Best Clubs In Golf Clash & Best Upgrade Order (2022)

golf clash best clubs and upgrade order guide

Upgrading your clubs is the single most important thing that needs a long-term strategy in Golf Clash because it will cost a ton of Coins and requires time – if you do favor the wrong clubs, you can easily get into a dead-end and might need to restart.

What we did was taking all different clubs and take their stats and weight them in priorities to show you the important clubs you need to work on. We also give a recommended upgrade order for all clubs that you should follow that will fit into your progress in Golf Clash and make sure that you have the best clubs in the different stages of the game.

Club Tier List General

Stats are super important when it comes to your club selection in Golf Clash, but there are some things that I find are not addressed well in other tier lists.

Let’s take the power (how far you can hit with a certain club) as an example here. When you use a driver you need to gain distance in almost all the cases. More distance let you get into a better position for your second hit and is for a driver a very important aspect. When we talk about a short iron, distance is not that important anymore as you’re closer to the green and might need backspin a lot more to adjust the speed your ball has when approaching the hole.

For that reason we prioritize the different stats in the tier list like that:

Power Acc. Top Spin Back Spin Curl Ball Guide
Driver +++ + ++  o
Wood +++ ++ o ++ ++ +++
Long Iron + ++  o +++ +++
Short Iron  o +++  o +++

This gives you a general idea how to rate your clubs.

Best Club Tier List

Now let’s take a look at the different clubs in Golf Clash in our tier list.

Caution! While most tier lists and ranking simply look at the different stats, we also took into account in which order you normally would have your clubs, so we think it’s a lot better to give you a general recommendation what clubs to work on rather than telling the raw stats.

For example, no doubt a maxed Apocalypse is the best driver in the game, but at Level 1 the Apocalypse is nor even close to what a maxed Extra Mile can do… and it’s more likely you have the maxed Extra Mile than a club that you might not even max out in years in Golf Clash.

For those of you that like tables and stats, we have all the stats below in the tables where you can check them.

Best Driver In Golf Clash

You will start with the Rocket early on but you should swap that out and not upgrade anymore once you have the Extra Mile. The Extra Mile is the bread-and-butter driver you will use for such a long time so upgrade it whenever you can. The only downside of the Extra Mile is the backspin and curl. As you make your path through the Tours, you will start to get Quarterback cards as well. The Quarterback fill in that gap and can be your driver when you need to do very long drives and use curl/backspin (be careful though, if you need a lot of topspin the Extra Mile is still your pick). This is your setup for a long time.

When you start getting into the Expert Tournaments and also into the higher Tours, Thor’s Hammer and/or Apocalypse will be mandatory and what most players run there. Keep in mind that they should be at least Level 3, better Level 4 to be good enough to substitute your Extra Mile and Quarterback!

Drivers like the Big Topper are great for those extremely long drives and The Rock can make magic drives with curl and accuracy, but for average players nor really worth investing and going after…

Best Woods In Golf Clash

The worst wood club you have and probably will upgrade is the Viper. Ignore The Horizon although it’s purple. The Viper is not great but also not awful and the only downside is that you will lack top spin which is annoying in several cases but alright for the first Tours.

Once you get your hands on The Big Dawg you have the second wood club you need and it will give you the chance to play the higher distance 2nd hits with topspin and also distance needed to get closer to the green. You’ll find good use for it so I’d say maxing it out is no issue and you won’t regret it.

The Hammerhead is a club to ignore and The Guardian can be interesting in some cases but normally I’d skip them.

The ultimate one to get then is The Sniper. An amazing wood club that you will use a long time and for a lot of holes, especially in Tournaments. Max it, use it. I also would say you can substitute The Cataclysm with it and it’s blue so getting cards to upgrade is quite easy. Well enough for most players! Keep in mind to have it at least Level 5, better Level 6 before you substitute the other wood clubs in your bag.

Best Long Irons In Golf Clash

Compared to wood and driver you will not use long irons that much but they have their uses. In general, you can keep it quite simple here without going too crazy.

You’ll start with The Backbone and that’s the long iron that makes a lot of sense with solid stats, only spin and curl are bad. Still, once you get it at Level 9 it’s a solid pick that you can use for quite some time. Parallel to that, also work on The Goliath so you have a long iron to use in Gold Clash of you need the spin or curl. It has horrible accuracy but you will get used to it and can use this combo through the mid-game of Gold Clash without problems.

