There are quite a lot of different troops in Island War and not only have they different rarities, they also cost quite some invest not only to level up, also to pick which ones you’re using. In my tier list I will give you some advice which ones you should focus on as well as what game modes they’re typically doing best.
Also, the best army is worth nothing if you run it with the wrong hero! So, I have just updated my best heroes in Island War ranking & guide here, make sure to check it out!
Best Troops in Island War (Tier List)
Let’s kick this tier list off right with the strongest troops in Island War, the ones that run the show and are versatile in all aspects of the game
Frost Titan not only has a ton of HP, he also decreases enemy attacks and movement speed so you can basically throw them in in so many situations including using their freeze effect. Great to tank, interrupt and always nice to have in the front line protecting friendly troops in Island War.
Templar can become immune to damage and deals extra damage every 4 normal attacks. Works great on offense and defense and viable in all game modes in Island War. Can’t go wrong with it.
Ancient Dragon are amazing at taking out groups of enemy troops and also a must-have for the Iron Fortress Level of Infinite Trial where it can deal damage while avoiding cannon fire.
Infernal Warlock is insane in Clan Hunting even at lower levels and really useful on offense and defense as well. Also deals percentage-based damage so it scales really well (e.g. at Level. 9 deals 40% max HP damage to an enemy!). Along with Frost Archers the go-to troops to defend your Island (read here more tips for building a good defensive island setup in Island War)
Troops in this tier are still really strong an versatile and great picks in most situations, although somewhat weaker (or let’s say less powerful) than the ones in the S Tier above.
Frost Archer reduce the enemies’ movement speed and can freeze them. That’s really useful. I had them in S-Tier before the Phase Apostles came to Island War as they can counter them better.
Air Bender can prevent range troops from attacking an although that doesn’t sound much, it can have dramatic consequences when you either defend your island or attack an island! I mean, you can basically shut down an entire type of troop.
Wind Swordsmen have a skill that increases their attack, movement speed and dodge by a percentage which makes them scale quite well. Useful in Infinite Trial but can be a little RNG.
Colossus is a tank that reduces the enemy attack by a percentage and can taunt them. Useful in Infinite Trial and defense as well.
Lapidating Giants deal area damage and are air units and even continuous damage with their skill. Also great in a lot of Infinite Trial levels and also on defense when you lack Frost Archers, Ancient Dragons or Cannons.
Nuns are great troops are great in all game modes and don’t cause damage but they are really effective in healing allied troops and keep them alive for a long time.
Troops in this tier have specific use-cases in Island War, we can just call it the niche-tier. In this specific case, they are on-par with a higher ranked troop but they lack in overall versatility.
Griffin Knight has the chain lightning and can be nasty to deal with in some cases. It’s not bad but also not really good and the fact that it’s a legendary troop makes it harder to level so I think B Tier is absolutely suitable.
Mace Warriors can be effective on defense and in game modes like Clan Hunting and certain levels of Infinite Trial but overall they don’t have enough bang for their buck when it comes to offensive capabilities.
Phase Apostle deal good damage in Clan Hunting and can teleport that can be devastating combined with good damage but overall lack some real usability to be higher in this tier list.
Crossbowmen can quickly deal a lot of damage and are primarily useful on defense. I mean they are really good for defense and can give the attacker a really tough time, for attacking you just have better options dealing the same damage with more versatility and synergy. Still, a troop I enjoy running a lot.
Shadow Assassin can teleport towards enemies in the distance and are great to use in offense in Island War but have huge problems against area damage and get wiped out easily.
Void Assassin targets the most dangerous enemy and teleports there and deals area damage on impact. Sounds really powerful and they can also teleport a Shadow Assassin with them but lack in overall burst to rank them in a higher tier.
Giants can deal high damage and are a great pick in these situations if you need that. But they are reaaaaaaaaally slow.
Berserkers is really shining when below 50% HP when entering his rage mode and becoming immune to control effects. The problem is at a time when he gets enough damage, it’s often too late to make a huge difference, that’s why I ranked him in B-Tier.
Troops in this tier can be useful but require certain conditions to be useful but have more flaws than benefits overall. They are not bad, but not good either.
Engulfing Dragon can be versatile, they deal area damage and can swallow an enemy to heal themselves. But their pitfall is that only works against airborne units so it can be good but scenarios for them to shine are more limited.
Lightning Mage deals decent damage and can stun the enemy. The most common use-case for me is in Clan Hunting, especially if you don’t have enough Warlocks.
Gale Rider is a troop that can use the skill to actually counter certain troops in Island War, like Shadow Assassins with their flash forward and stun.
Heal Wizards basically heal nearby allied troops, that’s it. I’m not saying this is specifically bad, but there’s not much more about them.
Rogue is useful for farming in Campaign and Head Hunts. Every farming formation there should have some Rogues, but that’s basically their only real use-case in Island War.
Force Mage knocks the enemy back after 4 normal attacks and if that falls in place, it can be powerful and efficient on defense.
The troops in this tier aren’t useful and shouldn’t be in your roaster unless you’re early in the game or you wait for a better option to swap them out.
Drakes are useful in some situations and can be useful, but I personally like Shadow Assassins a lot better and switch them out normally. They are normally really vulnerable against air arrow troops and be countered easily.
Brawlers have their withstand shield skill that reduces damage but I personally didn’t see much use in Island War for them and also not many players actually using them.
Draugr has the poison gas when they die but that is overall not the utility you can use effectively a lot so I have ranked these troops here.
Fire Mage is a a better version of common Archers but still lacks some versatility and stats overall to be ranked higher in the tier list.
Hunting Gunner has some cases where he can be useful (e.g. when getting his critical shot in at the right time or if you lack other ranged troops types), but overall hasn’t much HP and is quite vulnerable overall. Maybe a good one for Clan Hunting mode.
Snowman has area damage and the slow-down effect and especially in the earlier stages of Island War you will use them a lot – later, however, they are more fuse material.
Spear Throwers increase their damage with every attack, but if you expect them to snowball through enemy lines you’ll be disappointed as their HP is quite slow so the effect never really comes to the full potential.
Arctic Wolves are fast and have the ability to close the distance between you and an enemy effectively. Especially in earlier stages of the game you can use them to distract the enemy or snipe ranged units, but that use-case wears off later in the game when they become irrelevant.
Axe Thrower is a unit that only gets his full potential when the axe can penetrate the enemy both times, but that adds more RNG to it than it makes it strong.
Halberdiers lass HP than Axe Throwers but more damage. Overall still not relevant that much. Even with the most recent update that makes them lumberjack.
Bomber will either self-destruct when they reach an enemy building (attack) or when an enemy is in range (defense). Just lacks in versatility and is not that commonly used
Musketeer are common troops used and their stats aren’t that great, tbh.
Royal Guards have only one thing that makes them stand out and that’s having more defense compared to other common troops. Simply not enough to be that valuable and any higher in this tier list.
Spearman suffer the same fate in Island War as any other common troops, their stats are simply not good enough to make any impact, especially as you progress in the game.
Swordsmen are nothing outstanding or special, although their stats are slightly better than the other common troops in this tier, it’s simply not enough.
Archers are, compared to all other ranged troops above, simply not strong enough to be ranked any higher.
Dwarf Warriors are the only rare troops in Island War that I have in this tier on my list, but they have no special skills, don’t deal much damage so I had no choice other than ranking them here.
Congratulations, you made it through the whole list (I know it was a little much). I hope it helped you gains some insights to the different troops in Island War and you might have taken something away from it. If you have further questions or think I ranked a troop wrong, please write a comment below and I’ll be happy to answer.
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