Hero Wars Skin + Glyph Priority (September 2022) Mobile & Facebook

hero wars best skins to level and priority july 2022

Leveling skins in Hero Wars is a long process and you don’t want to spend your hard-earned skin stones the wrong way. For that reason, I have written this guide to give you a general guideline that will help you getting the most out of hero skins in Hero Wars.

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Leveling Skins

Before we take a look at the different heroes let’s cover some facts first.

Leveling a skin to Level 60 will cost you between 30,000k skin stones (default skin) and 55,000 skin stones for champion skins and other special skins.

Update! Added the new Celestial Skins for browser version of Hero Wars and Fafnir

Also, check out my full tier list of all heroes in Hero Wars here (Mobile and Browser version) and I also just updated my guide on how to counter each hero in Hero Wars here.

Skin Stats Are Accumulated

I know that this is nothing new for some, but just to get everyone on the same page… skin stats get accumulated in Hero Wars, so you don’t need to focus on one skin that you consider “the best”, all skin stats get active on your hero so you can run your hero with a skin you really like but level another skin that has better stats.

You need to keep that in mind because this is the main throught behind my list below where I show you what stats are important for every hero in a priority – so level the skin that provides the most helpful stats, no matter if you have it active or not.

hero wars skin stats accumulation

Skin Stat Priorities For All Heroes

So, now let’s come to the important thing, the stat priorities for every hero that you should keep in mind before leveling any skin:

Andvari

Browser: Lunar > Default > Winter

In the Browser version the Lunar Skin offers health so it’s your number one pick, especially as his artifacts already increase armor, strength and armor penetration. Winter skin last priority.

Mobile: Default > Lunar > Winter

In the Mobile version rather go with the default skin first as it has his main stat strength and then go with the magic defense of the Lunar Skin. Not that optimal compared to the Browser version.

Glyphs: Health > Force > Physical Armor > Physical Penetration > Physical Damage


Alvanor

Browser: Default > Lunar > Spring

For the Browser version of Alvanor I’d go with the Default skin primarily even though his ring also gives intelligence. There’s no health available and the Spring skin isn’t that well with magic attack neither. He’s a support and not damage dealer so focus on these two first.

Mobile: Default > Spring

In the Mobile version there’s no Lunar skin available at the time of writing this so go with the default skin. I really don’t like the attack stat you get from the Spring version that much but at one point you gotta do it.

Glyphs: Health > Intellect > Physical Armor > Magical Penetration > Magical Damage


Arachne

Browser: Winter > Default > Mechanical/Romantic/Spring

For the Browser version of Arachne prioritize the Winter skin for the extra health, also because her ring offers agility. Then the default skin for agility and well the other ones are lower priority and doesn’t make a huge difference which one you take first.

Mobile: Spring > Default > Winter > Mechanical/Romantic

In the Mobile version take the Spring Skin first with the extra health. You have intelligence from the ring and then you can invest into the default skin for even more intelligence. From here the Winter skin offers armor which is also nice. Rest is free as you like but not important overall.

Glyphs: Health > Magical Damage > Physical Armor > Magical Penetration > Intellect 


Artemis

Browser: Spring > Angel > Devil > Default > Beach

For the Browser version of Artemis go first for the Spring skin with the penetration. You have that with her book as well but that is not enough to cap. Then the Angel skin for the crit chance. This is the highest priority here, then go into Devil for attack and the Default for agility. The Beach skin is the least useful here.

Mobile: Angel > Devil > Default > Spring

For the Mobile version of Artemis you don’t have any skin that has penetration so invest in her book for sure. The Angel skin offers crit which is best probably here and the Devil skin delivers attack. Default is okay fir the extra stats and the health from the default skin the least useful of all the skins you have available.

Glyphs: Physical Penetration > Physical Damage > Crit Chance > Agility > Health


Astaroth

Browser: Cybernetic > Barbarian > Default > Devil/Lunar

For the Browser version of Astaroth you want to invest into the Barbarian skin first for the armor but his artifacts already offer a ton so I’d go with the Cybernetic skin first for the health before adding armor with the Barbarian skin. The Default skin offers strength which is alright but no high prior and the Devil & Lunar skins are the least valuable investments.

