Updated with the latest track rotation of November 4th, 2026 and this week’s Featured Asset Boosts
How We Do It
This guide is done by experience but also after many years playing we know how the game does favor and multiply numbers. Every overtake, defense, qualifying is basically crunched by the stats and some random number. Remember! Even the best players in F1 Clash have a win rate of 60%, so it comes down to win more than you lose to make progress. Don’t be frustrated if you lost, sometimes the game numbers didn’t run inyour favor but we can guaratnuee you if you follow our guide below, you will win more than you lose and progress.. Also please be aware that most content creators out there will look just at the primary stat (like speed or overtaking) needed for a track and COMPLETELY neglect the other stats that still are important so they often recommend sub-optiomal drivers and parts and this is where our algorithm beats their recommendation every single time.
Best Car Parts in Series 12 in F1 Clash
1 · Best setup. Shows the strongest parts Series 12 unlocks at max level — or, with the switch under the cards, the best of your own parts at your levels.
2 · Enter your garage. Open My garage (or tap ✎ under a part), tap a part to flip it and set your level with ▲ ▼. Bought a higher-series part in the shop? Add it too.
3 · Your setup. Every part is weighed at your level — a well-levelled older part often beats a low-level new one.
4 · Compare. Every part you flip is drawn against your current best level by level, so you see where one overtakes the other.








This setup assumes every part is maxed out. Your parts are lower? Tap ✎ under a part or switch to my car parts & levels above.
Based on the parts & levels saved in your garage (this browser), including parts from higher series you unlocked in the shop. Tap ✎ under a part to change a level.
- Same garage on your phone, tablet and PC
- Survives private mode and clearing your browser
- Enter your parts once — every series & event guide uses them
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Best Drivers in Series 12 in F1 Clash
Now let’s have a look at the drivers which have an even bigger impact than the car parts. The car parts make the foundation of basically your lap time in F1 Clash, but the drivers do constantly interact with other drivers in terms of defending and attacking, which plays a significant role in your final position + through Tyre Managment also make sure that you don’t have to make more pit stops than necessary:
1 · Best drivers. Shows the two strongest drivers Series 12 unlocks at max level — or, with the switch under the cards, the best two of your own drivers at your levels.
2 · Enter your drivers. Open My drivers (or tap ✎ under a driver), tap a driver to flip the card and set your level with ▲ ▼. No time to enter Legendary drivers or Special Editions? Switch them off and they're left out.
3 · One seat per driver. Own a driver in several versions? Only the strongest one races — the second seat goes to the next best different driver.
4 · Compare. Every driver you flip is drawn level by level against the driver he'd replace, so you see when an upgrade gets him a seat.
Signature Stars
Signature StarsThese drivers assume every card is maxed out. Your drivers are lower? Tap ✎ under a driver or switch to my drivers & levels above.
Based on the drivers & levels saved in your roster, including drivers from higher series you already own. Tap ✎ under a driver to change a level.
- Same roster on your phone, tablet and PC
- Survives private mode and clearing your browser
- Enter your drivers once — every series & event guide uses them
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Best Strategy in Series 12 for All Tracks
Let’s talk pit stop strategy which is the most active part you can take in the race itself. This is the foundation to make your drivers do their fastest possible lap time. The main things you want to prevent is getting stuck in traffic which slows down, having your drivers pit together so one car is literally waiting for the other to finish or you max out tyre times too much so you can’t push. Honestly, sounds complicated but each track in this series has an optimal pit stop strategy, no matter if it rains or not.
Montreal
Melbourne
Spielberg
Singapore
How it works
This advanced algorithm calculates your mathematically perfect race strategy by simulating the different possible tyre combinations, factoring in precise compound pace, degradation, and pit stop times. While highly accurate to core game stats, this is an ideal-scenario simulation and does not account for random on-track chaos like Safety Cars or heavy traffic. It is always a good blueprint to use this to keep to know the track strategy and then be able to adapt rather than just blindly copy the strategy without adaptation.
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Conclusion
We hope this helps you and if you feel we should include anything else in our guides for F1 Clash, feel free to post a comment below and we will be happy to reply.
Muchas gracias por la ayuda e información. Quería preguntarles en mi caso en mi garage porque mi batería red eléctrica nivel 10, es mejor que cualquiera de las que tengo. Si sus números no son mejores a las otras baterías.
If you mean better in terms of the overtake mode? But that is also depending a bit on the tracks. if you send some examples I might be able to explain better.
Bonjour
Depuis votre dernière MAJ je n’y comprends plus rien je n’arrive plus à optimiser mes voitures et mes pilotes je trouve cela très brouillon Resultat je perds beaucoup plus souvent qu’avant
Wondering when the new engine components are going to be added?
I added them yesterday, only forgot to activate the engine, the other parts have been already in there. Thanks for commenting so I could fix that!
The new layout with garage and boosts is fantastic. Great work!
Great info. Thankyou for putting this all together! Only suggestion would be suggested boosts, especially for weekly events. Like for a cornering track where race start is important, is it best to spec the car for cornering, drivers for race start and use a cornering boost/race start boost? Or use a boost that increases speed or power and overtaking or something else for the driver to create a better balanced approach. Have never been able to figure this out.
Appreciate your feedback! Thank you. So for the boosts we still try to find a way to include that that makes sense as there are so many boosters in the game now. For you as a strategy, use the booster that either favors the track stats for the biggest improvement. If you can’t make a strategy Tyre Management is, mostly if you’re new in a Series, also an option to look at but since you’re commenting in the Series 12 guide I don’t think it is. In terms of where the game sits right now the booster is a hidden tweak. Let’s say the matchmaking is based on stats and power (it is off right now but let’s assume you always get matched with opponents that have the same power aka the same level parts and driver), using a booster will give you stats your opponent might not get. So matching the track stats is the biggest bang you can get but since there is a randomness in how the stats apply no guarantee to win.