There are more than 100 historic heroes available in Civilization Eras & Allies and this gives you quite a tough choice which heroes to use, build and actively put together, right? Well, we are obsessed with the game already since the first open beta so we can tell you exactly what each hero has to offer.
All Heroes in Civilization Eras & Allies
Please mind that the game is in open beta in selected regions and things change quickly so there is not much point to give the heroes a final ranking yet and this is more an overview for you what heroes there are in Civilization Eras & Allies – we are also slowly starting to work on recommended hero builds once we see that the balancing is stable UPDATE: now that we actually had the first season reset we think the game is taking big steps towards global release (don’t quote us but our guts tell us October 2025 might be realistic)
Let’s get into it:
Tier Fatal Fire (Active, 30%): Deal INT DMG (DMG Rate: 220%; affected by INT; bonus DMG based on own and target's difference in INT) to the enemy Hero with the lowest INT 1 time. Scorch (DMG Rate: 160%, affected by INT) 1 random enemy for 2 turns. Range: 5.
Tier War God (Active, 100%): Deal ATK DMG (DMG Rate: 80%) to 2 enemy Heroes 1 time. 60% chance to deal ATK DMG (DMG Rate: 100%) to 1 random enemy 1 time. Range: 4.
Tier Field Marshal (Engage, 100%): At the start of each of the first 3 turns, reduce 2-3 random enemy Heroes' Combat DEF and Combat INT by 15% (affected by DEF) until the end of the turn. Range: 5.
Tier Mastermind (Engage, 100%): When any enemy is Controlled (Disarmed, Silenced, Disoriented, Stunned, Taunted, Exhausted) before getting to act on their turn, 80% chance to deal ATK DMG (DMG Rate: 100%) to them 1 time. Each Control effect is independently evaluated. Range: 5.
Tier Iceni Warfare (Passive, 100%): Increase Trigger Rate of own Active DMG Skill by 10%. Gain Unstoppable during the first 4 turns. After successfully using an Active Skill, increase own Active Skill's Combat ATK DMG by 10%. Effect stacks and lasts until the end of battle. Range: -.
Tier Uncrowned King (Engage, 100%): Each turn, all allies gain 1 tier of Treatment. When acting on own turn, recover troops (Heal Rate: 40%, affected by INT). When taking DMG, 35% chance to gain 1 additional tier of Treatment. Once 4 tiers of Treatment are stacked or when Army Size falls below 50% for the first time, trigger First Aid once and immediately recover troops (Heal Rate: 120%, affected by INT), then reset Treatment tiers to 0. Range: 3.
Tier Witty Battle (Active, 35%): Increase 2 ally Heroes' Range by 1 for 2 turns. 60% chance to gain 1 Pounce, delivering 1 additional Basic Attack. When AGl is greater than 60, chance to gain 2 Pounces. When AGI is greater than 210, chance to gain 3 Pounces. Higher AGI grants a higher chance to gain Pounces (May gain up to 3 Pounces and will be reset at the end of the turn). Range: 2.
Tier Impassioned Spirit (Active, 40%): Deal INT DMG (DMG Rate: 100%, affected by INT) to an enemy 2 times. These 2 hits are evaluated independently. 70% chance to Burn the enemy for 3 turns. If the target takes INT DMG during this period makes them take INT DMG (DMG Rate: 80%, affected by INT) 1 additional time. May only affect each target 3 times. If a target is already Burned, immediately calculate remaining DMG from the effect. Sane chance to inflict Burn on the target again. Range: 5.
Tier The Hammer (Active, 45%): Deal ATK DMG (DMG Rate: 150%) to 2 enemy Heroes 1 time. Grant 1 of the following effects to yourself and 1 random ally Hero: Increase next 2 hits of DMG dealt by Active Skills by 10% (affected by by DEF); Remove all Combat Debuffs; Recover troops (Heal Rate: 200%); Increase Combat ATK and Combat INT by 20 (affected by DEF) for 2 turns. Range: 3.
Tier Great Goddess (Engage, 100%): During the first 3 turns, reduce all enemy Male Heroes' Engage DMG by 24% (affected by INT) and increase their Engage DMG Taken by 24% (affected by INT). When all Heroes take DMG from turn 5 onwards, 40% chance to deal INT DMG (DMG Rate 80%, affected by INT) 1 time to 1 random enemy Hero within a range of 4. This effect triggers up to 2 times each turn. Range: 4.