Mobile: Lunar > Barbarian > Default > Devil

For the Mobile version of Astaroth you want to invest into the Lunar skin first as his artifacts already have good armor and magic defense is useful here. The Barbarian skin offers armor that you then can also top up. Default skin for strength but not that super important and the Devil skin with attack is the least effective skin.

Glyphs: Physical Armor > Health > Magical Armor > Force > Magical Damage


Astrid & Lucas

Browser: Romantic > Devil & Spring > Default > Solar

For the Browser version of Astrid go with the Romantic skin first, it has the much-needed penetration. Her book has it as well but that won’t cap so no worries here. Then Devil + Spring skin in duality for the attack stats that will really boost her up. The Default skin is optional but the agility helps and the Solar skin with the health isn’t that important overall.

Mobile: Romantic > Devil & Spring > Default > Solar

For the Mobile version of Astrid the order is the same as the Browser version. The Solar skin does bring armor instead of health but that doesn’t change anything here.

Glyphs: Physical Penetration > Physical Damage > Agility > Health > Physical Armor


Aurora

Browser: Devil > Nordic > Spring > Default > Romantic

For the Browser version of Aurora you want to invest into the Devil skin first as her artifacts already have a good amount of dodge. Then the Nordic skin for more dodge or the Spring skin for the health if you are already good into her artifacts. The Default skin offers strength but isn’t that necessary, the new Spring Skin with attack is not worth the investment.

Mobile: Devil > Nordic > Spring > Default > Romantic

For the Mobile version of Aurora it’s the same priority as for the Browser version (read the description above for an explanation).

Glyphs: Health > Force > Dodging > Magical Penetration > Magical Damage


Celeste

Browser: Winter/Spring > Default > Romantic

For the Browser version of Celeste you don’t have that great options to be honest. The Winter and Spring skin offer attack which isn’t as nice as penetration or critical but it is what it is so take it. The Default skin (intelligence) and Romantic (defense) are the lower priority.

Mobile: Winter > Default > Romantic/Spring

For the Mobile version of Celeste you go with the Winter skin first for the attack. it’s not great but there are no other options. I really don’t like the other skins that much for the stats so invest how you feel you want to go in. I think the Default is alright for the intelligence but Romantic/Spring okayish at max.

Glyphs: Magical Damage > Magical Penetration > Health > Intellect > Magical Armor


Chabba

Browser: Winter > Default > Devil/Lunar/Masquerade

For the Browser version of Chabba your first investment should be into the Winter skin for the armor, although his artifacts already provide a good bunch of it. Then the Default skin for strength an that should be it for the average player. The attack from the other skins is alrightish but not that much for regular players.

Mobile: Masquerade > Winter > Default > Devil

For the Mobile version of Chabba options are different. The masquerade skin should be your first investment for the health. The artifacts already provide armor so it evens it out a little bit more. Then the Winter skin for the armor. Default & Devil skin aren’t that important in perspective.

Glyphs: Physical Armor > Health > Magical Armor > Force > Physical Damage


Cleaver

Browser: Masquerade > Barbarian > Default > Beach/Champion

For the Browser version of Cleaver it’s debatable. Masquerade has armor but also artifacts provide it so you might want to start investing with the Barbarian skin before the masquerade skin. I personally think more armor is better but as I said, it’s debatable. Default skin has strength that’s nice and the attack from the others should be last.

Mobile: Masquerade > Beach > Barbarian > Default > Champion

For the Mobile version of Cleaver the same rules as the Browser version apply, the only exception is that there’s no Beach skin except that there’s a beach skin that provides some good value so that’s my recommendation.

Glyphs: Health > Physical Damage > Force > Magical Armor > Physical Armor


Cornelius

Browser: Stellar/Cybernetic > Default > Angel/Masquerade

For the Browser version of Cornelius invest first into the skins that will give you health and that’s Stellar & Cybernatic skins. Then the Default skin for some intelligence and you’re basically set. The other skins are nice to have but no that important.

