Move Decks in MARVEL SNAP feel a little complicated at the begging but will become very strong once you gained some experience with them. They basically use cards that can move themself or other cards and build synergies with cards that gain power when being moves (by gaining power, cloning themselves or more). This is already a great thing to to, but the main benefit of move decks in Marvel Snap is also that they will let you shift your locations and cards towards the end so you can leave the strongest location your opponent abandoned while winning and shifting the board.
In this guide I have several decks for all pools in Marvel Snap that use these synergies and I can tell you, move decks are not only viable, they are also very strong in the current meta of decks in Marvel Snap.
The Elements of Move Decks
Move decks are played like a symphony, you basically loads everything up for the big finale. You play cheaper cards early, strengthen them up and multiply them across the board before then moving them around in the last turn to turn your opponents strategy upside down.
What makes destruct decks so strong? Primarily the flexibility. You will be able to move cards after you played them (if needed) or reach locations that your opponent can’t reach (locked down locations). Also many cards gain power or multiply when moved so you gain extra power when moving them. In the last turn you then can move them to other locations so your opponent loses two locations and his strong location is worth nothing.
Skaar Move – Tier B
Conclusion
Move decks are the most versatile decks in Marvel Snap and although they might feel complicated when you start playing them, once you got your synergies down you see how flexible you can react to all your opponents moves to out-play him in the last turn easily.