gearing up guide for clash of clans

Gearing Up Guide – What Mode Works Best?

Gearing Up defenses is a new feature for your Home Village that was introduced in the May 2017 Update.  These upgrades are unlocked through your Builder Base. Here I will be showing you what the geared up defenses can do, how to use them and if it’s worth it to upgrade.

Gear Up Defenses in Clash of Clans

The Builder Base offers great new defenses that work similar to the good old defenses we know and love, but with a few differences. There’s a Double Cannon that shoots bursts for massive damage. Archer Towers that can switch modes for either faster shooting or longer range shooting. A Multi Mortar which shoots 5 projectiles instead of one single projectile.

Now you can also unlock these cool new features in your Home Village if you have upgraded to a certain Level of the Double Cannon, Archer Tower or Multi Mortar in your Builder Base.

gear up defenses in clash of clans

Once you reach that level, you’ll be able to select the Gear Up option in your defense and the Master Builder from your Builder Base will come over to your Home Village and upgrade it.

Please note! During that time you won’t be able to do upgrades in your Builder Base as your Master Builder will be busy in your Home Village!

I know that very few have been doing the gearing up so far. Many of us simply focus on upgrading the Builder Base and not having the Master Builder there for 2 days is simply too much of a sacrifice.

Also, you’ll only able to Gear Up one single defense right now.  In other words, you can’t gear up all your Cannons to become Double Cannons, only one of them. So make sure that you do it on the Cannon with the highest level you have!

gear up items in clash of clans

Double Cannon Gear Up

The first defense you can gear up in your Home Village is your Cannon to become a Double Cannon.

I don’t think that anybody out there will say that this does not look pretty cool, but is it as cool as it looks?

double cannon shooting coc

The investment of 1.5 million Gold is not that much, but that doesn’t mean it will bring you such a big advantage. Let’s have a look at the stats compared to a regular Cannon:

  • It shoots 4 Bursts instead of a single shot (each one deals the same damage as a regular Cannon)
  • It shoots every 1.6 seconds (instead of 0.8 seconds, so only shooting half as often)
  • Range goes down to 7 (from 9 the regular Cannon has)

So bottom line it deals 4 times the damage, half as often – giving it a DPS that is DOUBLE the regular Cannon.

On paper, this should be worth the gearing up, but the longer time between shots and lower range is a problem. You know the Double Cannon from your Builder Base as being a strong defense, but there it has to deal will a lower number of troops compared to attacks in your Home Village.

The conclusion here is that the slower shooting rate doesn’t make it that much more powerful and it’s often times not able to deal more damage than the regular Cannon. What I can definitely say is that it’s nothing you want to have on the outside of your base as the range is a real deal breaker.

I really recommend this video that will show you all the details in direct comparison. You’ll get a fast idea that the Double Cannon is a “nice-to-have right now, but I’m sure that it will become more powerful in the future” when Supercell brings in more gearing up into the game.

Archer Tower Gear Up

Gearing up the Archer Tower is a lot more effective than the Double Cannon as it will add a lot of DPS by shooting faster at a lower range. This will help massively by protecting the center area of your base against many smaller troops.

gear up archer tower to fast mode

The fast mode for the Archer Tower will change the stats this way:

  • Range goes down to 7 tiles (from 10 tiles)
  • Shooting speed will be double as fast (0.25 sec instead of 0.5 sec)

On paper, this means double the damage output and only 30% range reduction. *Edit (thanks to Christophe for pointing that out): The area covered by the fast shooting Archer Tower is a little bit less than half of the normal Archer Tower with double the speed making it the same DPS on paper

I still like this option on an Archer Tower on the inside of my base where I can appreciate the faster kill rate against cleaning troops. Applied in real defenses this works great for an Archer Tower located on the inside of the base where it will not be destroyed that fast.

clash of clans geared up archer tower

Unlike the Double Cannon, this is a very good defensive option for your base so you should do it – despite the fact that it will take 7 whole days for your Master Builder to complete the gearing up process. I recommend you to do it if you’re focusing on your Home Village, for those who switched over to prioritize the Builder Base the 7 days downtime for the Master Builder is too much.

You can watch some live action on the effectivity here in the beginning of this video:

Multi Mortar Gear Up

You need a Builder Hall Level 8, a Multi Mortar Level 8 and you need to be Town Hall 10 or higher to gear up your regular Mortar to become a Multi Mortar.

The Burst Mode of the Mortar will shoot 3 shots of Mortar shells (the Multi Mortar in the Builder Base has 4 guns and fires 4 bursts).

Now here comes the deal – the damage of the Multi Mortar is the same as the regular Mortar and all other parameters are also the same – basically it will just split the damage of one Mortar shell into three ones.

How is this helpful? Short and brief, it’s not at all!

The Multi Mortar can’t take down a Skeleton with full health with one hitpoint and the pushback will often enough also push troops out of range of the next shell so the chances of dealing less damage than a regular Mortar are higher than you would think.

Multi Mortar worth it CoC

In this picture you can see the proof that Skeletons survived all 3 hits from the Multi Mortar just because the 1st hit pushed them out of the damage radius of the 2nd & 3rd hit!

