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3 Star Attacking Guide for BatSlap

Recently there has been rising a new attacking strategy, especially viable for TH12 in Clan War and Clan War League – it’s called BatSlap and is in general an evolved WitchSlap strategy that works great against maxed Town Halls.

In this guide I will teach you how to use it and what you need to carefully look for when using it.

How BatSlap Works

The problem with Town Hall 12 is that there’s a lot of damage coming from all the defenses so it’s almost impossible to take everything down in 3 minutes without losing your whole army – and attacking carefully takes too much time to get everything done.

So that’s where BatSlap comes in and it uses a simple but also effective tool – swarm units 🤗

It uses so many bats and skeletons that the defenses can’t use their biggest power, the high damage output. No matter if you shoot a skeleton with a Archer Tower Level 6 or Level 15, it always will go down in one shot – but the Archer Tower won’t shoot faster.

Basically, it just makes the extra defense levels obsolete.

batslap attack replay

Outlining your attack… you will build a funnel from the edges with some Witches and tanks and then send all your army power in, supported by a Wall Wrecker, Healers, Archer Queen and Grand Warden and try to take out the Eagle Artillery as fast as possible while freezing splash defenses like the Wizard Towers – then you support your troops and cleaning up with the Bat Spells.

This attack requires you to be very cautious and watch the attack carefully to not miss any spell deployment – once you lose your swarm of skeletons or bats, the attack might fail.

But no worries, I will show you now step by step what you need to do and everything after that is plain practicing 😉

Which Town Halls Levels does BatSlap work?

Town Hall 11 & Town Hall 12

Main Purpose Of This Attacking Strategy

Clan War, Clan War Leagues

Pros of BatSlap:

+ Only way to 3-Star maxed TH12 & high percentage 2-Star guaranteed

+ Not really complicated to use

Cons of BatSlap:

– Might fail from a bad spell placement or being unlucky (AI…) in rare cases

Troop Variations for BatSlap

There are several variations, some take some Bowlers and Giants while others take more Witches – I will primarily show the one with 12 Witches here, but you can adapt and switch some Giants or maybe some Bowlers in if you like to.

Troop Composition To Use

The regular setup is:

  • 12 Witches
  • 3-4 Ice Golems
  • 1 Dragon or 1 Electro Dragon (depends on how many Ice Golems, for funneling one corner)
  • 4 Healers
  • 8 Bat Spells
  • 3-5 Freeze Spells (take 5 if you have only Multi-Target Inferno Towers!)
  • 1 Rage Spell (if you only need 3 Freeze Spells)
  • fill Clan Castle with Bowler
  • 1 Wall Wrecker

BatSlap Step by Step

Deciding from what side you will start the attack and spell timing is the crucial part in this strategy, but in general your attacks will follow this protocol:

  1. Building your funnel
  2. Send in all forces
  3. Use GW ability and spells

Prevent Fails of BatSlap

One thing to mention here – scout carefully and note down your attacking plan. Once your attack started, you don’t want to waste any second to have a realistic chance to get the 3-Star.

Choosing the correct side to attack with BatSlap

This is the foundation of your attack and actually not that hard to choose when you take these premises into account:

  1. You want to target into the Eagle Artillery as fast as possible
  2. You use a Wall Wrecker, so it’s always the opposite side of the Town Hall
  3. Optional (if more than one side is possible) you want to prevent running into Wizard Towers early in the attack

That’s basically it and I’d say in 93% of all cases you only have one side left to attack into.

batslap scouting th12 base

Build The Funnel

Now it’s time to get the funnel straight and this is actually pretty easy in almost all cases – simply drop the Barbarian King and 2-3 Witches in one corner and your (Electro) Dragon in the other corner and wait until they cleared some trash.

funneling batslap

Drop The Masses

Now it’s time to drop the Wall Wrecker with the Bowlers inside and wait until the first wall is opned – this helps to prevent that some of your troops will go left or right.

