rush royale tier list july 2023 rush royale tier list july 2023

Rush Royale Best Cards Tier List (July 2023) with Sea Dog

More than 50 differenc cards are available for you to build your deck, giving you plenty of options. Although there are many decks that you can use I think it is useful to give you a general ranking of the cards individually to get an idea what cards are really worth working on in the long-run (as strong cards will always find their way into the meta decks).

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You might also give my tier list of the best meta decks in Rush Royale a visit here.

Best Cards Tier List in Rush Royale

Important! I have changed some things in the lsit so you have the top section with he meta-relevant pawns and the second part with cards that are viable for newer players as I don’t want to confuse newer players with the ratings too much.

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Meta Tier List

These cards are the ranked for meta-relevant end-game players. If you#re a new player, please scroll down to the new player cards section

blade dancer
Blade Dancer
S
Blade Dancer just deals obscene amounts of damage. If you combine it even with a statue you will not trust your eyes how much damage happens there. Basically an even better version of the Engineer (below) that is already a crazy card..
monk
Monk
S
Great crits .
inquisitor
Inquisitor
S
The Inquisitor is pretty strong and the only downside is that you have very specific numbers on the board to make all his buffs work. If you can do that (and in the right deck you can), it will deal massive damage..
spirit master
Spirit Master
S
Actually pretty good after what happened in the meta recently and absolutely a card that i#d rank quite high.
portal keeper
Portal Keeper
S
The Portal Keeper provides a lot of versatility with his mechanics of swapping positions and dispelling negative effects (e.g. a great hard counter to Shaman or also helps remove Harlequin's self-debuff). There's a reason you find him in so many meta late-game decks in Rush Royale..
dryad
Dryad
S
Dryad offers great versatility but it can also give you multiple Dryads that you than can only rank up with each other. Still, you'll find Dryad in so many meta decks for a reason.
enchanted sword
Enchanted Sword
S
A very tech-heavy pawn but after the balancing going back and forth absolutely one of the best cards in Rush Royale right now..
scrapper
Scrapper
A+
Scrapper helps making so many cards, like Inquisitor, Occultis and much more better as you can flexibly merge tiers around..
sharpshooter
Sharpshooter
A+
The Sharpshooter serves a similar purpose as the Hunter but more often fails and do worse. So, what it does is focus on the enemy that is closest to its max health, which is good as you continuously bring those down that will be hard to be brought down, but also sometimes turn into dealing damage to an enemy while others will kill you. Also, mind, it's about percentage of health and not the raw HP in numbers..
sea dog
Sea Dog
A
New legendary card that spawns treasures that get scales up on merges and leveling up for more damage and area damge. We will see how it evolves in the meta so I will rank him here as testing looks really promising and he opens synergies that prevent you bricking your space. I will do more testing but I really like what I saw so far..
harlequin
Harlequin
A
The Harlequin can transform into any card on the board, giving you a ton of options to use her in Rush Royale. Can basically get rid of stuff you don't want and give you more of the stuff you want..
robot
Robot
A
Robot can be murderous but there's a big downside and that's the amount of margin you need to do. You even have to merge it once to even deal damage at all. And that makes him not a S Tier for me as there are stronger cards in Rush Royale..
shaman
Shaman
A
Shaman is super nasty to deal with and probably one of the most-hated card in Rush Royale and can mess with your (or you can mess with your enemies) board setup and interrupt any win condition easily. Doesn#t do much than lowering the merge of enemy units. Not more, so I'm not the biggest fan of it and see better cards being used, but I admit it can be really effective..
witch
Witch
A
Away from the discussion how her mechanics absolutely flip over the way Rush Royale is played, she can be decent in the right deck setups..
minotaur
Minotaur
A
