brawl stars best star power to use brawl stars best star power to use

The Best Star Power For Every Brawler in Brawl Stars (July 2023)

The Star Power is the last piece to make a brawler as strong as possible, enhancing the brawler with a permanent bonus.

Some Star Power are very useful and will make your brawler a lot better compared to the same level brawler that hasn’t got the Star Power – while others aren’t that useful.

In this guide I want to give you all you need to know about the Star Power in general, how to get a Star Power for a certain brawler or in general faster plus my personal recommendations which Star Powers of the available Star Powers are best for each Brawler.

Let’s go.

Important! I also started to include the Star Powers in the Brawlers Tier list so you don#t have to check it in multiple places – see the best brawlers tier list here (usually updated monthly) and also my recommended gadgets for each brawler in Brawl Stars here.

Which Star Powers Are Good?

Here’s my recommendation to help you decide which Star Power you should get for every brawler in Brawl Stars.

I also put a tier rank in the grade row to help you see how much impact a Star Power has on that brawler:

Search:

8-bit
8-Bit
I like Boosted Booster but his Plugged In Star Power will make up for his biggest downside (his speed), so I recommend you using this as his Star Power..
Boosted Booster:
B
Plugged In:
A
amber
Amber
The better choice with her is Wild Flames but not for the recharging effect (as her gear reloading already helps a ton here), it's about having two puddles instead of one that makes the huge benefit here..
Wild Flames:
A
Scorching Siphon:
B
ash
Ash
The dilemma here is that First Bash is amazing when you trigger it and Mad As Heck will rpovide you smaller value but more consistently. For that reason I personally like Mad As Heck a little bit better..
First Bash:
B
Mad As Heck:
B+
barley
Barley
The healing from his Medical Use sounds great but at the end won't that often make a difference when it gets tough, whereas added damage for normal attacks is simply a universal helpful Star Power for Barley..
Mediacl Use:
B+
Extra Noxious:
A
bea
Bea
Honeycomb isn't that bad but Insta-Reload will give you a second chance if you miss her super so this is great value if you need it..
Insta Reload:
A
Honeycomb:
C
belle
Belle
Although Grounded sounds great and fun and strong, it is not as enemies that get it can easily fall back until they can reload again. I recommend going with Positive Feedback for the shield which always gives you value..
Positive Feedback:
A
Grounded:
F
bibi
Bibi
Both Star Powers for Bibi are similar in value and more about personal preference - I like Home Run as it helps getting her hits in with the added movement speed but if you use Batting Stance you also get value. Choose what you prefer, you can't go wrong with both of them..
Home Run:
A
Batting Stance:
A
bo
Bo
Snare A Bear is a lot better Star Power with Bo as the stuns are incredibly disrupting the enemy and a 2 second stun is really long..
Circling Eagle:
C
Snare A Bear:
A
bonnie
Bonnie
Black Powder should be your primary choice with Bonnie as the extra range is almost always useful..
Black Powder:
B
Wisdom Tooth:
D
brock
Brock
Rocket No. 4 sounds great but you need to take the time to fully reload all of them and this is not something you see yourself having, so More Rockets is my recommendation as it plainly will make his super better without conditions..
More Rocketts!:
B
Rocket No. 4:
C
bull
Bull
Berserker turns him into a suicide-mission brawler that can only be used rarely with real value if you have to break through while the shiled is always providing value by reducing the damage taken..
Berserker:
C
Tough Guy:
A
buster
Buster
With Blockbuster you can have great moments but it just triggers too situationally and Kevlar Vest reduces damage and gives immunity to control effects automatically all the time, so you should go with that..
Blockbuster:
C
Kevlar Vest:
A
buzz
Buzz
I recommend running Eyes Sharp as Tougher Torpedo is not enhancing the way you use his super (you need to use it in close range), while the bigger range of Eyes Sharp simply gives you value with each single super you use..
Tougher Torpedo:
D
Eyes Sharp:
A
byron
Byron
The condition for Injection is really specific and you normally don#t get value unless magically enemies are alinged right, while Malaise will give a massive healing debuff that changes a lot as it has such a long duration and should be always your Star Power pick with Byron..