Mobile: Stellar > Default > Masquerade > Angel

For the Mobile version of Cornelius it’s a little differently. The Stella skin should still be your first investment for the health and the Default skin provides intelligence. Masqueare for defense make him more durable and the Angel skin is also a nice one to have. Here’s the order I go with.

Glyphs: Magical Damage > Intellect > Health > Physical Armor > Magical Armor


Corvus

Browser: Default > Dark Depths/Spring Skin

For the Browser version of Corvus you don’t have that many options and the Default skin should be pretty much it with strength. I mean I don’t love it but it’s the better choice. The new Spring Skin is the same in stats as the Dark Depths skin.

Mobile: Default > Devil

For the Mobile version of Corvus it’s the same as for the Browser version but the Dark Depths skin is the Devil skin, that’s the basic difference that doesn’t change anything between the both versions.

Glyphs: Physical Armor > Health > Magical Armor > Force > Physical Damage


Dante

Browser: Solar > Winter > Default > Romantic > Spring

For the Browser version of Dante you want to invest into his Solar skin first for the penetration and the attack from the winter skin is also nice. His artifacts provide a ton of dodge already so the Romantic skin has the lowest priority here along with the Spring Skin that “only” provides health.

Mobile: Solar > Default > Winter > Romantic

For the Mobile version of Dante it’s similar but there’s no penetration available so the Solar skin only provides attack. I really don’t love the skin options here but the priority below is alright to take but don’t over-invest as the attributes you get aren’t as good as the Browser version.

Glyphs: Physical Damage > Agility > Health > Physical Armor > Dodge


Daredevil

Browser: Rowdy > Default > Romantic/Spring

For the Browser version of Daredevil the Rowdy skin is for sure the best option with he critical hit chance. Default skin provides agility which is alright as well and the others provide “only” health. I mean nothing wrong with health but not that important compared to the other ones.

Mobile: Rowdy > Spring > Default > Romantic

For the Mobile version of Daredevil the Rowdy skin also provides the best attributes and is the one to invest in first. The attack from the Spring skin is also nice and then follow the order.

Glyphs: Physical Damage > Crit Chance > Agility > Health > Magical Armor


Dark Star

Browser: Default > Nordic > Lunar/Spring > Romantic

For the Browser version of Dark Star the options aren’t that great. The Default skin gives you agility that helps and the Nordic gives dodge. The Spring and Lunar will ramp up the damage output but that’s not her primary role so it’s not that important for the average player to take. The new Romantic skin with health is pretty much obsolete.

Mobile: Default > Lunar/Spring > Nordic > Romantic/Beach

For the Mobile version of Dark Star the damage aspect is a little more important so compared to the browser version of her i’d rather take this route here (the new Beach skin is quite useless though).

Glyphs: Physical Damage > Physical Penetration > Agility > Health > Dodge


Dorian

Browser: Romantic > Default > Winter/Masquerade > Champion

For the Browser version of Dorian it’s about health and the Romantic skin provides that – top priority. Then the Default skin for intelligence which also helps and then you can make him durable with the Winter & Masquerade skin. That’s it

Mobile: Romantic > Default > Winter/Masquerade > Champion

For the Mobile version of Dorian there are no differences to the browser version, so here’s the priority I recommend

Glyphs: Health > Physical Armor > Magical Damage > Intellect > Magical Armor


Elmir

Browser: Winter > Default > Cybernetic > Barbarian/Devil

For the Browser version of Elmir you normally want to go penetration but his artifacts are loaded so you might cap so I’d take the Winter skin first and the Default as well before going into the Cybernetic skin. The others only provide dodge so not the highest priority for an average player

Mobile: Winter > Default > Devil > Barbarian

For the Browser version of Elmir it’s similar, the penetration might cap early if you have the artifacts so take the attack from the Winter skin first and the agility from the Default skin. From here go this priority.

Glyphs: Physical Penetration > Health > Dodge > Physical Damage > Agility


Fafnir

Only has the default skin so far.

