With the last guides on upgrading priority we covered troop upgrades and defense upgrades21 – within the defense upgrade post, I had the Walls as a minor section but I want to make this dedicated post on Walls because I have a feeling that some things should get sorted out specifically when talking about upgrading Walls. In this post, we will have a look on how often Walls should be upgraded and also how to upgrade them – with higher Walls you will very quickly recognize that upgrading Walls can take several weeks to months, depending what level you’re upgrading.
How often you should upgrade your Walls
One part would say that Walls are completely over-estimated, other would say that they are the top priority. The truth is, like so many things in life and Clash of Clans, somewhere in between. That “in between” is something I want to sort out now.
Walls are meant to simply slow down attackers (and secondary looking good). In the beginning in low Town Hall regions they work like a charm, because of the lack of destruction power. The better and also numerous the troops of the attacker get, it gets harder and harder to stop him/her with Walls. I think we can agree so far, right?
Town Hall 5 and lower
In the beginning, I would recommend every Clasher to upgrade Walls at least to Level 5. That’s within a reasonable price range and supports your base in defending very good. Rule of the thumb – upgrade our Walls in between when you have the resources.
Town Hall 6 to Town Hall 8
Now the prices are making the upgrading slower and you also need to take care of other upgrades as well. Try to always keep 1 Builder free to invest in your Wall upgrades.
From my personal experience, you should try to get your Walls to Level 7. Walls don’t have the main priority and you should always upgrade some when you have the resources left over because your other upgrades are running. Upgrading to a higher Wall Level than Level 7 is only a nice to have, not helping that much.
Town Hall 9+
Upgrading Walls is nothing more than a nice to have if you have them at Level 8. They are very expensive and you simply need the resources for other upgrades – the Defenses and also the Troops! If you’re an active farmer you can do the upgrades, otherwise don’t feel guilty about it.
Always keep in mind that 4 Earthquake Spells are able to destroy any Wall Level and in the TH9+ region they get more and more popular each day.
How to upgrade you Walls correctly
(Thanks to KyleClashes for this part)
I regularly see people during raids or while checking out bases who have upgraded their walls in an “every other wall” method. Although the order in which you upgrade your walls can seem silly and pointless, I believe any advantage you can give your base against attackers should be used.
If you’re one of these Clashers with every other wall upgraded, I suggest you edit your base now – otherwise don’t start doing that 🙂
When You Start Upgrading Walls
One of the best ways to start upgrading walls is by beginning with the joints. A joint is simply the wall(s) that is connecting 2-4 compartments within the lines of walls, like so:
This system of upgrading can cause Wall Breakers (our main troop focus) to avoid these joints and stop them from opening up more than 1 compartment of walls. When troops decide to attack a wall, they generally attack the wall that’s a lower level, so they avoid these upgraded intersections. When this happens, your enemy may run out of Wall Breakers – keeping them from getting into the core of your base so easily.
After the Joints are Upgraded
Once your joints are upgraded, begin to upgrade the walls that surround the “core” of your base – usually filled with your Town Hall when Trophy Pushing or in a Clan War, or your Clan Castle and some storages when Farming. Doing this will cause your attacker the same problem as before: running out of Wall Breakers. Once your opponent’s inside the base, their goal is most likely to get in your core and destroy your Town Hall/storages. When you upgrade the walls surrounding the core, it makes it difficult for the Wall Breakers to break open the barrier if there aren’t enough of them attacking the same spot, depending on their level. This can be the difference between a 1-star raid and a 2-star raid or worse – thousands of gold and elixir.
Finally, Work From the Inside to the Outside
Once your core is finished, begin to work on the compartments that are connected to the core. This has the same reasoning behind the previous steps. It works effectively and it looks the part, too. While doing this, there may be walls you will want to avoid upgrading, depending on your base design:
– Walls that are used to force troops into traps while being funneled
– Walls that aren’t connected to other walls at the beginning of funnels
– Any other walls that aren’t connected to the base (used to fill a hole)
Try to keep all of your walls at the same level. This creates a clean look, adds to your base’s intimidation factor, and doesn’t allow your attackers to easily choose where they want to attack you from.
Thanks for reading everyone. Tell me what you think in the comments.