Malaise:
A
Injection:
C
carl
Carl
With Carl it's a little bit about personal preference with Protective Pirouette reducing damage but only for his super while making your basic attacks better with Power Throw is also useful. I personally like Protective Pirouette a little bit better but you can't go wrong with any of them..
Power Throw:
B
Protective Pirouette:
B
chester
Chester
Sneak Peek isn't that great as you will know the next effect but you can't change anything about it and Bell'O'Mania will just add the extra bell is incredibly extra value all the time..
Bell'O'Mania:
S
Sneak Peek:
F
colette
Colette
Both Star Powers are good and I prefer Mass Tay a little bit more as it always provides a great shield and goes well with her Gotcha! gadget..
Push It:
A
Mass Tax:
A+
colonel ruffs
Colonel Ruffs
You will always go better with Air Superiority as you will add damage to his Supplly Drops and destroying walls is a big tactical davantage, too. Field Promotion can work in Duo Showdown but that's about it..
Air Superiority:
B+
Field Promotion:
C
colt
Colt
You're better off taking Magnum Special as the increased movement speed won#t let him catch up to the fastest brawlers in Brawl Stars so there is not that much value but getting his shots hit faster and more (less dodging) provides simply more value overall..
Slick Boots:
B
Magnum Special:
A
cornelius
Cornelius
Easily go with Comboshrooms. The way you assassin with him you always hit that second hit and get the damage boost, making his super and kit even work better. Mushroom Kingdom is not bad but just the way Comboshrooms work makes it fall off a little..
Comboshrooms:
A+
Mushroom Kingdom:
A
crow
Crow
Tough call here with Crow as his Carrion Crow Star Power now with his mythic gear works well, but the overall debuff from Extra Toxic provides more value in the great matter of things..
Extra Toxic:
A
Carrion Crow:
A
darryl
Darryl
I find that Rolling Reload reads better than it is while Steel Hoops as Star Power always provides value after rolling and helps a lot keeping Darryl reliable and alive..
Steel Hoops:
A
Rolling Reload:
C
dynamike
Dynamike
Actually an easy choice here as Dyna-Jump can make this one great hero move out of 20 that work and look cool, while Demolition plain enhances his super damage. Go with Demolition (just in case you got too hooked on the hero-move introduction...).
Dyna-Jump:
F
Demolition:
B+
edgar
Edgar
Both of Edgar's Star Powers are similar in value but I feel the huge healing you can get from Fisticuffs make it a little bore worth it..
Hard Landing:
B
Fisticuffs:
B
el primo
El Primo
A tough decision here but I personally like El Fuego a little bit better as the burn simply helps more than the little movement speed boost after using his super. They are both not that amazing, so use whatever yourplaystyle fits more..
El Fuego:
B
Meteor Rush:
B
emz
Emz
Against tanks and in Heist mode, Bad Karma is the best choice - outside of that, Hye will provide more value overall with the passive healing she gets..
Bad Karma:
A
Hype:
A
eve
Eve
Unnatural Order helps you hit better with the egg that does the most damage, but Happy Surprise is just better when it triggers and more annoying for the enemy to deal with..
Unnatural Order:
D
Happy Suprrise:
B
fang
Fang
Fresh Kicks provide a free super but the fact that you use his super primarily to get closer to enemies to take them out makes it trigger quite rarely - Divine Soles is really useful against big hits and just reducing chip damage is most of the times not that effective so it is a little RNG, but overall I feel it does provide more value and consistency overall for Fang..
Fresh Kicks:
B
Divine Soles:
B+
frank
Frank
Power Grab can be fun, but most of the times you will not be close enough after a kill to really make use of it - and the additional health from Sponge is just a reliable boost for him as a tank and the better choice here..
Power Grab:
C
Sponge:
B
gale
Gale
Both of Gale's Star Powers are strong but I like Freezing Snow more as you will gain value with every single attack you land Blustery Glow has more effect but is more conditional to work..
Blustery Blow:
A
Freezing Snow:
S
gene
Gene
I am not the biggest fan of Gene's Star Powers as Magic Puffs will heal great but you normally don't clutch up with allies so the effect is not that great and Spirit Slap normally doesn't do much as his super already is enough to take enemies out so it's like an overkill..