If you have the resources and cards at hand, working on the B52 or The Grizzly wouldn’t be a bad idea long-term but something that you don’t need to think about in early- nor in mid-game in Gold Clash and it’s for the highest Tournament Tiers or highest Tours only. The B52 should also be Level 6 or higher before it makes sense to swap it in for The Goliath/Backbone.

Best Short Irons In Golf Clash

This is a very clear thing and you can start with whatever short iron you will get, normally that’s The Apache or The Kingfisher and you should upgrade it as much as you need it until you will unlock The Thorn. This is the short iron that you will be running so much and with the amazing backspin you can back great landings on the green and approach the hole. You will use it into the end-game.

Along with it, you need to work on The Hornet which is the counterpart with topspin and accuracy. So one of those two fit perfectly in your bag and there’s no need to run any other short irons. The higher ones are nothing more than a small little bit of extra stats that you don’t need.

Best Other Clubs In Golf Clash

For the rough irons, sand wedgest etc. I don’t see a tier list really helpful because their stats don’t matter that much that it makes sense to put them into a tier list.

Work on those 4 club categories first before you think about putting extra effort into rough irons or sand wedges. Use the one you can upgrade and spend coins occasionally, the ones above are your main priority!

Drivers Stats:

Club Total Level Power Acc. Top Spin Back Spin Curl Ball Guide
255 8 240 90 90 80 100 4.0
254 8 235 100 98 100 50 4.5
249 7 240 84 88 76 98 3.9
246 7 232 92 98 97 41 4.4
241 8 230 60 100 60 100 4.1
233 6 240 75 76 76 98 3.0
229 7 225 51 100 54 83 4.0
228 9 232 100 55 60 98 4.4
224 6 219 51 100 43 83 3.1
222 6 232 64 85 97 41 4.1
221 8 231 100 47 59 96 4.4
221 10 218 100 55 72 86 4.5
220 5 240 75 64 42 92 3.0
211 7 226 100 42 59 79 4.4
211 9 237 45 85 50 50 3.6
210 5 217 34 100 43 65 3.1
209 9 218 100 41 72 86 4.0
205 5 232 64 67 75 41 3.8
204 8 214 100 41 45 82 4.0
196 8 236 45 67 48 47 3.6
194 10 211 90 37 98 54 4.2
193 6 226 94 25 59 68 4.4
192 7 214 100 31 45 67 3.8
185 9 206 83 37 70 54 4.2
181 7 234 45 50 48 47 3.0
172 8 204 83 23 52 54 4.2
168 6 234 29 50 48 30 2.8
164 7 204 83 18 52 44 3.6
Beginner Driver 90 1 190 10 0 0 5 2.0

Woods Stats:

Club Total Level Power Accuracy Top Spin Back Spin Curl Ball Guide
436 8 176 100 85 100 100 4.3
423 8 180 90 100 85 100 4.3
413 7 175 100 79 80 98 4.1
409 10 172 100 68 73 95 4.5
407 7 180 80 93 76 100 4.3
396 9 170 100 51 73 85 4.5
394 9 179 95 35 100 75 3.9
388 6 175 95 79 73 77 4.1
384 8 166 100 45 62 85 4.5
381 8 179 90 31 100 67 3.8
379 6 180 60 85 76 100 3.8
378 8 179 65 100 50 90 4.7
371 5 170 95 79 60 77 3.9
363 7 166 100 39 46 74 4.5
363 7 175 90 24 100 48 3.8
356 5 180 60 71 56 100 3.6
354 9 180 60 85 60 100 3.2
340 6 174 78 24 100 48 3.2
336 8 180 56 80 50 100 2.9
335 10 170 72 29 62 67 3.9
328 7 178 45 100 31 85 3.9
313 9 170 67 29 51 67 3.4
310 7 180 44 80 44 100 2.3
297 6 178 31 100 31 64 3.7
289 6 180 25 67 44 95 2.3
288 8 170 56 29 51 51 3.2
288 5 173 31 94 24 64 3.7
270 7 170 56 17 35 46 3.2
Beginner Wood 143 1 160 10 0 0 5 2.0

Long Iron Stats:

Club Total Level Power Accuracy Top Spin Back Spin Curl Ball Guide
422 8 135 92 100 100 100 3.5
411 8 128 90 40 100 100 4.0
408 9 129 100 50 70 100 4.4
405 7 135 81 100 100 100 3.1
400 8 126 100 45 64 100 4.4
394 7 126 81 28 100 98 3.8
389 8 135 100 65 65 65 4.5
380 9 135 55 100 70 100 3.9
379 6 134 60 100 100 100 2.7
377 7 126 100 38 45 90 4.4
374 7 135 100 55 58 56 4.5
368 8 135 52 100 66 90 3.9
369 6 126 60 12 100 91 3.8
367 10 124 56 66 92 81 3.9
355 5 134 60 100 100 82 2.2
355 6 126 96 38 45 82 3.8
347 6 135 98 55 45 56 3.8
347 5 125 60 12 83 91 3.4
346 10 127 92 39 67 57 3.6
343 9 124 56 66 82 65 3.7
340 7 135 52 100 60 71 3.5
329 8 120 51 66 82 65 3.4
327 5 135 98 33 38 43 3.8
322 9 127 82 39 67 41 3.4
318 4 125 60 12 70 72 3.2
317 7 120 51 48 71 65 3.4
312 6 135 34 100 47 65 3.5
306 8 123 76 39 56 41 3.4
289 7 120 76 39 51 41 2.9
Beginner Long Iron 141 1 115 10 0 0 5 2.0

Short Iron Stats

Club Total Level Power Accuracy Top Spin Back Spin Curl Ball Guide
The Falcon 427 8 90 95 100 80 100 4.5
The Kingfisher 421 8 84 100 42 90 100 4.7
The Falcon 407 7 88 79 90 78 98 4.5
The Kingfisher 392 7 83 94 42 67 100 4.4
The Hornet 390 9 88 100 80 52 95 4.1
The Claw 387 10 87 75 73 97 100 3.2
The Thorn 383 9 90 57 60 100 75 4.4
The Hornet 379 8 88 96 68 52 88 4.1
The Falcon 378 6 88 79 80 78 79 3.9
The Kingfisher 375 6 79 88 42 67 100 4.0
The Claw 374 9 86 66 51 97 100 3.2
The Thorn 372 8 90 57 50 100 70 4.2
The Falcon 359 5 85 64 80 72 79 3.9
The Thorn 356 7 89 57 33 100 70 3.7
The Claw 355 8 86 54 51 87 100 3.1
The Hornet 352 7 88 96 68 36 79 3.7
The Apache 349 9 90 55 100 55 90 3.5
The Claw 344 7 82 54 36 83 100 3.1
The Kingfisher 343 5 79 88 42 61 75 3.6
The Runner 339 10 82 66 97 37 90 3.7
The Hornet 334 6 86 96 68 30 79 3.2
The Thorn 324 6 89 52 33 100 44 3.3
The Runner 316 9 82 66 97 28 83 3.2
The Apache 299 8 90 32 94 36 84 2.9
The Apache 270 7 90 32 77 36 57 2.7
The Runner 269 8 82 53 97 23 38 3.2
The Runner 267 7 81 53 97 23 46 2.9
The Apache 252 6 90 27 51 25 57 2.7
The Runner 179 2 75 24 90 0 31 1.5
The Apache 154 1 84 4 28 0 25 1.5
The Runner 154 1 75 20 90 0 10 1.2
Beginner Short Iron 137 1 75 10 0 0 5 2.0

 

2 Comments

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  1. I am fairly new and am still practicing by playing 1 on 1. I want “The Big Dog” club but under the card(?) it shows 3/4. Collect 1 more to upgrade. I have no idea what “1 more” is. Please tell me and how I can get it. Do look forward to tournament play.
    TL

  2. Some good info here, but a few things I would add. I am only farming Tour 5 right now.

    1. Ball guide. This is why one, including me may prefer the Thorn over the Hornet. Can go either way on this though, but ball guide is a very helpful stat for wedges and short irons.

    2. The difference between the wedges can be very helpful. The Firefly for example has helped me get a lot of shots in the hole I would have had more difficulty with with other wedges. The ball-guide, and accuracy from it is very helpful. The Dart is also pretty good. For Sand Wedges I like The Malibu best due to having decent power, accuracy, and ball guide. This is also why I like the Razor best for Rough Irons.

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