Are you struggeling and got stuck in Series 12 in F1 Clash? Well, no worries, we have below the most detailed cheat sheet for you to get you through this series really quick. This includes the best car parts to use, the ideal drivers, the optimal pit stop strategy for all race tracks in this series and boosters that give you the biggest boost.
Updated with the most recent track rotation of September 23rd, 2026.

How We Do It
This guide is done by experience but also after many years playing we know how the game does favor and multiply numbers. Every overtake, defense, qualifying is basically crunched by the stats and some random number. Remember! Even the best players in F1 Clash have a win rate of 60%, so it comes down to win more than you lose to make progress. Don’t be frustrated if you lost, sometimes the game numbers didn’t run inyour favor but we can guaratnuee you if you follow our guide below, you will win more than you lose and progress.. Also please be aware that most content creators out there will look just at the primary stat (like speed or overtaking) needed for a track and COMPLETELY neglect the other stats that still are important so they often recommend sub-optiomal drivers and parts and this is where our algorithm beats their recommendation every single time.
All Series Guides:
- Series 3: Full Series Guide Here
- Series 4: Full Series Guide Here
- Series 5: Full Series Guide Here
- Series 6: Full Series Guide Here
- Series 7: Full Series Guide Here
- Series 8: Full Series Guide Here
- Series 9: Full Series Guide Here
- Series 10: Full Series Guide Here
- Series 11: Full Series Guide Here
- Series 12: Full Series Guide Here
- Current event guides: Latest Event Guides in F1 Clash Here
Best Car Parts in Series 12 in F1 Clash
Here are the parts that work best in this series. Please mind, the big one is the ideal one and the smaller one next to it the alternative that you can use if you have it leveled more than 2 levels higher:
The ideal car setup for this series is:
- Front Wing: Loose Fit or Flashpoint
- Brakes: Pressure Point or Stabilix
- Suspension: Bounce or Curver 3-0
- Rear Wing: Downforce or Dominus
- Gearbox: Powerbox or Lockdown
- Engine: Hotfix or Overdrive
- Battery: Energy Reserve or Spare Pack
Please mind that there is a variable track rotation in this season that changes the tracks in the series every 2 weeks. We update our guide whenever that happens but since the developers change it when it is 2am in our part of the world, please give us a few hours to wake up on track rotation day to update the guides. But we always update the day of the track rotation!
Attention! Our recommendations are based on the assumption that the parts are all +- 2 Levels apart. If you have a part that is significantly higher/lowered leveled you might need to manually check the priority stats.
Best Drivers in Series 12 in F1 Clash
Now let’s have a look at the drivers which have an even bigger impact than the car parts. The car parts make the foundation of basically your lap time in F1 Clash, but the drivers do constantly interact with other drivers in terms of defending and attacking, which plays a significant role in your final position + through tyre managment also make sure that you don#t have to make more pit stops than necessary. Here are our rankings for the available drivers for this series:
All Driver
Classic Driver OnlyBelow you find ALL available drivers ranked. Please mind, we have a new feature that only show you the Commin/Rare/Epic driver ranking WITHOUT Legendary or Special Edition drivers. Just select ‘Classic Drivers’ above ↗️
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Attention! This section only ranks the common/rare/epic drivers. To see the FULL ranking of all available drivers, please select ‘All Drivers’ above ↖️
Our recommendations are based on the assumption that the drivers are all +- 2 Levels apart. If you have a driver that is significantly higher/lowered leveled you might need to manually check the priority stats for the series.
Best Strategy in Series 12 for All Tracks
Let’s talk pit stop strategy which is the most active part you can take in the race itself. This is the foundation to make your drivers do their fastest possible lap time. The main things you want to prevent is getting stuck in traffic which slows down, having your drivers pit together so one car is literally waiting for the other to finish or you max out tyre times too much so you can’t push. Honestly, sounds complicated but each track in this series has an optimal pit stop strategy, no matter if it rains or not.
Suzuka
Silverstone
Barcelona
Sakhir
How it works
This advanced algorithm calculates your mathematically perfect race strategy by simulating the different possible tyre combinations, factoring in precise compound pace, degradation, and pit stop times. While highly accurate to core game stats, this is an ideal-scenario simulation and does not account for random on-track chaos like Safety Cars or heavy traffic. It is always a good blueprint to use this to keep to know the track strategy and then be able to adapt rather than just blindly copy the strategy without adaptation.
Conclusion
We hope this helps you and if you feel we should include anything else in our guides for F1 Clash, feel free to post a comment below and we will be happy to reply.
Great info. Thankyou for putting this all together! Only suggestion would be suggested boosts, especially for weekly events. Like for a cornering track where race start is important, is it best to spec the car for cornering, drivers for race start and use a cornering boost/race start boost? Or use a boost that increases speed or power and overtaking or something else for the driver to create a better balanced approach. Have never been able to figure this out.
Appreciate your feedback! Thank you. So for the boosts we still try to find a way to include that that makes sense as there are so many boosters in the game now. For you as a strategy, use the booster that either favors the track stats for the biggest improvement. If you can’t make a strategy Tyre Management is, mostly if you’re new in a Series, also an option to look at but since you’re commenting in the Series 12 guide I don’t think it is. In terms of where the game sits right now the booster is a hidden tweak. Let’s say the matchmaking is based on stats and power (it is off right now but let’s assume you always get matched with opponents that have the same power aka the same level parts and driver), using a booster will give you stats your opponent might not get. So matching the track stats is the biggest bang you can get but since there is a randomness in how the stats apply no guarantee to win.