Magic Puffs:
B+
Spirit Slap:
C
gray
Gray
Fake Injury is only very niche against some brawlers with Gray, while his New Perspective will provide value with healing all the time naturally to his mechanics and affects allies as well..
Fake Injury:
D
New Perspective:
B
griff
Griff
Although Business Resilence doesn't sound too much, it happens every 2 seconds so it is a lot at the end of the day and should be your pick with him..
Keep The Change:
C
Business Resilence:
S
grom
Grom
I feel that Foot Patrol is not doing much or anything at all, while X-Factor increases his damage with every attack he lands..
Foot Patrol:
F
X-Factor:
S
gus
Gus
Spirit Animal is the way better choice as a Star Power for Gus as you will unconditionally make a team mate better and make them deal more damage. The only reason to not use it is on Solo modes without teammembers, obviously....
Health Bonanza:
D
Spirit Animal:
A
hank
Hank
I recommend running It's Gonna Blow on Hank as the additional speed is at the right time to get to the enemy with his super while the shield only applies next to walls and is overall less valuable..
It's Gonna Blow:
A
Take Cover!:
B
jacky
Jacky
Both Star Power for Jacky are equally good and I personally like Hardy Hard Hat more as it is a flat damage reduction from start to end..
Counter Crush:
B
Hardy Hard Hat:
B
janet
Janet
With Stage View you can gain value on maps with a lot of bushes, but in general Vocal Warmup with the faster focus is isntant gurantueed additional value all the time and my recommendation with her..
Stage View:
C
Vocal Warm Up:
B
jessie
Jessie
You can use Energize if you can place her turret where enemies have a hard time reaching it so you can keep it up, but overall Shocky gets more value unless you#re against competitive players that stay away from each other. Still, I recommend Shocky for most players here..
Energize:
C+
Shocky:
C+
leon
Leon
His Smoke Trails Star Power sounds great and the extra movement speed is fun here and there, but in overall value you will get more out of Invisiheal that heals so much HP and make him a lot better in assassin targets..
Smoke Trails:
C+
Invisiheal:
S
lola
Lola
Sealed With A Kiss isn't that great as normally you want to have her shadows to tank so their small healing will not give any or only little value, while the extra damage of Improvise will give you value a lot more often..
Improvise:
B
Sealed With A Kiss:
C
lou
Lou
A Supercool only works in the super area while his Hypothermia will have a strong debuff for all enemies affected by his freeze so I recommend that a little bit more..
Supercool:
C
Hypothermia:
A
maisie
Maisie
A little more tough decision with Maisie and the extra damage from Pinpoint Precision is nice, but only applies on max distance so I recommend Tremors as youwill slow any enemiy hit by her super for 2 seconds, which is a pretty nice duration, too..
Pinpoint Precision:
B
Tremors:
A
mandy
Mandy
With Hard Candy you get a shield when you're already in a big distance where damage is unlikely, so the value there is quite limited. With In My Sights you gain extra projectile speed that makes it more likely to hit enemies, so the choice here is quite clear..
In My Sights:
B
Hard Candy:
D
max
Max
With four ammo, you want to pick Run N Gun as the quicker reloading provides more value with Max and Super Charged simply charges too slow there to make a big difference..
Super Charged:
B
Run N Gun:
A
meg
Meg
heavy metal needs to have perfect timing to really provide value so I recommend using Force Field with a great shield that last practically forever with 35 seconds duration..
Force Field:
S
Heavy Metal:
F
mortis
Mortis
Coiled Snake is alright but the extra heal you get every time with Creepy Harvest is just so much stronger that it should be your pick all the time..
Creepy Harvest:
A
Coiled Snake:
D
mr. p
Mr. P
Handle With Care simply has too many condition to really provide value that often while Revolving Door make Mr- P's porters better off the bat and make it harder for your enemies to get rid of them..
Handle With Care:
D
Revolving Door:
B
nani
Nani
Autofocus provides a lot mover value as you should fall back during nan's super anyway so the damage reduction is not that great in the way you play, while the extra damage is just more value..
Autofocus:
B
Tempered Steel:
D
nita
Nita
Both her Star Powers have treats that work, but as she is only really competitive in Heist mode, Hyper Bear is the btter choice.