Glyphs: Physical Attack > Strength > Health > Armor > Magic Defense


Faceless

Browser: Stellar/Solar > Default > Masquerade

For the Browser version of Faceless you don’t have a skin with magic penetration but the good news is that his artifacts already provide that. The otherones are quite close but invest into the ones that provide attack, which are the Stellar and Solar skin. Default and Masquerade are pretty much same priority and not that important compared to the other ones.

Mobile: Stellar > Default > Masquerade > Solar

For the Mobile version of Faceless the priority is the same as for the browser version except the Solar skin which provides magic defense instead of attack so that should be your lowest priority.

Glyphs: Health > Magical Penetration > Magical Damage > Intellect > Physical Damage


Fox

Browser: Winter > Default > Lunar > Spring

For the Browser version of Fox you already have a good amount of armor penetration with her artifacts and you don’t want to invest too much into that stat to have it capped. So take the attack from from the Winter skin and the agility stats from the Default skin. Lunar and Spring are bonus investments.

For the Mobile version of Fox see the browser version above, they are identical.

Glyphs: Physical Penetration > Physical Damage > Agility > Crit Chance > Physical Armor


Galahad

Browser: Romantic/Celestial > Champion > Default > Angel

For the Browser version of Galahad invest into the Romantic skin and the new Celestial first for the armor and the magic defense and then the Champion’s skin for the health, that’s the most important to get. Default skin for strength and Angel for attack is bonus.

Mobile: Romantic & Celestial > Champion > Default > Angel

For the Mobile version of Galahad see the browser version above, they are identical, except that the new Celestial Skin provides some really good stats to make him top of your priority.

Glyphs: Physical Armor > Health > Magical Armor > Force > Physical Damage


Ginger

Browser: Spring/Solar > Champion/Devil > Spring/Solar > Champion/Devil > Default

For the Browser version of Ginger invest into the Spring or Solar skin first for the armor penetration. Don’t do both at the same time or you might cap! From here take Devil or Champion skin. Once you have one of each you can fill up the others.

Mobile: Spring > Champion & Devil > Default > Solar

For the Mobile version of Ginger go with the armor penetration of the Spring skin first and then take the damage from the Champions and Devil skin. The Default skin with agility is optional and I wouldn’t touch the Solar skin here at all.

Glyphs: Physical Penetration > Physical Damage > Agility > Health > Magical Armor


Heidi

Browser: Lunar & Devil > Default > Winter

For the Browser version of Heidi go with the Lunar and Devil skin first to get the extra attack. The intelligence of the Default skin is also nice but not that top priority. Wouldn’t touch the Winter skin as her artifacts already provide good dodge.

Mobile: Lunar > Default > Devil > Winter

For the Mobile version of Heidi go with the Lunarskin first to get the extra attack. The intelligence of the Default skin is also nice but not that top priority. Wouldn’t touch the Winter skin as her artifacts already provide good dodge and the Devil skin it purely optional with the health.

Glyphs: Magical Damage > Intellect > Dodge > Physical Armor > Magical Armor


Helios

Browser: Champion & Romantic > Default > Devil & Masquerade

For the Browser version of Helios take the magic attack of the Champion and Romantic skin first, also the skill scales with it heavily. The Default skin provides intelligence which is also nice and the health of the other skins won’t hurt but isn’t that necessary.

Mobile: Champion & Romantic > Default > Devil > Masquerade

For the Mobile version of Helios there aren’t that many changes compared to the browser version – the only difference is that the Masquerade provides defense instead of health but that is just a slight difference overall as Devil and masquerade skin are optional for Helios anyway.

Glyphs: Health > Magical Damage > Intellect > Physical Armor > Magical Armor


Isaac

Browser: Default > Lunar > Masquerade

For the Browser version of Isaac I have to say I don’t love the options here. There’s no health so investing into the Default skin for agility is probably the best choice early on. From here the Lunar skin won’t hurt with the defense stats and I’d say the Masquerade skin is purely optional especially with what you get from his artifacts.

Mobile: Default > Lunar

For the Mobile version of Isaac you only have two skins and the Default with agility should be your choice. The Lunar skin is purely optional with the attack stats.