Elephant-Riding Conqueror (Engage, 100%): When Army Size falls below 90%, 70%, 50%, and 30% of initial Army Size respectively, reduce Combat DMG Taken by 30% (affected by DEF). 2 ally Heroes each have 70% chance to gain Elephant-Riding for 2 turns, during which Combat ATK and Combat INT increase by 15 (affected by Cyrus’ DEF and quantity of negative status effects inflicted on self) and all negative Combat status effects on them are Erased. Range: 3.
Tier Royal Physician (Engage, 100%): Gain Initiative. Every 2 turns, restore own and 1 random ally's troops (Heal Rate: 130%, affected by INT). Range: 2.
Tier Tizona (Active, 40%): Prepare for 1 turn then deal DMG (DMG rate: 400% ~ 500%) to 2 enemy Heroes. Range: 4.
Tier Court of Love (Active, 100%): Restore troops to the ally Hero with the most Wounded troops (Heal Rate 100%, affected by INT). Range: 3.
Tier Spear of Destiny (Engage, 100%): At the start of each of the first 3 turns, 70% chance to increase own and the ally Hero with the highest ATK's Combat Basic Attack DMG by 30% (affected by ATK) and Combat Critical ATK Rate by 10%. Lasts until the end of the turn. After landing a Crit, increase target's Combat ATK DMG Taken by 15% (affected by ATK) for 1 turn. Range: 2.
Tier Flurry Fire (Passive, 100%): Each turn, 70% chance to gain Double Attack. When dealing DMG with Combo Skills, 35% chance to absorb 20 of the target's Combat INT (affected by INT). Effect stacks up to 5 times and lasts until the end of battle. Range: 1.
Tier King of Uruk (Combo, 70%): After using a Basic Attack, deal INT DMG (DMG Rate: 170%, affected by INT) to 2 enemy Heroes 1 additional time. Also increase their Combat INT DMG Taken by 15% (affected by INT) for 2 turns. Each time this skill is cast, trigger rate falls by 10%, up to a maximum of 4 times. Range: 5.
Tier Baekje Guard (Engage, 100%): During the first 3 turns, increase own Engage DEF by 80 and Protect all allies. Range: 2.
Tier Across the Alps (Engage, 100%): When allies deal DMG 3 times, 100% chance of granting 1 ally with 1 stack of Assist (triggers up to 3 times each turn). Each stack of Assist causes Combat ATK DMG taken to be reduced by 7% (affected by INT). Reduce 1 stack each time damage is taken and recover some troops (Heal Rate: 60%, affected by INT). Assist stacks up a to a maximum of 3 times. Range: 3.
Tier Ferocious War Cry (Active, 40%): Deal ATK DMG (DMG Rate: 80%) to 2 enemies 1 time. Rout the targets for 2 turns. Range: 4.
Tier Divine Intervention (Engage, 100%): When 1-2 random allies fail to trigger an Active DMG Skill each turn, 100% chance to grant them another opportunity to trigger the skill. Increase Combat DMG of first DMG dealt this turn by 18% (affected by INT). Range: 2.
Tier House of David (Passive, 100%): Reduce Passive DMG Taken by 15% (affected by DEF). Each time healing is received, gain 1 stack of Guard (increase DEF and INT by 30). Effect stacks up to 4 times. After taking DMG, remove 1 stack of Guard and reduce the attacker's Combat DMG by 15% (affected by DEF) the next 1 time they deal DMG. Range: 5.
Tier War Stance (Combo, 50%): After using a Basic Attack, deal ATK DMG (DMG Rate: 180%) to the target an additional time. Reduce the target's Combat DEF by 15% for 2 turns. Range: -.
Tier Scorched Earth (Active, 50%): Deal ATK DMG (DMG Rate: 100%) to 2 enemy Heroes 1 time. Gain Combat Block for 2 turns. Range: 3.
Tier King of Sparta (Active, 40%): Deal ATK DMG (DMG Rate: 60%) to 2 enemy Heroes 1 time. Impair (DMG Rate: 50%) targets for 2 turns. Range: 4.
