Artemisia wasn’t a commander that popular when released but she made her way into the meta and is useful in many different modes and cases, especially countering some certain pairings (but more on that later). For that reason I completely reworked this guide here to give you a full up-to-date guide to get the most out of her if you want to run her.
There’s two main reasons to build and run Artemisia – first of all she is basically good to very good in all game modes in Rise of Kingdoms and the second one is that she has this great synergy with Amanitore that counters all the Guan Yu open field marches effectively plus buffs the weakest stats you have. There’s reason she’s that high in my tier list for such a long time now.
Current Ranking – is Artemisia S-Tier, A-Tier, or D-Tier?!
See how Artemisia is ranking in the different game modes of Rise of Kingdoms in my current tier list here.
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With his stars, you can fine-tune in what order you unlock her skills and level them so here’s my recommendation:
When it comes to her general you would want to max out her 1st skill, take her to 2-Star and then max out her 2nd skill. The 3rd skill is about using her as garrison commander which doesn’t make much sense right now, especially with cavalry being that strong in the current meta.
I’d just recommend getting her first 2 skills maxed, take her to 4-Star and then unlock the 3rd and 4th skill and you’re basically good to go.
The only exception is when running her with Amanitore as primary commander, then you want to invest as much as you can also in the 4th skill as Artemisia won#t self-silence anymore and this skill becomes so much more valuable.
William is a cavalry commander but he actually doesn’t care that much about it. There’s no skill that requires him to only run cavalry and there are only some skill buffs and talents that will affect cavalry only. I mean it’s better to run him with a march consisting only of cavalry but it’s not mandatory.
Best Commander Pairing
Overall, you can pair Artemisia with, basically every commander that is about archers.
By far the best pairing right now is with Amanitore for the plain reason that Amanitore will be able to withstand silence effects and clear them and also makes Artemisia’s 4th skill a lot better as there won’t be any self-silence anymore. This is the pairing to run with Artemisia secondary and you can hunt down all the Guan Yu setups in the open field you see there easily.
Find out more about the most useful commander pairings here.
In terms of equipment, here’s what I recommend to use as the route for Artemisia:
|Helmet||Helm of Phoenix||Revival Helm||Revival Helm|
|Chest||Chain Mail||Chain Mail||Revival Plate|
|Weapon||Staff of the Lost||Golden Age||Golden Age|
|Gloves||Leather Gloves||Revival Gauntlets||Revival Gauntlets|
|Leggins||Greaves of the Exile||Greaves of the Exile||Revival Greaves|
|Boots||Sturdy Boots||Sturdy Boots||Flame Treads|
|Forge Time||47 Days||161 Days||264 Days|
You have at the left side the absolute starter setup that you want to get when running him. The middle step is where you fit in good alternatives to improve where it makes sense and at the right side you have the setup that most players run with this commander. ATTENTION! The best possible whale setup is NOT included here as it will not be obtainable for most players and I don’t want to list “best-of-the-best” here just for the sake of having it here. If you’re able to et the best gear for this commander, you don’t need to follow these recommendations anyway.
Best Builds For Artemisia
I’ve been testing around a lot with different talent builds for Artemisia but with the fact in mind that she makes such a great secondary commander and you won’t run her a lot as primary commander, except in Sunset Canyon, there’s actually only one really good build that makes sense to me (with some slight variations):
With this build you have it all, a ton of increased damage for the archer march you will run her in, no matter what.
Step-by-step… Whistling Arrows should be your first priority getting as this additional damage dealt is simply too good to not have it. From here go into the Defense Tree. She is no defensive commander but there are some interesting talents to pick up, especially more rage from Burning Blood and several buffs for all troop attacks that make perfectly sense.
Spending the points in the Garrison Tree is debatable for some players but I spend them there as they are simply plain buffs for the full march for little investment and I think they are more useful than spending those few points for partially getting Full Quiver that only affects archers for the same percentage.