Ishmael

Browser: Solar > Romantic > Champion > Default > Masquerade

For the Browser version of Ishmael you have great choices, beginning with the Solar skin for armor penetration and the Romantic skin for critical hit chance. Those are the main skins, along with the Champions skin to invest in. The other two are more optional, although helpful.

Mobile: Romantic > Solar & Champion > Default > Masquerade

For the Mobile version of Ishmael the Solar skin doesn’t offer penetration but attack, so the Romantic skin with critical hit should be your primary choice before investing into Solar & Champion skin for the attack stats.

Glyphs: Physical Penetration > Physical Damage > Crit Chance > Agility > Health


Jet

Browser: Lunar > Default > Romantic > Barbarian

For the Browser version of Jet go with the Lunar skin first for the health and the intelligence from the Default skin is also helpful. If you’re really invested, the romantic skin with defense can also be nice but the Barbarian skin is simply nice to have.

Mobile: Lunar > Default > Romantic > Barbarian

For the Mobile version of Jet you have basically the same skin priority as with the browser version with the only exception that the Romantic skin offers dodge instead of defense but that doesn’t change anything in terms of priorities here.

Glyphs: Health > Magical Damage > Dodge > Intellect > Magical Armor


Jhu

Browser: Winter > Solar > Default > Champion/Masquerade

For the Browser version of Jhu invest into the Winter skin first for penetration, especially as his artifacts already provide a lot of critical hit chance already. Still, invest in the Solar skin as well as there’s no cap to critical hit chance (well, in theory it’s 100% but you’ll never going to reach that). The Default skin provides strength that’s also helpful and the defense/armor from the Champions / Masquerade Skin is optional in my opinion.

Mobile: Winter > Solar >Masquerade > Default > Champion

For the Mobile version of Jhu please read the description above; the versions are identical when it comes to skin priority, except the Masquerade Skin which provides physical attack and is really good.

Glyphs: Physical Penetration > Physical Damage > Crit Chance > Force > Health


Jorgen

Browser: Champion > Devil > Default > Winter

For the Browser version of Jorgen invest into the Champion’s skin first for the much-needed health. Then I recommend the Devil skin for defense over the Default skin for strength and lastly the Winter skin.

Mobile: Champion > Devil > Default > Winter

For the Mobile version of Jorgen please read the description above, the versions are identical when it comes to skin priority.

Glyphs: Health > Force > Magical Damage > Physical Armor > Magical Armor


Judge

Browser: Mechanical & Lunar > Champion > Default > > Masquerade

For the Browser version of Judge I’d bump up the damage first with the Mechanical and Lunar skin before investing into the Champion skin for health that will give Jorgen more durability. From here take Default and Masquerade as nice-to-have.

Mobile: Mechanical & Lunar > Default > Champion > Masquerade

For the Mobile version of Judge it’s pretty much the same priority. Maybe you want to invest into Default skin parallel to the Mechanical and Lunar skin, but that’s all difference here.

Glyphs: Magical Damage > Health > Intellect > Physical Armor > Magical Armor


K’arkh

Browser: Stellar > Celestial > Default > Dark Depths

For the Browser version of K’arkh it’s pretty easy and obvious with the Stellar skin for penetration first, then the new Celestial for attack before you then can invest into the Default skin for the agility and defense from Dark Depths as nice-to-have.

Mobile: Stellar > Default > Devil

For the Mobile version of K’arkh it’s the same but there’s no Dark Depths skin but the Devil skin provides armor and takes that place in the priority.

Glyphs: Physical Penetration > Physical Damage > Agility > Health > Physical Armor


Kai

Browser: Solar > Winter & Beach > Default > Champion

For the Browser version of Kai you should prioritize the Solar skin for the penetration (no worries, even with artifacts you won’t cap) and then get the attack from the Winter and Beach skins. Intelligence from the Default skin and health from the Champion’s skin are nice to have but not mandatory.

