Unlocking the abilities of the cards without abilities that will reduce your costs and lower your opponent’s power along control-heavy cards will give your opponent a really rought time dealing with you
In this guide you’ll learn everything about the Evolutionary Lockdown deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to
my weekly updated meta decks guide here. Card Strategy for the Evolutionary Lockdown Deck
Wasp can do incredible value as you can play her for free and then decrease -1 power for each opponent card at this location, turning her up to effectively a 0/5 card you can drop at the the end to take over a location your opponent alreddy filled. Find more decks and synergy cards to play with Wasp here: More Wasp Decks here.
Nebula scales up on her own and pressure your opponent to play that location and with Storm, Jeff and Doctor Doom you can also use this line to take over one location easily to find your win condition. Find more decks and synergy cards to play with Nebula here.
provides a lot of value in making this deck more reliable to drop Professor X or Spider-Man for winning one location on Turn 5 already but also prevent your opponent making very sneaky Turn 5 plays as well even if you don’t have one of those two cards in your hand. Find more decks and synergy cards Daredevil to play with Daredevil here.
Jeff the Baby Land Shark can easily be used to make sure you win the flooded location you have with Storm – this is pretty much the only case you have and Storm is such a crucial element of winning one location in this deck that you really need him here and there. Find more decks and synergy cards to play with Jeff the Baby Land Shark here.
Storm floods one location so you can drop her on top of Nebula and/or Sunspot, move Jeff into her location or use Doctor Doom bots to move into it – anyway, she is very important and you should drop her whenever you have her with many lines to win one location alredy. Find more decks and synergy cards to play with Storm here.
Cyclops reduces any cards power randomly whenever you have unspent energy, so you can scale up Sunspot, buff through Misty Knight and also reduce enemy cards’ power with him – and as a 3/4 card himself that’s a ton of value. Find more decks and synergy cards to play with Cyclops here.
High Evolutionary is not really a card you actively play, just use him to get the evolution abilities on Wasp, Misty Knight, Cyclops and Hulk. 4/4 is not too impressive and you normally gain more value skipping Turn 4 if you have Cyclops on the board than dropping him for 4/4. Find more decks and synergy cards to play with High Evolutionary here.
Iron Lad can inherit a lot of great abilities here with decent power on his own for mediocre cost makes him a solid mid-turn play that opens a ton of new lines to find your win condition. Find more decks and synergy cards to play with Iron Lad here.
Professor X is just a great lockdown card, espcially with using evolved abilities to further buff up your cards, having Nebula in the same location already and, worst-case, you can use Jeff to move into the location. Find more decks and synergy cards to play with Professor X here.
Spider-Man is now a Turn 5 card and an alternative play to Professor X to prevent your opponent to drop anything on Turn 6 and find your win condition. Find more decks and synergy cards to play with Spider-Man here.
Doctor Doom is a great card for your last turn if you compete for all locations or also to reach into your Storm location inc ase you don’t have a lead there and your opponent thinks they got that location on their side. Find more decks and synergy cards to play with Doctor Doom here.
Hulk scales up whenever you had unspent energy in a turn (Cyclops does, too), so you can normally see him to become a 16-18 power card in this deck you can drop. Find more decks and synergy cards to play with Hulk here.