Are you a little overwhelmed by all the champions available in Mythic Legends? Well, they are all pretty cool designed and there’s not really champions that are completely useless, but picking the goods from the mediocre ones not just in terms of using them, also in terms of investing into them can be a lot of work.
Luckily I did that work so you find below my ranked tier list of all champions in Mythic Legends that should help you pick the ones you want to run long-term.
Important! Also mind that your legend is important so also check out my ranked tier list of the legends in Mythic Legends here as well as don’t miss any active gift code that I frequently update in my active codes list here.
Which are the best champions in Mythic Legends? A Tier List…
Blackdeath is a fitting name for this champion in Mythic Legends, he can execute enemy champions with the lowest health and if the enemy dies, he gains FULL mana means he can do it over and over again!
Boruk was on the game icon for quite a while and the reason he’s great is that he deals good damage and is very durable. But his ability will deal area damage and normally you see him surrounded by enemies and this will also stun them. Really powerful
Varduch is also a champion that belongs in the highest tier in Mythic Legends. He drags the furthest enemy and then will take it down with surrounding allies joining him. Super hard and impossible to avoid.
Shadowblade is a great knight, dodges with his ability, has area damage and also stun enemies with it. All-in-one menu of a champion.
Sagaris is a strong baldemaster and can also reduce healing of enemies with her ability, so absolutely a champion you will enjoy running in your battles.
Asmach with the summoned fire beast is crazy, it deals a lot of damage and gest the enemy in trouble and then he can also heal it up again.
Ganaia is actually a great assassin with her healing reduction and her guaranteed crit she will burst damage quite well.
Flamehorn is really useful as he charges towards the furthest enemy, which is normally the one that the opponent wants to protect, and deals damage and stuns.
Shadowcall is a great summoner that will summon behind the enemy with the lowest health that will immediately pressure and with the second time his ability will even stealth them. Opponents hate that trick.
Bisht is a great spawner; the imps also heal and deal damage and give the opponent a hard time.
Grinwald has splash healing of allies, knockback and stun and is one of the really powerful crowd control champions that you should have in your roaster.
Adael is a good tank, heals himself while dealing damage to the surrounding enemies. Quite handy in many setups and a good investment.
Balbech deals great damage and if the enemies are close enough together it will be a hard task for the opponent to deal with it.
Hasgard is a very good blademaster in what he does, but his ability to come back after death with even increased attack speed makes him grat also countering champions and even legends that execute as you can basically nullify their ability.
Knud has an interesting ability that will not just heal the ally with the lowest health, it will turn all damage done to that ally into healing. This scales really well and when that ally gets a lot of damage incoming, it will heal a lot so it automatically adapts to the situation instead of healing a certain amount.
Blackhide with the damage reflection can be super strong and the opponent can basically take himself out.
Antiope dals good damage but the cone shape sometimes annoys me. Still, a great ranger that I frequently love to run.
Alwar is a good blademaster class champion, teleports and deals nice damage while also reducing the enemies defense. Not exotic but solid and delivers properly.
Eishan is also a blademaster with good damage and the ability to damage all surrounding enemies while healing himself up.
Stigur wouldn’t be something too exciting although his damage is alright and freezing is nice, but he can interrupt healing and that makes him valuable.
Sabreclaw is a nice little gimmick that will bring chaos behind enemy lines. The healing reduction make him rank him here still in A Tier.
Sharkan can be great with taunting and keeping enemies busy but also needs support or his ability becomes a quick suicide mission.
Bersek can be a glass cannon and also can be ineffective but if he triggers his ability right he can be really powerful and harm the enemy team.
Cydar roots enemies and deals damage over time which can be useful to mess with your opponents setup and take certain enemy champions out of the equation to gain advantage. Not the best option for everything but great if you need him.
Neitson basically interrupts the enemy champion that is the closest to trigger an ability and can interrupt with stun. Can be super handy but also countered but I see him as a strong champion in Mythic Legends.
Lukshan is hard to rank as he has great healing targeting for the weakest ally, but his damaging is neglectable and the healing could be better instead. Kind of hybrid and useful here and there, though.