Not bad but not easy to rank as there's not many meta decks right now that use this card in Rush Royale but I still believe he is a strong card.
trapper
Trapper
A
As soon as the Trapper gets on the field it spawns the net that slows down that even stacks with freeze, which can be effective. Plus armor destruction. The downside is that it traps randomly and this can be sometimes really frustrating..
meteor
Meteor
A
Meteor deals instant damage, not contact damage. He was in the meta, than out but seems to be back with the more recent changes in the meta..
knight statue
Knight Statue
B+
The Knight Statue is a combination of the Banner and the Grindstone, but only at even numbers but then in proportion. Sounds complicated but is a very good buff and not that complicated to apply..
fire mage
Fire Mage
B+
The Fire Mage is, just on its own, not a bad card. But the only thing it provides to your deck is splash damage. The real problem I have with this card is that you will find so much more better cards at Arena 4 and after, that there's no real use for the Fire Mage anymore and most of them do their splash-damage job even better than him..
bruiser
Bruiser
B
Bruiser is a very reliable damage dealer and a good fit in many decks where he fits in well, serving damage. But he has been falling out of the meta more and more recently..
corsair
Corsair
B
Corsair is able to deal amazing area damage for the first two bosses, after that simply not good enough. It sounds like the nasty bomb deals percentage damage, but it's only 3% so not that impressive..
clock of power
Clock of Power
B
Clock of Power is another card that is really effective in Co-op but a real double-bladed sword that you have to use very carefully or it will work against you mercilessly when reverting the enemy debuff to a buff..
demon hunter
Demon Hunter
B
The Demon Hunter simply doesn't provide enough damage to be ranked higher but is in certain decks versatile and has some use-cases in Rush Royale..
boreas
Boreas
C+
Boreas is a better version of the Wind Archer, but although not much special about this card, it's working well and reliable and has a some damage output but no amazing synergies or snowballing..
summoner
Summoner
C+
The Summoner is basically creating new units out of nowhere but the meta has moved away so not that great anymore..
mime
Mime
C
The Mime can merge with any other card, making it versatile and giving you so many options on the board.But the meta just don't favor him right now anymore..
demonologist
Demonologist
C
The Demonologist will summon a monster at your enemies' side (good), and when that get killed you will get a ton of mana (even better). Essentially, this is a more effective version of the priestess as it will put extra pressure on your enemy..
gargoyle
Gargoyle
C
The Gargoyle is a little hard to rank. The mechanics with the even and odd merge ranks makes it either go insane or do basically nothing and is one of the weirdest of all cards in Rush Royale. I personally think, with all means how good it can be when carefully tailored on the board, it's just so much overhead added to your gameplay that I don't wan't to rank it higher..
reaper
Reaper
C
Reaper isn't easy to rank. At absolute max he's fast and has a decent chance to instantly kill and if that falls in place he's a strong card. But that's a ton of incest for a normal player plus RNG can be unfortunate and he won't do anything significant. For that reason I see C Tier for Reaper..
engineer
Engineer
D+
First of all, you can unlock him really early in the game and once you get multiple Engineers together, it gets really good. The meta and changes recently are not making him that great anymore, sadly..
bombardier
Bombardier
D+
The Bombardier is a strong card and it changes the way you play it based on the trophy range you're in. But with the recent changes and how the meta works right now, there is only limited space for him..
chemist
Chemist
D
The Chemist serves very well as debuffer for the enemy. It's a huge help, but with the negative things about it that you need to get it to Level 10 to really be effective and makes everything you do deal so much more damage..
grindstone
Grindstone
D
.
mana cauldron
Mana Cauldron
D
The Mana Cauldron can add a lot of buffs if you invested the talents. Without, it's not a very good card. It can snowball mana generation if you have a lot on the field, especially early - but if you get them later it just hurts and won't help as much. Kind of a double-bladed sword..
alchemist
Alchemist
D
.

