This deck has two sides that you normally don’t see together, the Zoo aspect with many cards that get buffed up but also the high-power push cards towards the end, giving your opponent a hard time to deal with in Marvel Snap. With Zero you can also play your Red Skull without buffing up your enemy or your Infinaut despite played a card on Turn 5. Dracula can become a little bit of a gamble but if you see you have your high-power cards in your hand at Turn 4 it’s worth gicing it a shot.
In this guide you’ll learn everything about the Zerocula deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to
my weekly updated meta decks guide here. Card Strategy for the Zerocula Deck
Sunspot is a great early or filer card for any turn you have, gathering more and more power over time. Great synergy with Armor so he can’t be destroyed once gathered a lot of power (Killmonger and Shang Chi are out there on the hunt). Find more decks and synergy cards to play with Sunspot here.
Nebula keeps the pressure high on your opponent early on and force them to either play into that location or let them grow your Nebula to great power by the end of the match. Find more decks and synergy cards to play with Nebula here.
Squirrel Girl helps flood the board and if you get Kazar down you turn this 1-cost card effectively into 6 power which is great value. Find more decks and synergy cards to play with Squirrel Girl here.
Iceman is also a card that is cheap, floods the board and can even interrupt your opponent’s synergy by delaying a card play. Small cost, great value in this deck. Find more decks and synergy cards to play with Iceman here.
Zero will remove the ability for the next card played so don’t play him early in a match just because he is low-cost! His purpose is to not let Red Skull have his effect happen that will benefit your opponent or in the cheaper version block Lizards self-debuff if you don’t go into Red Skull in that match. Find more decks and synergy cards to play with Zero here.
Titania is a great flipping card that you can use to swing on the last turn to your side or you use Zero to remove her ability and have a 5-power card that you can play for 1 energy. Find more decks and synergy cards to play with Titania here.
Armor is played only to protect Sunspot or one location from playing Destroyer at the end. Find more decks and synergy cards to play with Armor here.
Cosmo is not primarily in this deck for synergy with Destroyer to prevent the destroy effect, he’s here to snipe your opponent’s synergy and block a location up for finding a win condition. Play as you feel he’s needed on the board to gain value for you. Find more decks and synergy cards to play with Cosmo here.
Dracula will have several benefits in this deck. First, as a 4-cost card you can get him down to avoid any Leech, Leader or Aero moves of your opponent that are quite frequent these days plus you can get him to take over Red Skull’s power without the negative effect or Infinaut while you can still play on Turn 5. A little RNG but normally you can play your hand empty enough with all the cheap cards to be able to gain a lot of value for that Turn 4 card. Find more decks and synergy cards to play with Dracula here.
Ka-Zar provides so much value for all Zoo Decks in general and this one in particular, too. You have a lot of 1-cost cards you can buff up and with Cosmo you can compete for one location while still pushing the other’s. Find more decks and synergy cards to play with Ka-Zar here.
Destroyer can be played on top of Zero, Cosmo or along Armor to get the power on the board without crushing your whole side of the board. Find more decks and synergy cards to play with Destroyer here.
The Infinaut is not really a card you will actively play that much, he’s more in your deck to provide power for Dracula as skipping Turn 5 will tell every opponent easily what card you’re up to. Keep in your hand and let Dracula take his power while still playing Turn 5 is the best choice in 95% of all cases (although some situations you can use him actively, you decide situationally). Find more decks and synergy cards to play with The Infinaut here.