Mobile: Solar > Winter > Default > Champion > Beach

For the Mobile version of Kai the priority is the same as the browser version but there’s no beach skin but the Beach Skin offers def so it is not that useful, other than that the priority stays the same.

Glyphs: Magical Penetration > Magical Damage > Intellect > Health > Magical Armor


Keira

Browser: Winter > Devil & Blooming > Default

For the Browser version of Keira you have nice options. The Winter skin is really nice with the penetration and followed up by the Devil and Blooming skin with extra attack you are really set. Even the “least” important skin offers agility and is actually pretty nice.

Mobile: Winter > Blooming > Default > Devil

For the Mobile version of Keira, the Devil skin has the lowest priority only offering defense.

Glyphs: Physical Penetration > Physical Damage > Agility > Health > Physical Armor


Krista

Browser: Masquerade > Default > Cybernetic > Devil

For the Browser version of Krista I don’t “love” the stats from the skins but the first choice needs to be Masquerade for the extra attack. From here Default skin with intelligence can be good as well and the others are simply nice to have for some more durability.

For the Mobile version of Krista the options are the same as for the browser version.

Glyphs: Magical Damage > Physical Armor > Health > Intellect > Magical Armor


Lars

Browser: Masquerade > Default/Devil/Cybernetics

For the Browser version of Lars it’s debatable. Normally I’d go with penetration first but his artifacts already provide a good bunch of that so I’d invest into the Masquerade skin first. Then the other skins are pretty much on par for me, all useful. If you’re not that well invested in his artifacts you might want to prioritize the Devil asking higher.

For the Mobile version of Lars the options are the same as for the browser version.

Glyphs: Magical Penetration > Magical Damage > Intellect > Health > Magical Armor


Lian

Browser: Default > Romantic/Solar/Devil/Beach

For the Browser version of Lian it’s tricky to balance things out. I feel that going with her Default skin first to boost intelligence is the right way to go. From here it feels that the other skins are equally important for attack and defense as well so balance that out.

For the Mobile version of Lian the options are the same as for the browser version.

Glyphs: Magical Damage > Health > Intellect > Physical Armor > Magical Armor


Lilith

Browser: Default > Default/Predator > Stellar/Winter

For the Browser version of Lilith I think going for the penetration of the Devil skin first is the best option, followed by Default and Predator skin for attack and intelligence. The armor of the other skins is alright to have but not mandatory.

Mobile: Default > Default/Predator/Winter > Stellar

For the Mobile version of Lilith I think going for the penetration of the Devil skin first is the best option, followed by Default and Predator skin for attack and strength and also the Winter skin for the health. The armor of the Stellar skins is alright to have but not mandatory.

Glyphs: Health > Phyical Armor > Force > Magical Penetration > Magical Damage


Luther

Browser: Angel > Cybernetic/Winter > Default > Stellar

For the Browser version of Luther you can straightforward prioritize the stats with armor from the Angel skin first, health from the Cybernatic/Winter skin second, strength of the Winder skin third and last the Stellar skin with attack is optional.

Mobile: Angel/Winter > Cybernetic > Default > Stellar

Glyphs: Physical Armor > Health > Force > Magical Armor > Physical Damage


Markus

Browser: Nordic > Default > Barbarian > Winter

For the Browser version of markus take the health of the Nordic skin first, for sure. From here it’s intelligence from the Default skin over armor of the Barbarian skin. The attack from the Winder skin is not really needed that much for the average player.

For the Mobile version of Markus the options are the same as for the browser version.

Glyphs: Physical Damage > Health > Physical Armor > Intellect > Physical Damage


Martha

Browser: Solar > Default > Winter > Masquerade

For the Browser version of Martha it’s straightforward with health first, then intelligence and armor. All skins are helpful here so don’t fall short in investing if you use her frequently, except the Masquerade Skin with attack that is useless.

Mobile: Masquerade > Solar > Default > Winter

For the Mobile version of Martha it’s a little different in her role and the different stats of her skins. Here’s I recommend going with the defense first (and here the Masquerade Skin is great as it offers health), then the intelligence and attack from the Winter skin isn’t that important.

