Artifact Tier List in SOULS

This is the first version of a tier list of the artifacts in SOULS as I know that many of you need a first guideline which artifacts are good. I will refine that list here and also make a ranking for each hero in the hero builds section!

If you want to add anything, please comment below

There might also some missing and some I haven’t tested much which I will do in the next days so please only refer to this as a very first draft version!

Also, I will update the hero tier list with the artifact soon, I am not sure how I will weight in the artifacts but some heroes profit a ton of them and I want to reflect it there as well.

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staff of bloodlord
Staff of Bloodlord
S
Great tank artifact that helps restore health, especially on tanks that actually deal damage.
Class:Tank
Effect:5% ATK each round + recover 40% damage you deal
tome of the sun
Tome of the Sun
A
Quite alright in terms of extra damage but not triggering that much overall and most of the time when yout trigger it you#re halfway there.
Class:Dealer
Effect:Upon defeating enemy, apply Burn on all enemies for 1 turn
helmet of silence
Helmet of Silence
S+
Incredible cc on tank.
Class:Tank
Effect:When attacked chance to silence attacker
eternal pain
Eternal Pain
A+
Great scaler for cc.
Class:Dealer
Effect:When ally cc effect with active skill, chance to gain cc 1 extra turn
mask of madness
Mask of Madness
-
not ranked yet.
Class:
Effect:
branch of beginnings
Branch of Beginnings
B+
For specific setups that revive quite well.
Class:Healer
Effect:When ally is revived, add HoT to that ally for 2 turns
serpents emblem
Serpents Emblem
-
not ranked yet.
Class:
Effect:
turbulent lamp of wrath
Turbulent Lamp of Wrath
A
Nice buffer but very particular setup requirement with the same row.
Class:Supporter
Effect:reduce own ATK but buff same row ally ATK and Crit Rate
evidence of miracle
Evidence of Miracle
S
Great for any hero that can use the effects.
Class:*
Effect:Increase duration of shield, HoT and buffs done by active skill by 1 turn
mace of judgment
Mace of Judgment
B+
Super powerful if you can make it trigger but that only works in certain team setups.
Class:*
Effect:When rendering an enemy that is incapable, chance for extra turn
shield of earth
Shield of Earth
-
not ranked yet.
Class:
Effect:
demonic beast fang
Demonic Beast Fang
B+
Solid to break through tough frontlines.
Class:Dealer
Effect:Increase ATK against Tanks
reaping scythe
Reaping Scythe
A
Great auto heal in setups that suffer cc a lot and can cleanse them.
Class:Healer
Effect:Every time enemy get cc effect, ally with lowest HP heals 30% of ATK
orb of priests
Orb of Priests
B
Sounds great but you don't really want your allies die for that small effect.
Class:Supporter
Effect:Every time an ally dies, reduce enemy energy with the highest energy by 30
golden ornament cloak
Golden Ornament Cloak
A+
Great on the heroes that leverage dodge effects.
Class:*
Effect:More damage dodged and each dodge gain 15 energy
spear of the monster hunter
Spear of the Monster Hunter
S
Incredible for any damage unit that deals aoe damage.
Class:Dealer
Effect:When attacking 2 or more enemies simultaniously, the damage dealt to 1 random target will be +40%
gold earrings
Gold Earrings
S
In the right setup this will carry your team and turn your support hero that cleanse into a battery.
Class:*
Effect:Whenever you remove ally cc or debuff, gain 20 energy
mace of punishment
Mace of Punishment
-
not ranked yet.
Class:
Effect:
guides vambrace
Guides Vambrace
A
Handy free shield each round.
Class:Tank
Effect:Apply shield to ally with lowest HP at start of every round
cursed sword
Cursed Sword
-
not ranked yet.
Class:
Effect:
grip of hell
Grip of Hell
