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Best Phyrrus Builds (Talent Tree | Skill Order | Best Pairing) In Rise of Kingdoms

Are you planning to or already running Phyrrus in Rise of Kingdoms in one of your marches and want to see how you should invest the talent points, what equipment works best and what other commanders you should pair with? Well, then you’re in the right place, below you will find answer to each one of those questions and this will help you make your Phyrrus perfrom as strong as possible in all situations.

Current Ranking – is Phyrrus S-Tier, A-Tier, or D-Tier?!

  • PhyrrusB+Full Tier List
    Here is a quick overview of the rankings of Phyrrus for the different game modes. Please refer to the full tier list linked below to see the ranking of all commanders in Rise of Kingdoms and full evaluation and priority.Open Field: ARally: BCanyon: ADefense: BFull Tier List

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Skill Order

Skill 1
Skill 2
Skill 3
Skill 4
Expertise
Skill Order Finetuning
Below you will find the best order to unlock and level up skills by how useful they are so you don’t have to level the skills up one by one and spend a lot of extra sculptures on it. This will let you use this commander earlier and also saves you important Universal Sculptures in the long run!
Your sweetspot of skills to make this commander useful is: 5511 and this is the recommended way to get there:






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Best Troops

He is working best with infantry marches so stick with that when you use him.

Best Commander Pairing for Phyrrus

Charles Martel
Charles Martel
Richard
Richard
Aethelflaed
Aethelflaed
Mehmed II
Mehmed II
Henry
Henry

Charles Martel is a good early KvK pick as you can gain all the buffs and the march speed from Phyrrus and also have a really sustain march with the survivability that Charles Martel provides. Richard works similar to Charles Martel here and makes you ahve a really tanky march espcially with the shielding in place that has good cross-synergy. Aethelflaed can slow down the target and is great as infantry struggles with exactly that in the open field and dragging down enemy marches is not just a lot of fun but also effective at the end of the day. Mehmed II is also a early KvK march that I had quite some fun running around with. Not the craziest effective one but one that works as well. Henry -.

Find out more about the most useful commander pairings here.

Best Equipment Forge Order

In terms of equipment, here’s what I recommend to use as the route for Phyrrus. I have tailored this priority order that you can follow step-by-step to prevent forging and running equipment that is not useful or only provides a very small improvement. Follow the equipment path step-by-step and you will have the best and most economical gear:

Iron Helm
Iron Helm is the first gear piece to forge and equip and has good attack stats for the invest
Cloth Gloves
Cloth Gloves is like the Iron Helmet a really low-hanging fruit with solud stats for the investment
Blessed Blade
Blessed Blade is an amazing piece with massive additional health for infantry and a must-gear piece at this point
Infantry Breastplate
Infantry Breastplate has some decent defense for infantry and is a solid next gear item especially as you can use any defensive stats that you can get at this point and they deliver just that
Ranger Trousers
Ranger Trousers are the only gear piece that you can use here that have infantry stats, although it's attack
Boots of Reverence
Boots of Reverence is like the Ranger Trousers the only green option with infantry stats but the attack it offers is in general not that important but rather have it than leaving this slot without anything
Windswept Bracers
Windswept Bracers are the first blue gear to equip and it changes the defense to health, which is great. As I mentioned in so many other spots, health is the strongest stat in Rise of Kingdoms so this is a switch that makes absolutely sense
Windswept War Helm
Windswept War Helm is the next item to use. It will make the set bonus for the Windswept set with additional attack and has more attack than the Iron Helm you had here so it's definitely an improvement
Windswept Boots
Windswept Boots is not the most obvious next step as most players tend to rather choose The Scarlet Hounds but hear me out. Your previous gear here had attack and the Scarlet Hounds looks very juicy with the 4% health, but with infantry at this point you struggle so much with march speed that the additional march speed in the Windswept Boots is more than worth it and you NEED this gear item to get the second Windswept Set Bonus of 4 items (as there is no Windswept leg gear), and this set bonus will give you additional 4% march speed. For that reason take the hit and skip the health and take the Windswept Boots here
Windswept Breastplate
Windswept Breastplate has solid defense and gives you the 2nd Windswept Bonus with 4% march speed so that should be your next step here

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How to unlock

And for the artifacts I have tested the different ones here so you can see which ones perform the best (of course I only tested/list the ones that make sense):

Horn of Fury
Horn of Fury
Ring of Doom
Ring of Doom
Vengeance
Vengeance
Scolas Lucky Coin
Scolas Lucky Coin
Concealed Dagger
Concealed Dagger
Wind Scars
Wind Scars
Moras Web
Moras Web
Greatest Glory
Greatest Glory
Call of the Loyal
Call of the Loyal

Horn of Fury is a perfect accessory to use with Phyrrus as it will help chaining his primary skill as much as possible and keeps it running so you get the attack buff permanently.Ring of Doom is the other accessory that I recommend for Phyrrus for more damage. You might conisder Mora’s Web, but I personally like running the ring.

Best Builds For Phyrrus

Below you will find the talent tree builds for Phyrrus that make sense when running as the primary commander in any march in Rise of Kingdoms. Please also refer to the description below each talent tree as I explain a general route on how you should spend your talents there + some additional background for each talent build that I very likely will appreciate.

This first talent build is focusing more on the defense side and helps Phyrrus susain and mitigate as much damage as possible. He is not a burst commander so you should build him to survive burst and then take over against commanders that need to take you down quickly and you can shine.
This is a more attack-orineted talent build with still picking up the valuables in the defense tree but also trying to deal more damage with your infantry march and also pick up the very important march speed for the slow infantry units.
This build is the best if you use Phyrrus in Sunset Canyon where march speed is not that relevant so you can pump up his sustain and attack in return. do NOT use this talent build anywhere else as he will be such a slow low-hanging fruit to pick!

Conclusion

I hope this guide for building Phyrrus helped you investing without wasting much time and resources. If you liked it or you further questions (or maybe also annnotations that you believe should be added here in this guide), please don’t hesitate to post them below in the commen section. Thanks for reading and have a great day and see you out in the kingdoms.

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