Bear With Me:
B
Hyper Bear:
B
otis
Otis
With Stencil Glue you can get value and control, but the fact that Ink refills is just so great all the time makes this a pretty easy pick for Otis..
Stencil Glue:
C
Ink Refills:
A
pam
Pam
Both Star Powers are alright but not too crazy, so I recommend using her Squeeze as the additional damage on the go is better than the micro-healing that is also limited to nearby brawlers..
Mama's Hug:
B
Mama's Squeeze:
B+
penny
Penny
Master Blaster is alright, but with her Salty Barrels gadget you can already do similar effects on assassins approaching her cannon and her Heavy Coffers can upcharge her damage output so much that it should always be your pick. Although, the better players get the further away form each other they are so you will have a harder time hitting them with the spreaded damage..
Heavy Coffers:
B+
Master Blaster:
C+
piper
Piper
Both are useful Star Powers and you can't go that wrong with both of them - I personally use Snappy Sniping more as the instant released all the time is simply better value..
Ambush:
B
Snappy Sniping:
A
poco
Poco
Rough decision here and I think you can't do wrong with any of his Star Powers - His Screeching Solo deals damage and goes through walls while his Da-Capo will start healing friendly brawlers at the same time he deals damage with it. I personally like Da-Capo but, again, both are good choices..
Da Capo!:
A
Screeching Solo:
A
r-t
R-T
The damaage reduction from his Recording Star Power only affects his alternate form, which is stilluseful, but having his marks last longer is more value at the end of the day. Both are solid, but not groundbreaking..
Quick Maths:
B
Recording:
B
rico
Rico
Here you have to make a choice, as RoboRetreat helps a lot with Rico staying alive while every skilled Rico player gets great value and extra dmage from his Super Bouncy. Up to you, what are you struggling with playing Rico most?.
Super Bouncy:
S
Robo Retreat:
A+
rosa
Rosa
Plant Life should be your choice with Rosa as it goes so well with her mechanics and gadget while Thorny Gloves only enhances her super..
Plant Life:
A
Thorny Gloves:
C
sam
Sam
Remote Recharge is too easy to avoid by enemies and the auto-healing that is even based on percentage makes Hearty Recover a great super for him in all situations..
Hearty Recovery:
S
Remote Recharge:
F
sandy
Sandy
Both of Sandy's Star Powers are great so you have a tough choice here. The healing Sands is great as it also affects your allies but the Rude Sand will help reveal enemy locations with the small damage ticks so I personally prefer that a little bit over the healing Sands Star Power..
Rude Sands:
A
Healing Winds:
A
shelly
Shelly
Although you always gain value from running Band-Aid, Shell Shock works so well with Clay Pigeons and make the better Star Power for her..
Shell Shock:
A
Band-Aid:
B
spike
Spike
Yes, Fertilize sounds better and many players use it, but Curveball is overall the better choice although some players adjusted you will gain more value from that at the end..
Fertilize:
B
Curveball:
A+
sprout
Sprout
On bush.heavy maps, Photosynthesis along with Sprout's Garden Muscular gadget is a great choice, but otherise or in general, Overgrowth is the better choice..
Overgrowth:
B
Photosynthesis:
B
squeak
Squeak
Super Sticky is the better choice for Squeak all the time as the slowing effect basically provides value all the time..
Chain Reaction:
C
Super Sticky:
S
stu
Stu
While you can have a lot of fun with Zero Drag as Stu's Star Power, the healing from Gaso-Heal is just so much more value at the end of the day that you should pick that..
Zero Drag:
B
Gaso-Heal:
S
surge
Surge
To The Max is very situational to provide value while Serve Ice Cold is extra value all the time, so pick that..
To The Max!:
D
Serve Ice Cold:
S
tara
Tara
The damage that Black Portal provides is good but also easy to avoid while Healing Shade always provides value as it also affects team members..
Black Portal:
B
Healing Shade:
S
tick
Tick
Automa-Tick Reload gives you an edge against other Tick players but the healing his Well Oiled provides just adds more value overall when you can take breaks to come back fully healed faster..
Well Oiled:
S
Automa-Tick Reload:
A
willow
Willow
Actually a pretty easy choice here and I recommend to always go with Love is Blind as you get an automatic debuff along the poison that helps always instead of adding more movement speed to controlled brawlers..
Love Is Blind:
A
Obsession:
C