Abengard is on his own pretty useless but his ability gives extra damage and makes the ally heal for the extra damage dealt. Needs a correct team to be really useful so I rank him individually here in the B Tier.
Andrina should be the archetype of a support champion in Mythic Legends but her overall kit feels lackluster, tbh.
Olavur is a classic knight without much exciting to him but does a solid job.
Endbringer can charm an enemy champion to fight for your side but it needs to be the right one or otherwise there’s nothing else this champions contributes for your team.
Azrael has the same rng struggle as the other champions in Mythic Legends that deal their damage or effect in a row. Can work great, can be ineffective and you only find out when it might be too late.
Omorto deals splash damage in line and debuffs enemies and just looking at everything I’d actually rank him in a higher tier, but the line-mechanics add RNG and sometimes he just doesn’t deliver well.
Snowstream is basically a charging multi-target damaged but without much durability.
Nish is actually a good assassin with blinding as well but assassins have a hard time against knights and especially beastmasters so I rank him just here in the B Tier.
Kiala can feel a little lackluster as her summoned rangers aren’t really effective until she uses her ability again to increase their attack speed.
Gloomdoc has these weird line mechanics for healing and overall I don’t find him that useful compared to other healing champions in Mythic Legends
Grenwar deals good damage and has the knockback. Useful, but not game-changing.
His Toxic Cloud makes Mort actually a useful champion against spawners or if you deal with a legend that respawns died enemies. Not to crazy damage but heals himself and can be useful to take that enemy setup out of the equation.
Kalah has nothing too exciting in his kit but deals solid damage.
Sharpdart is a classic ranger that delivers DPS but nothing else. If you need that, fine, if you need more rather pick a champion ranked in the higher tiers.
Quegan is beefy, can sustain and his ability will stun enemies around him which is pretty useful for interruption. A good situational champion to counter certain other enemy champions.
Ryfel is a classic tank, doesn’t deal too much damage but has knockback and debuff that can be useful.
Xaber is a prototype of a blademaster in Mythic Legends and deals god damage, sustains and his ability makes this even better. Not the most exciting champion but good overall, not outstanding, though.
Nera deals ranged damage and splash damage to enemies, nothing too exciting and there’s nothing else she contributes while being quite vulnerable. Can be a filler when leveled up well but overall there are way more interesting champions available in Mythic Legends.
Gravelord transfer mana and health from the enemy to the allied champion with the lowest health. Actually a great feature but it’s simply not enough to keep up a champion in need and the ‘damage’ dealt is neither.
Melila is a champion I really don’t like. You need her beast to die and then it only buffs surrounding champions defense. Just so few situations where this really helps.
Klia has decent damage and her charges can be useful if you can charge through multiple enemy champions, but often enough it won’t. Still a good damage dealer in the earlier stages of Mythic Legends.
Sedos has a weird kit. He’s an assassin so his focus should be dealing burst damage and not healing himself as he can’t sustain much anyway. I’d rather see a cooler feature with him and I don’t think he can do anything that you can’t get with other champions done (better).
Idon is pretty strong early-game with the spinning, immunity to stuns and as Blademaster quite versatile. Falls off more but you can keep him quite some time if you leveled him up well.
Poshtar has nice damage but the fact that assassins get dominated at one point so bad doesn’t help the fact that he lacks the survivability to actually do much on the battleground.
Magus actually deals nice damage, but it will also damage allied champions. YOu can snowball earlier with him but once you have more champions on the battleground you will hurt yourself more than he helps.
Victus is beefy and a good tank earlier in the game but falls off later, and only his shielding ability that doesn’t contribute anything to the team is not that exciting compared to other knights in MYthic Legends, tbh.
Hestia is a very early champion you get in Mythic Legends and also not the greatest one and not playing much role once you enter mid-game. Damage is not too great, not much survivability and her ability makes her deal less damage faster.
I hope this tier list helped you find your favorite champions from the many options you have in Mythic Legends and also prevent you to invest in ones that will fall off later down the road. If you have questions, please comment below.
More tier lists of similar games.