Best Thutmose Builds (Talent Tree | Skill Order | Best Pairing) In Rise of Kingdoms

rise of kingdoms best thutmose build

Are you planning to or already running Thutmose in Rise of Kingdoms in one of your marches and want to see how you should invest the talent points, what equipment works best and what other commanders you should pair with? Well, then you’re in the right place, below you will find answer to each one of those questions and this will help you make your Thutmose perfrom as strong as possible in all situations.

Current Ranking – is Thutmose S-Tier, A-Tier, or D-Tier?!

See how Thutmose is ranking in the different game modes of Rise of Kingdoms in my current tier list here.

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Skill Order

When you star up Thutmose, you also unlock a new skill. This helps you fine-tune in what order you want to upgrade the skills of your commander as not all skills are equally good and worth maxing or worth maxing first (in general) – this helps to invest your sculptures more reasonably to get the biggest bang for your buck.

While Thutmose’s primary skill is not that great and the damage factor is on the same level as the epic commander Sun Tzu, the 2nd skill is actually pretty strong so i recommend star him up to 2-Star as quickly as possible and land as many skill points into his 2nd skill. Once you have that at Level 5, you can star him up further as you want that march speed for archers as this will make your archer marches a lot more versatile if you can get out of tricky spots with the march speed.

Looking at it from the perspective that this is an early-kingdom legendary commander, you have also the chance to work against those early-kingdom commanders that use healing, like Richard. I don’t think it’s a huge mistake to expertise Thutmose and run wild with him until stronger commanders get reduced but you can also see what other legendary commanders you unlock and not take him further than 2-Star.

Best Troops

Thutmose is all about archer troops and although he doesn#t require you to bring archers exclusively, bring as many archers as possible to make full use of his potential. If you use my recommended archer talent build with him, you#re required to only bring archers to your march (that’s what I recommend after all).

Best Commander Pairing for Thutmose

Boudica (Prime) is a pair that works well with him but it#s more a theoretical pairing here that I have here because many people as about it. The reality is there are a lot of better pairings for Boudica Prime than Thutmose so take this with the grain of salt I pointed out. Find the talent builds for Boudica (Prime) here.
Ramesses shares a lot of archer synergy with Thutmose and can be a viable pair that works well for the open field for the time being them being good commanders in newer kingdoms. Find the talent builds for Ramesses here.
Yi-Seong Gye (YSG) with his area damage and buffs is a natural pairing and both are about archers. A really nice pairing to roll and one of the best for KvK Season 1. Find the talent builds for Yi-Seong Gye (YSG) here.
Mehmed II is a good early-game legendary pairing and he will give nice buffs and area damage with thutmose is on point. Run Thutmose as the primary commander for the archery benefits with an archer march. Find the talent builds for Mehmed II here.
Sun Tzu is a great early-game pair with Thutmose and you should use Sun Tzu as the secondary commander as you want Thutmose for the archer treats and Sun Tzu only has small infantry health buff. Both deal area damage and can be combined well together but, again, this is a early-game pairing. Find the talent builds for Sun Tzu here.

Find out more about the most useful commander pairings here.

Best Equipment

The situation with Thutmose is that you will not have great equipment available when he’s a viable commander in early kingdoms to rally and then he’s absolutely not useful anymore when you have access to the good equipment

Best Builds For Thutmose

Below you will find the talent tree builds for Thutmose that make sense when running as the primary commander in any march in Rise of Kingdoms. Please also refer to the description below each talent tree as I explain a general route on how you should spend your talents there + some additional background for each talent build that I very likely will appreciate.

This is the talent build that makes most sense for me with Thutmose where you use as many archer troops as possible until you have the meta talent in the Archery Tree unlocked (Whistling Arrows) and from here on only bring archers to your march. That’s a nice route to take as an early player in a new kingdom.

In terms of ordering your talent points to invest, take Rejuvenate first to generate more rage, make your active skill come in faster and generate more rage by that skill coming in faster. This helps a lot. From here focus on getting any talents unlocked that will increase march speed to make your archer march as versatile in the open field as possible.


I hope this guide for building Thutmose helped you investing without wasting much time and resources. If you liked it or you further questions (or maybe also annnotations that you believe should be added here in this guide), please don’t hesitate to post them below in the commen section. Thanks for reading and have a great day and see you out in the kingdoms.

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