S+
THE red artifact for damage dealers.
Class:Dealer
Effect:Reduce enemy energy when active skill crits
crown of fire
Crown of Fire
A+
Great extra damage at the end of the day.
Class:Dealer
Effect:apply burn DoT on normal attacks to random targets
demonic ring
Demonic Ring
A
For critters really powerful.
Class:Dealer
Effect:10% lower ATk but 50% higher Crit Damage
goblet of wrath
Goblet of Wrath
S+
Best epic artifact that will basically be useful on any hero.
Class:*
Effect:Only use 90 energy when using active skill
golden dagger
Golden Dagger
A
Nice against tanks and for an eic artifact really not too bad.
Class:Dealer
Effect:When attacking tanks, ATK +20%
white blessed narcissus
White Blessed Narcissus
B
Alright but the effect is overall not the best espcially as it won#t work in the wearer itself.
Class:Tank
Effect:While alive increase physical RES of adjacent allies
necklace of sacrifice
Necklace of Sacrifice
B
That boost for that sacrifice, idk.
Class:Dealer
Effect:Every time ally dies increase crit rate
forgotten flask of restoration
Forgotten Flask of Restoration
B+
alright healing booster but overall the trigger is the opposite of wht you want.
Class:Healer
Effect:Direct healing by active skill +10% (plus more when ally dies)
noble emblem
Noble Emblem
A+
Great to buff your main damage dealer.
Class:Supporter
Effect:At the begin of battle transfer 15% ATK to the ally with highest ATK
necklace of protection
Necklace of Protection
A+
Nice to make tanks survive burst periods.
Class:Tank
Effect:Gain shield when attacked 3 times in current round
vanguards flag
Vanguards Flag
A
In the right setup you really can do things with this.
Class:Supporter
Effect:Give dodge to allies with lower speed than you for 2 turns at the start of the battle
glorious crown
Glorious Crown
S
Plain battery which is nice without much condition.
Class:Healer
Effect:At the beginning of each round gain 12 energy
ring of overflowing energy
Ring of Overflowing Energy
A
Great for cleanse hero.
Class:*
Effect:get 10 energy when remove ally debuff
macabre rose
Macabre Rose
A
Scales well in longer fights.
Class:Dealer
Effect:ATK increased every 2 rounds
crystal shield
Crystal Shield
B+
Okay-ish but I don't see the point too much here.
Class:Tanker
Effect:Increase ally with lowest HP DEF as long as you're alive
shield of invincibility
Shield of Invincibility
B
Is alright as fillger.
Class:*
Effect:Crit Defense increase by 15%
necklace of dawn
Necklace of Dawn
A
really useful to keep allies up.
Class:Healer
Effect:add shield if active healing lands a crit
incense of numbness
Incense of Numbness
B+
for burst really alright.
Class:Supporter
Effect:Crit Defense increase by 15% until Round 3
martyrs earrings
Martyrs Earrings
B
not doing too much at the end of the day, when the tnk goes down there is not much to do left.
Class:Tanker
Effect:Upon death increase all ally DEF by 13% of your DEF
orb of absorption
Orb of Absorption
A
really great starter to fill.
Class:*
Effect:Normal attacks reduce target energy until round 4
mask of deception
Mask of Deception
B
Okay but you don#t want support to die at all.
Class:Supporter
Effect:When dying transfer 10% ATK to ally with highest ATK
cloak of ghosts
Cloak of Ghosts
A
great for dodge heroes.
Class:*
Effect:gain 10 energy when dodge
sharpened blade
Sharpened Blade
A
nice for burst damage dealer.
Class:Dealer
Effect:15% more Crit Rate at start and then less each round
elixir of numbness
Elixir of Numbness
B
okay when situations get close.
Class:Tanker
Effect:13% more DEF when HP is below 50%
eternal emerald
Eternal Emerald
A
one of the best blue artifacts in SOULS.
Class:Healer
Effect:If active skill heals critical, add buff to reduce damage taken

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