Glyphs: Health > Physical Armor > Magical Damage > Intellect > Magical Armor


Maya

Browser: Romantic > Default > Winter/Champion > Devil

For the Browser version of Maya it’s kind of tricky to balance things out, but I think going for the health of the Romantic skin first is for sure helpful to keep her alive. The Default for intelligence is then my next choice over the attack provided from Winder and Champion skins. I think it’s debatable but I keep that as a recommendation for the average player.

Mobile: Romantic > Default > Devil > Winter/Champion

For the Mobile version of Maya it’s a little easier with less skins available but the priority of attributes is the same as for the browser version.

Glyphs: Magical Damage > Health > Physical Armor > Intellect > Magical Armor


Mojo

Browser: Winter/Cybernetic > Default > Lunar

For the Browser version of Mojo you want to boost up the attack first, then go for his intelligence and then also boost health. I mean all are really nice so no worries you can’t invest “wrong” here.

For the Mobile version of Mojo the options are the same as for the browser version.

Glyphs: Magical Penetration > Magical Damage > Intellect > Health > Magical Armor


Morrigan

Browser: Spring > Default > Dark Depths

For the Browser version of Morrigan I’m not a fan  to be honest. I think the Default skin for intelligence is perfectly fine to invest in but the attack of the other skin. With the new Spring Skin that gives health you actually got a good new option to invest in that i’d recommend first.

Mobile: Devil > Default

For the Mobile version of Morrigan it’s a lot better and the Devil skin provides health that you really want to take – with the Default skin you have intelligence as well so can’t go wrong here.

Glyphs: Magical Damage > Health > Physical Armor > Intellect > Magical Armor


Nebula

Browser: Default > Spring > Romantic/Winter

For the Browser version of Nebula it’s, well, I don’t love it that much. I actually like taking the agility first and get the dodge for the survivability. The attack will scale the skill but her primary role is not dealing damage so don’t invest too heavily here.

For the Mobile version of Nebula the options are the same as for the browser version.

Glyphs: Physical Damage > Agility > Health > Physical Armor > Magical ARmor


Orion

Browser: Mechanical > Default > Winter > Cybernetic/Romantic

For the Browser version of Orion you might want to take the attack first as his artifacts already provide good penetration already. Then take intelligence before adding more penetration. The defensive skins are nice to have

Mobile: Mechanical & Winter > Default > Cybernetic/Romantic

For the Mobile version of Orion the stats of the skins are a little different so here’s how I think you should do it, the rest is like for the browser version.

Glyphs: Health > Magical Damage > Intellect > Magical Armor > Magical Penetration


Peppy

Browser: Lunar > Sweettooth > Devil/Champion/Default

For the Browser version of Peppy it’s not really difficult but all skins are actually good so it’s hard to prioritize – my take is to take the penetration first over the attack, add the health and intelligence then. But all skiins are worth investing so you can’t really be wrong about it.

Mobile: Lunar > Sweettooth > Champion/Default > Devil

For the Mobile version of Peppy you don’t have a huge difference. The Devil skin only provides with armor so rather go for the other ones but in general the priority stays the same.

Glyphs: Magical Penetration > Magical Damage > Health > Intellect > Magical Armor


Phobos

Browser: Stellar > Illusionist/Dark Depths > Default

For the Browser version of Phobos you should take penetration and attack first and use the order pretty much like this. Alls skins are useful so no worries to go wrong.

Mobile: Stellar > Illusionist > Default > Defense

For the Mobile version of Phobos you have a slightly different order as the skins and stats are different from the browser version.

Glyphs: Magical Damage > Health > Intellect > Physical Armor > Magical Armor


Qing Mao

Browser: Masquerade > Spring > Default > Phoenix

For the Browser version of Quing Mao take penetration first. Her artifact has it but no worries it’s not anywhere near the max cap. From here attack over agility and the dodge is useful but rather nice to have.

For the Mobile version of Qing Mao the options are the same as for the browser version.


Rufus

Browser: Winter > Angel > Default > Barbarian

For the Browser version of Rufus take the armor first, no questions asked. Then health  over strength and the attack is optional.