Tier Pontifex Maximus (Engage, 100%): When acting each turn, increase own Engage INT DMG by 7% (effect stacks, lasts until the end of battle, and cannot be Erased). Also deal INT DMG (DMG Rate 70%, affected by INT) to 1-2 enemies. Range: 5.
Tier Pilgrimage (Active, 35%): Exhaust 1-2 enemies for 2 turns. The next time they take Combat DMG, increase their Combat DMG Taken by 10% (affected by ATK). Range: 4.
Tier United Resistance (Engage, 100%): At the start of the first 3 turns, increase 1-2 random ally Heroes' Combat Crit Rate by 10% (affected by AGI) for 1 turn and gain 1 Pounce (May gain up to 3 Pounces each turn). Range: 2.
Tier Triumvir (Engage, 100%): Reduce Passive DMG Taken by 25% (affected by DEF). After taking DMG, reduce this skill's DMG Taken effect by 1/10, unless it has already reached the minimum value of 1/10 of its initial effect (cannot be Erased). For 3 instance of DMG Taken, deal ATK DMG (DMG Rate 100%, affected by DEF) 1 time to 1 enemy within a range of 3. During the first 3 turns, when an ally takes Skill DMG (excluding Status DMG Over Time), 50% chance to take the DMG dealt on behalf of the ally. Range: 3.
Tier Great Wall (Active, 50%): Increase own Combat DEF by 100, inflict Silence on 2 enemy Heroes for 1 turn, and increase their DMG Taken by 15% (affected by DEF) for 2 turns. If the target is already Silenced, inflict them with Disarm or Disorient for 1 turn. Range: 3.
Tier Kuro Hogan (Active, 50%): Deal ATK DMG (DMG Rate: 110%) to 2 enemy Heroes and Taunt them for 1 turn. Range: 3.
Tier Sword Saint (Active, 40%): Deal ATK DMG (DMG Rate: 180%) to 2 enemy Heroes 1 time. If they are Controlled (Stunned, Disoriented, Disarmed, Silenced, Taunted, or Exhausted) inflict them with Impair (DMG Rate: 100%) for 2 turns. Also extend the duration of the Control effects (Stunned, Disoriented, Disarmed, Silenced, Taunted, or Exhausted) inflicted on the targets since the battle began by 1 turn. If the target does not have any Control effects, inflict them with 1 of Disorient, Disarm, or Silence. Range: 4.
Tier Huey Tlatoani (Active, 40%): Grant Healing to 2 ally Heroes. Healing: Recover troops (Heal Rate: 100%, affected by INT) at the start of a turn. Cause 1 enemy to Panic (DMG Rate: 120%, affected by INT) for 2 turns. Range: 4.
Tier Swordplay (Active, 40%): Deal ATK DMG (DMG Rate: 160%) to 2 enemy Heroes 1 time. If the target has lower ATK, deal DMG (DMG Rate: 80%) 1 additional time. Range: 4.
Conqueror of Europe (Active, 40%): Deal INT DMG (DMG Rate: 200%, affected by INT) to 2 enemy heroes 1 time. 50% chance to Stun the target for 1 turn. If the target is already Stunned, deal INT DMG 1 additional time (DMG Rate: 100, affected by INT). Range: 4.
Tier Merciful Warfare (Engage, 100%): During even-numbered turns, increase Ranged and Infantry Heroes' Combo Skills Trigger Rate by 20%, and Cavalry Heroes' Combat ATK, Combat DEF, Combat INT, and Combat AGI by 20 (affected by INT). Range: 1.
Precognition Dream (Passive, 100%): Increase own Passive Crit Rate by 30% and Passive Crit DMG by 50%. When you failed to trigger an Active Skill, increase the trigger rate of your Active DMG Skill by 5% and the Combat DMG of the next Active Skill by 20% (this effect can stack and is cleared upon successfully using an Active Skill). Deal DMG to 1 random enemy Hero within 5 tiles 1 time (DMG Rate: 100%, ATK DMG or INT DMG based on which of own current stats is higher). DMG effect triggers up to 2 times each turn. Range: -.
