The Freeze Spell is the mighty counter to the more comprehensive defenses in later Town Hall levels – especially the Inferno Towers and the Eagle Artillery. This spell can buy your army a lot of time and make the difference between victory and defeat. In this guide, I want to give you some helpful tips on how to use this spell the right way.
Using the Freeze Spell the right way
Basics first – you can use the Freeze Spell to “freeze” all defenses and/or defending Clan Castle troops within a certain radius to allow your troops to deal damage without taking damage themselves. The real challenge is proper timing when to use it and placement in exactly the right spot to get most defenses frozen.
One important addition to that – you can’t freeze traps or the final detonation of the Bomb Tower/Golem when it gets destroyed.
Again, the two most important things you have to keep in mind when using the Freeze Spell – timing and location. Here’s how I have used the Freeze Spell for years (and I use it in almost every composition).
Placing the Freeze Spell Correctly
The effectiveness of your Freeze Spell is dependent upon which defenses you target – freezing 4 Archer Towers will not give you much advantage compared to using it on an Inferno Tower or the Eagle Artillery that has just locked onto your troops.
When you perform air attacks, you can freeze an Air Defense (however, I’d recommend you a Rage Spell instead).
Most of the time you will use it in the core of the base, that’s where the most powerful defenses are typically located.
The most common use I see is using the Freeze Spell against an Inferno Tower.
Here are my top two tips.
Check if you can freeze two Inferno Towers
If the Inferno Towers are completely touching the Town Hall (and that happens quite a lot if you start keeping an eye on that), you can freeze both Inferno Towers at the same time!!!
This fact helped me a lot when I was constantly wasting Freeze Spells on setups that simply do not fit this situation.
Please keep in mind, with regards to your own base designs, do NOT put Inferno Towers or Air Defenses directly next to each other. This will prevent an attacker from freezing both of them cheap with only one Freeze Spell!
If it is not possible to freeze both Inferno Towers at the same time, you are forced to decide which one takes priority.
Does it really matter? ABSOLUTELY!
I too used to think it didn’t make much difference, but then I learned that it definetly does. Check out this situation below and think about which Inferno Tower you would freeze with your Freeze Spell.
It’s completely the same setup on both sides, so where would you drop the Freeze Spell?
Let’s check both scenarios:
- If you use your Freeze Spell on the left side – your Freeze Spell will take out the Inferno Tower for it’s full duration (8 seconds if spell is max level).
- If you use it on the right side – your Hog Rider will destroy the Inferno Tower after 2 seconds and the X-Bow shortly after that. The effective freeze time is therefore only 25% for the Inferno Tower and 50% on the X-Bow.
You see that in option (2), you will not only waste duration of your spell, but also give the other Inferno Tower the opportunity to deal full destruction for the whole time.
The correct strategy is to always drop it on the other side of your troops to maximize the effectivity over the full duration.
Timing the Freeze Spell
The example above leads over to the timing aspect of the Freeze Spell. Don’t just drop it where your troops are currently located, you will waste the remaining duration of the spell. Freezing defenses that you’re about to destroy anyway doesn’t make good sense.
Plan ahead. Drop the spell where defenses are targeting your army, but your army won’t reach within the next few seconds.
The Freeze Spell is an extremely powerful spell, but, as you just saw, it needs to be timed and placed correctly. In my opinion, I recommend this spell for almost all TH9+ attacking compositions.
Thanks for editing: EnchinsuOcha