Selecting skills right is key in Archero and can be the make-or-break moment for your runs. You will always have different choices and making the best out of it is vital for your progress and success of your runs, no matter if that’s regular chapters, expedition or event runs!
I think packing a general tier list isn’t making it because the skills also have synergies with your weapon and also the other skills you already selected!
For that reason I created a full tier list that will also take your weapon and other skills into account to help you always making the best choice when you have to decide which skill you want to pick 🙂
Important! Don’t miss out on any rewards as the developers started posting gift codes again! You can find all active codes here in our updated gift code list for Archero.
Angel’s Picks
Every other room you will find an angel that will give you the choice between a nice amount of healing or a skill boost (boosts on base stats, Strong Heart).
I’d say in 95% of all times it’s a clear pick for the skill as you can also get healing from red hearts, chests or other skills. The only reason to get the healing is before you hit a boss room or late room in a chapter and you’re really critical on HP and don’t want to risk your progress.
The skill is long-term always the better choice 🙂 Also, make sure to check my updated hero tier list to see if you’re using the best hero that you should use.
Skill Selection Tier List
So, I have all skills sorted into tiers plus give them an extra rating depending on the weapon, so you can see which skill works better or worse with the weapon you are using (by the way, check out the best weapon ranking for Archero here), as synergies apply to the skills.
Search:
Conclusion
That’s it, were at the end and I hope I could help you put one or two more skills on your Archero menu and maybe show you one or two ones that aren’t that great as they appear.
Best Skills Guides for similar games:
Does the skeleton or hound interfere with the melee attack?
How is “Inspire” only B tier? Attack speed boost is A+ tier and adds 25% attack speed, inspire adds 25% as well, plus another 25% after killing an enemy.
So, Inspire is at least as good as ASPB! This means it should be S tier.
Water and wall walker abilities give you 15% attack boost, which should definitely put them higher on this list.
I strongly disagree with ricochet being an S tier skill for Tornado. The biggest advantage Tornado has is infinite pierce. A line of 10 mele enemies can be coming towards you, and Tornado can hit every single one, and apply any elements you have. And most of the time tornado will hit the same enemy twice, because it bounces back and returns to you after it hits a wall. If you get ricochet, suddenly all that pierce goes away, and 95% of the time the tornado won’t hit enemies a second time on the way back. Ricochet is an easy F tier for Tornado, because it is actively detrimental.
The skills are not updated