Tier Kilombo (Active, 35%): Grant following effects to self and 1 ally for 2 turns: Increase Combat ATK and Combat INT by 10% (affected by DEF). Gain Evade and a 15% chance (affected by DEF) of DMG immunity when taking DMG. Range: 3.
Tier Unstoppable Daimyo (Engage, 100%): When all allies try to trigger an Active Skill, 50% chance to reduce 2 enemy Heroes' Combat ATK, Combat DEF, and Combat INT by 6 each (affected by DEF). Effect stacks up to 10 times and lasts until the end of battle. Range: 3.
Tier Steely Strike (Engage, 100%): At start of each turn, gain 2 tiers of Grit. Each tier of Grit increases Combat DMG of the next Combo Skill by 30%, Combat Critical ATK DMG by 10% (affected by ATK), and also increases Combat Combo Skill trigger rate by 8%. 1 tier of Grit is used with each Combo Skill (Grit is lost once it falls to 0 tiers). After using Grit with a Combo Skill, 40% chance to deal ATK DMG (DMG Rate: 70%) to the target 1 additional time. Range: 2.
Tier Delian League (Engage, 100%): When all allies deal DMG to enemies a total of 5 times, deal ATK DMG (DMG Rate: 80%) to 2 random enemy Heroes 1 time and inflict Revolt on them for 2 turns. Range: 5.
Tier Empire Unification (Engage, 100%): Every turn during the first 2 turns, inflict 1-2 of the following effects on 2 enemies for 1 turn (Trigger Rates calculated independently): Disarm; Silence; Disorient. Deal INT DMG (DMG Rate: 150%, affected by INT) 1 time for each new effect inflicted on a target. Range: 5.
Tier City Founder (Engage, 100%): Each time an enemy Hero deals DMG a total of 6 times, reduce their Combat Active Skill ATK DMG by 30% (affected by INT) for 2 turns. When acting each turn, restre troops (Heal Rate: 100%, affected by INT) to 2 ally Heroes. Range: 5.
Royal Revolt (Engage, 100%): At the start of each turn, 1 - 2 allies have a 100% chance to gain the following effect: Increase the Combat Trigger Rate of Active DMG Skills by 15%. When an Active DMG Skill is triggered, if the enemy Captain is within the skill's range, increase Combat DMG dealt by the skill for the current instance by 50% (affected by INT). Otherwise, add 1 to the skill's range. This effect is cleared at the end of each turn. Also reduce its trigger rate by 10% for the following turn Range: 3.
Tier Conqueror (Active, 45%): Prepare for 1 turn then deal INT DMG (DMG Rate: 210%, affected by INT) to 2 enemy Heroes 1 time. Increase own Combat INT DMG dealt by 15% (affected by INT). Effect stacks and lasts until the end of battle. Range: 4.
Tier Crusade (Combo, 35%): After landing a Basic Attack, increase own Combat ATK DMG dealt by 30% (affected by ATK) for 2 turns. Deal ATK DMG (DMG Rate: 200%) 1 additional time to the target. Range: -.
Advance Punishment (Passive, 100%): Gain Counter-Tactics. When being hit with a Basic Attack, deal INT DMG (DMG Rate: 50%, affected by INT) to the attacker 1 time. There is also a 40% chance to reduce the next Combat DMG Taken by 1 random ally hero by 20% (affected by INT). Range: 2.
Tier Righteous Army (Engage, 100%): During the first 3 turns for 2 ally Cavalry heroes, increase target allies' Engage ATK Crit Rate by 15% (affected by AGI) and their ENGAGE Crit DMG by 15%. When landing a Crit with a basic attack or Combo skill, 75% chance to gain 1 Pounce, delivering 1 additional basic attack. May gain up to 3 pounces each turn. Deal ATK DMG (DMG Rate: 100%) to 1 enemy 1 time. 50% chance to deal ATK DMG (DMG Rate: 50%) to 2 random enemies 1 time. Range: 3.
Spear of Turmoil (Engage, 100%): When allies successfully trigger an active skill, 70% chance to Silence or Disarm 1 random enemy for 1 turn. If the target is already Silenced or Disarmed, deal ATK DMG (DMG Rate: 150%) to them 1 time instead. Range: 5.