New Player Cards

These cards can work in meta decks but are no carry cards - if you#re a new player this list is more relevant for you

occultist
Occultist
The Occultist works similar to the Engineer but doesn't deal as much damage (without talents). Still, the Occultis is able to deal area damage and that can make a huge difference and makes it one of the strongest cards in Rush Royale. In the right setup it will just wreck with fast area damage..
banshee
Banshee
Already in first tests absolutely strong and I believe it will become a meta-defining pawn in the nexts weeks/months..
tesla
Tesla
Super viable and strong, used in several decks and can even counter strong cards well..
rogue
Rogue
The Rogue deals high amounts of damage, has a good fire rate and also targets first enemies. All things that make it a useful and valuable card and it's also more reliable than the Hunter. The higher the crits, the crazier the damage gets..
crystalmancer
Crystalmancer
Crystalmancer is overall great at dealing damage and the more it hits, the more damage it deals. Synchronizes well with speed-increasing buffs like the Banner provides or many other cards. That viability makes me rank it here in the A Tier..
executioner
Executioner
The Executioner can help a lot in late-game decks by killing so much that has only some health left so your other cards don't need to deal much with it. It's really helpful and helps everything you have on the board unless you're dealing with a boss, which makes it A Tier for me..
wind archer
Wind Archer
Wind Archer is a faster-shooting version of the regular Archer and you can read below why I see the regular Archer as a good card, so I ranked this one here in a higher tier. Good damage, fast, does always what it should..
lvy
Lvy
Lvy is not only fun to watch, she's also really effective once her effect triggers. Especially in lower stages she simply wrecks, there's no other way to say this. But also versatile and nasty to deal with later. The main reason I have her here in the A Tier is that she has the potential to deal so much damage and, very importantly, her poison effect CAN stack, unlike the other cards' poison effect. The only reason she's not in S Tier is that this targets the max health enemies and not the first ones..
frost
Frost
Frost can be effective but not too much and it has the pitfall that it can leave you cloaking up the minions and get you in trouble for the boss..
catapult
Catapult
Catapult is, first of all, amazing in early-game of Rush Royale. Just one is enough to wreck the minions and you can focus on building your setup for later stages. The problem is that it falls off late-game a lot because of the slow attack speed and also the damage output not that impressive that it won't insta-kill anymore. Still a card you will use at some point..
hex
Hex
Hex does buff your minions plus the extra chance to directly kill. This is amazing, but it won't help at all with bosses or mini-bosses, just minions. That's why it's ranked B Tier (hey, still solid)..
archer
Archer
The Archer is a well-rounded card and although it's quite basic, it scales quite well and increases damage and fire rate when you upgrade. It can shoot fast, which makes it versatile. I didn't rank it higher because you will get better substitutes later in the game, but overall versatile enough to enhance pretty much all decks..
cold mage
Cold Mage
Cold Mage has one job, and that's freezing. Yes, upgrading makes it more versatile and it can synergize well with certain decks, but on its own it is there to freeze and help you take out the enemies without much more to it, and that makes it a solid card in Rush Royale..
pyrotechnic
Pyrotechnic
Pyrotechnic is also one of the cards with that weird even/odd number mechanics that simply makes your gameplay so much more complicated. Yes, the area damage is quite high and makes up for the lack in speed but not my most favorite card in Rush Royale....
thunderer
Thunderer
The Thunderer is fast and deals a ton of damage... once merged enough. And that's the problem, you need it at least at Tier 4 and that makes this card a little less effective for me and cards like the Bruiser are simply better options if you can run it..
zealot
Zealot
Zealot can deal a lot of damage, comparable to the Rogue. So why is it ranked in a lower tier here? Well, the downside is that you should not use mana for Zealot to increase damage. I mean there are solid decks in Rush Royale that use Zealot successfully, but needs to be built in very well and things have to fall in places or it will simply not work well..
priestess
Priestess
The Priestess is great at producing mana but that's about it. Your strategy should be to get some of them on the board early game to get the benefit and you will do fine and merge them. If that doesn't happen (for whatever reason), this card will not help too much..
plague doctor
Plague Doctor
The Plague Doctor is actually a better version of the Alchemist (see below). It struggles with the general problem that poison won't stack and also that the enemy has to die to actually trigger the effect..
vampire
Vampire
The Vampire is hard to rank as it deals poor damage but is fast. If you manage to get two on the board early and you will start gaining mana frequently, Vampire is not bad to use. But, and that's the big downside, that's not always happening. So, bottom line, can make a lot of mana but you need to be able to be a little lucky and also sacrifice that position for any other card with damage..
hunter
Hunter
The Hunter targets randomly which makes it having, by far, the worst targeting system in Rush Royale. Overall, I have zero problems with this card, but it simply switches in between targets just to get DPS in. Although, I have to mention, the first hit deals more damage and by switching targets a lot the Hunter is able to get some proper DPS in and for that reason I have him ranked in the B Tier. Also mind, it's more viable early game with the massive damage but falls off later..
lightning mage
Lightning Mage
The Lightning Mage does good what he does and also better than the Fire mage, but has diminishing returns on what he does. You have the full damage on the first target, then 70% on the next and tickling the third target with only 30%. It's useful and there are some decks that make it useful, but overall not the best splash/multi-target cards you can use in Rush Royale..
thrower
Thrower
The Thrower, for me, is a bad version of the Hunter. Attacks a random target but doesn't deliver as much DPS and also doesn't bring anything else to the table to make me rank it any higher..
portal mage
Portal Mage
Portal Mage is not very useful in grinding ranks but in Co-op, it can deliver quite well with the setback that works on every enemy. For the reason that Co-op isn't the most important aspect of Rush Royale and regular PvP and tournaments are more, I rank him here in the C Tier..
stasis
Stasis
Stasis is for me a very inconsistent Ice Mage and I don't find it very useful..
poisoner
Poisoner
The Poisoner is also in the lowest tier, although dealing decent damage but paired with a poor attack rate. Also, the venom damage is pretty underwhelming as it doesn't stack. Just not really worth going into much more..

Conclusion

If you feel I made a horrible mistake or you have questions, please drop a comment below.

Tier List for similar games:

  1. Demon Hunter, I feel is one of the best (stand alone) cards. It’s damage is already greatly paired with It’s attack rate. Also, it increases both the higher merge rank it is. Plus it is probably THE MOST versatile card in RR. Try pairing with the chemist and/or the priestess.

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