fuse it well enough.
Spectre Book is the other latest book released in the 3.0 Update along with Giant’s Contract and it will summon you a Flame Mage and a Skeleton King once energy is full that will tick down pretty fast but without enough mobs extend their lifetime quite well. It’s not that much of a flat buff as the Giant’s Contract but overall also a super powerful book to get and fuse.
Arcanum of Time was introduced in the 4.3 Update and will let you slow down everything as active ability, very useful in situations where a ton is happening or to see what’s going on in a certain room. The other effects will increase attack and also slow down enemies movement and attack speed that is also really handy in many situations. The only downside is that it’s quite new so leveling it up takes time and effort.
Enlightenment has a great impact as well. All books take the same time to load fully, and this one will give you a random skill in battle. Especially in runs that have many rooms, you will get your max Battle EXP at some point, this book will still add new skills and you can get 3-4 additional skills over the course of 50 rooms. Really powerful!
Art of Combat will increase the knockback effect of your projectiles, which is really effective. The descriptions doesn#t tell much but you will really see an effect for each load of knockback the books adds. It will add the knockback each time the book is full, the longer the fight last, the more knockback you get which interrupts enemies as well.
Arcane Archer is not as effective as the ones above, but still powerful because it frequently adds attack speed and attack power when full. It’s also decent and if you look for a plain buff you can also use this book.
Ice Realm is ‘the least’ least powerful book to recommend because the freezing effect only applies to enemies around you, not all enemies in the room. The attack increase is similar to the Arcane Archer Book but the freeze needs a buff to be strong enough to keep up with the other books.
I hope this guide helped you choose what equipment you want to build in the long run in Archero and make your character the strongest possible. If you have questions or think I ranked any piece of gear wrong, please comment below and I’ll be happy to reply.