Now drop all other Witches, your Archer Queen with the Healers and the Grand Warden right afterward.

bat slap execute the attack

Deploy Your Spells

As I said in the beginning, this is the critical part of the attack and requires some practice attacks to get a feeling.

I normally start off with using the Warden’s ability quite early to avoid the first hit from the Eagle Artillery.

If the path to the Eagle Artillery is long and there are a lot of walls in the way and your Wall Wrecker will go down early you might want to use one Freeze on the Eagle Artillery as well.

Bat Spells

I’d say around 30-40% it’s time for the Bat Spells. Drop them at the same location where you started the attack initially so they can swarm up properly without any interference and also take full benefit from the Skeletons and Ice Golems.

Here and there you might keep 1-2 Bat Spells in your backhand to help clean up in the end, but that’s very individual and you need to decide that from your guts, there’s no plain rule for it.

batslap bat spells timing

Freeze Spells

Freeze Spells are primarily for the Wizard Towers but also if there are grouped up Inferno Towers on Multi-Mode. If only one Multi-Target Inferno Tower is there you can ignore it, but more than that, especially concentrated in a part of the base, can get problematic for the bats.

batslap freeze timing

Also take care what your Ice Golems are doing, each one of them is basically a Freeze Spell as well so don’t waste the Freeze unnecessary! If there’s an ice Golem tanking for a Wizard Tower you can save yourself the Freeze Spell for later 🙂

I think it also helps to see some attacks in replays, so check out here several of BatSlap attacks and you will get a good feeling how this attack is used – click here for the video

Conclusion

This is the only attacking strategy that I know right now that is able to take out a fully maxed TH12 in war mode, but it can still fail here and there to get the 3-Stars if you’re unlucky how the defenses will target. Still, failing for this attacking strategy means getting “only” a proper 2-Star with good percentage so I think you can still life with that result 😉

What do you think?

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Written by TimmyEatWorld

I love to play Clash of Clans since 2013 and write here about latest strategies, news and base designs. While my troops are training, batteries are loading I like to keep myself busy with skydiving.
Support AllClash on Patreon here.

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  1. Thanks Tim. I love your attacking guides. They really are top notch, explaining the critical attributes of attacks.

  2. I use this raid effectively at TH12 and 3 star bases quite often. Though my CC usually has an Ice Golem and Pekka in there (to kill TH or Eagle, depending). Ive had bats die early, but witches still op through the base. Your explanation of the raid is spot on! Only tweaks I’d say for spells it to make sure you have a poison for defense troops. Keep on crushing!

    • Thanks, also a good point with the Posion Spell.
      However, I see most of the time that the cc troops have Ice Golem or Hound where poison won’t help much and the swarm will keep them busy and your damage output is high enough to deal with them.
      IMO Poison is helpful when you use queen charge but with this strategy, you have all forces in one crowd so they can deal with cc troops themselves

      • Very true. I guess I’d rather have it to be safe then sorry. Ive been demolished by loons (or had to use a freeze on em) a couple of times.

      • Really loons have been your nemesis? I’m more afraid of Ice Golem to be honest, loons rather pick on Skeletons and the queen should deal with them… but I also never had a full cc with loons, only in mix with Dragon and other troops.
        Also a matter if your clan uses dip attacks frequently on the th12s to see what’s in the cc, if you’re “cold” attacking I might also say a Poison wouldn’t be that bad 🙂

      • Yeah, Loons got my King a couple of times when he penetrates ahead of some troops or even my siege has been popped early from em. With Ice Golem, the tweak to reduce freeze time after new update hasn’t bothered me nearly as much. In war attacks, I always go in with a poison, just do. Like its ingrained into my brain I guess. But always, I get loons in cc a lot, though there is a bit of IG too, to each their own I suppose. Love the guides and the chat! Keep on rocking!

    • I tried this strategy and ended up with a 1* 70%. I’ve still had better success with PekkaBoBat or Drag Bat.

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