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Best Thutmose Builds (Talent Tree | Skill Order | Best Pairing) In Rise of Kingdoms

Are you planning to or already running Thutmose in Rise of Kingdoms in one of your marches and want to see how you should invest the talent points, what equipment works best and what other commanders you should pair with? Well, then you’re in the right place, below you will find answer to each one of those questions and this will help you make your Thutmose perfrom as strong as possible in all situations.

Current Ranking – is Thutmose S-Tier, A-Tier, or D-Tier?!

  • ThutmoseCFull Tier List
    Here is a quick overview of the rankings of Thutmose for the different game modes. Please refer to the full tier list linked below to see the ranking of all commanders in Rise of Kingdoms and full evaluation and priority.Open Field: ARally: DCanyon: BDefense: DFull Tier List

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Skill Order

Skill 1
Skill 2
Skill 3
Skill 4
Expertise
Skill Order Finetuning
Below you will find the best order to unlock and level up skills by how useful they are so you don’t have to level the skills up one by one and spend a lot of extra sculptures on it. This will let you use this commander earlier and also saves you important Universal Sculptures in the long run!
Your sweetspot of skills to make this commander useful is: 5511 and this is the recommended way to get there:
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Best Troops

Thutmose is all about archer troops and although he doesn#t require you to bring archers exclusively, bring as many archers as possible to make full use of his potential. If you use my recommended archer talent build with him, you#re required to only bring archers to your march (that’s what I recommend after all).

Best Commander Pairing for Thutmose

Boudica (Prime)
Boudica (Prime)
Ramesses
Ramesses
Yi-Seong Gye (YSG)
Yi-Seong Gye (YSG)
Mehmed II
Mehmed II
Sun Tzu
Sun Tzu

Boudica (Prime) is a pair that works well with him but it#s more a theoretical pairing here that I have here because many people as about it. The reality is there are a lot of better pairings for Boudica Prime than Thutmose so take this with the grain of salt I pointed out. Ramesses shares a lot of archer synergy with Thutmose and can be a viable pair that works well for the open field for the time being them being good commanders in newer kingdoms. Yi-Seong Gye (YSG) with his area damage and buffs is a natural pairing and both are about archers. A really nice pairing to roll and one of the best for KvK Season 1. Mehmed II is a good early-game legendary pairing and he will give nice buffs and area damage with thutmose is on point. Run Thutmose as the primary commander for the archery benefits with an archer march. Sun Tzu is a great early-game pair with Thutmose and you should use Sun Tzu as the secondary commander as you want Thutmose for the archer treats and Sun Tzu only has small infantry health buff. Both deal area damage and can be combined well together but, again, this is a early-game pairing.

Find out more about the most useful commander pairings here.

Best Equipment Forge Order

In terms of equipment, here’s what I recommend to use as the route for Thutmose. I have tailored this priority order that you can follow step-by-step to prevent forging and running equipment that is not useful or only provides a very small improvement. Follow the equipment path step-by-step and you will have the best and most economical gear:

Chain Mail
Chain Mail is super cheap to craft and gives some attack so it's the best first gear item to craft and equip
Sturdy Boots
Sturdy Boots will give some defense and gathering speed which is not too exciting but they are also cheap to craft and give at least a few stats and should be your second gear item to equip
Helm of the Phoenix
Helm of the Phoenix is the first green item to craft and equip and although the stats overall are not too impressive, at this early stage they still help and are a solid progress
Leather Gloves
Leather Gloves gives some health which is always good (and I mentioned numerous times that health is the strongest stat in the game) so you can't go wrong now with this as your next gear item, espcially considering the low crafting costs
Ranger Trousers
Ranger Trousers is also not too exciting but the only green piece that gives any stats to archers so take it
Blessed Blade
Blessed Blade is the last open gear slot to equip and the reason why I recommend this last is that archers normally don't have a huge problem with attack and this item provides attack), they normally struglge more with durability in combats so this will make you deal more damage which is fine but doesn't help with any defensive stats at all - for that reason I recommend this gear item last here
Commanders Heavy Armor
Commanders Heavy Armor is the next gear piece and you should skip the green one here for sure as it is even worst for archer stats than the white gear piece you're having, so get the blue directly and save yourself some crafting resources and the health increase you get here is quite massive
Staff of the Lost
Staff of the Lost should be the next gear to replace the green one, for the simple reason that you can now get defense instead of attack which makes your march a lot more durable and reliable
Greaves of the Exile
Greaves of the Exile is like the weapon the next logical step as it is now available and you should have the resources to craft it
Flame Treads
Flame Treads now finally replace the white boots. There was simply nothing good available so far that made sense so you have rather saved resources by jumping from white to epic directly and with massive 5.5% health it's a great gear item that set you up well here

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How to unlock

In terms of artifacts you shouldn’t expect too much as when you can run him there are not really great ones available to you:

Call of the Loyal
Call of the Loyal

Call of the Loyal makes most sense here for the simple reason that you will not have viable artifacts available when this commander is great and once there are better options available, you will normally use other commanders already so everything beyond this would be pure theorycrafting. -.

Best Builds For Thutmose

Below you will find the talent tree builds for Thutmose that make sense when running as the primary commander in any march in Rise of Kingdoms. Please also refer to the description below each talent tree as I explain a general route on how you should spend your talents there + some additional background for each talent build that I very likely will appreciate.

This is the talent build that makes most sense for me with Thutmose where you use as many archer troops as possible until you have the meta talent in the Archery Tree unlocked (Whistling Arrows) and from here on only bring archers to your march. That’s a nice route to take as an early player in a new kingdom.In terms of ordering your talent points to invest, take Rejuvenate first to generate more rage, make your active skill come in faster and generate more rage by that skill coming in faster. This helps a lot. From here focus on getting any talents unlocked that will increase march speed to make your archer march as versatile in the open field as possible.

Conclusion

I hope this guide for building Thutmose helped you investing without wasting much time and resources. If you liked it or you further questions (or maybe also annnotations that you believe should be added here in this guide), please don’t hesitate to post them below in the commen section. Thanks for reading and have a great day and see you out in the kingdoms.

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