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Archero Detailed Skill Tier List (By Weapon & Skill Synergy)

Selecting skills right is key in Archero and can be the make-or-break moment for your runs. You will always have different choices and making the best out of it is vital for your progress and success of your runs, no matter if that’s regular chapters, expedition or event runs!

I think packing a general tier list isn’t making it because the skills also have synergies with your weapon and also the other skills you already selected!

For that reason I created a full tier list that will also take your weapon and other skills into account to help you always making the best choice when you have to decide which skill you want to pick 🙂

Angel’s Picks

archero angel skill selectionEvery other room you will find an angel that will give you the choice between a nice amount of healing or a skill boost (boosts on base stats, Strong Heart).

I’d say in 95% of all times it’s a clear pick for the skill as you can also get healing from red hearts, chests or other skills. The only reason to get the healing is before you hit a boss room or late room in a chapter and you’re really critical on HP and don’t want to risk your progress.

The skill is long-term always the better choice 🙂

Skill Selection Tier List

other weapons Total
S S S S S
Adds +% damage what you lost -% in HP. (E.g 10% HP means +90% DMG)
S S S S S
Fire 2 times front arrow, but -10% DMG & -15% ASPD
S S S S S
Fire 1 more front arrow, but -25% DMG each
S S S S S
When you die revive immediately with 1 sec invincibility
S S S S S
Up to 3 more enemies (nearby) hit, each bounce -30% DMG
S A A S A+
When combined with Bouncy Walls
A+ A+ A+ A+ A+
Smaller hitbox and +10% CRIT
A+ A+ A+ A+ A+
Pet blocks projectiles occasionally
A+ A+ A+ A+ A+
Dodge +20%
A+ A+ A+ A+ A+
+0.3% dodge per 1% missing HP (up to +30% dodge)
A+ A+ A+ A+ A+
2 seconds invincible against everything every 10 seconds
A+ A+ A+ A+ A+
Enemy projectiles 40% slower
A+ A+ A+ A+ A+
+25% attack speed (adds up if you take multiple times)
A+ A+ A+ A+ A+
Crit Chance +10% & Crit Damage +40%
A+ A+ A+ A+ A+
Increases damage +15%
A+ A+ A+ A+ A+
+50% Crit Chance for 2 seconds, every 8 seconds
A+ A+ A+ A+ A+
With at least 2x ATK SPD Plus already collected
A+ B+ B+ A+ A
+2 additional arrows in front diagonal direction.
A A A A A
+2.5% damage when you clear room without taking damage (max +45%)
A A A A A
+1.5% Crit Chance when you clear room without taking damage (max +27%)
A A A A A
+2% Attack Speed when you clear room without taking damage (max +36%)
A A A A A
Heal yourself 1.5% of your max HP when you kill an enemy
A A A A A
Shields rotate around you, when enemy projectile hits the shield it will get blocked
A A A A A
12.5% chance to kill a mob instantly with each attack wave. Additional projectiles won’t raise this.
A A A A A
Only in “Up-Close Dangers” Event with tons of melee mobs
A B B A B+
Projectiles bounce from walls, -50% damage after bounce
B+ B+ B+ B+ B+
You can walk through any wall in a room
B+ B+ B+ B+ B+
You can walk over water in a room
B+ B+ B+ B+ B+
Adds elemental effect to pet attacks and synergy on hero: Fire (+22% attack), Ice (+18% attack speed), Poison (+15% HP), Bolt (+15% Crit Damage & +3% Crit Rate)
B+ B+ B+ B+ B+
Red Hearts heal +20% base heal, +40% heal power and heart drop rate
B+ B+ B+ B+ B+
Max HP +5% and +40% damage
B B B B B
Projectiles will go through enemies and hit enemies behind with -33% damage after each enemy passed through
B B B B B
+2.5% Max HP when you clear room without taking damage (max +45%)
B B B B B
Increases Max HP +20%
B B B B B
+60% Attack Speed for 2 seconds, every 8 seconds
B B B B
With at least 2x ATK SPD Plus
B B B B B
With at least 2x ATK SPD Plus already collected OR “Up-Close Dangers” Event
B B B B B
Only when you get it at first or in very long events/chapters before EXP Level 6!
B+ C+ C+ C+ B
Only when combined with Bouncy Walls!
B C+ C+ C+ C+
In “Up-Close Dangers” Event or wave spawner chapters
C+ C+ C+ C+ C+
Elemental effect for all projectiles. Fire (15% equipment damage 7 times), Ice (freeze enemy for 2 seconds and 10% damage), Poison (35% equipment damage per second until mob dies), Bolt (25% damage to close enemies), Dark (90% additional bonus damage after 1 second to surrounding enemies)
C+ C+ C+ C+ C+
0.5% additional attack speed per missing HP (+45% attack speed when you have 10% HP left)
C+ C+ C+ C+ C+
0.5% additional healing from red hearts per missing HP (+45% healing when you have 10% HP left)
C+ C+ C+ C+ C+
Meteor hits random area and deals 200% damage when hit enemy and apply burn/freeze/poison/bolt effect to them
C+ C+ C+ C+ C+
Star attacks enemy directly and deals 200% damage when hit enemy and apply burn/freeze/poison/bolt effect to them
C+ C+ C+ C+ C+
Combinable. Spawn two spinning swords around your hero that hits with 100% damage when enemy touches it and apply burn/freeze/poison/bolt
elemental circle C+ C+ C+ C+ C+
With at least 2x ATK SPD Plus already collected OR “Up-Close Dangers” Event
C+ C+ C+ C+ C+
In Hero Chapters with bosses only or few mobs
B C C C C+
+1 arrow on each side (90 degree)
C C C C C
+1 arrow on your back
C C C C C
Each attack can spawn a shadow clone that deals 100% equipment damage every second
C C C C C
Each attack can spawn a shadow bat that deals 100% equipment damage every second
C C C C C
+30% more EXP during battles and increases +3 max level (3 more skills to earn)
elemental circle D+ D+ D+ D+ D+
Flame orbs surround your hero that hits with 90% damage when the enemy touches it and apply burn/freeze/poison/bolt
D+ D+ D+ D+ D+
When an enemy dies will create an AoE effect around it, either freezing surround enemies (Chilling Blast), deal 100% equipment damage (Death Bomb) or 30% in 8 directions (Death Nova)
D+ D+ D+ D+ D+
Swords spawn and hit enemies directly, dealing 150% damage and apply burn/freeze/poison/bolt effect
D D D D D
Pet shoots one more arrow (-25% damage each arrow)
D D D D D
Pet shoots two times (-10% and -15% attack speed damage each arrow)
D D D D D
When water rooms
D D D D D
When wall rooms
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