legend of mushroom best warrior class build legend of mushroom best warrior class build

Best Setup for Warrior Class Mushroom in Legend of Mushroom

The first big class selection you do in Legend of Mushroom – and probably the most significant selection – is selecting between the Warrior, Archer and Mage class.

I already described in very details what the different classes will mean for your further progress here in my overall class guide, but I want to wrap it in here another time so you know what this selection is all about:

  • Warrior with the subclasses means you will build a character that can take a lot of hits and melts enemies with counterattack damage
  • Archer with the subclasses means you will deal a lot of crit damage and extra combo attacks to kill enemies with high burst damage before they can reach and hit you (best build and guide here)
  • Mage with the subclasses means you will deal a lot of AoE damage and over-time skill damage while keeping control effects on the enemies like stuns to keep them away (best build and guide here)

2 VERY IMPORTANT THINGS HERE: first, you will not be able to pick a class like warrior and then build for crits and stuns. This wastes the the unique class active and passive skills and will never unlock the full crit potential. Your class choice determines how you will play and what skills, pals, relics etc. you will have to pick. All classes perform equally strong, but they mean you will play differently. Second is you can switch your class for 4000 Diamonds if you don’t like your class choice and rather do that than build a Frankenstein class that will not work in the long run.

Best Build for Warrior Class

There is not much fine-tuning going on here in terms of skills and pals simply as your choices are quite limited and when you get the higher-rarity pulls, you will already by in one of the advanced classes – and this is what I want to describe here a little bit more in detail.

So, don’t overthink here and use the equipment with the highest stats, do your pulls on skills and pals to level up there and access higher-rarity ones and if you get stuck you will be able to upgrade your lamps a few hours later and get equipment that let you get past the next line.

What is more important is to plan ahead where you want to take your class from here…

Level 50+

At Level 50 you will do your last class choice that has an impact on the class itself, and it is between the Swordsman and the Axe Warrior and they have some main differences:

legend of mushroom first warrior class selection

Swordsman: if you want a very tanky and sturdy class that can take a lot of hits and make it hard for the enemy to scratch you (full build here). This puts more focus on Effect RES, shielding, healing and just everything that will make you stay alive while everything melts your enemy. Quite frankly, for me, this is the most ‘boring’ class to play as there is not too much happening.

Axe Warrior: if you want a little less tanky class but still be able to take a lot and deal more counterattack damage which basically punish every enemy that dares to hit you (full build here).

Level 70+

Each of the classes at this point will get another passive individual skill that defines the role more clearly and you have higher-rarity skills and pals available which makes a huge difference. There is no choices anymore, you literally will just advance and shape your class more clearly:

swordsman claymore wielder

Swordsman -> Claymore Wielder and gets a periodical shield that absorbs damage (full build here)

axe warrior berserker

Axe Warrior -> Berserker and gets the ability to reflect 80% of the attack damage when he gets hit (full build here)

Level 100+

From here the classes will get another individual skill that changes the skills and pals a little bit more, so please don’t think you just need to equip immortal ones and call it a day – you’ll be surprised what ones you can use:

  • Claymore Wielder -> Swordmaster and gets gradually more damage resistance the more HP you lose (full build here)
  • Berserker -> Warmonger and gradually get more attack the more HP you lose (full build here)

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