This makes it to a cool-looking waste of time and resources and you shouldn’t gear it up before you have done everything else with your Master Builder…

 

Conclusion

Gearing up is just a nice gimmick right now, but it has the power to become a mighty part of your base defense in the future. Supercell already stated that they were intentionally underpowering these for the start as they want to slowly introduce this into the game, but I hope they will at least give them a little more power to make it worth the trouble 🙂

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30 Comments

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  1. This page should give the essential information about what levels are required for Gear-up. Maybe it is somewhere in the text, but I did not see it among all the text about how to use it. Give the page a better structure?

  2. I have Builder Hall level 8, Mortar level 8 and Tow Hall 11and can’t gear up to Multimortar!,
    Somebody explain to me why please

  3. In the builder base, the multi mortar doesn’t have the pushback to troops, that’s why the multi mortar in the builder base is very dangerous to troops like archers and barbarians. However, in the home village, the mortar has the push back, this means gearing up multi mortar is only powerful to high hitpoints troops like giants. Personally, I think mortar gear up is not very good.
    Plus, I have one question, can you tell me what is the cost and duration of gearing up the multi mortar? I am only th9 with lv7 mortar so I can’t gear them up yet. I am just curious.

    • Hi , 👉Crystal Star
      ….why the multi mortar in builder base is more dangeruse than the other one in home village !? Yes ! It is clear! Becaz in home village , we usualy put mortars at 4squads of our map, so ,Attacker troops can reach to inner circel of mortar,where as the safe place, troops don’t get any damage. But in the builder base we usualy put multi mortar near the core of map! Often even Centaral location . So troops cann’t reach it to destroing soonly. So molti mortar in the builder base seems more dangeruse than mortars in home village.

    • You’re right, and the fact that having to hit with all 3 shells to get the same damage in as with a regular mortar makes the geared up mortar a real waste of time and money.
      It costs (hold yourself) 8M Gold & 14 days (yes, fourteen!!!).
      Sorry it’s such a nonsense I still can’t believe it… the Double Cannon was ok, the Archer Tower ok in some cases but the Multi Mortar is just a joke. 14 days covering the Master Builder for that bad result – no way

  4. How about a ‘gearing up’ guide to BH8?

    I appreciate your comments and advice, it helps make me a better player. At age 76, I need all the help I can get!
    I have been as high as 4260 but seem to be able to hold my own somewhere between 3800 and slightly over 4100. My biggest problem is fat fingers and small tablets.

    • Nice to see you here 🙂
      I will publish base design and attacking guides for BH8 very soon, but also if you stick around 4k trophies you’re doing pretty good.
      Regarding the “fingers-issue”, you might want to try zooming in when single-deploying troops like archers, minions to snipe single buildings – that helps a lot as you can place them a lot more accurately than from the whole zoomed-out view.

  5. The multi mortar at level 1 has 3 guns and shoots 4 shells so you could expect that the home village will shoot 4 shots but I may be wrong.

  6. I agree with you on the double canon, but on the archer I have to disagree. You said that for a 30% of the range, you double the damage which wrong. You should all know that the défense covers an area. The formula for the area for circle is A=pi*r^2 so for a r of 10 (before) you have A=100pi which is the area covered. For a r of 7 (after) A=49pi which is a bit less than the half of before. So you the area covered by the archer tower cut in half but damage is times 2.

      • I have to disagree with you on this one.

        For the long range the area covered is doubled, and the fire rate halved. (compared to short range) Up to here I agree.
        But the archer tower does not hit everything in the area at once. So the DPS output cannot be directly calculated by multiplying the area.

        I think your original statement that for a 30% range reduction you get higher dmg gives higher DPS was more accurate. At least when it comes to a single large target. Because you can start hitting a single target for double damage at 70% of the long range. Meaning in total you will do more dmg.

        On the other hand, if you somehow get swarmed by small things (archers, barbs, gobs whatever) but is able to quickly kill them while they are still in range 7-10 away then the far range will do a lot more total dmg than a short range archer tower.

        In short…. i just don’t think its as simple as stating they are equivalent in DPS. Its very much situation dependant.

  7. Actually it’s a 50% range reduction for the archer tower, not a 30% one. Although the tile range goes from 10 to 7, the area goes down from 100 pi to 49 pi. It’s not a coincidence the attack speed went up x2 and the range decreased x2, supercell made these calculations so the game would be balanced

    • The Multi-Mortar gear-up is not yet released. Thats the the thing I’ve been thinking about and I guess it’ll be out with Builder Hall 7 update. 🙂

  8. Hey,TimmyEatWorld,I’ve 2 questions…
    1. What’s the anniversary date of COC?
    2. Is there any new update coming in July or August? I’m listening about some new update.

    • 1) Anniversary is on August 2nd and normally grants a week long 1 gem resource boost 🙂
      2) July is unlikely with the new stuff they gave us that will keep us busy for some time. Normally the company is on summer vacation during August in Finland but like last year I assume we will see a smaller balancing update in August (but this is just my personal feeling, not at all any official or leaked info here)

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