Tier Confucian King (Engage, 100%): When taking DMG, 40% chance to deal ATK DMG (DMG Rate: 100%) 1 time to 1 enemy. Reduce the target's Combat DMG of their next hit of DMG by 20% (affected by DEF). Range: 4.
Tier Silla Monarch (Engage, 100%): 40% chance when all allies take DMG to act in 1 of the following ways: Inspire the ally with the highest ATK to deal ATK DMG (DMG Rate: 100%) 1 time to 1 random enemy within a Range of 5; Inspire the ally with the highest INT to restore troops (Heal Rate: 120%, affected by INT) to the ally with the most Wounded troops. May only take effect 4 times each turn. Range: 2.
Tier Zulu War Cry (Active, 40%): Deal INT DMG (DMG Rate: 170%, affected by INT) to 1 enemy Hero 1 time. At the same time, inspire 1 random ally to deal ATK DMG (DMG Rate: 180%) to 1 enemy Hero 1 time. Recover own troops and restore troops to ally Hero (Heal Rate: 30% of respective DMG dealt). Range: 4.
Tier The Gladiator (Passive, 100%): 60% chance to Protect all allies each turn. When acting each turn, also increase ATK, DEF, and INT by 10. When taking DMG, 60% chance to increase, ATK, DEF, and INT at random by 10. Stacks up to 12 tiers for each stat. Range: 3.
Tier The Art of War (Engage, 100%): When all allies deal DMG a total of 5 times, 1 random ally Hero deals DMG (DMG Rate: 80%, ATK DMG or INT DMG based on which of own current stats is higher) to 1 random enemy Hero 1 time. When all allies take DMG a total of 5 times, restore troops (Heal Rate: 80%, affected by INT) to the ally with the most Wounded troops and reduce their next Combat DMG Taken by 20% (affected by INT). Range: 3.
Auspicious Reign (Combo, 35%): After using a Basic Attack, deal INT DMG (DMG Rate: 100%, affected by INT) to the target 1 additional time and cause them to Panic (DMG Rate: 80%, affected by INT) for 2 turns. Range: -.
Tier
Tier Tiger of Kai (Active, 40%): Absorb 50 Combat ATK and Combat INT (affected by INT) from 1 random enemy. Transfer absorbed ATK to the ally Hero with the highest ATK and the absorbed INT to the ally Hero with the highest INT for 2 turns. Range: 5.
Tier Manifest Ra (Passive, 100%): When dealing DMG, 60% chance to randomly reduce target's Combat DEF or Combat INT by 10 (affected by DEF). Effect stacks and lasts for the entire battle. Range: 2.
Tier Saka Archery (Combo, 30%): After using a Basic Attack, deal INT DMG (DMG rate: 230%, affected by INT) 1 additional time. Disorient the target for 1 turn. Range: -.
Tier Imperial Regent (Active, 50%): Restore troops to 2 ally Heroes (Heal Rate: 130%, affected by INT) and increases their Combat ATK and Combat INT by 10%. Stacks up to 2 times. Lasts 2 turns. Range: 2.
Tier The Crown (Engage, 100%): During the first 4 turns, increase Combat Combo DMG by 30% (affected by ATK) every turn. 90% chance to grant Double Attack for 1 turn. Double Attack: Deliver 1 additional Basic Attack. When deployed to the Center or Vanguard, this effect simultaneously takes effect on 1 ally (60% chance to take effect on an ally Captain Hero). Range: 4.
Tier Guardian of Scotland (Active, 35%): Deal ATK DMG (DMG Rate: 200%) to all enemies 1 time and inflict Heal Block on them for 1 turn. During this period, reduce Combat DEF of targets by 40 each time they receive healing. This effect can be stacked. This effect disappears when Heal Block expires. Range: 5.
Tier Enchanting Allure (Active, 35%): Prepare for 1 turn, then reduce 2 enemy Heroes' Attack Range and Trigger Skill Range to 1. Disorient 1 random enemy Hero for 2 turns. Range: 4.
Tier Myeongnyang Showdown (Passive, 100%): Each time ATK DMG is dealt, 80% chance to deal ATK DMG (DMG Rate: 120%) to 1 random enemy 1 time. This effect triggers up to 4 times each turn. Range: 4.
Conclusion
If you have something on your mind about the heroes in the game, please write a comment below and we will be happy to reply.