Ramesses is one of the newer commanders in Rise of Kingdoms and he’s all about rallying. Rally objectives work fine but he really shines at rallying cities and this is what the talent builds are made for.
When you star up Ramesses, you also unlock a new skill. This helps you fine-tune in what order you want to upgrade your skills as not all skills are equally good for him. This helps to invest your sculptures more reasonably to get the biggest bang for your buck.
Well, Ramesses is great on the open field so the way how you should level his skills is pretty straigthforward.
Like with any other legendary commander in Rise of Kingdoms, you should really max out his 1st skill before you take him to 2-Star. Once at 2-Star, also max out his 2nd skill, this will give all archers in his army a nice attack buff.
From here it’s negotiable. I find his 4th skill will make him better in terms of survivability so taking him to 4-Star directly and getting some skill levels into the 4th skill is the way to go – in the end you really want to max him out if you plan on using him frequently anyways.
Ramesses is about archers. Like any other archery commander he requires you to run a full army of archer units in your march simply for his 3rd skill as this effect, especially the march speed, needs to affect your whole army.
Best Commander Pairing
With Ramesses you will have not a ton of options, but some interesting options if you’re using him as the primary commander:
Those are the three commanders you want to pair Ramesses with, no matter what you want to do with him (except you plan to use him defensively, do NOT use Ramesses on defense! Never).
They are all Archery commanders and the synergy works quite well. Although, with Artemisia I would think about using Artemisia as the primary commander and Ramesses as secondary commander.
Find out more about the most useful commander pairings here.
Best Talent Tree Builds For Ramesses II
The thing with Ramesses talent trees is primarily that he has the Versatility Tree (and if you checked my in-depth guide on all the talents in the different talent trees, you know how much I dislike the Versatility Tree). There’s just nothing really good in there so this limits the talent tree builds that you can create.
Also, there’s no way to use Ramesses without a full Archer army. Many talents in the Archery Tree depend on having only archers in your army and with the Versatility Tree out of scope this limits Ramesses a little bit.
But let’s have a look at the builds and how to re-build them if you want to work on Ramesses.
With his expertise that will block any healing of the attacked commander, he’s great for countering the current garrison commander meta and this is the build that you want to use for that:
Build with RoKTalent Builder
There are several things that I want to point out first before I will give you my recommendation in which order you should spend your talent points on Ramesses.
The Versatility Tree is (except that one point that I put in there) a huge waste getting more talent points in for the reason that there are no real powerful talents to get. if you rally cities you might think about getting Meteor Shower but it will cost you 15 talent points to get there and you will only get action point reduction against Barbarians and watchtower damage reduction on your way along with some minor troop buffs – this is not worth it!
The Attack Tree offers not that much either – Last Stand is, in my opinion, a bad talent that will silence yourself and block you from generating rage what you really don’t want to happen. In general, I don’t like Victory Charge because the boost is too short to really make up for the talent costs and it even excludes garrisons and that’s what we mainly will use with this commander.
This leads to the fact that the Archery Tree is the only option to go all-in here while getting Effortless (the best talent you can get in the Attack Tree).
So, with that in mind let’s talk about the best order in which you want to spend your talent points:
First, I’d get into the Attack Tree and make my way over to Effortless. It has 10% additional damage on all attacks and you will pick up some additional buff and extra rage on the way so this makes most sense to get first, especially if you don’t have leveled up Ramesses that much so far.
From here we go straight into the Archery Tree where you want to get Thumb RIngs and Armed and Armored to make your way to Venomous Sting. It’s a nice skill boost that also includes the secondary commander (which will also be an archery commander since any other army than full archers don’t make sense here).
From here, make your way to Phoenix-Tail Arrows, a talent that is also quite nice to finally get Whistling Arrows that will give you a nice boost, especially in the current meta when you look at the commanders you will find in the garrison most.
Now you have some more points to spend and I’d simply put them into Razor Sharp and Full Quiver in the Archery Tree before getting Armored Joints in the Attack Tree. Last points are the small troops boosts Defense/Attack (All Troops) as you can see in the image above 🙂
Important! If you’re not sure who to pair Ramesses with, check out our freshly updated Ranked Commander Pairing list here 🙂
What’s you opinion on these builds for Ramesses in Rise of Kingdoms? If you have questions or you want to add anything please drop a comment below 🙂