Devil Dino (or Evil Dino) is probably the most popular entry deck for Pool 2 players and one of the decks that you see most right now when playing against player of the 300 plus-minus collector level. It’s effective and roll over a opponent hard-core so I wrote this guide here for you to understand how it works and how it is played.
IMPORTANT! Check out the current meta decks for this season in MARVEL SNAP here.
Here’s the deck:
Why this deck works well – almost all cards in this deck give you additional cards in your hand with the goal to ramp up your Devil Dinosaur so you can easily get it to power 17 and take over a location with a single card.
Win condition – is the Devil Dinosaur and with all the extra draws you get normally a card you will get into your hand and just have to play at the end. With Moon Girl you can even clone it and play double Dinosaur at the end and wreck your opponent.
Problems – Enchantress can counter pretty hard so don’t play your Dinosaur too early (once she’s dropped she can’t affect cards player AFTER her, but she’s very efficient at stopping this deck.
Substitutions – any cards that will give you extra cards or draws as you want your hand at the end be as big as possible.
Deck Copy Link (Copy-Paste directly into the game):
How To Play
Basically you want to cover locations and leave spaces open and collect as many cards as possible in your hand so the Devil Dinosaur will get as much additional power as possible to take over locations in the last turn(s).
Early Phase (Turn 1-3)
Play your 1-cost and 2-cost cards according to the locations and spread them around, you don’t want to close any locations and leave at least one open spot there to drop the Devi Dinosaur at the end.
Mid Phase (Turn 4)
You either have picked up Devil DInosaur already and can use Moon Girl to get two of them with heavy power – this normally a guaranteed victory as you clone your hand and have two Devil Dinosaurs with 17 power each in your hand that you can drop while your opponent already has filled locations (especially with the Zoo decks that play a ton of cards).
Even with additional treat (you might be able to play a Dinosaur already now, don’t do it unless your opponent already dropped Enchantress – she can break your end-game strategy and win condition heavily!)
End Phase (Turn 5-6)
At this point you built up your hand to have many cards and get the Devil Dinosaur to drop in the last turn(s) and take over locations. If you don’t have him at this point you need a lucky punch – this deck is meant to play for that win condition or consider a cheap escape if things don’t look your way at the last turn.
Effective deck, no doubt, but with Enchantress entering the meta more and more and the make-or-break win condition this deck can feel lackluster for some players and we’ll see where this new season will take it. It was one of the most-player Pool 2 decks in MARVEL SNAP previous season for reason.