Mobile: Winter/Angel > Default > Barbarian

For the Mobile version of Rufus it’s similar tot he browser version but the Winter skins provides health instead of armor so you need to adapt your priorities a little bit.

Glyphs: Physical Armor > Magical Damage > Health > Force > Magical Armor


Satori

Browser: Celestial > Default > Cybernetics/Dark Depths

For the Browser version of Satori you finally have one good skin that fits his kit and that’s the new celestial skin, the other ones are more ‘fallbacks’, tbh.

Mobile: Devil > Default > Cybernetics/Celestial

For the Mobile version of Satori, the options are more helpful and the priorities better. Cybernetic skin is nice to have in my opinion, that also applies for the new Celestial skin.

Glyphs: Magical Penetration > Health > Magical Damage > Physical Armor > Intellect 


Sebastian

Browser: Default > Dark Depths > Romantic

For the Browser version of Sebastian doesn’t offer that great attributes from the skins. My recommendation is tale the agility first and the armor and that’s it.

Mobile: Default > Devil > Romantic

For the Mobile version of Seabstian it’s different attributes but not that much better after all. Pretty much the same priority.

Glyphs: Physical Damage > Agility > Intellect > Physical Armor > Magical Armor


Thea

Browser: Masquerade > Default > Angel/Champion > Winter

For the Browser version of Thea you actually have some nice options. I’d recommend the health first over intelligence and armor. Mind that the healing scales with her attack attribute so I’d go with this priority.

For the Mobile version of Thea the options are the same as for the browser version.

Glyphs: Magical Damage > Health > Intellect > Physical Armor > Magical Armor


Tristan

Browser: Solar > Default > Masquerade

For the Browser version of Tristan you don’t have that many choices so I’d go with attack over strength (the Masquerade Skin is not really worth it).

For the Mobile version of Tristan the options are the same as for the browser version.

Glyphs: Physical Penetration > Physical Damage > Force > Health > Physical Armor


Xe’Sha

Mobile: Celestial > Default

For the Mobile version of Xe’Sha you now have with the Celestial skin a very good one to invest into first.


Yasmine

Browser: Romantic > Devil > Default

For the Browser version of Yasmine you want to get the crit chance of the new Romantic skin first, then the Devil Skin for the physical attack and the default skin is alright if you really want to go that deep.

Mobile: Devil > Romantic > Default

For the Mobile version of Yasmine you need to switch the order as the stats of the Romantic and the Devil skin are switched around.

Glyphs: Dodge > Physical Damage > Crit Chance > Agility > Health


Ziri

Browser: Devil > Cybernetic/Champion/Spring > Default

For the Browser version of Ziri you should take armor first, then bump up the health of the other skins and take strength at the very end. Quite straightforward.

Mobile: Devil/Spring > Cybernetic/Champion> Default

For the Mobile version of Ziri you should take armor first, then bump up the health of the other skins and take strength at the very end. The stats for the skins are a little different so the priority should be that.

Glyphs: Health > Physical Armor > Force > Magical Armor > Physical Damage

13 Comments

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  1. Can we get a 2022 glyph priority for each character, to know which attributes to maximize first for each character (including Isaac)?

    It takes a lot of runes to get 5 glyphs for each character up to 50, would be nice to max the most important 2 or 3 runes first.

  2. I look to allcash for a lot of things, but this is not one of them, there are many errors, and many skins are missing, such as dodge for Qing Mao and she does not have a health skin. I won’t go through all the errors, but I would recommend a different site until the errors are corrected

    • I’m right now reworking this list from scratch to reflect differences mobile/browser and also take new skins into account. I’m sure you will like it. I appreciate your honest feedback!

  3. It would be really nice to see…in the title…if this list is for Mobile or Facebook, because a lot of thing differ between the two games.

  4. Looking at Faceless I see you have Magic Penetration as the first skin to power up. But Faceless doesn’t have a skin for magic penetration but have for magic defense that you don’t have on you list.

    I play at hero wars mobile, isn’t the skins the same?

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