So here’s the best system to use to make sure you will get those Star Powers and no matter at what point in the game you are, simply apply it 🙂

Get 1 Brawler To Level 9

The first thing to do is to level up one of your brawlers to Level 9 as fast as you can!

Each box you will unlock before you have a brawler at that level might contain a Star Power that you don’t get because you have no unlocked Star Ppowers available!

So, do this as fast as possible (ideally with a brawler you like playing of course) and also get Power Points from the shop for Coins – I know this is not recommended in general but in this case it’s more useful than saving the Coins – and also the Star Points from the Trophy Road.

get power points from the brawl stars shop

Also try not to spend Coins on leveling up any other brawler to save all the coins you have to level that first brawler to Level 9 and get the Power Points from the shop.

Bonus Tip! If you haven’t unlocked more than 5 or 6 brawlers yet, try to save up some boxes to open for the Star Power later and focus on the Power Points in the shop, you often get sweet offers with like 200 or 300 or even more Power Points there.

Don’t Buy The Star Power From The Shop

Once you got your first brawler you can now get the Star Power from boxes so now it’s time to open all the boxes you have saved up for now – sometimes you’re lucky enough and unlock it quite fast.

When you have done that and you didn’t get the Star Power, DO NOT GET IT FROM THE SHOP!!!

I know it’s tempting but it will cost you 2,000 Coins and you will need those Coins to level up your next brawler to Level 9!

Show some patience here and I guarantuee you it will be faster in the end than rushing it.

The only exception is when you have more than one brawler at Level 9 at this point and still wait for the Star Power and have a lot of Coins (more than 3,000 or so).

If you buy the Star Power earlier you’re again in the state where you could miss a Star Power from a box because you don’t have any unlocked Star Power and that’s what you want to avoid at any cost 😉

Tickets > Token Doubler > Mega Boxes

Each box you open can contain Gems and you will get some with every day you play Brawl Stars.

If you really want to get the most out of it, spend those on the Tickets for events – you can get 60 Tickets for 80 Gems and you can use them in events like Robo Rumble to turn them into 1,500 to 1,800 token easily. That’s two Mega Boxes but a lot higher chances to unlock the Star Power from these boxes.

Repeat

While you wait for your next Star Power it’s time to work on the next brawler that you want to get to Level 9.

You can now take some more time until you unlock the Star Power for your previous brawler and don’t really need to rush that much. Only level the next brawler up fast once you have all possible Star Powers for (all) your brawlers at Level 9 unlocked.

You can also wait at Level 8 when you want to make sure that you want the Star Power for the previous brawler more than for the brawler you’re leveling up right now.

Here’s the whole system repeats over and over again and makes sure that you won’t miss any Star Power and to not get any Star Power that you don’t want 🙂

So much for the system to get Star Power unlocked, now let’s have a look at the Star Powers that are worth unlocking.

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