marvel snap move spider deck guide june 19th 2023 marvel snap move spider deck guide june 19th 2023

Move Spider Deck Guide – MARVEL SNAP

A basic move deck with Ghost Spider where you try to scale up your cards that benefit from movement with Ghost Spider as one additionalt rigger card

In this guide you’ll learn everything about the Move-Spider deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to my weekly updated meta decks guide here.

Card Strategy for the Move-Spider Deck

Human Torch is one of the important scaler cards here that you want to move as much as possible, so drop on top of Iron Fist or Ghost Spider and then use Cloak and Doctor Strange for another move effect and finish with Heimdall. Find more decks and synergy cards to play with Human Torch here.
Iron Fist is a great enabler for the cards that gain power from being moves, which is Dagger, Human Torch or Vulture played on top of him. Find more decks and synergy cards to play with Iron Fist here.
Dagger is next to Human Torch and Vulture the 3rd card in this deck that you want to move as often as possible to make her gain additional power as often as possible. Also moving her makes it hard for your opponent to see where she will end up at the end. Find more decks and synergy cards to play with Dagger here.
Kraven is a great ‘landing pit’ for moving cards so ideally you want to drop your moving cards into Angela to scale her and then move them through Kraven’s location to scale him up and then gain their extra power, too. Find more decks and synergy cards to play with Kraven here.
Ghost Spider is a great alternative mover or synergize mover with Iron Fist to enable Dagger, Human Torch or Vulture to gain more power and makes your whole combo lines a lot more flexible. Find more decks and synergy cards to play with Ghost Spider here.
Cloak is a great card that will let you move your cards (primarily Human Torch, Dagger or Vuture) but also make space in locations to move them. The good thing is you have the power what cards you will move and which ones not. Find more decks and synergy cards to play with Cloak here.
Silk is a card that has already nice power for low energy and when she moves you can play Miles Morales cheap or make Kraven gain a little power so there is enough situational synergy with this card to gain advantage. Find more decks and synergy cards to play with Silk here.
Vulture scales up quicker than Human Torch or Dagger and can be another card to gain power through when moving around. Find more decks and synergy cards to play with Vulture here.
Beast can re-collect your cards like Human Torch or Dagger to play them again cheaper and make them gain more power as you don#t have to move them continiously from start till end on the board. Find more decks and synergy cards to play with Beast here.
Shang-Chi is very vital in this board since you will have to deal with decks that can develop a ton of power on the board and you can easily limit their potential towards the end. Find more decks and synergy cards to play with Shang-Chi here.
Miles Morales triggers basically every turn so drop his 5 power for 1 energy on the board whenever you have the energy leftover to develop more power on your side of the board. Find more decks and synergy cards to play with Miles Morales here.
Heimdall is the final movement card that will give Dagger, kraven, Human Torch and/or Vulture the last power-push at the end to find your win condition. Find more decks and synergy cards to play with Heimdall here.

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