the best mechs in mech arena the best mechs in mech arena

The Best Mechs in Mech Arena (Tier List)

Building your mechs in Mech Arena is a really long-term process so building and focusing on the wrong mechs can have drastic consequences in the long run and set you back a lot.

For that reason I decided to post this list here of mechs that pro players in the highest tiers use and why, so you can focus on the mechs that make sense building in Mech Arena.

What Are The Best Mechs in Mech Arena?

I know that mechs are not all it takes and there is also a lot about choosing the right weapons, but your mech determines a lot, most importantly what weapons you can carry, how fast you move, how durable you are and what ability you have in mech Arena

All that together forms the tier list you will see below where you see the strongest mechs in Mech Arena on top and the ones that you should only use in early game.

Search:

eclipse
Eclipse
S+
The best weapon in Mech Arena and stealth and so much more make it the top players choice No1.
Hitpoints:
bastion
Bastion
S+
Incredible protection shield and used by all top players for a reason.
Hitpoints:
S
Shield:
Yes
surge
Surge
S+
Great energy capacity and distance and shines in all kinds of battles.
Energy:
24
Hitpoints:
C
panther
Panther
S
Amazing effect and speed and very versatil and can be so annoying to deal with..
Energy:
32
Hitpoints:
B
guardian
Guardian
S
Lots of protection and energy capacity as well so you can cause trouble wherever you go with him.
Energy:
32
Hitpoints:
A
nomad
Nomad
S
Has the extra defense, good speed, good energy and alround a great mech to run, just not as overpowered as the ones on top..
Hitpoints:
gatecrasher
Gatecrasher
A+
Incredible energy and can do some really funky moves on the battlefield.
Energy:
32
Hitpoints:
A+
orion
Orion
A+
Round and scary package if you are into that kind of mechs..
Energy:
24
Hitpoints:
A
aegis
Aegis
A+
With the dome the only mech that really has protection of all weapons.
Energy:
24
Hitpoints:
A+
stalker
Stalker
A
Used to be the supreme king but times change and still a viable mech but not king of the hill anymore..
Energy:
32
Hitpoints:
A
onyx
Onyx
A
More defensive than Panther but overall agood and solid mech but not your cup of tea if you like smaller or quicker mechs..
Hitpoints:
A
sentinel
Sentinel
A
Good energy capacity but the shield can sometimes be really nasty to navigate with because it's so small - other than that, I really like the mech..
redeemer
Redeemer
B+
Great eplorer and can deal with much that your opponent throws at you. Has some minor flaws that keep me from ranking it higher but overall a pretty solid choice..
Energy:
24
Hitpoints:
A
killshot
Killshot
B+
Great speed to take points and in the right team and strategy a very useful helper.
Energy:
24
Hitpoints:
B
tengu
Tengu
B+
Good speed, short stealth and several skills make this mech average in a good way. I mean you can do stuff with it.
Energy:
16
Hitpoints:
A
hemlock
Hemlock
B+
Needs some high investment to be good but then can work quite well.
brickhouse
Brickhouse
B
Super hard to hide and such a huge hitbox makes it often enough an easy target.
Energy:
24
Hitpoints:
S
shadow
Shadow
B
Can suprise well and in the right hands and fully upgraded actually solid choice that can cause trouble among enemy lines, but I wouldn't recommend every player to built Shadow in Mech Arena simply as there are universally better mechs available..
Energy:
16
Hitpoints:
C
ares
Ares
C+
Good speed but no shield and overall it's just not versatile at all.
Energy:
32
Hitpoints:
A
Shield:
Yes
lancer
Lancer
C+
I admit there are players that make this mech look like a ton of fun and if you're skilled enough you can fun stuff with it but overall the average player I believe will not have too much fun with this mech in Mech Arena..
Energy:
16
Hitpoints:
B
zephyr
Zephyr
C+
For me still a learning mech for newer players espcially with the capacity but not working well in later stages of the game..
Energy:
24
Hitpoints:
B
slingshot
Slingshot
C+
Good in lower tiers and can carry you into mid game.
Hitpoints:
C
cheetah
Cheetah
C
Could not really convince me so far..
Energy:
16
Hitpoints:
B
juggernaut
Juggernaut
C
Has some parts like the capacity that is not bad at all but still missing a lot of bae stats to compete well..
Energy:
24
Hitpoints:
S
Shield:
Yes
scorpius
Scorpius
C
A ton of energy capacity and there are maps where I don't hate it but actually not a mech you will find good players using later in the game..
Hitpoints:
paragon
Paragon
C
Alright has some speed and with the right rocket can do some things but only if you make up the scenario and once you have the better mechs, you wouldn't come to the situation where you actually would use the Paragon any further than the first days you play mech Arena..
Energy:
32
Hitpoints:
B
puma
Puma
C
If you stretch it, yes, you can get some surprise attacks in but this is a mech where you learn the mechnics of Mech Arena early so don't expect too much.
Hitpoints:
C
redox
Redox
D
Slow, really expensive and the only good here is the energy capacity but that doesn't even give you a real advantage because the whole kit is just not there..
Energy:
32
Hitpoints:
B
arachnos
Arachnos
D
Actually small and for the early stages to get into Mech Arena fine, but later you will discover how lackluster this mech actually is..
Energy:
32
Hitpoints:
B
m.d.
M.D.
D
Small mech and absolutely not useful later in the game, use it early until you get a better mech and that is all I have to say about it..
Energy:
16
Hitpoints:
B
Heal:
Yes

Conclusion

This is it with all the mechs and how they perform and how pro players in Mech Arena use them. If you have more questions or ideas what would be helpful here, please comment below and I will be happy to reply.

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