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Turning Pascal’s Wager Into an Almost AAA Project: How a Small Chinese Studio Ported Its Souls-like to PС

Pascal’s Wager is a Souls-like game, and it was produced by a small studio from China called TipsWorks. Initially, the game came out on mobile phones in January 2020, where it had an excellent reception among both players and critics. Porting it to PC came with many difficulties for the studio. We researched the issue of porting mobile games to the PC with mobile game development company They gave us a lot of useful information on the subject of our research. This post will discuss how TipsWorks transformed Pascal’s Wager into an almost AAA game worthy of PC status.

The Challenges of Porting Pascal’s Wager to PC

Pascal’s Wager started on mobile, and TipsWorks knew bringing it to PC would take some work. The gameplay was built for touch controls while the port required something that works seamlessly with a keyboard.

Moreover, having limited funds meant there’d be no help from third-party developers worth their salt – AAA only calls out for big-budget investments.

Knowing that they had to think outside the box to make Pascal’s Wager work on PC, the studio embarked on a tough journey. They reevaluated everything about the game: its functionality and graphics and performance. According to the assurances of our friends at iLogos, more than anything else, they wanted to add features that’d connect deeply with players who loved gaming on personal computers.

Reworking the Controls

The first challenge that TipsWorks faced was reworking the game’s controls. They knew that touch controls wouldn’t work well on PC, so they had to come up with a new control scheme that would be intuitive and easy to use. They settled on a control scheme that would be familiar to Souls-like players, with WASD movement and mouse controls for camera movement and attacks.

Optimizing Graphics and Performance

The original challenge came with creating a PC version of ‘Pascal’s Wager’ after successfully optimizing the game for mobile. The optimizations they had made to run on various mobile devices were now its weakness when running on high-end PC systems. This meant the inadequate graphics and jerky gameplay transitions were not up to par with players’ expectations.

So TipsWorks was left with having to improve several key aspects of their game: textures, lighting, particle effects, and other aesthetic elements that could compel gamers. They also had to enhance the game AI and reduce draw calls that hamper smooth gameplay transitions; in doing so, the gaming experience comes back into play as a primary focus.

The Result

After months of hard work, TipsWorks was able to turn Pascal’s Wager into an almost AAA project for PC. The game’s graphics and performance were greatly improved, and the new control scheme made the game more intuitive and enjoyable to play. The new features added to the game also gave players a reason to revisit the game on PC.


Bringing Pascal’s Wager to PC wasn’t easy for TipsWorks. They had to tackle several challenges, and yet they managed to convert the game into what is now referred to as an almost AAA project. The team reworked the game’s features by improving its controls, graphics, and performance. Besides, they added new components into the existing software that made it more attractive and user-friendly for PC gamers.

The outcome was a hybrid game that appealed to both long-time “Souls-like” players and PC enthusiasts searching for something fresh yet familiar.

With limited resources at their disposal, TipsWorks has proved even small studios can contribute masterpieces with serious consideration of hard work.

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