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All Relics Ranked (Tier List)
Before we start… the best relics won’t do much if you’re running them on the wrong characters, so please make sure to also check out my tier list of the best characters in Tales of Grimm here.
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Tier SMagic Aura for sure is a relic that every player in Tales of Grimm should use - it increases the daily resource gain permanently so there can't be two opinions on how helpful it is.
Tier SHellish Curse provides a very big damage buff for your damage carrier and is one of the most vital relics in Talse of Grimm. Although, you will need some debuffing in your team as well as be aware that Ablation is quite inconsistent until you get it to Rank 10.
Tier A+Kaboom works well in all stages for PvE aspects and can be used really well to counter common heal relic placement in PvP. You won't go wrong here.
Tier A+Fairy Mana provides a great permanent debuff and will become amazingly strong when maxed. Another relic I can recommend without any limitations.
Tier A+Dark Mana also provides a very strong permanent buff and becomes really strong when maxed. In addition you will get some good base stats.
Tier A+Hellish Shield starts getting strong starting Rank 6 and can stack with shield talents and sigils as well. Also provides some nice base stats.
Tier A+Mermaid Song also becomes good starting Rank 6 and has good base stats. Some players might rate it less viable for PvP as it requires proper timing and it performs more consistent in PvE modes, but a really strong relic.
Tier A+Growl is not really good in the lower ranks, but starts picking up towards Rank 8. The targeting can be a little inconsistent here and there but it hits many targets so it's fine in almost all cases. Also good base stats.
Tier A+Mind Soother has an amazing effect but requires timing. The good base stats are also nice, but the strong damage buff will not really reach its full potential until you get it Rank 10.
Tier AWishing Aura permanently increases the daily resource gain (but not as consistently as Magic Aura).
Tier AOnslaught provides a permanent attack increase. Always useful.
Tier Aprovides a permanent HP increase. Always useful in Tales of Grimm.
Tier ACrit Potion has a strong but temporary effect. I'd also say it leans more towards PvP mode and has strong base stats.
Tier AMind Protection has a strong but temporary effect. I'd also say it leans more towards PvP mode in Tales of Grimm.
Tier ALion Roar has a strong but temporary effect. I'd also say it leans more towards PvP mode. Starts to really be good starting Rank 6.
Tier AProtection Aura has a strong but temporary effect. I'd also say it leans more towards PvP mode. Starts to really be good starting Rank 6.
Tier ARage Strike has a strong effect, but it will not get that consistent before Rank 10. Also, I rather recommend running this in PvE where you can use more tries to get the rng out.
Tier AHealing Gift will start giving decent amounts of heals when you reach Rank 6. Also helpful when you need to counter some teams that are resistant to debuffs.
Tier B+Magic Explosion is, debatable, S Tier for some players in some PvP setups but I think this only applies to such a small player base in Tales of Grimm that I rather rank it where most players should see it. Has good base stats, though.
Tier C+Soldier March has a strong skill, but isn't really useful until you reach Rank 10 with it, for that reason I ranked it that low. Also, please don't get me wrong, at Rank 10 it gets useful in the way it's designed but still gets outclassed by the other relics in Tales of Grimm by far.
Tier C+Love Mana is quite mediocre until Rank 10, and even then it doesn't really shine. The weird targeting that adds a lot of rng is just not working well.
Tier CGunfire Fanatic is, frankly, only for some solid stats alright, there's no reason to upgrade it.
Conclusion
I hope this ranked list of all relics help you deciding how to prioritize them, if you have questions or feel that I ranked a relic wrong… just leave a comment below.